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Docs: Clean up

Mugen87 il y a 6 ans
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commit
aa144159a9

+ 0 - 27
docs/api/en/renderers/WebGLRenderer.html

@@ -279,13 +279,6 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:Integer allocTextureUnit]</h3>
-		<p>
-		Attempt to allocate a texture unit for use by a shader. Will warn if trying to allocate
-		more texture units than the GPU supports. This is mainly used internally.
-		See [page:WebGLRenderer.capabilities capabilities.maxTextures].
-		</p>
-
 		<h3>[method:null clear]( [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
 		<p>
 		Tells the renderer to clear its color, depth or stencil drawing buffer(s).
@@ -466,26 +459,6 @@
 			Setting [page:Boolean updateStyle] to false prevents any style changes to the output canvas.
 		</p>
 
-		<h3>[method:null setTexture2D]( [param:Texture texture], [param:number slot] )</h3>
-		<p>
-		texture -- The [page:Texture texture] that needs to be set.<br />
-		slot -- The number indicating which slot should be used by the texture.<br /><br />
-
-		This method sets the correct texture to the correct slot for the WebGL shader.
-		The slot number can be found as a value of the uniform of the sampler.<br /><br />
-
-		Note: This method replaces the older [method:null setTexture] method.
-		</p>
-
-		<h3>[method:null setTextureCube]( [param:CubeTexture cubeTexture], [param:Number slot] )</h3>
-		<p>
-		texture -- The [page:CubeTexture cubeTexture] that needs to be set.<br />
-		slot -- The number indicating which slot should be used by the texture.<br /><br />
-
-		This method sets the correct texture to the correct slot for the WebGL shader.
-		The slot number can be found as a value of the uniform of the sampler.
-		</p>
-
 		<h3>[method:null setViewport]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )<br />
 		[method:null setViewport]( [param:Vector4 vector] )</h3>
 

+ 0 - 23
docs/api/zh/renderers/WebGLRenderer.html

@@ -254,12 +254,6 @@
 
 		<h2>方法</h2>
 
-		<h3>[method:Integer allocTextureUnit]</h3>
-		<p>
-		尝试分配纹理单元以供着色器使用。如果尝试分配超过GPU支持量的纹理单元,则会报警告。主要供内部使用。
-		请参阅[page:WebGLRenderer.capabilities capabilities.maxTextures]。
-		</p>
-
 		<h3>[method:null clear]( [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
 		<p>
 		告诉渲染器清除颜色、深度或模板缓存.
@@ -412,23 +406,6 @@
 		将[page:Boolean updateStyle]设置为false以阻止对canvas的样式做任何改变。
 		</p>
 
-		<h3>[method:null setTexture2D]( [param:Texture texture], [param:number slot] )</h3>
-		<p>
-		texture -- 需被设置的[page:Texture texture]<br />
-		slot -- 纹理应该使用的插槽号<br /><br />
-        该方法为WebGL着色器将正确的纹理设置到正确的插槽中。插槽号可作为取样器的全局变量(uniform)<br /><br />
-
-		说明: 该方法取代了旧的[method:null setTexture]方法
-		</p>
-
-		<h3>[method:null setTextureCube]( [param:CubeTexture cubeTexture], [param:Number slot] )</h3>
-		<p>
-		texture -- 需要被设置的[page:CubeTexture cubeTexture]<br />
-		slot -- 纹理应该使用的插槽号<br /><br />
-
-        该方法为WebGL着色器将正确的纹理设置到正确的插槽中。插槽号可作为取样器的全局变量(uniform)
-		</p>
-
 		<h3>[method:null setViewport]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )</h3>
 		<p>将视口大小设置为(x, y)到 (x + width, y + height).</p>