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Updated builds.

Mr.doob 9 years ago
parent
commit
aa476701b7
2 changed files with 278 additions and 372 deletions
  1. 165 259
      build/three.js
  2. 113 113
      build/three.min.js

+ 165 - 259
build/three.js

@@ -14425,315 +14425,215 @@ THREE.Loader.prototype = {
 
 
 	createMaterial: ( function () {
 	createMaterial: ( function () {
 
 
-		var imageLoader;
+		var color, textureLoader, materialLoader;
 
 
-		return function createMaterial( m, texturePath, crossOrigin ) {
+		return function ( m, texturePath, crossOrigin ) {
 
 
-			var scope = this;
-
-			if ( crossOrigin === undefined && scope.crossOrigin !== undefined ) crossOrigin = scope.crossOrigin;
-
-			if ( imageLoader === undefined ) imageLoader = new THREE.ImageLoader();
+			if ( color === undefined ) color = new THREE.Color();
+			if ( textureLoader === undefined ) textureLoader = new THREE.TextureLoader();
+			if ( materialLoader === undefined ) materialLoader = new THREE.MaterialLoader();
 
 
-			function nearest_pow2( n ) {
+			// convert from old material format
 
 
-				var l = Math.log( n ) / Math.LN2;
-				return Math.pow( 2, Math.round(  l ) );
+			var textures = {};
 
 
-			}
-
-			function create_texture( where, name, sourceFile, repeat, offset, wrap, anisotropy ) {
+			function loadTexture( path, repeat, offset, wrap, anisotropy ) {
 
 
-				var fullPath = texturePath + sourceFile;
+				var fullPath = texturePath + path;
+				var loader = THREE.Loader.Handlers.get( fullPath );
 
 
 				var texture;
 				var texture;
 
 
-				var loader = THREE.Loader.Handlers.get( fullPath );
-
 				if ( loader !== null ) {
 				if ( loader !== null ) {
 
 
 					texture = loader.load( fullPath );
 					texture = loader.load( fullPath );
 
 
 				} else {
 				} else {
 
 
-					texture = new THREE.Texture();
-
-					loader = imageLoader;
-					loader.setCrossOrigin( crossOrigin );
-					loader.load( fullPath, function ( image ) {
-
-						if ( THREE.Math.isPowerOfTwo( image.width ) === false ||
-							THREE.Math.isPowerOfTwo( image.height ) === false ) {
-
-							var width = nearest_pow2( image.width );
-							var height = nearest_pow2( image.height );
-
-							var canvas = document.createElement( 'canvas' );
-							canvas.width = width;
-							canvas.height = height;
-
-							var context = canvas.getContext( '2d' );
-							context.drawImage( image, 0, 0, width, height );
-
-							texture.image = canvas;
-
-						} else {
-
-							texture.image = image;
-
-						}
-
-						texture.needsUpdate = true;
-
-					} );
+					textureLoader.setCrossOrigin( crossOrigin );
+					texture = textureLoader.load( fullPath );
 
 
 				}
 				}
 
 
-				texture.sourceFile = sourceFile;
-
-				if ( repeat ) {
+				if ( repeat !== undefined ) {
 
 
 					texture.repeat.set( repeat[ 0 ], repeat[ 1 ] );
 					texture.repeat.set( repeat[ 0 ], repeat[ 1 ] );
 
 
-					if ( repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping;
-					if ( repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping;
+					if ( repeat[ 0 ] > 1 ) texture.wrapS = THREE.RepeatWrapping;
+					if ( repeat[ 1 ] > 1 ) texture.wrapT = THREE.RepeatWrapping;
 
 
 				}
 				}
 
 
-				if ( offset ) {
+				if ( offset !== undefined ) {
 
 
 					texture.offset.set( offset[ 0 ], offset[ 1 ] );
 					texture.offset.set( offset[ 0 ], offset[ 1 ] );
 
 
 				}
 				}
 
 
-				if ( wrap ) {
+				if ( wrap !== undefined ) {
 
 
-					var wrapMap = {
-						'repeat': THREE.RepeatWrapping,
-						'mirror': THREE.MirroredRepeatWrapping
-					};
+					if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = THREE.RepeatWrapping;
+					if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = THREE.MirroredRepeatWrapping;
 
 
-					if ( wrapMap[ wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ wrap[ 0 ] ];
-					if ( wrapMap[ wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ wrap[ 1 ] ];
+					if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = THREE.RepeatWrapping;
+					if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = THREE.MirroredRepeatWrapping;
 
 
 				}
 				}
 
 
-				if ( anisotropy ) {
+				if ( anisotropy !== undefined ) {
 
 
 					texture.anisotropy = anisotropy;
 					texture.anisotropy = anisotropy;
 
 
 				}
 				}
 
 
-				where[ name ] = texture;
-
-			}
-
-			function rgb2hex( rgb ) {
-
-				return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255;
-
-			}
-
-			// defaults
-
-			var mtype = 'MeshLambertMaterial';
-			var mpars = {};
-
-			// parameters from model file
-
-			if ( m.shading ) {
-
-				var shading = m.shading.toLowerCase();
-
-				if ( shading === 'phong' ) mtype = 'MeshPhongMaterial';
-				else if ( shading === 'basic' ) mtype = 'MeshBasicMaterial';
-
-			}
-
-			if ( m.blending !== undefined && THREE[ m.blending ] !== undefined ) {
-
-				mpars.blending = THREE[ m.blending ];
-
-			}
-
-			if ( m.transparent !== undefined ) {
-
-				mpars.transparent = m.transparent;
-
-			}
-
-			if ( m.opacity !== undefined && m.opacity < 1.0 ) {
-
-				mpars.transparent = true;
-
-			}
-
-			if ( m.depthTest !== undefined ) {
-
-				mpars.depthTest = m.depthTest;
-
-			}
-
-			if ( m.depthWrite !== undefined ) {
-
-				mpars.depthWrite = m.depthWrite;
-
-			}
-
-			if ( m.visible !== undefined ) {
-
-				mpars.visible = m.visible;
-
-			}
-
-			if ( m.flipSided !== undefined ) {
-
-				mpars.side = THREE.BackSide;
-
-			}
-
-			if ( m.doubleSided !== undefined ) {
-
-				mpars.side = THREE.DoubleSide;
-
-			}
-
-			if ( m.wireframe !== undefined ) {
-
-				mpars.wireframe = m.wireframe;
-
-			}
-
-			if ( m.vertexColors !== undefined ) {
-
-				if ( m.vertexColors === 'face' ) {
-
-					mpars.vertexColors = THREE.FaceColors;
-
-				} else if ( m.vertexColors ) {
-
-					mpars.vertexColors = THREE.VertexColors;
-
-				}
-
-			}
-
-			// colors
-
-			if ( m.colorDiffuse ) {
-
-				mpars.color = rgb2hex( m.colorDiffuse );
-
-			} else if ( m.DbgColor ) {
-
-				mpars.color = m.DbgColor;
-
-			}
-
-			if ( m.colorEmissive ) {
-
-				mpars.emissive = rgb2hex( m.colorEmissive );
-
-			}
-
-			if ( mtype === 'MeshPhongMaterial' ) {
-
-				if ( m.colorSpecular ) {
-
-					mpars.specular = rgb2hex( m.colorSpecular );
-
-				}
-
-				if ( m.specularCoef ) {
-
-					mpars.shininess = m.specularCoef;
-
-				}
-
-			}
-
-			// modifiers
-
-			if ( m.transparency !== undefined ) {
-
-				console.warn( 'THREE.Loader: transparency has been renamed to opacity' );
-				m.opacity = m.transparency;
-
-			}
-
-			if ( m.opacity !== undefined ) {
-
-				mpars.opacity = m.opacity;
-
-			}
-
-			// textures
-
-			if ( texturePath ) {
-
-				if ( m.mapDiffuse ) {
-
-					create_texture( mpars, 'map', m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
-
-				}
-
-				if ( m.mapLight ) {
-
-					create_texture( mpars, 'lightMap', m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
-
-				}
-
-				if ( m.mapAO ) {
-
-					create_texture( mpars, 'aoMap', m.mapAO, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy );
-
-				}
-
-				if ( m.mapBump ) {
-
-					create_texture( mpars, 'bumpMap', m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
-
-				}
-
-				if ( m.mapNormal ) {
-
-					create_texture( mpars, 'normalMap', m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
-
-				}
-
-				if ( m.mapSpecular ) {
+				var uuid = THREE.Math.generateUUID();
 
 
-					create_texture( mpars, 'specularMap', m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
+				textures[ uuid ] = texture;
 
 
-				}
-
-				if ( m.mapAlpha ) {
-
-					create_texture( mpars, 'alphaMap', m.mapAlpha, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy );
-
-				}
+				return uuid;
 
 
 			}
 			}
 
 
 			//
 			//
 
 
-			if ( m.mapBumpScale ) {
-
-				mpars.bumpScale = m.mapBumpScale;
+			var json = {
+				uuid: THREE.Math.generateUUID(),
+				type: 'MeshLambertMaterial'
+			};
 
 
-			}
+			for ( var name in m ) {
 
 
-			if ( m.mapNormalFactor ) {
+				var value = m[ name ];
 
 
-				mpars.normalScale = new THREE.Vector2( m.mapNormalFactor, m.mapNormalFactor );
+				switch ( name ) {
+					case 'DbgColor':
+						json.color = value;
+						break;
+					case 'DbgIndex':
+					case 'opticalDensity':
+					case 'illumination':
+						// These were never supported
+						break;
+					case 'DbgName':
+						json.name = value;
+						break;
+					case 'blending':
+						json.blending = THREE[ value ];
+						break;
+					case 'colorDiffuse':
+						json.color = color.fromArray( value ).getHex();
+						break;
+					case 'colorSpecular':
+						json.specular = color.fromArray( value ).getHex();
+						break;
+					case 'colorEmissive':
+						json.emissive = color.fromArray( value ).getHex();
+						break;
+					case 'specularCoef':
+						json.shininess = value;
+						break;
+					case 'shading':
+						if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial';
+						if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial';
+						break;
+					case 'mapDiffuse':
+						json.map = loadTexture( value, json.mapDiffuseRepeat, json.mapDiffuseOffset, json.mapDiffuseWrap, json.mapDiffuseAnisotropy );
+						break;
+					case 'mapDiffuseRepeat':
+					case 'mapDiffuseOffset':
+					case 'mapDiffuseWrap':
+					case 'mapDiffuseAnisotropy':
+						break;
+					case 'mapLight':
+						json.lightMap = loadTexture( value, json.mapLightRepeat, json.mapLightOffset, json.mapLightWrap, json.mapLightAnisotropy );
+						break;
+					case 'mapLightRepeat':
+					case 'mapLightOffset':
+					case 'mapLightWrap':
+					case 'mapLightAnisotropy':
+						break;
+					case 'mapAO':
+						json.aoMap = loadTexture( value, json.mapAORepeat, json.mapAOOffset, json.mapAOWrap, json.mapAOAnisotropy );
+						break;
+					case 'mapAORepeat':
+					case 'mapAOOffset':
+					case 'mapAOWrap':
+					case 'mapAOAnisotropy':
+						break;
+					case 'mapBump':
+						json.bumpMap = loadTexture( value, json.mapBumpRepeat, json.mapBumpOffset, json.mapBumpWrap, json.mapBumpAnisotropy );
+						break;
+					case 'mapBumpScale':
+						json.bumpScale = value;
+						break;
+					case 'mapBumpRepeat':
+					case 'mapBumpOffset':
+					case 'mapBumpWrap':
+					case 'mapBumpAnisotropy':
+						break;
+					case 'mapNormal':
+						json.normalMap = loadTexture( value, json.mapNormalRepeat, json.mapNormalOffset, json.mapNormalWrap, json.mapNormalAnisotropy );
+						break;
+					case 'mapNormalFactor':
+						json.normalScale = [ value, value ];
+						break;
+					case 'mapNormalRepeat':
+					case 'mapNormalOffset':
+					case 'mapNormalWrap':
+					case 'mapNormalAnisotropy':
+						break;
+					case 'mapSpecular':
+						json.specularMap = loadTexture( value, json.mapSpecularRepeat, json.mapSpecularOffset, json.mapSpecularWrap, json.mapSpecularAnisotropy );
+						break;
+					case 'mapSpecularRepeat':
+					case 'mapSpecularOffset':
+					case 'mapSpecularWrap':
+					case 'mapSpecularAnisotropy':
+						break;
+					case 'mapAlpha':
+						json.alphaMap = loadTexture( value, json.mapAlphaRepeat, json.mapAlphaOffset, json.mapAlphaWrap, json.mapAlphaAnisotropy );
+						break;
+					case 'mapAlphaRepeat':
+					case 'mapAlphaOffset':
+					case 'mapAlphaWrap':
+					case 'mapAlphaAnisotropy':
+						break;
+					case 'flipSided':
+						json.side = THREE.BackSide;
+						break;
+					case 'doubleSided':
+						json.side = THREE.DoubleSide;
+						break;
+					case 'transparency':
+						console.warn( 'THREE.Loader: transparency has been renamed to opacity' );
+						json.opacity = value;
+						break;
+					case 'opacity':
+					case 'transparent':
+					case 'depthTest':
+					case 'depthWrite':
+					case 'transparent':
+					case 'visible':
+					case 'wireframe':
+						json[ name ] = value;
+						break;
+					case 'vertexColors':
+						if ( value === true ) json.vertexColors = THREE.VertexColors;
+						if ( value === 'face' ) json.vertexColors = THREE.FaceColors;
+						break;
+					default:
+						console.error( 'Loader.createMaterial: Unsupported', name, value );
+						break;
+				}
 
 
 			}
 			}
 
 
-			var material = new THREE[ mtype ]( mpars );
+			if ( json.type !== 'MeshPhongMaterial' ) delete json.specular;
+			if ( json.opacity < 1 ) json.transparent = true;
 
 
-			if ( m.DbgName !== undefined ) material.name = m.DbgName;
+			materialLoader.setTextures( textures );
 
 
-			return material;
+			return materialLoader.parse( json );
 
 
 		};
 		};
 
 
@@ -14753,10 +14653,12 @@ THREE.Loader.Handlers = {
 
 
 	get: function ( file ) {
 	get: function ( file ) {
 
 
-		for ( var i = 0, l = this.handlers.length; i < l; i += 2 ) {
+		var handlers = this.handlers;
 
 
-			var regex = this.handlers[ i ];
-			var loader  = this.handlers[ i + 1 ];
+		for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
+
+			var regex = handlers[ i ];
+			var loader  = handlers[ i + 1 ];
 
 
 			if ( regex.test( file ) ) {
 			if ( regex.test( file ) ) {
 
 
@@ -16478,11 +16380,13 @@ THREE.TextureLoader.prototype = {
 
 
 		var scope = this;
 		var scope = this;
 
 
+		var texture = new THREE.Texture();
+
 		var loader = new THREE.ImageLoader( scope.manager );
 		var loader = new THREE.ImageLoader( scope.manager );
 		loader.setCrossOrigin( this.crossOrigin );
 		loader.setCrossOrigin( this.crossOrigin );
 		loader.load( url, function ( image ) {
 		loader.load( url, function ( image ) {
 
