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@@ -118,7 +118,7 @@
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return geometry;
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- };
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+ }
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function createBones ( sizing ) {
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@@ -140,7 +140,7 @@
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return bones;
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- };
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+ }
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function createMesh ( geometry, bones ) {
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@@ -165,7 +165,7 @@
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return mesh;
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- };
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+ }
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function setupDatGui () {
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@@ -234,7 +234,7 @@
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mesh.scale.multiplyScalar( 1 );
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scene.add( mesh );
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- };
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+ }
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function render () {
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@@ -242,9 +242,6 @@
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var time = Date.now() * 0.001;
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- var bone = mesh;
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-
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-
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//Wiggle the bones
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if ( state.animateBones ) {
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@@ -260,7 +257,7 @@
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renderer.render( scene, camera );
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- };
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+ }
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initScene();
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render();
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