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Mr.doob 14 years ago
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      examples/geometry_terrain_gl_.html

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examples/geometry_terrain_gl_.html

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-<!DOCTYPE HTML>
-<html lang="en">
-	<head>
-		<title>three.js - geometry - webgl terrain</title>
-		<meta charset="utf-8">
-		<style type="text/css">
-			body {
-				color: #61443e;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
-
-				background-color: #efd1b5;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#info {
-				position: absolute;
-				top: 0px; width: 100%;
-				padding: 5px;
-			}
-
-			a {
-
-				color: #a06851;
-			}
-
-		</style>
-	</head>
-	<body>
-
-		<div id="container"><br /><br /><br /><br /><br />Generating world...</div> 
-		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div> 
-
-		<script type="text/javascript" src="js/Stats.js"></script>
-		<script type="text/javascript" src="js/ImprovedNoise.js"></script>
-
-		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLRenderer2.js"></script>
-
-		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-
-		<script type="text/javascript">
-
-			var container, stats;
-
-			var camera, scene, renderer;
-
-			var mesh, texture;
-
-			var worldWidth = 256, worldDepth = 256,
-			worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
-
-			var mouseX = 0, mouseY = 0,
-			lat = 0, lon = 0, phy = 0, theta = 0;
-
-			var direction = new THREE.Vector3(),
-			moveForward = false, moveBackward = false;
-
-			var windowHalfX = window.innerWidth / 2;
-			var windowHalfY = window.innerHeight / 2;
-
-
-			init();
-			setInterval( loop, 1000 / 60 );
-
-
-			function init() {
-
-				container = document.getElementById( 'container' );
-
-				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 750 );
-				camera.target.position.z = - 100;
-
-				scene = new THREE.Scene();
-				scene.fog = new THREE.Fog( 0xefd1b5, 1, 750 );
-
-				data = generateHeight( worldWidth, worldDepth );
-
-				camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
-				camera.target.position.y = camera.position.y;
-
-				var geometry = new Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
-
-				for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
-
-					geometry.vertices[ i ].position.z = data[ i ] * 10;
-
-				}
-
-				texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
-
-				mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
-				mesh.rotation.x = - 90 * Math.PI / 180;
-				scene.addObject( mesh );
-
-				renderer = new THREE.WebGLRenderer2( false );
-				renderer.sortObjects = false;
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				container.innerHTML = "";
-
-				container.appendChild( renderer.domElement );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
-
-				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
-				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
-				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
-				document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
-
-			}
-
-			function generateHeight( width, height ) {
-
-				var size = width * height, data = new Float32Array( size ),
-				perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
-
-				for ( var i = 0; i < size; i ++ ) {
-
-					data[ i ] = 0
-
-				}
-
-				for ( var j = 0; j < 4; j ++ ) {
-
-					for ( var i = 0; i < size; i ++ ) {
-
-						var x = i % width, y = ~~ ( i / width );
-						data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
-
-
-					}
-
-					quality *= 5;
-
-				}
-
-				return data;
-
-			}
-
-			function generateTexture( data, width, height ) {
-
-				var canvas, canvasScaled, context, image, imageData,
-				level, diff, vector3, sun, shade;
-
-				vector3 = new THREE.Vector3( 0, 0, 0 );
-
-				sun = new THREE.Vector3( 1, 1, 1 );
-				sun.normalize();
-
-				canvas = document.createElement( 'canvas' );
-				canvas.width = width;
-				canvas.height = height;
-
-				context = canvas.getContext( '2d' );
-				context.fillStyle = '#000';
-				context.fillRect( 0, 0, width, height );
-
-				image = context.getImageData( 0, 0, canvas.width, canvas.height );
-				imageData = image.data;
-
-				for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
-
-					vector3.x = data[ j - 2 ] - data[ j + 2 ];
-					vector3.y = 2;
-					vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
-					vector3.normalize();
-
-					shade = vector3.dot( sun );
-
-					imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
-					imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
-					imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
-				}
-
-				context.putImageData( image, 0, 0 );
-
-				// Scaled 4x
-
-				canvasScaled = document.createElement( 'canvas' );
-				canvasScaled.width = width * 4;
-				canvasScaled.height = height * 4;
-				canvasScaled.loaded = true;
-
-				context = canvasScaled.getContext( '2d' );
-				context.scale( 4, 4 );
-				context.drawImage( canvas, 0, 0 );
-
-				image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
-				imageData = image.data;
-
-				for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
-
-					var v = ~~ ( Math.random() * 5 );
-
-					imageData[ i ] += v;
-					imageData[ i + 1 ] += v;
-					imageData[ i + 2 ] += v;
-
-				}
-
-				context.putImageData( image, 0, 0 );
-
-				return canvasScaled;
-
-			}
-
-			function onDocumentMouseDown( event ) {
-
-				event.preventDefault();
-				event.stopPropagation();
-
-				switch ( event.button ) {
-
-					case 0: moveForward = true; break;
-					case 2: moveBackward = true; break;
-
-				}
-
-			}
-
-			function onDocumentMouseUp( event ) {
-
-				event.preventDefault();
-				event.stopPropagation();
-
-				switch ( event.button ) {
-
-					case 0: moveForward = false; break;
-					case 2: moveBackward = false; break;
-
-				}
-
-			}
-
-			function onDocumentMouseMove(event) {
-
-				mouseX = event.clientX - windowHalfX;
-				mouseY = event.clientY - windowHalfY;
-
-			}
-
-			function loop() {
-
-				if ( moveForward ) camera.translateZ( - 5 );
-				if ( moveBackward ) camera.translateZ( 5 );
-
-				lon += mouseX * 0.004;
-				lat -= mouseY * 0.004;
-
-				lat = Math.max( - 85, Math.min( 85, lat ) );
-				phi = ( 90 - lat ) * Math.PI / 180;
-				theta = lon * Math.PI / 180;
-
-				camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
-				camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
-				camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
-
-				renderer.render(scene, camera);
-				stats.update();
-
-			}
-
-		</script>
-
-	</body>
-</html>