 
-			var texture = new THREE.Texture( image );
+			texture.image = image;
 			texture.needsUpdate = true;
 			texture.needsUpdate = true;
 
 
 			if ( onLoad !== undefined ) {
 			if ( onLoad !== undefined ) {
@@ -16493,6 +16397,8 @@ THREE.TextureLoader.prototype = {
 
 
 		}, onProgress, onError );
 		}, onProgress, onError );
 
 
+		return texture;
+
 	},
 	},
 
 
 	setCrossOrigin: function ( value ) {
 	setCrossOrigin: function ( value ) {

+ 113 - 113
build/three.min.js

@@ -106,15 +106,15 @@ e=Math.sin(e);if("XYZ"===a.order){a=g*h;var l=g*e,k=c*h,n=c*e;b[0]=f*h;b[4]=-f*e
 n*d+a,b[9]=l*d-k,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=k*e+l,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+k,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=l*e-k,b[2]=k*e-l,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
 n*d+a,b[9]=l*d-k,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=k*e+l,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+k,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=l*e-k,b[2]=k*e-l,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
 return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,l=e+e;a=c*f;var k=c*h,c=c*l,n=d*h,d=d*l,e=e*l,f=g*f,h=g*h,g=g*l;b[0]=1-(n+e);b[4]=k-g;b[8]=c+h;b[1]=k+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
 return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,l=e+e;a=c*f;var k=c*h,c=c*l,n=d*h,d=d*l,e=e*l,f=g*f,h=g*h,g=g*l;b[0]=1-(n+e);b[4]=k-g;b[8]=c+h;b[1]=k+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
 var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,
 var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,
-b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],s=c[10],u=c[14],x=c[3],v=c[7],C=c[11],c=c[15],w=d[0],B=d[4],A=d[8],z=d[12],y=d[1],H=d[5],F=d[9],D=d[13],M=d[2],K=d[6],Q=d[10],N=d[14],I=d[3],E=d[7],L=d[11],d=d[15];e[0]=g*w+f*y+h*M+l*I;e[4]=g*B+f*H+h*K+l*E;e[8]=g*A+f*F+h*Q+l*L;e[12]=g*z+f*D+h*N+l*d;e[1]=k*w+n*y+p*M+m*I;e[5]=k*B+n*H+p*K+m*E;e[9]=k*A+n*F+p*Q+m*L;e[13]=k*z+n*D+p*N+m*d;e[2]=q*w+t*y+s*M+u*I;e[6]=q*B+t*H+s*K+u*E;e[10]=
-q*A+t*F+s*Q+u*L;e[14]=q*z+t*D+s*N+u*d;e[3]=x*w+v*y+C*M+c*I;e[7]=x*B+v*H+C*K+c*E;e[11]=x*A+v*F+C*Q+c*L;e[15]=x*z+v*D+C*N+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
+b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],s=c[10],u=c[14],w=c[3],x=c[7],E=c[11],c=c[15],v=d[0],B=d[4],A=d[8],z=d[12],y=d[1],H=d[5],F=d[9],C=d[13],M=d[2],K=d[6],Q=d[10],N=d[14],I=d[3],D=d[7],L=d[11],d=d[15];e[0]=g*v+f*y+h*M+l*I;e[4]=g*B+f*H+h*K+l*D;e[8]=g*A+f*F+h*Q+l*L;e[12]=g*z+f*C+h*N+l*d;e[1]=k*v+n*y+p*M+m*I;e[5]=k*B+n*H+p*K+m*D;e[9]=k*A+n*F+p*Q+m*L;e[13]=k*z+n*C+p*N+m*d;e[2]=q*v+t*y+s*M+u*I;e[6]=q*B+t*H+s*K+u*D;e[10]=
+q*A+t*F+s*Q+u*L;e[14]=q*z+t*C+s*N+u*d;e[3]=w*v+x*y+E*M+c*I;e[7]=w*B+x*H+E*K+c*D;e[11]=w*A+x*F+E*Q+c*L;e[15]=w*z+x*C+E*N+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
 a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
 a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],l=a[13],k=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*l*
 a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],l=a[13],k=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*l*
 n-e*f*p+c*l*p+d*f*m-c*h*m)+a[7]*(+b*h*m-b*l*p+e*g*p-d*g*m+d*l*k-e*h*k)+a[11]*(+b*l*n-b*f*m-e*g*n+c*g*m+e*f*k-c*l*k)+a[15]*(-d*f*k-b*h*n+b*f*p+d*g*n-c*g*p+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
 n-e*f*p+c*l*p+d*f*m-c*h*m)+a[7]*(+b*h*m-b*l*p+e*g*p-d*g*m+d*l*k-e*h*k)+a[11]*(+b*l*n-b*f*m-e*g*n+c*g*m+e*f*k-c*l*k)+a[15]*(-d*f*k-b*h*n+b*f*p+d*g*n-c*g*p+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
-this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],l=d[1],k=d[5],n=d[9],p=d[13],m=d[2],q=d[6],t=d[10],s=d[14],u=d[3],x=d[7],v=d[11],d=d[15];c[0]=n*s*x-p*t*x+p*q*v-k*s*v-n*q*d+k*t*d;c[4]=h*t*x-f*s*x-h*q*v+g*s*v+f*q*d-g*t*d;c[8]=f*p*x-h*n*x+h*k*v-g*p*v-f*k*d+g*n*d;c[12]=h*n*q-f*p*q-h*k*t+g*p*t+f*k*s-g*n*s;c[1]=p*t*u-n*s*u-p*m*v+l*s*v+n*m*d-l*t*d;c[5]=f*s*u-h*t*u+h*m*v-e*s*v-f*m*d+e*t*d;c[9]=h*n*u-f*p*u-h*l*v+e*p*v+f*l*d-e*n*d;c[13]=f*p*m-h*n*m+h*l*t-e*p*t-f*l*s+e*n*s;c[2]=k*s*u-p*q*u+p*m*x-l*s*
-x-k*m*d+l*q*d;c[6]=h*q*u-g*s*u-h*m*x+e*s*x+g*m*d-e*q*d;c[10]=g*p*u-h*k*u+h*l*x-e*p*x-g*l*d+e*k*d;c[14]=h*k*m-g*p*m-h*l*q+e*p*q+g*l*s-e*k*s;c[3]=n*q*u-k*t*u-n*m*x+l*t*x+k*m*v-l*q*v;c[7]=g*t*u-f*q*u+f*m*x-e*t*x-g*m*v+e*q*v;c[11]=f*k*u-g*n*u-f*l*x+e*n*x+g*l*v-e*k*v;c[15]=g*n*m-f*k*m+f*l*q-e*n*q-g*l*t+e*k*t;c=e*c[0]+l*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],l=d[1],k=d[5],n=d[9],p=d[13],m=d[2],q=d[6],t=d[10],s=d[14],u=d[3],w=d[7],x=d[11],d=d[15];c[0]=n*s*w-p*t*w+p*q*x-k*s*x-n*q*d+k*t*d;c[4]=h*t*w-f*s*w-h*q*x+g*s*x+f*q*d-g*t*d;c[8]=f*p*w-h*n*w+h*k*x-g*p*x-f*k*d+g*n*d;c[12]=h*n*q-f*p*q-h*k*t+g*p*t+f*k*s-g*n*s;c[1]=p*t*u-n*s*u-p*m*x+l*s*x+n*m*d-l*t*d;c[5]=f*s*u-h*t*u+h*m*x-e*s*x-f*m*d+e*t*d;c[9]=h*n*u-f*p*u-h*l*x+e*p*x+f*l*d-e*n*d;c[13]=f*p*m-h*n*m+h*l*t-e*p*t-f*l*s+e*n*s;c[2]=k*s*u-p*q*u+p*m*w-l*s*
+w-k*m*d+l*q*d;c[6]=h*q*u-g*s*u-h*m*w+e*s*w+g*m*d-e*q*d;c[10]=g*p*u-h*k*u+h*l*w-e*p*w-g*l*d+e*k*d;c[14]=h*k*m-g*p*m-h*l*q+e*p*q+g*l*s-e*k*s;c[3]=n*q*u-k*t*u-n*m*w+l*t*w+k*m*x-l*q*x;c[7]=g*t*u-f*q*u+f*m*w-e*t*w-g*m*x+e*q*x;c[11]=f*k*u-g*n*u-f*l*w+e*n*w+g*l*x-e*k*x;c[15]=g*n*m-f*k*m+f*l*q-e*n*q-g*l*t+e*k*t;c=e*c[0]+l*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
 0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,l=e*g,k=e*f;this.set(l*g+c,l*f-d*h,l*h+d*f,0,l*f+d*h,k*f+c,k*h-d*g,0,l*h-d*f,k*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
 0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,l=e*g,k=e*f;this.set(l*g+c,l*f-d*h,l*h+d*f,0,l*f+d*h,k*f+c,k*h-d*g,0,l*h-d*f,k*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
@@ -147,9 +147,9 @@ a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.n
 THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
 THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
 b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),
 b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),
 radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
 radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
-THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,l,k,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
-2;k=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=f*f;l=f*h;d.x=b(k.x,n.x,p.x,m.x,f,h,l);d.y=b(k.y,n.y,p.y,m.y,f,h,l);d.z=b(k.z,n.z,p.z,m.z,f,h,l);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],l=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
-a/c,d=this.getPoint(b),f.copy(d),l+=f.distanceTo(g),g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=l,e=b);h[h.length]=l;return{chunks:h,total:l}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],l=new THREE.Vector3,k=this.getLength();h.push(l.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];f=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+1/f*c*(g-e),d=this.getPoint(d),
+THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,l,k,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
+2;k=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=f*f;l=f*h;d.x=b(k.x,n.x,p.x,m.x,f,h,l);d.y=b(k.y,n.y,p.y,m.y,f,h,l);d.z=b(k.z,n.z,p.z,m.z,f,h,l);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],l=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
+a/c,d=this.getPoint(b),g.copy(d),l+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=l,e=b);h[h.length]=l;return{chunks:h,total:l}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],l=new THREE.Vector3,k=this.getLength();h.push(l.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];g=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),
 h.push(l.copy(d).clone());h.push(l.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
 h.push(l.copy(d).clone());h.push(l.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
 THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f,h){a.subVectors(f,e);b.subVectors(g,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);g=a.dot(c);var l=b.dot(b);f=b.dot(c);var k=d*l-e*e;h=h||new THREE.Vector3;if(0===k)return h.set(-2,-1,-1);k=1/k;l=(l*g-e*f)*k;d=(d*f-e*g)*k;return h.set(1-l-d,d,l)}}();
 THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f,h){a.subVectors(f,e);b.subVectors(g,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);g=a.dot(c);var l=b.dot(b);f=b.dot(c);var k=d*l-e*e;h=h||new THREE.Vector3;if(0===k)return h.set(-2,-1,-1);k=1/k;l=(l*g-e*f)*k;d=(d*f-e*g)*k;return h.set(1-l-d,d,l)}}();
 THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
 THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
@@ -216,16 +216,16 @@ g;b++)q=t[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),m.vertexNormals.p
 this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,
 this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,
 1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],g,f;d&&d.length===b&&(g=[]);e&&e.length===b&&(f=[]);for(c=0;c<b;c++){var h=a[c]._id;g&&g.push(d[h]);f&&f.push(e[h])}g&&(this.faceVertexUvs[0]=g);f&&(this.faceVertexUvs[1]=
 1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],g,f;d&&d.length===b&&(g=[]);e&&e.length===b&&(f=[]);for(c=0;c<b;c++){var h=a[c]._id;g&&g.push(d[h]);f&&f.push(e[h])}g&&(this.faceVertexUvs[0]=g);f&&(this.faceVertexUvs[1]=
 f)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==k[b])return k[b];k[b]=l.length/3;l.push(a.x,a.y,a.z);return k[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
 f)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==k[b])return k[b];k[b]=l.length/3;l.push(a.x,a.y,a.z);return k[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],l=[],k={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var t=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<t.normal.length(),x=0<t.vertexNormals.length,v=1!==t.color.r||1!==t.color.g||1!==t.color.b,
-C=0<t.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,C);h.push(w);h.push(t.a,t.b,t.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(t.normal));x&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(t.color));C&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=g;e.data.normals=l;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],l=[],k={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var t=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<t.normal.length(),w=0<t.vertexNormals.length,x=1!==t.color.r||1!==t.color.g||1!==t.color.b,
+E=0<t.vertexColors.length,v=0,v=a(v,0,0),v=a(v,1,!1),v=a(v,2,!1),v=a(v,3,s),v=a(v,4,u),v=a(v,5,w),v=a(v,6,x),v=a(v,7,E);h.push(v);h.push(t.a,t.b,t.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(t.normal));w&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));x&&h.push(c(t.color));E&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=g;e.data.normals=l;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},
 copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],l=0,k=f.length;l<k;l++)h.push(f[l].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};
 copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],l=0,k=f.length;l<k;l++)h.push(f[l].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};
 THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
 d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.morphTargets,h=f.length;if(0<h){for(var l=[],k=0;k<h;k++)l[k]=[];this.morphTargets.position=l}var n=a.morphNormals,p=n.length;if(0<p){for(var m=[],k=0;k<p;k++)m[k]=
 d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.morphTargets,h=f.length;if(0<h){for(var l=[],k=0;k<h;k++)l[k]=[];this.morphTargets.position=l}var n=a.morphNormals,p=n.length;if(0<p){for(var m=[],k=0;k<p;k++)m[k]=
-[];this.morphTargets.normal=m}for(var q=a.skinIndices,t=a.skinWeights,s=q.length===c.length,u=t.length===c.length,k=0;k<b.length;k++){var x=b[k];this.vertices.push(c[x.a],c[x.b],c[x.c]);var v=x.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=x.normal,this.normals.push(v,v,v));v=x.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=x.color,this.colors.push(v,v,v));!0===e&&(v=d[0][k],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
-k),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(v=d[1][k],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",k),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var C=f[v].vertices;l[v].push(C[x.a],C[x.b],C[x.c])}for(v=0;v<p;v++)C=n[v].vertexNormals[k],m[v].push(C.a,C.b,C.c);s&&this.skinIndices.push(q[x.a],q[x.b],q[x.c]);u&&this.skinWeights.push(t[x.a],t[x.b],
-t[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
+[];this.morphTargets.normal=m}for(var q=a.skinIndices,t=a.skinWeights,s=q.length===c.length,u=t.length===c.length,k=0;k<b.length;k++){var w=b[k];this.vertices.push(c[w.a],c[w.b],c[w.c]);var x=w.vertexNormals;3===x.length?this.normals.push(x[0],x[1],x[2]):(x=w.normal,this.normals.push(x,x,x));x=w.vertexColors;3===x.length?this.colors.push(x[0],x[1],x[2]):(x=w.color,this.colors.push(x,x,x));!0===e&&(x=d[0][k],void 0!==x?this.uvs.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
+k),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(x=d[1][k],void 0!==x?this.uvs2.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",k),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(x=0;x<h;x++){var E=f[x].vertices;l[x].push(E[w.a],E[w.b],E[w.c])}for(x=0;x<p;x++)E=n[x].vertexNormals[k],m[x].push(E.a,E.b,E.c);s&&this.skinIndices.push(q[w.a],q[w.b],q[w.c]);u&&this.skinWeights.push(t[w.a],t[w.b],
+t[w.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
 THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
 THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,
 c))):"index"===a?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b)):this.attributes[a]=b},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a]},get drawcalls(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups},get offsets(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups},addDrawCall:function(a,
 c))):"index"===a?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b)):this.attributes[a]=b},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a]},get drawcalls(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups},get offsets(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups},addDrawCall:function(a,
@@ -259,7 +259,7 @@ THREE.AnimationClip.prototype={constructor:THREE.AnimationClip,getAt:function(a)
 THREE.AnimationClip.CreateFromMorphTargetSequence=function(a,b,c){for(var d=b.length,e=[],g=0;g<d;g++){var f=[];f.push({time:(g+d-1)%d,value:0});f.push({time:g,value:1});f.push({time:(g+1)%d,value:0});f.sort(THREE.KeyframeTrack.keyComparer);0===f[0].time&&f.push({time:d,value:f[0].value});e.push((new THREE.NumberKeyframeTrack(".morphTargetInfluences["+b[g].name+"]",f)).scale(1/c))}return new THREE.AnimationClip(a,-1,e)};
 THREE.AnimationClip.CreateFromMorphTargetSequence=function(a,b,c){for(var d=b.length,e=[],g=0;g<d;g++){var f=[];f.push({time:(g+d-1)%d,value:0});f.push({time:g,value:1});f.push({time:(g+1)%d,value:0});f.sort(THREE.KeyframeTrack.keyComparer);0===f[0].time&&f.push({time:d,value:f[0].value});e.push((new THREE.NumberKeyframeTrack(".morphTargetInfluences["+b[g].name+"]",f)).scale(1/c))}return new THREE.AnimationClip(a,-1,e)};
