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@@ -6,42 +6,42 @@
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<style type="text/css">
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<style type="text/css">
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body {
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body {
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background:#fff;
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background:#fff;
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- padding:0;
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+ padding:0;
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margin:0;
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margin:0;
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overflow:hidden;
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overflow:hidden;
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- font-family:georgia;
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- text-align:center;
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+ font-family:georgia;
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+ text-align:center;
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}
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}
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- h1 { }
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- a { color:skyblue }
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- canvas { pointer-events:none; z-index:10; position:relative; }
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- #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; }
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- #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
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- .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
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- .inactive { background:#999; color:#eee }
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+ h1 { }
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+ a { color:skyblue }
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+ canvas { pointer-events:none; z-index:10; position:relative; }
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+ #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; }
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+ #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
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+ .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
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+ .inactive { background:#999; color:#eee }
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</style>
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</style>
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</head>
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</head>
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- <body>
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- <div id="d">
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- <h1>Lights test</h1>
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-
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- <span id="rcanvas" class="button inactive">2d canvas renderer</span>
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- <span id="rwebgl" class="button">WebGL renderer</span>
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- <br/>
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-
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- <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
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-
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- <br/>
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- <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
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- <p>Canvas renderer is very slow on anything other than Chrome.
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- </div>
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-
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- <pre id="log"></pre>
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+ <body>
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+ <div id="d">
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+ <h1>Lights test</h1>
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+
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+ <span id="rcanvas" class="button inactive">2d canvas renderer</span>
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+ <span id="rwebgl" class="button">WebGL renderer</span>
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+ <br/>
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+
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+ <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
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+
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+ <br/>
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+ <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
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+ <p>Canvas renderer is very slow on anything other than Chrome.
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+ </div>
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+
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+ <pre id="log"></pre>
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<!--
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<!--
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- <script type="text/javascript" src="../build/Three.js"></script>
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- -->
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+ -->
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<script type="text/javascript" src="../src/Three.js"></script>
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<script type="text/javascript" src="../src/Three.js"></script>
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<script type="text/javascript" src="../src/core/Color.js"></script>
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<script type="text/javascript" src="../src/core/Color.js"></script>
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@@ -83,7 +83,7 @@
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<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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<!--
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<!--
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- -->
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+ -->
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<script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
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<script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
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<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
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<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
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@@ -104,144 +104,144 @@
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var canvasRenderer, webglRenderer;
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var canvasRenderer, webglRenderer;
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var mesh, zmesh, lightMesh, geometry;
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var mesh, zmesh, lightMesh, geometry;
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-
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- var directionalLight, pointLight;
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-
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+
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+ var directionalLight, pointLight;
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+
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var mouseX = 0;
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var mouseX = 0;
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var mouseY = 0;
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var mouseY = 0;
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var windowHalfX = window.innerWidth >> 1;
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var windowHalfX = window.innerWidth >> 1;
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var windowHalfY = window.innerHeight >> 1;
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var windowHalfY = window.innerHeight >> 1;
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- var render_canvas = 1, render_gl = 1;
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- var has_gl = 0;
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-
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- var bcanvas = document.getElementById("rcanvas");
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- var bwebgl = document.getElementById("rwebgl");
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-
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+ var render_canvas = 1, render_gl = 1;
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+ var has_gl = 0;
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+
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+ var bcanvas = document.getElementById("rcanvas");
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+ var bwebgl = document.getElementById("rwebgl");
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+
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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init();
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init();
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-
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+
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loop();
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loop();
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-
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- //render_canvas = !has_gl;
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- bwebgl.style.display = has_gl ? "inline" : "none";
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- bcanvas.className = render_canvas ? "button" : "button inactive";
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-
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+
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+ //render_canvas = !has_gl;
