|
@@ -16,8 +16,6 @@
|
|
|
This light gets emitted uniformly across the face a rectangular plane. This can be
|
|
|
used to simulate things like bright windows or strip lighting.<br /><br />
|
|
|
|
|
|
- This light can cast shadows - see the [page:RectAreaLightShadow] page for details.<br /><br />
|
|
|
-
|
|
|
<em>NOTE:</em> this class is currently under active development and is probably not
|
|
|
production ready yet (as of r83). Check back in a month or two! And feel free to try it out in the meantime.
|
|
|
</div>
|
|
@@ -69,10 +67,6 @@ scene.add( rectLightHelper );
|
|
|
|
|
|
<h3>[property:Boolean castShadow]</h3>
|
|
|
<div>
|
|
|
- If set to *true* light will cast dynamic shadows. *Warning*: This is expensive and
|
|
|
- requires tweaking to get shadows looking right. See the [page:RectAreaLightShadow] for details.
|
|
|
- The default is *false*.<br /><br />
|
|
|
-
|
|
|
<em>Note:</em> this is not yet implemented for this light type! (r83)
|
|
|
</div>
|
|
|
|
|
@@ -105,14 +99,6 @@ scene.add( rectLightHelper );
|
|
|
This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.
|
|
|
</div>
|
|
|
|
|
|
- <h3>[property:RectAreaLightShadow shadow]</h3>
|
|
|
- <div>
|
|
|
- A [page:RectAreaLightShadow] used to calculate shadows for this light.<br /><br />
|
|
|
-
|
|
|
- <em>Note:</em> this is not yet implemented for this light type! (r83)
|
|
|
- </div>
|
|
|
-
|
|
|
-
|
|
|
<h3>[property:Object3D target]</h3>
|
|
|
<div>
|
|
|
The RectAreaLight points from its [page:.position position] to target.position. The default
|