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@@ -24,6 +24,8 @@
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var camera, scene, renderer, stats;
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var camera, scene, renderer, stats;
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var physics, position;
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var physics, position;
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+ var boxes, spheres;
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+
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init();
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init();
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async function init() {
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async function init() {
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@@ -50,34 +52,57 @@
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light.shadow.camera.zoom = 2;
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light.shadow.camera.zoom = 2;
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scene.add( light );
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scene.add( light );
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- var plane = new THREE.Mesh(
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- new THREE.PlaneBufferGeometry( 5, 5 ),
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+ var floor = new THREE.Mesh(
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+ new THREE.BoxBufferGeometry( 10, 5, 10 ),
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new THREE.ShadowMaterial( { color: 0x111111 } )
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new THREE.ShadowMaterial( { color: 0x111111 } )
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);
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);
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- plane.rotation.x = - Math.PI / 2;
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- plane.receiveShadow = true;
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- scene.add( plane );
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- physics.addMesh( plane );
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+ floor.position.y = - 2.5;
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+ floor.receiveShadow = true;
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+ scene.add( floor );
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+ physics.addMesh( floor );
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+
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+ //
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- var geometry = new THREE.BoxBufferGeometry( 0.1, 0.1, 0.1 );
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var material = new THREE.MeshLambertMaterial();
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var material = new THREE.MeshLambertMaterial();
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- var mesh = new THREE.InstancedMesh( geometry, material, 200 );
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- mesh.castShadow = true;
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- mesh.receiveShadow = true;
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- scene.add( mesh );
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var matrix = new THREE.Matrix4();
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var matrix = new THREE.Matrix4();
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var color = new THREE.Color();
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var color = new THREE.Color();
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- for ( var i = 0; i < mesh.count; i ++ ) {
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+ // Boxes
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+
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+ var geometry = new THREE.BoxBufferGeometry( 0.1, 0.1, 0.1 );
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+ boxes = new THREE.InstancedMesh( geometry, material, 100 );
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+ boxes.castShadow = true;
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+ boxes.receiveShadow = true;
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+ scene.add( boxes );
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+
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+ for ( var i = 0; i < boxes.count; i ++ ) {
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matrix.setPosition( Math.random() - 0.5, Math.random() * 2, Math.random() - 0.5 );
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matrix.setPosition( Math.random() - 0.5, Math.random() * 2, Math.random() - 0.5 );
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- mesh.setMatrixAt( i, matrix );
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- mesh.setColorAt( i, color.setHex( 0xffffff * Math.random() ) );
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+ boxes.setMatrixAt( i, matrix );
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+ boxes.setColorAt( i, color.setHex( 0xffffff * Math.random() ) );
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}
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}
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- physics.addMesh( mesh, 1 );
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+ physics.addMesh( boxes, 1 );
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+
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+ // Spheres
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+
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+ var geometry = new THREE.IcosahedronBufferGeometry( 0.075, 2 );
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+ spheres = new THREE.InstancedMesh( geometry, material, 100 );
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+ spheres.castShadow = true;
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+ spheres.receiveShadow = true;
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+ scene.add( spheres );
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+
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+ for ( var i = 0; i < spheres.count; i ++ ) {
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+
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+ matrix.setPosition( Math.random() - 0.5, Math.random() * 2, Math.random() - 0.5 );
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+ spheres.setMatrixAt( i, matrix );
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+ spheres.setColorAt( i, color.setHex( 0xffffff * Math.random() ) );
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+
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+ }
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+
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+ physics.addMesh( spheres, 1 );
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//
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//
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@@ -105,11 +130,19 @@
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requestAnimationFrame( animate );
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requestAnimationFrame( animate );
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- var mesh = scene.children[ 3 ];
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- var index = Math.floor( Math.random() * mesh.count );
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+ //
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+
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+ var index = Math.floor( Math.random() * boxes.count );
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+
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+ position.set( 0, Math.random() + 1, 0 );
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+ physics.setMeshPosition( boxes, position, index );
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+
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+ //
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+
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+ var index = Math.floor( Math.random() * spheres.count );
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- position.set( 0, Math.random() * 2, 0 );
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- physics.setMeshPosition( mesh, position, index );
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+ position.set( 0, Math.random() + 1, 0 );
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+ physics.setMeshPosition( spheres, position, index );
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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