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+ bwebgl.style.display = has_gl ? "inline" : "none";
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+ bcanvas.className = render_canvas ? "button" : "button inactive";
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+
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setInterval(loop, 1000/60);
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setInterval(loop, 1000/60);
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-
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+
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function init() {
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function init() {
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container = document.createElement('div');
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container = document.createElement('div');
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document.body.appendChild(container);
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document.body.appendChild(container);
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camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
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camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
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- camera.position.z = 500;
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- camera.updateMatrix();
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+ camera.position.z = 500;
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+ camera.updateMatrix();
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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-
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-
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- // SPHERES
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-
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- sphere = new Sphere( 100, 16, 8, 0 );
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- for (var i=0; i<30; i++) {
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- mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffffff ) );
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- mesh.position.x = 500 * (Math.random() - 0.5);
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- mesh.position.y = 500 * (Math.random() - 0.5);
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- mesh.position.z = 500 * (Math.random() - 0.5);
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- mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
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- mesh.overdraw = true;
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- mesh.updateMatrix();
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- scene.addObject(mesh);
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- }
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-
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+
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+
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+ // SPHERES
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+
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+ sphere = new Sphere( 100, 16, 8, 0 );
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+ for (var i=0; i<30; i++) {
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+ mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffffff ) );
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+ mesh.position.x = 500 * (Math.random() - 0.5);
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+ mesh.position.y = 500 * (Math.random() - 0.5);
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+ mesh.position.z = 500 * (Math.random() - 0.5);
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
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+ mesh.overdraw = true;
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+ mesh.updateMatrix();
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+ scene.addObject(mesh);
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+ }
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+
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// LIGHTS
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// LIGHTS
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- var ambient = new THREE.AmbientLight( 0x101010 );
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+ var ambient = new THREE.AmbientLight( 0x101010 );
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scene.addLight( ambient );
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scene.addLight( ambient );
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- directionalLight = new THREE.DirectionalLight( 0xffffff );
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- directionalLight.position.y = -70;
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- directionalLight.position.z = 100;
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+ directionalLight = new THREE.DirectionalLight( 0xffffff );
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+ directionalLight.position.y = -70;
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+ directionalLight.position.z = 100;
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directionalLight.position.normalize();
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directionalLight.position.normalize();
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scene.addLight( directionalLight );
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scene.addLight( directionalLight );
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pointLight = new THREE.PointLight( 0xffaa00 );
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pointLight = new THREE.PointLight( 0xffaa00 );
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- pointLight.position.x = 0;
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- pointLight.position.y = 0;
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- pointLight.position.z = 0;
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+ pointLight.position.x = 0;
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+ pointLight.position.y = 0;
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+ pointLight.position.z = 0;
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scene.addLight( pointLight );
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scene.addLight( pointLight );
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- sphere = new Sphere( 100, 16, 8, 1 );
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- lightMesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
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- lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
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- lightMesh.position = pointLight.position;
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- lightMesh.overdraw = true;
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- lightMesh.updateMatrix();
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- scene.addObject(lightMesh);
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-
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-
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- if( render_canvas ) {
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- canvasRenderer = new THREE.CanvasRenderer();
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- canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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- container.appendChild( canvasRenderer.domElement );
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- }
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-
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- if ( render_gl ) {
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- try {
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- webglRenderer = new THREE.WebGLRenderer( scene );
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- webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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- container.appendChild( webglRenderer.domElement );
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- has_gl = 1;
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- }
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- catch (e) {
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- }
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- }
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+ sphere = new Sphere( 100, 16, 8, 1 );
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+ lightMesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
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+ lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
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+ lightMesh.position = pointLight.position;
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+ lightMesh.overdraw = true;
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+ lightMesh.updateMatrix();
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+ scene.addObject(lightMesh);
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+
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+
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+ if( render_canvas ) {
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+ canvasRenderer = new THREE.CanvasRenderer();
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+ canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ container.appendChild( canvasRenderer.domElement );
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+ }
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+
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+ if ( render_gl ) {
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+ try {
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+ webglRenderer = new THREE.WebGLRenderer( scene );
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+ webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ container.appendChild( webglRenderer.domElement );
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+ has_gl = 1;
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+ }
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+ catch (e) {
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+ }
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+ }
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stats = new Stats();