 THREE.AnimationClip.findByName=function(a,b){for(var c=0;c<a.length;c++)if(a[c].name===b)return a[c];return null};THREE.AnimationClip.CreateClipsFromMorphTargetSequences=function(a,b){for(var c={},d=/^([\w-]*?)([\d]+)$/,e=0,g=a.length;e<g;e++){var f=a[e],h=f.name.match(d);if(h&&1<h.length){var l=h[1];(h=c[l])||(c[l]=h=[]);h.push(f)}}d=[];for(l in c)d.push(THREE.AnimationClip.CreateFromMorphTargetSequence(l,c[l],b));return d};
 THREE.AnimationClip.findByName=function(a,b){for(var c=0;c<a.length;c++)if(a[c].name===b)return a[c];return null};THREE.AnimationClip.CreateClipsFromMorphTargetSequences=function(a,b){for(var c={},d=/^([\w-]*?)([\d]+)$/,e=0,g=a.length;e<g;e++){var f=a[e],h=f.name.match(d);if(h&&1<h.length){var l=h[1];(h=c[l])||(c[l]=h=[]);h.push(f)}}d=[];for(l in c)d.push(THREE.AnimationClip.CreateFromMorphTargetSequence(l,c[l],b));return d};
 THREE.AnimationClip.parse=function(a){for(var b=[],c=0;c<a.tracks.length;c++)b.push(THREE.KeyframeTrack.parse(a.tracks[c]).scale(1/a.fps));return new THREE.AnimationClip(a.name,a.duration,b)};
 THREE.AnimationClip.parse=function(a){for(var b=[],c=0;c<a.tracks.length;c++)b.push(THREE.KeyframeTrack.parse(a.tracks[c]).scale(1/a.fps));return new THREE.AnimationClip(a.name,a.duration,b)};
-THREE.AnimationClip.parseAnimation=function(a,b,c){if(!a)return console.error("  no animation in JSONLoader data"),null;var d=function(a,b,c,d,e){for(var g=[],f=0;f<b.length;f++){var h=b[f];void 0!==h[c]&&g.push({time:h.time,value:e(h)})}return 0<g.length?new d(a,g):null},e=[],g=a.name||"default",f=a.length||-1,h=a.fps||30;a=a.hierarchy||[];for(var l=0;l<a.length;l++){var k=a[l].keys;if(k&&0!=k.length)if(k[0].morphTargets){for(var f={},n=0;n<k.length;n++)if(k[n].morphTargets)for(var p=0;p<k[n].morphTargets.length;p++)f[k[n].morphTargets[p]]=
+THREE.AnimationClip.parseAnimation=function(a,b,c){if(!a)return console.error("  no animation in JSONLoader data"),null;var d=function(a,b,c,d,e){for(var f=[],g=0;g<b.length;g++){var h=b[g];void 0!==h[c]&&f.push({time:h.time,value:e(h)})}return 0<f.length?new d(a,f):null},e=[],g=a.name||"default",f=a.length||-1,h=a.fps||30;a=a.hierarchy||[];for(var l=0;l<a.length;l++){var k=a[l].keys;if(k&&0!=k.length)if(k[0].morphTargets){for(var f={},n=0;n<k.length;n++)if(k[n].morphTargets)for(var p=0;p<k[n].morphTargets.length;p++)f[k[n].morphTargets[p]]=
 -1;for(var m in f){for(var q=[],p=0;p<k[n].morphTargets.length;p++){var t=k[n];q.push({time:t.time,value:t.morphTarget===m?1:0})}e.push(new THREE.NumberKeyframeTrack(c+".morphTargetInfluence["+m+"]",q))}f=f.length*(h||1)}else n=c+".bones["+b[l].name+"]",(p=d(n+".position",k,"pos",THREE.VectorKeyframeTrack,function(a){return(new THREE.Vector3).fromArray(a.pos)}))&&e.push(p),(p=d(n+".quaternion",k,"rot",THREE.QuaternionKeyframeTrack,function(a){return a.rot.slerp?a.rot.clone():(new THREE.Quaternion).fromArray(a.rot)}))&&
 -1;for(var m in f){for(var q=[],p=0;p<k[n].morphTargets.length;p++){var t=k[n];q.push({time:t.time,value:t.morphTarget===m?1:0})}e.push(new THREE.NumberKeyframeTrack(c+".morphTargetInfluence["+m+"]",q))}f=f.length*(h||1)}else n=c+".bones["+b[l].name+"]",(p=d(n+".position",k,"pos",THREE.VectorKeyframeTrack,function(a){return(new THREE.Vector3).fromArray(a.pos)}))&&e.push(p),(p=d(n+".quaternion",k,"rot",THREE.QuaternionKeyframeTrack,function(a){return a.rot.slerp?a.rot.clone():(new THREE.Quaternion).fromArray(a.rot)}))&&
 e.push(p),(k=d(n+".scale",k,"scl",THREE.VectorKeyframeTrack,function(a){return(new THREE.Vector3).fromArray(a.scl)}))&&e.push(k)}return 0===e.length?null:new THREE.AnimationClip(g,f,e)};THREE.AnimationMixer=function(a){this.root=a;this.time=0;this.timeScale=1;this.actions=[];this.propertyBindingMap={}};
 e.push(p),(k=d(n+".scale",k,"scl",THREE.VectorKeyframeTrack,function(a){return(new THREE.Vector3).fromArray(a.scl)}))&&e.push(k)}return 0===e.length?null:new THREE.AnimationClip(g,f,e)};THREE.AnimationMixer=function(a){this.root=a;this.time=0;this.timeScale=1;this.actions=[];this.propertyBindingMap={}};
 THREE.AnimationMixer.prototype={constructor:THREE.AnimationMixer,addAction:function(a){this.actions.push(a);a.init(this.time);a.mixer=this;for(var b=a.clip.tracks,c=a.localRoot||this.root,d=0;d<b.length;d++){var e=b[d],g=c.uuid+"-"+e.name,f=this.propertyBindingMap[g];void 0===f&&(f=new THREE.PropertyBinding(c,e.name),this.propertyBindingMap[g]=f);a.propertyBindings.push(f);f.referenceCount+=1}},removeAllActions:function(){for(var a=0;a<this.actions.length;a++)this.actions[a].mixer=null;for(var b in this.propertyBindingMap)this.propertyBindingMap[b].unbind();
 THREE.AnimationMixer.prototype={constructor:THREE.AnimationMixer,addAction:function(a){this.actions.push(a);a.init(this.time);a.mixer=this;for(var b=a.clip.tracks,c=a.localRoot||this.root,d=0;d<b.length;d++){var e=b[d],g=c.uuid+"-"+e.name,f=this.propertyBindingMap[g];void 0===f&&(f=new THREE.PropertyBinding(c,e.name),this.propertyBindingMap[g]=f);a.propertyBindings.push(f);f.referenceCount+=1}},removeAllActions:function(){for(var a=0;a<this.actions.length;a++)this.actions[a].mixer=null;for(var b in this.propertyBindingMap)this.propertyBindingMap[b].unbind();
@@ -320,24 +320,24 @@ THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight
 THREE.SpotLight=function(a,b,c,d,e,g){THREE.Light.call(this,a);this.type="SpotLight";this.position.set(0,1,0);this.updateMatrix();this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.decay=void 0!==g?g:1;this.shadow=new THREE.LightShadow(new THREE.PerspectiveCamera(50,1,50,5E3))};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.constructor=THREE.SpotLight;
 THREE.SpotLight=function(a,b,c,d,e,g){THREE.Light.call(this,a);this.type="SpotLight";this.position.set(0,1,0);this.updateMatrix();this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.decay=void 0!==g?g:1;this.shadow=new THREE.LightShadow(new THREE.PerspectiveCamera(50,1,50,5E3))};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.constructor=THREE.SpotLight;
 THREE.SpotLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.distance=a.distance;this.angle=a.angle;this.exponent=a.exponent;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this};THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};
 THREE.SpotLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.distance=a.distance;this.angle=a.angle;this.exponent=a.exponent;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this};THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};
 THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
-THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function g(b,g,f,h,l,k,u){var x=c+f,v,C=THREE.Loader.Handlers.get(x);null!==C?v=C.load(x):(v=new THREE.Texture,
-C=a,C.setCrossOrigin(d),C.load(x,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=f;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));l&&v.offset.set(l[0],l[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
-void 0!==f[k[0]]&&(v.wrapS=f[k[0]]),void 0!==f[k[1]]&&(v.wrapT=f[k[1]]));u&&(v.anisotropy=u);b[g]=v}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",l={};if(b.shading){var k=b.shading.toLowerCase();"phong"===k?h="MeshPhongMaterial":"basic"===k&&(h="MeshBasicMaterial")}void 0!==b.blending&&void 0!==THREE[b.blending]&&(l.blending=THREE[b.blending]);void 0!==b.transparent&&
-(l.transparent=b.transparent);void 0!==b.opacity&&1>b.opacity&&(l.transparent=!0);void 0!==b.depthTest&&(l.depthTest=b.depthTest);void 0!==b.depthWrite&&(l.depthWrite=b.depthWrite);void 0!==b.visible&&(l.visible=b.visible);void 0!==b.flipSided&&(l.side=THREE.BackSide);void 0!==b.doubleSided&&(l.side=THREE.DoubleSide);void 0!==b.wireframe&&(l.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?l.vertexColors=THREE.FaceColors:b.vertexColors&&(l.vertexColors=THREE.VertexColors));
-b.colorDiffuse?l.color=f(b.colorDiffuse):b.DbgColor&&(l.color=b.DbgColor);b.colorEmissive&&(l.emissive=f(b.colorEmissive));"MeshPhongMaterial"===h&&(b.colorSpecular&&(l.specular=f(b.colorSpecular)),b.specularCoef&&(l.shininess=b.specularCoef));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),b.opacity=b.transparency);void 0!==b.opacity&&(l.opacity=b.opacity);c&&(b.mapDiffuse&&g(l,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap,
-b.mapDiffuseAnisotropy),b.mapLight&&g(l,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap,b.mapLightAnisotropy),b.mapAO&&g(l,"aoMap",b.mapAO,b.mapAORepeat,b.mapAOOffset,b.mapAOWrap,b.mapAOAnisotropy),b.mapBump&&g(l,"bumpMap",b.mapBump,b.mapBumpRepeat,b.mapBumpOffset,b.mapBumpWrap,b.mapBumpAnisotropy),b.mapNormal&&g(l,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap,b.mapNormalAnisotropy),b.mapSpecular&&g(l,"specularMap",b.mapSpecular,b.mapSpecularRepeat,
-b.mapSpecularOffset,b.mapSpecularWrap,b.mapSpecularAnisotropy),b.mapAlpha&&g(l,"alphaMap",b.mapAlpha,b.mapAlphaRepeat,b.mapAlphaOffset,b.mapAlphaWrap,b.mapAlphaAnisotropy));b.mapBumpScale&&(l.bumpScale=b.mapBumpScale);b.mapNormalFactor&&(l.normalScale=new THREE.Vector2(b.mapNormalFactor,b.mapNormalFactor));h=new THREE[h](l);void 0!==b.DbgName&&(h.name=b.DbgName);return h}}()};
-THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=0,c=this.handlers.length;b<c;b+=2){var d=this.handlers[b+1];if(this.handlers[b].test(a))return d}return null}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a,b,c;return function(d,e,g){function f(a,c,d,f,l){a=e+a;var k=THREE.Loader.Handlers.get(a);null!==k?a=k.load(a):(b.setCrossOrigin(g),a=b.load(a));void 0!==c&&(a.repeat.set(c[0],c[1]),1<c[0]&&(a.wrapS=
+THREE.RepeatWrapping),1<c[1]&&(a.wrapT=THREE.RepeatWrapping));void 0!==d&&a.offset.set(d[0],d[1]);void 0!==f&&("repeat"===f[0]&&(a.wrapS=THREE.RepeatWrapping),"mirror"===f[0]&&(a.wrapS=THREE.MirroredRepeatWrapping),"repeat"===f[1]&&(a.wrapT=THREE.RepeatWrapping),"mirror"===f[1]&&(a.wrapT=THREE.MirroredRepeatWrapping));void 0!==l&&(a.anisotropy=l);c=THREE.Math.generateUUID();h[c]=a;return c}void 0===a&&(a=new THREE.Color);void 0===b&&(b=new THREE.TextureLoader);void 0===c&&(c=new THREE.MaterialLoader);
+var h={},l={uuid:THREE.Math.generateUUID(),type:"MeshLambertMaterial"},k;for(k in d){var n=d[k];switch(k){case "DbgColor":l.color=n;break;case "DbgIndex":case "opticalDensity":case "illumination":break;case "DbgName":l.name=n;break;case "blending":l.blending=THREE[n];break;case "colorDiffuse":l.color=a.fromArray(n).getHex();break;case "colorSpecular":l.specular=a.fromArray(n).getHex();break;case "colorEmissive":l.emissive=a.fromArray(n).getHex();break;case "specularCoef":l.shininess=n;break;case "shading":"basic"===
+n.toLowerCase()&&(l.type="MeshBasicMaterial");"phong"===n.toLowerCase()&&(l.type="MeshPhongMaterial");break;case "mapDiffuse":l.map=f(n,l.mapDiffuseRepeat,l.mapDiffuseOffset,l.mapDiffuseWrap,l.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;case "mapLight":l.lightMap=f(n,l.mapLightRepeat,l.mapLightOffset,l.mapLightWrap,l.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;
+case "mapAO":l.aoMap=f(n,l.mapAORepeat,l.mapAOOffset,l.mapAOWrap,l.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":l.bumpMap=f(n,l.mapBumpRepeat,l.mapBumpOffset,l.mapBumpWrap,l.mapBumpAnisotropy);break;case "mapBumpScale":l.bumpScale=n;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;case "mapNormal":l.normalMap=f(n,l.mapNormalRepeat,l.mapNormalOffset,l.mapNormalWrap,l.mapNormalAnisotropy);
+break;case "mapNormalFactor":l.normalScale=[n,n];break;case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":l.specularMap=f(n,l.mapSpecularRepeat,l.mapSpecularOffset,l.mapSpecularWrap,l.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapAlpha":l.alphaMap=f(n,l.mapAlphaRepeat,l.mapAlphaOffset,l.mapAlphaWrap,l.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;
+case "flipSided":l.side=THREE.BackSide;break;case "doubleSided":l.side=THREE.DoubleSide;break;case "transparency":console.warn("THREE.Loader: transparency has been renamed to opacity");l.opacity=n;break;case "opacity":case "transparent":case "depthTest":case "depthWrite":case "transparent":case "visible":case "wireframe":l[k]=n;break;case "vertexColors":!0===n&&(l.vertexColors=THREE.VertexColors);"face"===n&&(l.vertexColors=THREE.FaceColors);break;default:console.error("Loader.createMaterial: Unsupported",
+k,n)}}"MeshPhongMaterial"!==l.type&&delete l.specular;1>l.opacity&&(l.transparent=!0);c.setTextures(h);return c.parse(l)}}()};THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=new XMLHttpRequest;f.open("GET",a,!0);f.addEventListener("load",function(c){c=c.target.response;THREE.Cache.add(a,c);b&&b(c);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);f.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=
 THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=new XMLHttpRequest;f.open("GET",a,!0);f.addEventListener("load",function(c){c=c.target.response;THREE.Cache.add(a,c);b&&b(c);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);f.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=
 this.crossOrigin);void 0!==this.responseType&&(f.responseType=this.responseType);void 0!==this.withCredentials&&(f.withCredentials=this.withCredentials);f.send(null);e.manager.itemStart(a);return f},setResponseType:function(a){this.responseType=a},setCrossOrigin:function(a){this.crossOrigin=a},setWithCredentials:function(a){this.withCredentials=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 this.crossOrigin);void 0!==this.responseType&&(f.responseType=this.responseType);void 0!==this.withCredentials&&(f.withCredentials=this.withCredentials);f.send(null);e.manager.itemStart(a);return f},setResponseType:function(a){this.responseType=a},setCrossOrigin:function(a){this.crossOrigin=a},setWithCredentials:function(a){this.withCredentials=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return e.manager.itemStart(a),b?setTimeout(function(){b(g);e.manager.itemEnd(a)},0):e.manager.itemEnd(a),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);f.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return e.manager.itemStart(a),b?setTimeout(function(){b(g);e.manager.itemEnd(a)},0):e.manager.itemEnd(a),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);f.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},
 !1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 !1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);
 c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==
 c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==
-a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,n,p,m,q,t,s,u,x,v=a.faces;n=a.vertices;var C=a.normals,w=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}l=0;for(k=n.length;l<k;)d=new THREE.Vector3,d.x=n[l++]*b,d.y=n[l++]*b,d.z=n[l++]*b,c.vertices.push(d);l=0;for(k=v.length;l<k;)if(b=v[l++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[l];q.b=v[l+1];q.c=v[l+3];s=new THREE.Face3;s.a=v[l+1];s.b=v[l+2];s.c=
