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@@ -50,7 +50,6 @@ THREE.Ocean = function ( renderer, camera, scene, options ) {
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wrapS: THREE.ClampToEdgeWrapping,
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wrapT: THREE.ClampToEdgeWrapping,
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format: THREE.RGBAFormat,
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- stencilBuffer: false,
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depthBuffer: false,
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premultiplyAlpha: false,
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type: renderTargetType
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@@ -61,7 +60,6 @@ THREE.Ocean = function ( renderer, camera, scene, options ) {
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wrapS: THREE.ClampToEdgeWrapping,
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wrapT: THREE.ClampToEdgeWrapping,
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format: THREE.RGBAFormat,
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- stencilBuffer: false,
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depthBuffer: false,
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premultiplyAlpha: false,
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type: renderTargetType
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@@ -72,7 +70,6 @@ THREE.Ocean = function ( renderer, camera, scene, options ) {
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wrapS: THREE.RepeatWrapping,
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wrapT: THREE.RepeatWrapping,
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format: THREE.RGBAFormat,
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- stencilBuffer: false,
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depthBuffer: false,
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premultiplyAlpha: false,
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type: renderTargetType
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