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@@ -576,10 +576,15 @@ THREE.MMDLoader = ( function () {
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if ( ik.links[ j ].angleLimitation === 1 ) {
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- link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
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- // TODO: use limitation angles
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- // link.lowerLimitationAngle;
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- // link.upperLimitationAngle;
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+ link.rotationMin = ik.links[ j ].lowerLimitationAngle;
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+ link.rotationMax = ik.links[ j ].upperLimitationAngle;
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+
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+ var tmp1 = - link.rotationMax[ 0 ];
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+ var tmp2 = - link.rotationMax[ 1 ];
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+ link.rotationMax[ 0 ] = - link.rotationMin[ 0 ];
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+ link.rotationMax[ 1 ] = - link.rotationMin[ 1 ];
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+ link.rotationMin[ 0 ] = tmp1;
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+ link.rotationMin[ 1 ] = tmp2;
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}
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