-v[l+3];l+=4;h&&(h=v[l++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[l++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==f&&c.faceVertexUvs[d][h].push(x),0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[l++],q.normal.set(C[p++],C[p++],C[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*v[l++],t=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);
-n&&(n=v[l++],n=w[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[l++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[l++];q.b=v[l++];q.c=v[l++];h&&(h=v[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[l++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[l++],q.normal.set(C[p++],
-C[p++],C[p]));if(t)for(d=0;3>d;d++)p=3*v[l++],t=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(t);n&&(n=v[l++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[l++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
+a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,n,p,m,q,t,s,u,w,x=a.faces;n=a.vertices;var E=a.normals,v=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}l=0;for(k=n.length;l<k;)d=new THREE.Vector3,d.x=n[l++]*b,d.y=n[l++]*b,d.z=n[l++]*b,c.vertices.push(d);l=0;for(k=x.length;l<k;)if(b=x[l++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=x[l];q.b=x[l+1];q.c=x[l+3];s=new THREE.Face3;s.a=x[l+1];s.b=x[l+2];s.c=
+x[l+3];l+=4;h&&(h=x[l++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=x[l++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*x[l++],q.normal.set(E[p++],E[p++],E[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*x[l++],t=new THREE.Vector3(E[p++],E[p++],E[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);
+n&&(n=x[l++],n=v[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=x[l++],n=v[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=x[l++];q.b=x[l++];q.c=x[l++];h&&(h=x[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=x[l++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*x[l++],q.normal.set(E[p++],
+E[p++],E[p]));if(t)for(d=0;3>d;d++)p=3*x[l++],t=new THREE.Vector3(E[p++],E[p++],E[p]),q.vertexNormals.push(t);n&&(n=x[l++],q.color.setHex(v[n]));if(b)for(d=0;3>d;d++)n=x[l++],q.vertexColors.push(new THREE.Color(v[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
 0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
 0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
 a.morphTargets)for(var d=0,f=a.morphTargets.length;d<f;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,l=a.morphTargets[d].vertices,k=0,n=l.length;k<n;k+=3){var p=new THREE.Vector3;p.x=l[k]*b;p.y=l[k+1]*b;p.z=l[k+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
 a.morphTargets)for(var d=0,f=a.morphTargets.length;d<f;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,l=a.morphTargets[d].vertices,k=0,n=l.length;k<n;k+=3){var p=new THREE.Vector3;p.x=l[k]*b;p.y=l[k+1]*b;p.z=l[k+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
 d=0,f=b.length;d<f;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var f=0;f<d.length;f++){var h=THREE.AnimationClip.parseAnimation(d[f],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
 d=0,f=b.length;d<f;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var f=0;f<d.length;f++){var h=THREE.AnimationClip.parseAnimation(d[f],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
@@ -365,7 +365,7 @@ new THREE.Matrix4;return function(b,c,d){function e(a){void 0===c[a]&&console.wa
 case "AmbientLight":f=new THREE.AmbientLight(b.color);break;case "DirectionalLight":f=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":f=new THREE.PointLight(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":f=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent,b.decay);break;case "HemisphereLight":f=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":f=new THREE.Mesh(e(b.geometry),g(b.material));break;case "LOD":f=new THREE.LOD;
 case "AmbientLight":f=new THREE.AmbientLight(b.color);break;case "DirectionalLight":f=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":f=new THREE.PointLight(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":f=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent,b.decay);break;case "HemisphereLight":f=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":f=new THREE.Mesh(e(b.geometry),g(b.material));break;case "LOD":f=new THREE.LOD;
 break;case "Line":f=new THREE.Line(e(b.geometry),g(b.material),b.mode);break;case "PointCloud":case "Points":f=new THREE.Points(e(b.geometry),g(b.material));break;case "Sprite":f=new THREE.Sprite(g(b.material));break;case "Group":f=new THREE.Group;break;default:f=new THREE.Object3D}f.uuid=b.uuid;void 0!==b.name&&(f.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(f.position,f.quaternion,f.scale)):(void 0!==b.position&&f.position.fromArray(b.position),void 0!==b.rotation&&f.rotation.fromArray(b.rotation),
 break;case "Line":f=new THREE.Line(e(b.geometry),g(b.material),b.mode);break;case "PointCloud":case "Points":f=new THREE.Points(e(b.geometry),g(b.material));break;case "Sprite":f=new THREE.Sprite(g(b.material));break;case "Group":f=new THREE.Group;break;default:f=new THREE.Object3D}f.uuid=b.uuid;void 0!==b.name&&(f.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(f.position,f.quaternion,f.scale)):(void 0!==b.position&&f.position.fromArray(b.position),void 0!==b.rotation&&f.rotation.fromArray(b.rotation),
 void 0!==b.scale&&f.scale.fromArray(b.scale));void 0!==b.castShadow&&(f.castShadow=b.castShadow);void 0!==b.receiveShadow&&(f.receiveShadow=b.receiveShadow);void 0!==b.visible&&(f.visible=b.visible);void 0!==b.userData&&(f.userData=b.userData);if(void 0!==b.children)for(var h in b.children)f.add(this.parseObject(b.children[h],c,d));if("LOD"===b.type){b=b.levels;for(var l=0;l<b.length;l++){var k=b[l];h=f.getObjectByProperty("uuid",k.object);void 0!==h&&f.addLevel(h,k.distance)}}return f}}()};
 void 0!==b.scale&&f.scale.fromArray(b.scale));void 0!==b.castShadow&&(f.castShadow=b.castShadow);void 0!==b.receiveShadow&&(f.receiveShadow=b.receiveShadow);void 0!==b.visible&&(f.visible=b.visible);void 0!==b.userData&&(f.userData=b.userData);if(void 0!==b.children)for(var h in b.children)f.add(this.parseObject(b.children[h],c,d));if("LOD"===b.type){b=b.levels;for(var l=0;l<b.length;l++){var k=b[l];h=f.getObjectByProperty("uuid",k.object);void 0!==h&&f.addLevel(h,k.distance)}}return f}}()};
-THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.ImageLoader(this.manager);e.setCrossOrigin(this.crossOrigin);e.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a}};
+THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.Texture,g=new THREE.ImageLoader(this.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){e.image=a;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a}};
 THREE.DataTextureLoader=THREE.BinaryTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
 THREE.DataTextureLoader=THREE.BinaryTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
 THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:function(a,b,c,d){var e=this,g=new THREE.DataTexture,f=new THREE.XHRLoader(this.manager);f.setCrossOrigin(this.crossOrigin);f.setResponseType("arraybuffer");f.load(a,function(a){if(a=e._parser(a))void 0!==a.image?g.image=a.image:void 0!==a.data&&(g.image.width=a.width,g.image.height=a.height,g.image.data=a.data),g.wrapS=void 0!==a.wrapS?a.wrapS:THREE.ClampToEdgeWrapping,g.wrapT=void 0!==a.wrapT?a.wrapT:THREE.ClampToEdgeWrapping,
 THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:function(a,b,c,d){var e=this,g=new THREE.DataTexture,f=new THREE.XHRLoader(this.manager);f.setCrossOrigin(this.crossOrigin);f.setResponseType("arraybuffer");f.load(a,function(a){if(a=e._parser(a))void 0!==a.image?g.image=a.image:void 0!==a.data&&(g.image.width=a.width,g.image.height=a.height,g.image.data=a.data),g.wrapS=void 0!==a.wrapS?a.wrapS:THREE.ClampToEdgeWrapping,g.wrapT=void 0!==a.wrapT?a.wrapT:THREE.ClampToEdgeWrapping,
 g.magFilter=void 0!==a.magFilter?a.magFilter:THREE.LinearFilter,g.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,g.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(g.format=a.format),void 0!==a.type&&(g.type=a.type),void 0!==a.mipmaps&&(g.mipmaps=a.mipmaps),1===a.mipmapCount&&(g.minFilter=THREE.LinearFilter),g.needsUpdate=!0,b&&b(g,a)},c,d);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
 g.magFilter=void 0!==a.magFilter?a.magFilter:THREE.LinearFilter,g.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,g.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(g.format=a.format),void 0!==a.type&&(g.type=a.type),void 0!==a.mipmaps&&(g.mipmaps=a.mipmaps),1===a.mipmapCount&&(g.minFilter=THREE.LinearFilter),g.needsUpdate=!0,b&&b(g,a)},c,d);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
@@ -434,12 +434,12 @@ index:m,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
-THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;x.copy(g);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,point:x.clone(),
+THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),
 object:a}}function c(c,d,e,g,k,n,p,s){f.fromArray(g,3*n);h.fromArray(g,3*p);l.fromArray(g,3*s);if(c=b(c,d,e,f,h,l,u))k&&(m.fromArray(k,2*n),q.fromArray(k,2*p),t.fromArray(k,2*s),c.uv=a(u,f,h,l,m,q,t)),c.face=new THREE.Face3(n,p,s,THREE.Triangle.normal(f,h,l)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,g=new THREE.Sphere,f=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
 object:a}}function c(c,d,e,g,k,n,p,s){f.fromArray(g,3*n);h.fromArray(g,3*p);l.fromArray(g,3*s);if(c=b(c,d,e,f,h,l,u))k&&(m.fromArray(k,2*n),q.fromArray(k,2*p),t.fromArray(k,2*s),c.uv=a(u,f,h,l,m,q,t)),c.face=new THREE.Face3(n,p,s,THREE.Triangle.normal(f,h,l)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,g=new THREE.Sphere,f=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
-t=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector3;return function(s,x){var w=this.geometry,B=this.material;if(void 0!==B){null===w.boundingSphere&&w.computeBoundingSphere();var A=this.matrixWorld;g.copy(w.boundingSphere);g.applyMatrix4(A);if(!1!==s.ray.isIntersectionSphere(g)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.isIntersectionBox(w.boundingBox))){var z,y;if(w instanceof THREE.BufferGeometry){var H,F,B=w.index,A=w.attributes,w=A.position.array;
-void 0!==A.uv&&(z=A.uv.array);if(null!==B)for(var A=B.array,D=0,M=A.length;D<M;D+=3){if(B=A[D],H=A[D+1],F=A[D+2],y=c(this,s,e,w,z,B,H,F))y.faceIndex=Math.floor(D/3),x.push(y)}else for(D=0,M=w.length;D<M;D+=9)if(B=D/3,H=B+1,F=B+2,y=c(this,s,e,w,z,B,H,F))y.index=B,x.push(y)}else if(w instanceof THREE.Geometry){var K,Q,A=B instanceof THREE.MeshFaceMaterial,D=!0===A?B.materials:null,M=w.vertices;H=w.faces;F=w.faceVertexUvs[0];0<F.length&&(z=F);for(var N=0,I=H.length;N<I;N++){var E=H[N];y=!0===A?D[E.materialIndex]:
-B;if(void 0!==y){F=M[E.a];K=M[E.b];Q=M[E.c];if(!0===y.morphTargets){y=w.morphTargets;var L=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var U=0,P=y.length;U<P;U++){var R=L[U];if(0!==R){var T=y[U].vertices;f.addScaledVector(k.subVectors(T[E.a],F),R);h.addScaledVector(n.subVectors(T[E.b],K),R);l.addScaledVector(p.subVectors(T[E.c],Q),R)}}f.add(F);h.add(K);l.add(Q);F=f;K=h;Q=l}if(y=b(this,s,e,F,K,Q,u))z&&(L=z[N],m.copy(L[0]),q.copy(L[1]),t.copy(L[2]),y.uv=a(u,F,K,Q,m,q,t)),y.face=
-E,y.faceIndex=N,x.push(y)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
+t=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,w=new THREE.Vector3;return function(s,w){var v=this.geometry,B=this.material;if(void 0!==B){null===v.boundingSphere&&v.computeBoundingSphere();var A=this.matrixWorld;g.copy(v.boundingSphere);g.applyMatrix4(A);if(!1!==s.ray.isIntersectionSphere(g)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===v.boundingBox||!1!==e.isIntersectionBox(v.boundingBox))){var z,y;if(v instanceof THREE.BufferGeometry){var H,F,B=v.index,A=v.attributes,v=A.position.array;
+void 0!==A.uv&&(z=A.uv.array);if(null!==B)for(var A=B.array,C=0,M=A.length;C<M;C+=3){if(B=A[C],H=A[C+1],F=A[C+2],y=c(this,s,e,v,z,B,H,F))y.faceIndex=Math.floor(C/3),w.push(y)}else for(C=0,M=v.length;C<M;C+=9)if(B=C/3,H=B+1,F=B+2,y=c(this,s,e,v,z,B,H,F))y.index=B,w.push(y)}else if(v instanceof THREE.Geometry){var K,Q,A=B instanceof THREE.MeshFaceMaterial,C=!0===A?B.materials:null,M=v.vertices;H=v.faces;F=v.faceVertexUvs[0];0<F.length&&(z=F);for(var N=0,I=H.length;N<I;N++){var D=H[N];y=!0===A?C[D.materialIndex]:
+B;if(void 0!==y){F=M[D.a];K=M[D.b];Q=M[D.c];if(!0===y.morphTargets){y=v.morphTargets;var L=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var U=0,P=y.length;U<P;U++){var R=L[U];if(0!==R){var T=y[U].vertices;f.addScaledVector(k.subVectors(T[D.a],F),R);h.addScaledVector(n.subVectors(T[D.b],K),R);l.addScaledVector(p.subVectors(T[D.c],Q),R)}}f.add(F);h.add(K);l.add(Q);F=f;K=h;Q=l}if(y=b(this,s,e,F,K,Q,u))z&&(L=z[N],m.copy(L[0]),q.copy(L[1]),t.copy(L[2]),y.uv=a(u,F,K,Q,m,q,t)),y.face=
+D,y.faceIndex=N,w.push(y)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
@@ -539,13 +539,13 @@ if(d.needsUpdate||!f.program){a:{var g=X.get(d),k=ua.getParameters(d,b,c,e),m=ua
 d.__webglShader=g.__webglShader,n=ua.acquireProgram(d,k,m),g.program=n,d.program=n);k=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<ba.maxMorphTargets;m++)0<=k["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<ba.maxMorphNormals;m++)0<=k["morphNormal"+m]&&d.numSupportedMorphNormals++;g.uniformsList=[];var k=g.program.getUniforms(),q;for(q in g.__webglShader.uniforms)(m=k[q])&&g.uniformsList.push([g.__webglShader.uniforms[q],
 d.__webglShader=g.__webglShader,n=ua.acquireProgram(d,k,m),g.program=n,d.program=n);k=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<ba.maxMorphTargets;m++)0<=k["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<ba.maxMorphNormals;m++)0<=k["morphNormal"+m]&&d.numSupportedMorphNormals++;g.uniformsList=[];var k=g.program.getUniforms(),q;for(q in g.__webglShader.uniforms)(m=k[q])&&g.uniformsList.push([g.__webglShader.uniforms[q],
 m])}d.needsUpdate=!1}m=n=p=!1;g=f.program;q=g.getUniforms();k=f.__webglShader.uniforms;g.id!==za&&(r.useProgram(g.program),za=g.id,m=n=p=!0);d.id!==ta&&(-1===ta&&(m=!0),ta=d.id,n=!0);if(p||a!==sa)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),ha.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==sa&&(sa=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==q.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),
 m])}d.needsUpdate=!1}m=n=p=!1;g=f.program;q=g.getUniforms();k=f.__webglShader.uniforms;g.id!==za&&(r.useProgram(g.program),za=g.id,m=n=p=!0);d.id!==ta&&(-1===ta&&(m=!0),ta=d.id,n=!0);if(p||a!==sa)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),ha.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==sa&&(sa=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==q.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),
 r.uniform3f(q.cameraPosition,W.x,W.y,W.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==q.viewMatrix&&r.uniformMatrix4fv(q.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==q.bindMatrix&&r.uniformMatrix4fv(q.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
