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@@ -1723,7 +1723,6 @@ function WebGLRenderer( parameters ) {
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if ( material.isShaderMaterial ||
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material.isMeshPhongMaterial ||
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material.isMeshStandardMaterial ||
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-// material.isMeshMatcapMaterial ||
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material.envMap ) {
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var uCamPos = p_uniforms.map.cameraPosition;
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@@ -1741,7 +1740,6 @@ function WebGLRenderer( parameters ) {
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material.isMeshLambertMaterial ||
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material.isMeshBasicMaterial ||
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material.isMeshStandardMaterial ||
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-// material.isMeshMatcapMaterial ||
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material.isShaderMaterial ||
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material.skinning ) {
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