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.top = '0px';
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- stats.domElement.style.zIndex = 100;
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+ stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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container.appendChild( stats.domElement );
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-
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- bcanvas.addEventListener("click", toggleCanvas, false);
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- bwebgl.addEventListener("click", toggleWebGL, false);
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-
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- function createModel() {
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-
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- // MESH
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-
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- geometry = new Torus( );
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- zmesh = new THREE.Mesh( geometry, new THREE.MeshColorFillMaterial( 0xffffff ) );
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- zmesh.position.x = 0;
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- zmesh.position.z = 0;
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- zmesh.position.y = 0;
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- zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
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- zmesh.overdraw = true;
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- zmesh.updateMatrix();
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- scene.addObject(zmesh);
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-
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- }
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-
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- loadAsync( "obj/torus/Torus.js", createModel);
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+
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+ bcanvas.addEventListener("click", toggleCanvas, false);
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+ bwebgl.addEventListener("click", toggleWebGL, false);
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+
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+ function createModel() {
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+
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+ // MESH
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+
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+ geometry = new Torus( );
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+ zmesh = new THREE.Mesh( geometry, new THREE.MeshColorFillMaterial( 0xffffff ) );
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+ zmesh.position.x = 0;
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+ zmesh.position.z = 0;
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+ zmesh.position.y = 0;
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+ zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
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+ zmesh.overdraw = true;
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+ zmesh.updateMatrix();
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+ scene.addObject(zmesh);
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+
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+ }
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+
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+ loadAsync( "obj/torus/Torus.js", createModel);
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}
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}
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- function loadAsync( url, callback ) {
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-
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- var el = document.createElement( 'script' );
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- el.type = 'text/javascript';
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- el.onload = callback;
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- el.src = url;
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- document.getElementsByTagName("head")[0].appendChild(el);
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+ function loadAsync( url, callback ) {
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+
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+ var el = document.createElement( 'script' );
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+ el.type = 'text/javascript';
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+ el.onload = callback;
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+ el.src = url;
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+ document.getElementsByTagName("head")[0].appendChild(el);
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- }
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+ }
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-
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+
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function onDocumentMouseMove(event) {
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX );
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mouseX = ( event.clientX - windowHalfX );
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@@ -249,33 +249,33 @@
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}
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}
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- var r = 0;
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-
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+ var r = 0;
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+
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function loop() {
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function loop() {
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.updateMatrix();
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camera.updateMatrix();
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-
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-
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- for(var i=0; i<scene.objects.length; ++i) {
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|
|
- if ( i%3 == 1 )
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|
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- scene.objects[i].rotation.x += 0.05;
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|
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- else if ( i%3 == 2 )
|
|
|
|
- scene.objects[i].rotation.y += 0.05;
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|
|
|
- else if ( i%3 == 0 )
|
|
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|
- scene.objects[i].rotation.z += 0.05;
|
|
|
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-
|
|
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|
- scene.objects[i].updateMatrix();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- lightMesh.position.x = 200*Math.cos(r);
|
|
|
|
- lightMesh.position.z = 200*Math.sin(r);
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|
|
|
- lightMesh.updateMatrix();
|
|
|
|
-
|
|
|
|
- r += 0.1;
|
|
|
|
-
|
|
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ for(var i=0; i<scene.objects.length; ++i) {
|
|
|
|
+ if ( i%3 == 1 )
|
|
|
|
+ scene.objects[i].rotation.x += 0.05;
|
|
|
|
+ else if ( i%3 == 2 )
|
|
|
|
+ scene.objects[i].rotation.y += 0.05;
|
|
|
|
+ else if ( i%3 == 0 )
|
|
|
|
+ scene.objects[i].rotation.z += 0.05;
|
|
|
|
+
|
|
|
|
+ scene.objects[i].updateMatrix();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ lightMesh.position.x = 200*Math.cos(r);
|
|
|
|
+ lightMesh.position.z = 200*Math.sin(r);
|
|
|
|
+ lightMesh.updateMatrix();
|
|
|
|
+
|
|
|
|
+ r += 0.1;
|
|
|
|
+
|
|
if ( render_canvas ) canvasRenderer.render( scene, camera );
|
|
if ( render_canvas ) canvasRenderer.render( scene, camera );
|
|
if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
|
|
if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
|
|
|
|
|
|
@@ -283,42 +283,42 @@
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- function log(text) {
|
|
|
|
-
|
|
|
|
- var e = document.getElementById("log");
|
|
|
|
- e.innerHTML = text + "<br/>" + e.innerHTML;
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function toggleCanvas() {
|
|
|
|
-
|
|
|
|
- render_canvas = !render_canvas;
|
|
|
|
- bcanvas.className = render_canvas ? "button" : "button inactive";
|
|
|
|
-
|
|
|
|
- render_gl = !render_canvas;
|
|
|
|
- bwebgl.className = render_gl ? "button" : "button inactive";
|
|
|
|
-
|
|
|
|
- if( has_gl )
|
|
|
|
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
|
|
|
|
-
|
|
|
|
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function toggleWebGL() {
|
|
|
|
-
|
|
|
|
- render_gl = !render_gl;
|
|
|
|
- bwebgl.className = render_gl ? "button" : "button inactive";
|
|
|
|
-
|
|
|
|
- render_canvas = !render_gl;
|
|
|
|
- bcanvas.className = render_canvas ? "button" : "button inactive";
|
|
|
|
-
|
|
|
|
- if( has_gl )
|
|
|
|
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
|
|
|
|
-
|
|
|
|
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
|
|
+ function log(text) {
|
|
|
|
+
|
|
|
|
+ var e = document.getElementById("log");
|
|
|
|
+ e.innerHTML = text + "<br/>" + e.innerHTML;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function toggleCanvas() {
|
|
|
|
+
|
|
|
|
+ render_canvas = !render_canvas;
|
|
|
|
+ bcanvas.className = render_canvas ? "button" : "button inactive";
|
|
|
|
+
|
|
|
|
+ render_gl = !render_canvas;
|
|
|
|
+ bwebgl.className = render_gl ? "button" : "button inactive";
|
|
|
|
+
|
|
|
|
+ if( has_gl )
|
|
|
|
+ webglRenderer.domElement.style.display = render_gl ? "block" : "none";
|
|
|
|
+
|
|
|
|
+ canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function toggleWebGL() {
|
|
|
|
+
|
|
|
|
+ render_gl = !render_gl;
|
|
|
|
+ bwebgl.className = render_gl ? "button" : "button inactive";
|
|
|
|
+
|
|
|
|
+ render_canvas = !render_gl;
|
|
|
|
+ bcanvas.className = render_canvas ? "button" : "button inactive";
|
|
|
|
+
|
|
|
|
+ if( has_gl )
|
|
|
|
+ webglRenderer.domElement.style.display = render_gl ? "block" : "none";
|
|
|
|
+
|
|
|
|
+ canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
|
|
|
|
+
|
|
|
|
+ }
|
|
</script>
|
|
</script>
|
|
|
|
|
|
</body>
|
|
</body>
|