 r.uniform3f(q.cameraPosition,W.x,W.y,W.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==q.viewMatrix&&r.uniformMatrix4fv(q.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==q.bindMatrix&&r.uniformMatrix4fv(q.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
-ha.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(p=v(),r.uniform1i(q.boneTexture,p),ba.setTexture(e.skeleton.boneTexture,p)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(n){c&&d.fog&&
-(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){var m=!0,s,t=p=0,u=0,w,F,D,y=Ba,E=a.matrixWorldInverse,B=y.directional.colors,I=y.directional.positions,L=y.point.colors,K=y.point.positions,H=y.point.distances,P=y.point.decays,G=y.spot.colors,N=y.spot.positions,J=y.spot.distances,Q=y.spot.directions,
-U=y.spot.anglesCos,fa=y.spot.exponents,R=y.spot.decays,aa=y.hemi.skyColors,S=y.hemi.groundColors,T=y.hemi.positions,ka=0,ia=0,V=0,da=0,la=0,Y=0,Z=0,ea=0,ca=s=0;c=D=ca=0;for(n=b.length;c<n;c++)s=b[c],w=s.color,F=s.intensity,D=s.distance,s instanceof THREE.AmbientLight?s.visible&&(p+=w.r,t+=w.g,u+=w.b):s instanceof THREE.DirectionalLight?(la+=1,s.visible&&($.setFromMatrixPosition(s.matrixWorld),W.setFromMatrixPosition(s.target.matrixWorld),$.sub(W),$.transformDirection(E),s=3*ka,I[s+0]=$.x,I[s+1]=$.y,
-I[s+2]=$.z,C(B,s,w,F),ka+=1)):s instanceof THREE.PointLight?(Y+=1,s.visible&&(ca=3*ia,C(L,ca,w,F),W.setFromMatrixPosition(s.matrixWorld),W.applyMatrix4(E),K[ca+0]=W.x,K[ca+1]=W.y,K[ca+2]=W.z,H[ia]=D,P[ia]=0===s.distance?0:s.decay,ia+=1)):s instanceof THREE.SpotLight?(Z+=1,s.visible&&(ca=3*V,C(G,ca,w,F),$.setFromMatrixPosition(s.matrixWorld),W.copy($).applyMatrix4(E),N[ca+0]=W.x,N[ca+1]=W.y,N[ca+2]=W.z,J[V]=D,W.setFromMatrixPosition(s.target.matrixWorld),$.sub(W),$.transformDirection(E),Q[ca+0]=$.x,
-Q[ca+1]=$.y,Q[ca+2]=$.z,U[V]=Math.cos(s.angle),fa[V]=s.exponent,R[V]=0===s.distance?0:s.decay,V+=1)):s instanceof THREE.HemisphereLight&&(ea+=1,s.visible&&($.setFromMatrixPosition(s.matrixWorld),$.transformDirection(E),D=3*da,T[D+0]=$.x,T[D+1]=$.y,T[D+2]=$.z,w=s.color,s=s.groundColor,C(aa,D,w,F),C(S,D,s,F),da+=1));c=3*ka;for(n=Math.max(B.length,3*la);c<n;c++)B[c]=0;c=3*ia;for(n=Math.max(L.length,3*Y);c<n;c++)L[c]=0;c=3*V;for(n=Math.max(G.length,3*Z);c<n;c++)G[c]=0;c=3*da;for(n=Math.max(aa.length,
+ha.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(p=x(),r.uniform1i(q.boneTexture,p),ba.setTexture(e.skeleton.boneTexture,p)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(n){c&&d.fog&&
+(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){var m=!0,s,t=p=0,u=0,v,F,C,y=Ba,D=a.matrixWorldInverse,B=y.directional.colors,I=y.directional.positions,L=y.point.colors,K=y.point.positions,H=y.point.distances,P=y.point.decays,G=y.spot.colors,N=y.spot.positions,J=y.spot.distances,Q=y.spot.directions,
+U=y.spot.anglesCos,fa=y.spot.exponents,R=y.spot.decays,aa=y.hemi.skyColors,S=y.hemi.groundColors,T=y.hemi.positions,ka=0,ia=0,V=0,da=0,la=0,Y=0,Z=0,ea=0,ca=s=0;c=C=ca=0;for(n=b.length;c<n;c++)s=b[c],v=s.color,F=s.intensity,C=s.distance,s instanceof THREE.AmbientLight?s.visible&&(p+=v.r,t+=v.g,u+=v.b):s instanceof THREE.DirectionalLight?(la+=1,s.visible&&($.setFromMatrixPosition(s.matrixWorld),W.setFromMatrixPosition(s.target.matrixWorld),$.sub(W),$.transformDirection(D),s=3*ka,I[s+0]=$.x,I[s+1]=$.y,
+I[s+2]=$.z,E(B,s,v,F),ka+=1)):s instanceof THREE.PointLight?(Y+=1,s.visible&&(ca=3*ia,E(L,ca,v,F),W.setFromMatrixPosition(s.matrixWorld),W.applyMatrix4(D),K[ca+0]=W.x,K[ca+1]=W.y,K[ca+2]=W.z,H[ia]=C,P[ia]=0===s.distance?0:s.decay,ia+=1)):s instanceof THREE.SpotLight?(Z+=1,s.visible&&(ca=3*V,E(G,ca,v,F),$.setFromMatrixPosition(s.matrixWorld),W.copy($).applyMatrix4(D),N[ca+0]=W.x,N[ca+1]=W.y,N[ca+2]=W.z,J[V]=C,W.setFromMatrixPosition(s.target.matrixWorld),$.sub(W),$.transformDirection(D),Q[ca+0]=$.x,
+Q[ca+1]=$.y,Q[ca+2]=$.z,U[V]=Math.cos(s.angle),fa[V]=s.exponent,R[V]=0===s.distance?0:s.decay,V+=1)):s instanceof THREE.HemisphereLight&&(ea+=1,s.visible&&($.setFromMatrixPosition(s.matrixWorld),$.transformDirection(D),C=3*da,T[C+0]=$.x,T[C+1]=$.y,T[C+2]=$.z,v=s.color,s=s.groundColor,E(aa,C,v,F),E(S,C,s,F),da+=1));c=3*ka;for(n=Math.max(B.length,3*la);c<n;c++)B[c]=0;c=3*ia;for(n=Math.max(L.length,3*Y);c<n;c++)L[c]=0;c=3*V;for(n=Math.max(G.length,3*Z);c<n;c++)G[c]=0;c=3*da;for(n=Math.max(aa.length,
 3*ea);c<n;c++)aa[c]=0;c=3*da;for(n=Math.max(S.length,3*ea);c<n;c++)S[c]=0;y.directional.length=ka;y.point.length=ia;y.spot.length=V;y.hemi.length=da;y.ambient[0]=p;y.ambient[1]=t;y.ambient[2]=u;wa=!1}m?(m=Ba,k.ambientLightColor.value=m.ambient,k.directionalLightColor.value=m.directional.colors,k.directionalLightDirection.value=m.directional.positions,k.pointLightColor.value=m.point.colors,k.pointLightPosition.value=m.point.positions,k.pointLightDistance.value=m.point.distances,k.pointLightDecay.value=
 3*ea);c<n;c++)aa[c]=0;c=3*da;for(n=Math.max(S.length,3*ea);c<n;c++)S[c]=0;y.directional.length=ka;y.point.length=ia;y.spot.length=V;y.hemi.length=da;y.ambient[0]=p;y.ambient[1]=t;y.ambient[2]=u;wa=!1}m?(m=Ba,k.ambientLightColor.value=m.ambient,k.directionalLightColor.value=m.directional.colors,k.directionalLightDirection.value=m.directional.positions,k.pointLightColor.value=m.point.colors,k.pointLightPosition.value=m.point.positions,k.pointLightDistance.value=m.point.distances,k.pointLightDecay.value=
-m.point.decays,k.spotLightColor.value=m.spot.colors,k.spotLightPosition.value=m.spot.positions,k.spotLightDistance.value=m.spot.distances,k.spotLightDirection.value=m.spot.directions,k.spotLightAngleCos.value=m.spot.anglesCos,k.spotLightExponent.value=m.spot.exponents,k.spotLightDecay.value=m.spot.decays,k.hemisphereLightSkyColor.value=m.hemi.skyColors,k.hemisphereLightGroundColor.value=m.hemi.groundColors,k.hemisphereLightDirection.value=m.hemi.positions,x(k,!0)):x(k,!1)}if(d instanceof THREE.MeshBasicMaterial||
+m.point.decays,k.spotLightColor.value=m.spot.colors,k.spotLightPosition.value=m.spot.positions,k.spotLightDistance.value=m.spot.distances,k.spotLightDirection.value=m.spot.directions,k.spotLightAngleCos.value=m.spot.anglesCos,k.spotLightExponent.value=m.spot.exponents,k.spotLightDecay.value=m.spot.decays,k.hemisphereLightSkyColor.value=m.hemi.skyColors,k.hemisphereLightGroundColor.value=m.hemi.groundColors,k.hemisphereLightDirection.value=m.hemi.positions,w(k,!0)):w(k,!1)}if(d instanceof THREE.MeshBasicMaterial||
 d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var O;d.map?O=d.map:d.specularMap?O=d.specularMap:d.displacementMap?O=d.displacementMap:d.normalMap?O=d.normalMap:d.bumpMap?O=d.bumpMap:d.alphaMap?O=d.alphaMap:d.emissiveMap&&(O=
 d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var O;d.map?O=d.map:d.specularMap?O=d.specularMap:d.displacementMap?O=d.displacementMap:d.normalMap?O=d.normalMap:d.bumpMap?O=d.bumpMap:d.alphaMap?O=d.alphaMap:d.emissiveMap&&(O=
 d.emissiveMap);void 0!==O&&(O instanceof THREE.WebGLRenderTarget&&(O=O.texture),m=O.offset,O=O.repeat,k.offsetRepeat.value.set(m.x,m.y,O.x,O.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
 d.emissiveMap);void 0!==O&&(O instanceof THREE.WebGLRenderTarget&&(O=O.texture),m=O.offset,O=O.repeat,k.offsetRepeat.value.set(m.x,m.y,O.x,O.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
 d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=M.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,O=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,O.x,O.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
 d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=M.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,O=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,O.x,O.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
@@ -555,28 +555,28 @@ c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;
 case "3fv":r.uniform3fv(O,c);break;case "4fv":r.uniform4fv(O,c);break;case "Matrix3fv":r.uniformMatrix3fv(O,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(O,!1,c);break;case "i":r.uniform1i(O,c);break;case "f":r.uniform1f(O,c);break;case "v2":r.uniform2f(O,c.x,c.y);break;case "v3":r.uniform3f(O,c.x,c.y,c.z);break;case "v4":r.uniform4f(O,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(O,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(O,c);break;case "iv":r.uniform3iv(O,c);break;case "fv1":r.uniform1fv(O,c);
 case "3fv":r.uniform3fv(O,c);break;case "4fv":r.uniform4fv(O,c);break;case "Matrix3fv":r.uniformMatrix3fv(O,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(O,!1,c);break;case "i":r.uniform1i(O,c);break;case "f":r.uniform1f(O,c);break;case "v2":r.uniform2f(O,c.x,c.y);break;case "v3":r.uniform3f(O,c.x,c.y,c.z);break;case "v4":r.uniform4f(O,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(O,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(O,c);break;case "iv":r.uniform3iv(O,c);break;case "fv1":r.uniform1fv(O,c);
 break;case "fv":r.uniform3fv(O,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));n=k=0;for(m=c.length;k<m;k++,n+=2)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y;r.uniform2fv(O,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));n=k=0;for(m=c.length;k<m;k++,n+=3)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z;r.uniform3fv(O,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));n=k=0;for(m=c.length;k<
 break;case "fv":r.uniform3fv(O,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));n=k=0;for(m=c.length;k<m;k++,n+=2)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y;r.uniform2fv(O,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));n=k=0;for(m=c.length;k<m;k++,n+=3)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z;r.uniform3fv(O,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));n=k=0;for(m=c.length;k<
 m;k++,n+=4)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z,a._array[n+3]=c[k].w;r.uniform4fv(O,a._array);break;case "m3":r.uniformMatrix3fv(O,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(O,!1,a._array);break;case "m4":r.uniformMatrix4fv(O,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,
 m;k++,n+=4)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z,a._array[n+3]=c[k].w;r.uniform4fv(O,a._array);break;case "m3":r.uniformMatrix3fv(O,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(O,!1,a._array);break;case "m4":r.uniformMatrix4fv(O,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,
-16*k);r.uniformMatrix4fv(O,!1,a._array);break;case "t":n=v();r.uniform1i(O,n);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?A(c,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):ba.setTexture(c,n);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(m=a.value.length;k<m;k++)a._array[k]=v();r.uniform1iv(O,a._array);k=0;for(m=a.value.length;k<m;k++)c=a.value[k],n=a._array[k],c&&(c instanceof
+16*k);r.uniformMatrix4fv(O,!1,a._array);break;case "t":n=x();r.uniform1i(O,n);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?A(c,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):ba.setTexture(c,n);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(m=a.value.length;k<m;k++)a._array[k]=x();r.uniform1iv(O,a._array);k=0;for(m=a.value.length;k<m;k++)c=a.value[k],n=a._array[k],c&&(c instanceof
 THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?A(c,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):ba.setTexture(c,n));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(q.modelViewMatrix,!1,e.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,e.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,!1,e.matrixWorld.elements);
 THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?A(c,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):ba.setTexture(c,n));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(q.modelViewMatrix,!1,e.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,e.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,!1,e.matrixWorld.elements);
-return g}function x(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=
-b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function v(){var a=ya;a>=ha.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ha.maxTextures);ya+=1;return a}function C(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function w(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,D(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,D(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
-D(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,D(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,F(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
+return g}function w(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=
+b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function x(){var a=ya;a>=ha.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ha.maxTextures);ya+=1;return a}function E(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function v(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,C(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,C(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
+C(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,C(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,F(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
 F(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||X.get(b).__currentAnisotropy)||(r.texParameterf(a,
 F(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||X.get(b).__currentAnisotropy)||(r.texParameterf(a,
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 c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ba.getMaxAnisotropy())),X.get(b).__currentAnisotropy=b.anisotropy)}function B(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}
 function A(a,b){var c=X.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!ba.autoScaleCubemaps||d||e?e?a.image[h].image:
 function A(a,b){var c=X.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!ba.autoScaleCubemaps||d||e?e?a.image[h].image:
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+a.image[h]:B(a.image[h],ha.maxCubemapSize);var h=f[0],k=THREE.Math.isPowerOfTwo(h.width)&&THREE.Math.isPowerOfTwo(h.height),l=C(a.format),m=C(a.type);v(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,q=f[h].mipmaps,p=0,s=q.length;p<s;p++)n=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(l)?J.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
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-b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function D(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
+b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function C(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
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 if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;
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 if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=S.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
 if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=S.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
