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upgrade webgl_materials_standard to use a combined Roughness-Metallic map.

Ben Houston 8 ani în urmă
părinte
comite
a9c3ea1b13

BIN
examples/models/obj/cerberus/Cerberus_RM.jpg


+ 2 - 2
examples/webgl_materials_standard.html

@@ -126,8 +126,8 @@
 					material.metalness = 1;
 					material.metalness = 1;
 
 
 					material.map = loader.load( path + 'Cerberus_A.jpg' );
 					material.map = loader.load( path + 'Cerberus_A.jpg' );
-					material.roughnessMap = loader.load( path + 'Cerberus_R.jpg' );
-					material.metalnessMap = loader.load( path + 'Cerberus_M.jpg' );
+					// roughness is in G channel, metalness is in B channel 
+					material.metalnessMap = material.roughnessMap = loader.load( path + 'Cerberus_RM.jpg' );
 					material.normalMap = loader.load( path + 'Cerberus_N.jpg' );
 					material.normalMap = loader.load( path + 'Cerberus_N.jpg' );
 
 
 					material.map.wrapS = THREE.RepeatWrapping;
 					material.map.wrapS = THREE.RepeatWrapping;