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Эх сурвалжийг харах

Updated README includes.
Pushed revision number to 31.

Mr.doob 14 жил өмнө
parent
commit
a9e185aa70

+ 19 - 2
README.md

@@ -131,9 +131,9 @@ For creating a customised version of the library, including the source files in
 	<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
 	<script type="text/javascript" src="../src/lights/PointLight.js"></script>
 	<script type="text/javascript" src="../src/objects/Object3D.js"></script>
-	<script type="text/javascript" src="../src/objects/Mesh.js"></script>
 	<script type="text/javascript" src="../src/objects/Particle.js"></script>
 	<script type="text/javascript" src="../src/objects/Line.js"></script>
+	<script type="text/javascript" src="../src/objects/Mesh.js"></script>
 	<script type="text/javascript" src="../src/materials/Material.js"></script>
 	<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
 	<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
@@ -142,12 +142,22 @@ For creating a customised version of the library, including the source files in
 	<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
 	<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
 	<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
+	<script type="text/javascript" src="../src/materials/MeshCubeMaterial.js"></script>
 	<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
 	<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
 	<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
-	<script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
+	<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
+	<script type="text/javascript" src="../src/materials/Texture.js"></script>
+	<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
+	<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
+	<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
+	<script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
+	<script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
+	<script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
+	<script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
 	<script type="text/javascript" src="../src/scenes/Scene.js"></script>
 	<script type="text/javascript" src="../src/renderers/Projector.js"></script>
+	<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
 	<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
 	<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
 	<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
@@ -158,6 +168,13 @@ For creating a customised version of the library, including the source files in
 
 ### Change Log ###
 
+2010 12 05 - **r31** (79.479 KB, gzip: 18.788 KB)
+
+* Minor Materials API change (mappings). ([alteredq](http://github.com/alteredq) & [mrdoob](http://github.com/mrdoob))
+* Added Filters to `WebGLRenderer`
+* `python build.py --includes` generates includes string
+
+
 2010 11 30 - **r30** (77.809 KB, gzip: 18.336 KB)
 
 * Reflection and Refraction materials support in `WebGLRenderer` ([alteredq](http://github.com/alteredq))

+ 1 - 1
build/Three.js

@@ -1,4 +1,4 @@
-// Three.js r30 - http://github.com/mrdoob/three.js
+// Three.js r31 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
 THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
 ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};

+ 1 - 1
build/ThreeDebug.js

@@ -1,4 +1,4 @@
-// ThreeDebug.js r30 - http://github.com/mrdoob/three.js
+// ThreeDebug.js r31 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
 THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
 ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};

+ 1 - 1
build/ThreeExtras.js

@@ -1,4 +1,4 @@
-// ThreeExtras.js r30 - http://github.com/mrdoob/three.js
+// ThreeExtras.js r31 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
 THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
 ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};

+ 1 - 1
utils/REVISION

@@ -1 +1 @@
-30
+31