-S.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K=void 0!==a.context?a.context:null,Q=M.width,N=M.height,I=1,E=void 0!==a.alpha?a.alpha:!1,L=void 0!==a.depth?a.depth:!0,U=void 0!==a.stencil?a.stencil:!0,P=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
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 0,Da=0,Aa=new THREE.Frustum,xa=new THREE.Matrix4,W=new THREE.Vector3,$=new THREE.Vector3,wa=!0,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},na={geometries:0,textures:0},ma={calls:0,vertices:0,faces:0,points:0};this.info={render:ma,memory:na,programs:null};
-var r;try{E={alpha:E,depth:L,stencil:U,antialias:P,premultipliedAlpha:R,preserveDrawingBuffer:T};r=K||M.getContext("webgl",E)||M.getContext("experimental-webgl",E);if(null===r){if(null!==M.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}M.addEventListener("webglcontextlost",e,!1)}catch(Ea){console.error("THREE.WebGLRenderer: "+Ea)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
-S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ha=new THREE.WebGLCapabilities(r,S,a),J=new THREE.WebGLState(r,S,D),X=new THREE.WebGLProperties,va=new THREE.WebGLObjects(r,X,this.info),ua=new THREE.WebGLPrograms(this,ha);this.info.programs=ua.programs;var Fa=new THREE.WebGLBufferRenderer(r,S,ma),Ga=new THREE.WebGLIndexedBufferRenderer(r,
+var r;try{D={alpha:D,depth:L,stencil:U,antialias:P,premultipliedAlpha:R,preserveDrawingBuffer:T};r=K||M.getContext("webgl",D)||M.getContext("experimental-webgl",D);if(null===r){if(null!==M.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}M.addEventListener("webglcontextlost",e,!1)}catch(Ea){console.error("THREE.WebGLRenderer: "+Ea)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
+S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ha=new THREE.WebGLCapabilities(r,S,a),J=new THREE.WebGLState(r,S,C),X=new THREE.WebGLProperties,va=new THREE.WebGLObjects(r,X,this.info),ua=new THREE.WebGLPrograms(this,ha);this.info.programs=ua.programs;var Fa=new THREE.WebGLBufferRenderer(r,S,ma),Ga=new THREE.WebGLIndexedBufferRenderer(r,
 S,ma);c();this.context=r;this.capabilities=ha;this.extensions=S;this.state=J;var ja=new THREE.WebGLShadowMap(this,Z,va);this.shadowMap=ja;var Ha=new THREE.SpritePlugin(this,ka),Ia=new THREE.LensFlarePlugin(this,la);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
 S,ma);c();this.context=r;this.capabilities=ha;this.extensions=S;this.state=J;var ja=new THREE.WebGLShadowMap(this,Z,va);this.shadowMap=ja;var Ha=new THREE.SpritePlugin(this,ka),Ia=new THREE.LensFlarePlugin(this,la);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
 return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ha.precision};this.getPixelRatio=function(){return I};this.setPixelRatio=function(a){void 0!==a&&(I=a)};this.getSize=function(){return{width:Q,height:N}};this.setSize=function(a,b,c){Q=a;N=b;M.width=a*I;M.height=b*I;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){oa=a*I;pa=b*I;qa=c*I;ra=d*I;r.viewport(oa,pa,qa,ra)};this.getViewport=
 return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ha.precision};this.getPixelRatio=function(){return I};this.setPixelRatio=function(a){void 0!==a&&(I=a)};this.getSize=function(){return{width:Q,height:N}};this.setSize=function(a,b,c){Q=a;N=b;M.width=a*I;M.height=b*I;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){oa=a*I;pa=b*I;qa=c*I;ra=d*I;r.viewport(oa,pa,qa,ra)};this.getViewport=
 function(a){a.x=oa/I;a.y=pa/I;a.z=qa/I;a.w=ra/I};this.setScissor=function(a,b,c,d){r.scissor(a*I,b*I,c*I,d*I)};this.enableScissorTest=function(a){J.setScissorTest(a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);G=void 0!==c?c:1;b(V.r,V.g,V.b,G)};this.getClearAlpha=function(){return G};this.setClearAlpha=function(a){G=a;b(V.r,V.g,V.b,G)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
 function(a){a.x=oa/I;a.y=pa/I;a.z=qa/I;a.w=ra/I};this.setScissor=function(a,b,c,d){r.scissor(a*I,b*I,c*I,d*I)};this.enableScissorTest=function(a){J.setScissorTest(a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);G=void 0!==c?c:1;b(V.r,V.g,V.b,G)};this.getClearAlpha=function(){return G};this.setClearAlpha=function(a){G=a;b(V.r,V.g,V.b,G)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
@@ -586,22 +586,22 @@ r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&
 !1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),J.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));J.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){s(e);var h=u(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==ea&&(ea=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var m=
 !1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),J.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));J.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){s(e);var h=u(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==ea&&(ea=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var m=
 b[c];a.push([m,c])}a.sort(k);8<a.length&&(a.length=8);var n=d.morphAttributes;c=0;for(l=a.length;c<l;c++)m=a[c],ia[c]=m[0],0!==m[0]?(b=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[b]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ia);l=
 b[c];a.push([m,c])}a.sort(k);8<a.length&&(a.length=8);var n=d.morphAttributes;c=0;for(l=a.length;c<l;c++)m=a[c],ia[c]=m[0],0!==m[0]?(b=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[b]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ia);l=
 !0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=va.getWireframeAttribute(d));null!==b?(a=Ga,a.setIndex(b)):a=Fa;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=S.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);J.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,
 !0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=va.getWireframeAttribute(d));null!==b?(a=Ga,a.setIndex(b)):a=Fa;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=S.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);J.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,
-p;for(p in h){var t=h[p];if(0<=t){var x=m[p];if(void 0!==x){var v=x.itemSize,w=va.getAttributeBuffer(x);if(x instanceof THREE.InterleavedBufferAttribute){var F=x.data,C=F.stride,x=x.offset;F instanceof THREE.InstancedInterleavedBuffer?(J.enableAttributeAndDivisor(t,F.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=F.meshPerAttribute*F.count)):J.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,w);r.vertexAttribPointer(t,v,r.FLOAT,!1,C*F.array.BYTES_PER_ELEMENT,(l*C+x)*F.array.BYTES_PER_ELEMENT)}else x instanceof
-THREE.InstancedBufferAttribute?(J.enableAttributeAndDivisor(t,x.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=x.meshPerAttribute*x.count)):J.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,w),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,l*v*4)}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}J.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
+p;for(p in h){var t=h[p];if(0<=t){var w=m[p];if(void 0!==w){var v=w.itemSize,x=va.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var F=w.data,E=F.stride,w=w.offset;F instanceof THREE.InstancedInterleavedBuffer?(J.enableAttributeAndDivisor(t,F.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=F.meshPerAttribute*F.count)):J.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(t,v,r.FLOAT,!1,E*F.array.BYTES_PER_ELEMENT,(l*E+w)*F.array.BYTES_PER_ELEMENT)}else w instanceof
+THREE.InstancedBufferAttribute?(J.enableAttributeAndDivisor(t,w.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=w.meshPerAttribute*w.count)):J.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,l*v*4)}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}J.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
 va.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(J.setLineWidth(e.wireframeLinewidth*I),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===
 va.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(J.setLineWidth(e.wireframeLinewidth*I),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===
 d&&(d=1),J.setLineWidth(d*I),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ea="";ta=-1;sa=null;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
 d&&(d=1),J.setLineWidth(d*I),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ea="";ta=-1;sa=null;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
 xa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Aa.setFromMatrix(xa);Z.length=0;aa=ga=-1;ka.length=0;la.length=0;q(a);Y.length=ga+1;fa.length=aa+1;!0===ba.sortObjects&&(Y.sort(n),fa.sort(p));ja.render(a);ma.calls=0;ma.vertices=0;ma.faces=0;ma.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(Y,b,Z,e,d),t(fa,b,Z,e,d)):(J.setBlending(THREE.NoBlending),t(Y,b,Z,e),t(fa,
 xa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Aa.setFromMatrix(xa);Z.length=0;aa=ga=-1;ka.length=0;la.length=0;q(a);Y.length=ga+1;fa.length=aa+1;!0===ba.sortObjects&&(Y.sort(n),fa.sort(p));ja.render(a);ma.calls=0;ma.vertices=0;ma.faces=0;ma.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(Y,b,Z,e,d),t(fa,b,Z,e,d)):(J.setBlending(THREE.NoBlending),t(Y,b,Z,e),t(fa,
 b,Z,e));Ha.render(a,b);Ia.render(a,b,Ca,Da);c&&(a=c.texture,b=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=X.get(c.texture).__webglTexture,J.bindTexture(a,c),r.generateMipmap(a),J.bindTexture(a,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?
 b,Z,e));Ha.render(a,b);Ia.render(a,b,Ca,Da);c&&(a=c.texture,b=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=X.get(c.texture).__webglTexture,J.bindTexture(a,c),r.generateMipmap(a),J.bindTexture(a,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?
 J.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),J.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=X.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
 J.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),J.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=X.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
 a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=B(a.image,ha.maxTextureSize);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),
 a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=B(a.image,ha.maxTextureSize);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),
-f=D(a.format),h=D(a.type);w(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(f)?J.compressedTexImage2D(r.TEXTURE_2D,
+f=C(a.format),h=C(a.type);v(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(f)?J.compressedTexImage2D(r.TEXTURE_2D,
 l,f,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):J.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(r.TEXTURE0+
 l,f,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):J.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(r.TEXTURE0+
-b),J.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===X.get(a).__webglFramebuffer){var c=X.get(a),d=X.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();na.textures++;var e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),g=D(a.texture.format),h=D(a.texture.type);if(b){c.__webglFramebuffer=
-[];c.__webglRenderbuffer=[];J.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);w(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),H(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),
-c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),J.bindTexture(r.TEXTURE_2D,d.__webglTexture),w(r.TEXTURE_2D,a.texture,e),J.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,
+b),J.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===X.get(a).__webglFramebuffer){var c=X.get(a),d=X.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();na.textures++;var e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),g=C(a.texture.format),h=C(a.texture.type);if(b){c.__webglFramebuffer=
+[];c.__webglRenderbuffer=[];J.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);v(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),H(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),
+c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),J.bindTexture(r.TEXTURE_2D,d.__webglTexture),v(r.TEXTURE_2D,a.texture,e),J.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,
 r.RENDERBUFFER,c.__webglRenderbuffer):H(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?J.bindTexture(r.TEXTURE_CUBE_MAP,null):J.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=X.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=qa,e=ra,g=oa,h=pa);d!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),da=d);b&&(d=X.get(a.texture),
 r.RENDERBUFFER,c.__webglRenderbuffer):H(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?J.bindTexture(r.TEXTURE_CUBE_MAP,null):J.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=X.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=qa,e=ra,g=oa,h=pa);d!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),da=d);b&&(d=X.get(a.texture),
-r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Ca=c;Da=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=X.get(a).__webglFramebuffer;if(g){var h=!1;g!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&D(k.format)!==
-r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||D(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,D(k.format),D(k.type),
+r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Ca=c;Da=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=X.get(a).__webglFramebuffer;if(g){var h=!1;g!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&C(k.format)!==
+r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||C(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,C(k.format),C(k.type),
 f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,da)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=
 f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,da)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=
 function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
 function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
 return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ha.vertexTextures};
 return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ha.vertexTextures};
@@ -632,7 +632,7 @@ function(c){var g=b.get(c);if(void 0!==g.wireframe)return g.wireframe;var l=[],k
 function(b){var c=g.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var k in e)d(e[k],a.ARRAY_BUFFER);b=c.morphAttributes;for(k in b)for(var e=b[k],n=0,p=e.length;n<p;n++)d(e[n],a.ARRAY_BUFFER);return c}};
 function(b){var c=g.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var k in e)d(e[k],a.ARRAY_BUFFER);b=c.morphAttributes;for(k in b)for(var e=b[k],n=0,p=e.length;n<p;n++)d(e[n],a.ARRAY_BUFFER);return c}};
 THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var f=a[c];!1!==f&&b.push("#define "+c+" "+f)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,g,f){var h=d.context,l=g.defines,k=g.__webglShader.vertexShader,n=g.__webglShader.fragmentShader,p="SHADOWMAP_TYPE_BASIC";f.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":f.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var m="ENVMAP_TYPE_CUBE",q="ENVMAP_MODE_REFLECTION",t="ENVMAP_BLENDING_MULTIPLY";
 THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var f=a[c];!1!==f&&b.push("#define "+c+" "+f)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,g,f){var h=d.context,l=g.defines,k=g.__webglShader.vertexShader,n=g.__webglShader.fragmentShader,p="SHADOWMAP_TYPE_BASIC";f.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":f.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var m="ENVMAP_TYPE_CUBE",q="ENVMAP_MODE_REFLECTION",t="ENVMAP_BLENDING_MULTIPLY";
 if(f.envMap){switch(g.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:m="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:m="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:m="ENVMAP_TYPE_SPHERE"}switch(g.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_MODE_REFRACTION"}switch(g.combine){case THREE.MultiplyOperation:t="ENVMAP_BLENDING_MULTIPLY";
 if(f.envMap){switch(g.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:m="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:m="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:m="ENVMAP_TYPE_SPHERE"}switch(g.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_MODE_REFRACTION"}switch(g.combine){case THREE.MultiplyOperation:t="ENVMAP_BLENDING_MULTIPLY";
-break;case THREE.MixOperation:t="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:t="ENVMAP_BLENDING_ADD"}}var s=0<d.gammaFactor?d.gammaFactor:1,u=a(l),x=h.createProgram();g instanceof THREE.RawShaderMaterial?d=l="":(l=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,u,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+s,"#define MAX_DIR_LIGHTS "+
+break;case THREE.MixOperation:t="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:t="ENVMAP_BLENDING_ADD"}}var s=0<d.gammaFactor?d.gammaFactor:1,u=a(l),w=h.createProgram();g instanceof THREE.RawShaderMaterial?d=l="":(l=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,u,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+s,"#define MAX_DIR_LIGHTS "+
 f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,"#define MAX_BONES "+f.maxBones,f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+q:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.displacementMap&&
 f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,"#define MAX_BONES "+f.maxBones,f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+q:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.displacementMap&&
 f.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.skinning?"#define USE_SKINNING":"",f.useVertexTexture?"#define BONE_TEXTURE":"",f.morphTargets?"#define USE_MORPHTARGETS":"",f.morphNormals&&!1===f.flatShading?"#define USE_MORPHNORMALS":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?
 f.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.skinning?"#define USE_SKINNING":"",f.useVertexTexture?"#define BONE_TEXTURE":"",f.morphTargets?"#define USE_MORPHTARGETS":"",f.morphNormals&&!1===f.flatShading?"#define USE_MORPHNORMALS":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?
 "#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<f.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",f.sizeAttenuation?"#define USE_SIZEATTENUATION":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;",
 "#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<f.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",f.sizeAttenuation?"#define USE_SIZEATTENUATION":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;",
@@ -641,12 +641,12 @@ f.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",f.specularMap?"#define
 f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,u,"#define MAX_DIR_LIGHTS "+f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,f.alphaTest?"#define ALPHATEST "+f.alphaTest:"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+s,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?"#define FOG_EXP2":
 f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,u,"#define MAX_DIR_LIGHTS "+f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,f.alphaTest?"#define ALPHATEST "+f.alphaTest:"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+s,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?"#define FOG_EXP2":
 "",f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+m:"",f.envMap?"#define "+q:"",f.envMap?"#define "+t:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":
 "",f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+m:"",f.envMap?"#define "+q:"",f.envMap?"#define "+t:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":
 "",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<f.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;
 "",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<f.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;
-k=THREE.WebGLShader(h,h.VERTEX_SHADER,l+k);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(x,k);h.attachShader(x,n);void 0!==g.index0AttributeName?h.bindAttribLocation(x,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(x,0,"position");h.linkProgram(x);f=h.getProgramInfoLog(x);p=h.getShaderInfoLog(k);m=h.getShaderInfoLog(n);t=q=!0;if(!1===h.getProgramParameter(x,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(x,
-h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,m);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===m)t=!1;t&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:l},fragmentShader:{log:m,prefix:d}});h.deleteShader(k);h.deleteShader(n);var v;this.getUniforms=function(){if(void 0===v){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(x,c).name,e=h.getUniformLocation(x,d),f=d.lastIndexOf("[0]");
--1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}v=a}return v};var C;this.getAttributes=function(){if(void 0===C){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(x,c).name;a[d]=h.getAttribLocation(x,d)}C=a}return C};this.destroy=function(){h.deleteProgram(x);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
-return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=x;this.vertexShader=k;this.fragmentShader=n;return this}}();
+k=THREE.WebGLShader(h,h.VERTEX_SHADER,l+k);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(w,k);h.attachShader(w,n);void 0!==g.index0AttributeName?h.bindAttribLocation(w,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(w,0,"position");h.linkProgram(w);f=h.getProgramInfoLog(w);p=h.getShaderInfoLog(k);m=h.getShaderInfoLog(n);t=q=!0;if(!1===h.getProgramParameter(w,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(w,
+h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,m);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===m)t=!1;t&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:l},fragmentShader:{log:m,prefix:d}});h.deleteShader(k);h.deleteShader(n);var x;this.getUniforms=function(){if(void 0===x){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(w,c).name,e=h.getUniformLocation(w,d),f=d.lastIndexOf("[0]");
+-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}x=a}return x};var E;this.getAttributes=function(){if(void 0===E){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(w,c).name;a[d]=h.getAttribLocation(w,d)}E=a}return E};this.destroy=function(){h.deleteProgram(w);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
+return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=w;this.vertexShader=k;this.fragmentShader=n;return this}}();
 THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest metal doubleSided flipSided".split(" ");this.getParameters=
 THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest metal doubleSided flipSided".split(" ");this.getParameters=
-function(c,e,h,l){var k,n,p,m,q,t=d[c.type];k=q=m=p=n=0;for(var s=e.length;k<s;k++){var u=e[k];!1!==u.visible&&(u instanceof THREE.DirectionalLight&&n++,u instanceof THREE.PointLight&&p++,u instanceof THREE.SpotLight&&m++,u instanceof THREE.HemisphereLight&&q++)}for(var u=k=s=0,x=e.length;u<x;u++){var v=e[u];v.castShadow&&((v instanceof THREE.SpotLight||v instanceof THREE.DirectionalLight)&&s++,v instanceof THREE.PointLight&&(s++,k++))}e=s;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?
+function(c,e,h,l){var k,n,p,m,q,t=d[c.type];k=q=m=p=n=0;for(var s=e.length;k<s;k++){var u=e[k];!1!==u.visible&&(u instanceof THREE.DirectionalLight&&n++,u instanceof THREE.PointLight&&p++,u instanceof THREE.SpotLight&&m++,u instanceof THREE.HemisphereLight&&q++)}for(var u=k=s=0,w=e.length;u<w;u++){var x=e[u];x.castShadow&&((x instanceof THREE.SpotLight||x instanceof THREE.DirectionalLight)&&s++,x instanceof THREE.PointLight&&(s++,k++))}e=s;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?
 s=1024:(s=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(s=Math.min(l.skeleton.bones.length,s),s<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+s+" (try OpenGL instead of ANGLE)")));u=a.getPrecision();null!==c.precision&&(u=b.getMaxPrecision(c.precision),u!==c.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",c.precision,"not supported, using",u,"instead."));return{shaderID:t,
 s=1024:(s=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(s=Math.min(l.skeleton.bones.length,s),s<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+s+" (try OpenGL instead of ANGLE)")));u=a.getPrecision();null!==c.precision&&(u=b.getMaxPrecision(c.precision),u!==c.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",c.precision,"not supported, using",u,"instead."));return{shaderID:t,
 precision:u,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,
 precision:u,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,
 skinning:c.skinning,maxBones:s,useVertexTexture:b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:n,maxPointLights:p,maxSpotLights:m,maxHemiLights:q,maxShadows:e,pointLightShadows:k,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===
 skinning:c.skinning,maxBones:s,useVertexTexture:b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:n,maxPointLights:p,maxSpotLights:m,maxHemiLights:q,maxShadows:e,pointLightShadows:k,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===
@@ -655,52 +655,52 @@ return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=m,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b){if(!1!==a.visible){(a instanceof
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=m,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b){if(!1!==a.visible){(a instanceof
 THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,l=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var k=new THREE.Vector3,n=new THREE.Vector3,p=[],m=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
 THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,l=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var k=new THREE.Vector3,n=new THREE.Vector3,p=[],m=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
-0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],s=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],u=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],x=new THREE.Vector4,v=THREE.ShaderLib.depthRGBA,C=THREE.UniformsUtils.clone(v.uniforms),w=THREE.ShaderLib.distanceRGBA,B=THREE.UniformsUtils.clone(w.uniforms),
-A=0;4!==A;++A){var z=0!==(A&1),y=0!==(A&2),H=new THREE.ShaderMaterial({uniforms:C,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:z,skinning:y});H._shadowPass=!0;m[A]=H;z=new THREE.ShaderMaterial({uniforms:B,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:y});z._shadowPass=!0;q[A]=z}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(m){var q,
-v;if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(F.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(x);for(var w=0,C=b.length;w<C;w++){var y=b[w];if(!1!==y.castShadow){var E=y.shadow,B=E.camera,z=E.mapSize;if(y instanceof THREE.PointLight){q=6;v=!0;var A=z.x/4,H=z.y/2;u[0].set(2*A,H,A,H);u[1].set(0,H,A,H);u[2].set(3*A,H,A,H);u[3].set(A,H,A,H);u[4].set(3*A,0,A,H);
-u[5].set(A,0,A,H)}else q=1,v=!1;null===E.map&&(A=THREE.LinearFilter,F.type===THREE.PCFSoftShadowMap&&(A=THREE.NearestFilter),E.map=new THREE.WebGLRenderTarget(z.x,z.y,{minFilter:A,magFilter:A,format:THREE.RGBAFormat}),E.matrix=new THREE.Matrix4,y instanceof THREE.SpotLight&&(B.aspect=z.x/z.y),B.updateProjectionMatrix());z=E.map;E=E.matrix;n.setFromMatrixPosition(y.matrixWorld);B.position.copy(n);a.setRenderTarget(z);a.clear();for(z=0;z<q;z++)for(v?(k.copy(B.position),k.add(t[z]),B.up.copy(s[z]),B.lookAt(k),
-A=u[z],a.setViewport(A.x,A.y,A.z,A.w)):(k.setFromMatrixPosition(y.target.matrixWorld),B.lookAt(k)),B.updateMatrixWorld(),B.matrixWorldInverse.getInverse(B.matrixWorld),E.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),E.multiply(B.projectionMatrix),E.multiply(B.matrixWorldInverse),l.multiplyMatrices(B.projectionMatrix,B.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(m,B),A=0,H=p.length;A<H;A++){var T=p[A],V=c.update(T),G=T.material;if(G instanceof THREE.MeshFaceMaterial)for(var Z=V.groups,G=G.materials,
-Y=0,ga=Z.length;Y<ga;Y++){var fa=Z[Y],aa=G[fa.materialIndex];!0===aa.visible&&(aa=d(T,aa,v,n),a.renderBufferDirect(B,b,null,V,aa,T,fa))}else aa=d(T,G,v,n),a.renderBufferDirect(B,b,null,V,aa,T,null)}a.resetGLState()}}a.setViewport(x.x,x.y,x.z,x.w);m=a.getClearColor();q=a.getClearAlpha();a.setClearColor(m,q);f.enable(g.BLEND);F.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();F.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,n=null,p=null,m=null,q=null,t=null,s=null,u=null,x=null,v=null,C=null,w=null,B=null,A=null,z=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
+0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],s=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],u=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=new THREE.Vector4,x=THREE.ShaderLib.depthRGBA,E=THREE.UniformsUtils.clone(x.uniforms),v=THREE.ShaderLib.distanceRGBA,B=THREE.UniformsUtils.clone(v.uniforms),
+A=0;4!==A;++A){var z=0!==(A&1),y=0!==(A&2),H=new THREE.ShaderMaterial({uniforms:E,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:z,skinning:y});H._shadowPass=!0;m[A]=H;z=new THREE.ShaderMaterial({uniforms:B,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:z,skinning:y});z._shadowPass=!0;q[A]=z}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(m){var q,
+v;if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(F.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(w);for(var x=0,E=b.length;x<E;x++){var y=b[x];if(!1!==y.castShadow){var D=y.shadow,B=D.camera,z=D.mapSize;if(y instanceof THREE.PointLight){q=6;v=!0;var A=z.x/4,H=z.y/2;u[0].set(2*A,H,A,H);u[1].set(0,H,A,H);u[2].set(3*A,H,A,H);u[3].set(A,H,A,H);u[4].set(3*A,0,A,H);
+u[5].set(A,0,A,H)}else q=1,v=!1;null===D.map&&(A=THREE.LinearFilter,F.type===THREE.PCFSoftShadowMap&&(A=THREE.NearestFilter),D.map=new THREE.WebGLRenderTarget(z.x,z.y,{minFilter:A,magFilter:A,format:THREE.RGBAFormat}),D.matrix=new THREE.Matrix4,y instanceof THREE.SpotLight&&(B.aspect=z.x/z.y),B.updateProjectionMatrix());z=D.map;D=D.matrix;n.setFromMatrixPosition(y.matrixWorld);B.position.copy(n);a.setRenderTarget(z);a.clear();for(z=0;z<q;z++)for(v?(k.copy(B.position),k.add(t[z]),B.up.copy(s[z]),B.lookAt(k),
