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+import {
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+ DirectionalLight,
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+ Group,
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+ LightProbe,
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+ WebGLCubeRenderTarget
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+} from "../../../build/three.module.js";
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+
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+class SessionLightProbe {
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+
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+ constructor( xrLight, renderer, lightProbe, environmentEstimation, estimationStartCallback ) {
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+
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+ this.xrLight = xrLight;
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+ this.renderer = renderer;
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+ this.lightProbe = lightProbe;
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+ this.xrWebGLBinding = null;
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+ this.estimationStartCallback = estimationStartCallback;
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+ this.frameCallback = this.onXRFrame.bind( this );
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+
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+ const session = renderer.xr.getSession();
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+
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+ // If the XRWebGLBinding class is available then we can also query an
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+ // estimated reflection cube map.
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+ if ( environmentEstimation && 'XRWebGLBinding' in window ) {
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+
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+ // This is the simplest way I know of to initialize a WebGL cubemap in Three.
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+ const cubeRenderTarget = new WebGLCubeRenderTarget( 16 );
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+ xrLight.environment = cubeRenderTarget.texture;
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+
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+ const gl = renderer.getContext();
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+
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+ // Ensure that we have any extensions needed to use the preferred cube map format.
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+ switch ( session.preferredReflectionFormat ) {
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+
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+ case 'srgba8':
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+ gl.getExtension( 'EXT_sRGB' );
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+ break;
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+
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+ case 'rgba16f':
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+ gl.getExtension( 'OES_texture_half_float' );
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+ break;
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+
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+ }
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+
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+ this.xrWebGLBinding = new XRWebGLBinding( session, gl );
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+
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+ this.lightProbe.addEventListener('reflectionchange', () => {
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+
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+ this.updateReflection();
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+
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+ });
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+
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+ }
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+
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+ // Start monitoring the XR animation frame loop to look for lighting
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+ // estimation changes.
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+ session.requestAnimationFrame( this.frameCallback );
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+
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+ }
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+
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+ updateReflection() {
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+
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+ const textureProperties = this.renderer.properties.get( this.xrLight.environment );
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+
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+ if ( textureProperties ) {
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+
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+ const cubeMap = this.xrWebGLBinding.getReflectionCubeMap( this.lightProbe );
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+
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+ if ( cubeMap ) {
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+
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+ textureProperties.__webglTexture = cubeMap;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ onXRFrame( time, xrFrame ) {
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+
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+ // If either this obejct or the XREstimatedLight has been destroyed, stop
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+ // running the frame loop.
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+ if ( ! this.xrLight ) {
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+
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+ return;
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+
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+ }
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+
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+ const session = xrFrame.session;
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+ session.requestAnimationFrame( this.frameCallback );
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+
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+ const lightEstimate = xrFrame.getLightEstimate( this.lightProbe );
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+ if ( lightEstimate ) {
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+
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+ // We can copy the estimate's spherical harmonics array directly into the light probe.
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+ this.xrLight.lightProbe.sh.fromArray( lightEstimate.sphericalHarmonicsCoefficients );
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+ this.xrLight.lightProbe.intensity = 1.0;
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+
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+ // For the directional light we have to normalize the color and set the scalar as the
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+ // intensity, since WebXR can return color values that exceed 1.0.
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+ const intensityScalar = Math.max( 1.0,
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+ Math.max( lightEstimate.primaryLightIntensity.x,
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+ Math.max( lightEstimate.primaryLightIntensity.y,
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+ lightEstimate.primaryLightIntensity.z ) ) );
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+
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+ this.xrLight.directionalLight.color.setRGB(
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+ lightEstimate.primaryLightIntensity.x / intensityScalar,
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+ lightEstimate.primaryLightIntensity.y / intensityScalar,
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+ lightEstimate.primaryLightIntensity.z / intensityScalar );
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+ this.xrLight.directionalLight.intensity = intensityScalar;
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+ this.xrLight.directionalLight.position.copy( lightEstimate.primaryLightDirection );
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+
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+ if ( this.estimationStartCallback ) {
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+
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+ this.estimationStartCallback();
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+ this.estimationStartCallback = null;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ dispose() {
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+
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+ this.xrLight = null;
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+ this.renderer = null;
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+ this.lightProbe = null;
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+ this.xrWebGLBinding = null;
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+
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+ }
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+
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+}
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+
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+export class XREstimatedLight extends Group {
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+
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+ constructor( renderer, environmentEstimation = true ) {
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+
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+ super();
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+
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+ this.lightProbe = new LightProbe();
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+ this.lightProbe.intensity = 0;
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+ this.add( this.lightProbe );
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+
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+ this.directionalLight = new DirectionalLight();
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+ this.directionalLight.intensity = 0;
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+ this.add( this.directionalLight );
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+
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+ // Will be set to a cube map in the SessionLightProbe is environment estimation is
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+ // available and requested.
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+ this.environment = null;
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+
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+ let sessionLightProbe = null;
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+ let estimationStarted = false;
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+ renderer.xr.addEventListener( 'sessionstart', () => {
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+
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+ const session = renderer.xr.getSession();
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+
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+ if ( 'requestLightProbe' in session ) {
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+
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+ session.requestLightProbe( {
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+
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+ reflectionFormat: session.preferredReflectionFormat
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+
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+ } ).then( ( probe ) => {
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+
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+ sessionLightProbe = new SessionLightProbe( this, renderer, probe, environmentEstimation, () => {
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+
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+ estimationStarted = true;
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+
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+ // Fired to indicate that the estimated lighting values are now being updated.
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+ this.dispatchEvent( { type: 'estimationstart' } );
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+
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+ } );
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+
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+ } );
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+
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+ }
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+
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+ } );
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+
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+ renderer.xr.addEventListener( 'sessionend', () => {
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+
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+ if ( sessionLightProbe ) {
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+
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+ sessionLightProbe.dispose();
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+ sessionLightProbe = null;
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+
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+ }
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+
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+ if ( estimationStarted ) {
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+
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+ // Fired to indicate that the estimated lighting values are no longer being updated.
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+ this.dispatchEvent( { type: 'estimationend' } );
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+
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+ }
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+
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+ } );
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+
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+ // Done inline to provide access to sessionLightProbe.
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+ this.dispose = () => {
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+
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+ if ( sessionLightProbe ) {
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+
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+ sessionLightProbe.dispose();
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+ sessionLightProbe = null;
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+
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+ }
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+
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+ this.remove( this.lightProbe );
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+ this.lightProbe = null;
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+
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+ this.remove( this.directionalLight );
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+ this.directionalLight = null;
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+
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+ this.environment = null;
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+
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+ };
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+
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+ }
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+
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+}
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