+A=u[z],a.setViewport(A.x,A.y,A.z,A.w)):(k.setFromMatrixPosition(y.target.matrixWorld),B.lookAt(k)),B.updateMatrixWorld(),B.matrixWorldInverse.getInverse(B.matrixWorld),D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),D.multiply(B.projectionMatrix),D.multiply(B.matrixWorldInverse),l.multiplyMatrices(B.projectionMatrix,B.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(m,B),A=0,H=p.length;A<H;A++){var T=p[A],V=c.update(T),G=T.material;if(G instanceof THREE.MeshFaceMaterial)for(var Z=V.groups,G=G.materials,
+Y=0,ga=Z.length;Y<ga;Y++){var fa=Z[Y],aa=G[fa.materialIndex];!0===aa.visible&&(aa=d(T,aa,v,n),a.renderBufferDirect(B,b,null,V,aa,T,fa))}else aa=d(T,G,v,n),a.renderBufferDirect(B,b,null,V,aa,T,null)}a.resetGLState()}}a.setViewport(w.x,w.y,w.z,w.w);m=a.getClearColor();q=a.getClearAlpha();a.setClearColor(m,q);f.enable(g.BLEND);F.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();F.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,n=null,p=null,m=null,q=null,t=null,s=null,u=null,w=null,x=null,E=null,v=null,B=null,A=null,z=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
 a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==f[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),f[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);f[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),f[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<
 a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==f[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),f[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);f[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),f[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<
 c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,l){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):
 c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,l){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):
 b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
 b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
 a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;l=l||f;if(d!==n||g!==q)a.blendEquationSeparate(c(d),c(g)),n=d,q=g;if(e!==p||f!==m||h!==t||l!==s)a.blendFuncSeparate(c(e),c(f),c(h),c(l)),p=e,m=f,t=h,s=l}else s=t=q=m=p=n=null};this.setDepthFunc=function(b){if(u!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
 a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;l=l||f;if(d!==n||g!==q)a.blendEquationSeparate(c(d),c(g)),n=d,q=g;if(e!==p||f!==m||h!==t||l!==s)a.blendFuncSeparate(c(e),c(f),c(h),c(l)),p=e,m=f,t=h,s=l}else s=t=q=m=p=n=null};this.setDepthFunc=function(b){if(u!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
-break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);u=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){x!==b&&(a.depthMask(b),x=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setFlipSided=
-function(b){C!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),C=b)};this.setLineWidth=function(b){b!==w&&(a.lineWidth(b),w=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||B===c&&A===d||(a.polygonOffset(c,d),B=c,A=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+z-1);y!==b&&(a.activeTexture(b),y=b)};this.bindTexture=function(b,c){void 0===
-y&&d.activeTexture();var e=H[y];void 0===e&&(e={type:void 0,texture:void 0},H[y]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};C=v=x=k=l=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m=a.context,q=a.state,t,s,u,x,v,C;this.render=function(w,B,A,z){if(0!==b.length){w=new THREE.Vector3;var y=z/A,H=.5*A,F=.5*z,D=16/z,M=new THREE.Vector2(D*y,D),K=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===u){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,D,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
-s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,N,m.STATIC_DRAW);v=m.createTexture();C=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,C);m.texImage2D(m.TEXTURE_2D,0,
-m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var D=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);u=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){x!==b&&(a.colorMask(b,b,b,b),x=b)};this.setFlipSided=
+function(b){E!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),E=b)};this.setLineWidth=function(b){b!==v&&(a.lineWidth(b),v=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||B===c&&A===d||(a.polygonOffset(c,d),B=c,A=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+z-1);y!==b&&(a.activeTexture(b),y=b)};this.bindTexture=function(b,c){void 0===
+y&&d.activeTexture();var e=H[y];void 0===e&&(e={type:void 0,texture:void 0},H[y]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};E=x=w=k=l=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m=a.context,q=a.state,t,s,u,w,x,E;this.render=function(v,B,A,z){if(0!==b.length){v=new THREE.Vector3;var y=z/A,H=.5*A,F=.5*z,C=16/z,M=new THREE.Vector2(C*y,C),K=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
+s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,N,m.STATIC_DRAW);x=m.createTexture();E=m.createTexture();q.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,E);m.texImage2D(m.TEXTURE_2D,0,
+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(w=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-N=m.createProgram(),I=m.createShader(m.FRAGMENT_SHADER),E=m.createShader(m.VERTEX_SHADER),L="precision "+a.getPrecision()+" float;\n";m.shaderSource(I,L+D.fragmentShader);m.shaderSource(E,L+D.vertexShader);m.compileShader(I);m.compileShader(E);m.attachShader(N,I);m.attachShader(N,E);m.linkProgram(N);u=N;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
+N=m.createProgram(),I=m.createShader(m.FRAGMENT_SHADER),D=m.createShader(m.VERTEX_SHADER),L="precision "+a.getPrecision()+" float;\n";m.shaderSource(I,L+C.fragmentShader);m.shaderSource(D,L+C.vertexShader);m.compileShader(I);m.compileShader(D);m.attachShader(N,I);m.attachShader(N,D);m.linkProgram(N);u=N;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
 "opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");l=m.getUniformLocation(u,"rotation");k=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);N=0;for(I=
 "opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");l=m.getUniformLocation(u,"rotation");k=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);N=0;for(I=
-b.length;N<I;N++)if(D=16/z,M.set(D*y,D),E=b[N],w.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]),w.applyMatrix4(B.matrixWorldInverse),w.applyProjection(B.projectionMatrix),K.copy(w),Q.x=K.x*H+H,Q.y=K.y*F+F,x||0<Q.x&&Q.x<A&&0<Q.y&&Q.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,M.x,M.y);m.uniform3f(k,
-K.x,K.y,K.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,C);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);E.positionScreen.copy(K);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var L=
-0,U=E.lensFlares.length;L<U;L++){var P=E.lensFlares[L];.001<P.opacity&&.001<P.scale&&(K.x=P.x,K.y=P.y,K.z=P.z,D=P.size*P.scale/z,M.x=D*y,M.y=D,m.uniform3f(k,K.x,K.y,K.z),m.uniform2f(h,M.x,M.y),m.uniform1f(l,P.rotation),m.uniform1f(g,P.opacity),m.uniform3f(f,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m,q,t,s,u,x,v;function C(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,B=a.state,A,z,y,H,F=new THREE.Vector3,D=new THREE.Quaternion,M=new THREE.Vector3;this.render=function(K,Q){if(0!==b.length){if(void 0===y){var N=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,A);w.bufferData(w.ARRAY_BUFFER,N,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
-z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,I,w.STATIC_DRAW);var N=w.createProgram(),I=w.createShader(w.VERTEX_SHADER),E=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-w.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-w.compileShader(I);w.compileShader(E);w.attachShader(N,I);w.attachShader(N,E);w.linkProgram(N);y=N;x=w.getAttribLocation(y,"position");v=w.getAttribLocation(y,"uv");c=w.getUniformLocation(y,"uvOffset");d=w.getUniformLocation(y,"uvScale");e=w.getUniformLocation(y,"rotation");g=w.getUniformLocation(y,"scale");f=w.getUniformLocation(y,"color");h=w.getUniformLocation(y,"map");l=w.getUniformLocation(y,"opacity");k=w.getUniformLocation(y,"modelViewMatrix");n=w.getUniformLocation(y,"projectionMatrix");p=
-w.getUniformLocation(y,"fogType");m=w.getUniformLocation(y,"fogDensity");q=w.getUniformLocation(y,"fogNear");t=w.getUniformLocation(y,"fogFar");s=w.getUniformLocation(y,"fogColor");u=w.getUniformLocation(y,"alphaTest");N=document.createElement("canvas");N.width=8;N.height=8;I=N.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);H=new THREE.Texture(N);H.needsUpdate=!0}w.useProgram(y);B.initAttributes();B.enableAttribute(x);B.enableAttribute(v);B.disableUnusedAttributes();B.disable(w.CULL_FACE);
-B.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(n,!1,Q.projectionMatrix.elements);B.activeTexture(w.TEXTURE0);w.uniform1i(h,0);I=N=0;(E=K.fog)?(w.uniform3f(s,E.color.r,E.color.g,E.color.b),E instanceof THREE.Fog?(w.uniform1f(q,E.near),w.uniform1f(t,E.far),w.uniform1i(p,1),I=N=1):E instanceof THREE.FogExp2&&(w.uniform1f(m,E.density),w.uniform1i(p,2),I=N=2)):
-(w.uniform1i(p,0),I=N=0);for(var E=0,L=b.length;E<L;E++){var U=b[E];U.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,U.matrixWorld);U.z=-U.modelViewMatrix.elements[14]}b.sort(C);for(var P=[],E=0,L=b.length;E<L;E++){var U=b[E],R=U.material;w.uniform1f(u,R.alphaTest);w.uniformMatrix4fv(k,!1,U.modelViewMatrix.elements);U.matrixWorld.decompose(F,D,M);P[0]=M.x;P[1]=M.y;U=0;K.fog&&R.fog&&(U=I);N!==U&&(w.uniform1i(p,U),N=U);null!==R.map?(w.uniform2f(c,R.map.offset.x,R.map.offset.y),w.uniform2f(d,
-R.map.repeat.x,R.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(l,R.opacity);w.uniform3f(f,R.color.r,R.color.g,R.color.b);w.uniform1f(e,R.rotation);w.uniform2fv(g,P);B.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);B.setDepthTest(R.depthTest);B.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(H,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}B.enable(w.CULL_FACE);a.resetGLState()}}};
+b.length;N<I;N++)if(C=16/z,M.set(C*y,C),D=b[N],v.set(D.matrixWorld.elements[12],D.matrixWorld.elements[13],D.matrixWorld.elements[14]),v.applyMatrix4(B.matrixWorldInverse),v.applyProjection(B.projectionMatrix),K.copy(v),Q.x=K.x*H+H,Q.y=K.y*F+F,w||0<Q.x&&Q.x<A&&0<Q.y&&Q.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,M.x,M.y);m.uniform3f(k,
+K.x,K.y,K.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,E);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);D.positionScreen.copy(K);D.customUpdateCallback?D.customUpdateCallback(D):D.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var L=
+0,U=D.lensFlares.length;L<U;L++){var P=D.lensFlares[L];.001<P.opacity&&.001<P.scale&&(K.x=P.x,K.y=P.y,K.z=P.z,C=P.size*P.scale/z,M.x=C*y,M.y=C,m.uniform3f(k,K.x,K.y,K.z),m.uniform2f(h,M.x,M.y),m.uniform1f(l,P.rotation),m.uniform1f(g,P.opacity),m.uniform3f(f,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m,q,t,s,u,w,x;function E(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var v=a.context,B=a.state,A,z,y,H,F=new THREE.Vector3,C=new THREE.Quaternion,M=new THREE.Vector3;this.render=function(K,Q){if(0!==b.length){if(void 0===y){var N=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);A=v.createBuffer();z=v.createBuffer();v.bindBuffer(v.ARRAY_BUFFER,A);v.bufferData(v.ARRAY_BUFFER,N,v.STATIC_DRAW);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,
+z);v.bufferData(v.ELEMENT_ARRAY_BUFFER,I,v.STATIC_DRAW);var N=v.createProgram(),I=v.createShader(v.VERTEX_SHADER),D=v.createShader(v.FRAGMENT_SHADER);v.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+v.shaderSource(D,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+v.compileShader(I);v.compileShader(D);v.attachShader(N,I);v.attachShader(N,D);v.linkProgram(N);y=N;w=v.getAttribLocation(y,"position");x=v.getAttribLocation(y,"uv");c=v.getUniformLocation(y,"uvOffset");d=v.getUniformLocation(y,"uvScale");e=v.getUniformLocation(y,"rotation");g=v.getUniformLocation(y,"scale");f=v.getUniformLocation(y,"color");h=v.getUniformLocation(y,"map");l=v.getUniformLocation(y,"opacity");k=v.getUniformLocation(y,"modelViewMatrix");n=v.getUniformLocation(y,"projectionMatrix");p=
+v.getUniformLocation(y,"fogType");m=v.getUniformLocation(y,"fogDensity");q=v.getUniformLocation(y,"fogNear");t=v.getUniformLocation(y,"fogFar");s=v.getUniformLocation(y,"fogColor");u=v.getUniformLocation(y,"alphaTest");N=document.createElement("canvas");N.width=8;N.height=8;I=N.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);H=new THREE.Texture(N);H.needsUpdate=!0}v.useProgram(y);B.initAttributes();B.enableAttribute(w);B.enableAttribute(x);B.disableUnusedAttributes();B.disable(v.CULL_FACE);
+B.enable(v.BLEND);v.bindBuffer(v.ARRAY_BUFFER,A);v.vertexAttribPointer(w,2,v.FLOAT,!1,16,0);v.vertexAttribPointer(x,2,v.FLOAT,!1,16,8);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,z);v.uniformMatrix4fv(n,!1,Q.projectionMatrix.elements);B.activeTexture(v.TEXTURE0);v.uniform1i(h,0);I=N=0;(D=K.fog)?(v.uniform3f(s,D.color.r,D.color.g,D.color.b),D instanceof THREE.Fog?(v.uniform1f(q,D.near),v.uniform1f(t,D.far),v.uniform1i(p,1),I=N=1):D instanceof THREE.FogExp2&&(v.uniform1f(m,D.density),v.uniform1i(p,2),I=N=2)):
+(v.uniform1i(p,0),I=N=0);for(var D=0,L=b.length;D<L;D++){var U=b[D];U.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,U.matrixWorld);U.z=-U.modelViewMatrix.elements[14]}b.sort(E);for(var P=[],D=0,L=b.length;D<L;D++){var U=b[D],R=U.material;v.uniform1f(u,R.alphaTest);v.uniformMatrix4fv(k,!1,U.modelViewMatrix.elements);U.matrixWorld.decompose(F,C,M);P[0]=M.x;P[1]=M.y;U=0;K.fog&&R.fog&&(U=I);N!==U&&(v.uniform1i(p,U),N=U);null!==R.map?(v.uniform2f(c,R.map.offset.x,R.map.offset.y),v.uniform2f(d,
+R.map.repeat.x,R.map.repeat.y)):(v.uniform2f(c,0,0),v.uniform2f(d,1,1));v.uniform1f(l,R.opacity);v.uniform3f(f,R.color.r,R.color.g,R.color.b);v.uniform1f(e,R.rotation);v.uniform2fv(g,P);B.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);B.setDepthTest(R.depthTest);B.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(H,0);v.drawElements(v.TRIANGLES,6,v.UNSIGNED_SHORT,0)}B.enable(v.CULL_FACE);a.resetGLState()}}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){function e(b){g.load(a[b],function(a){f.images[b]=a;h+=1;6===h&&(f.needsUpdate=!0,c&&c(f))},void 0,d)}var g=new THREE.ImageLoader;g.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b),h=
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){function e(b){g.load(a[b],function(a){f.images[b]=a;h+=1;6===h&&(f.needsUpdate=!0,c&&c(f))},void 0,d)}var g=new THREE.ImageLoader;g.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b),h=
 0;b=0;for(var l=a.length;b<l;++b)e(b);return f},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){function c(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]}b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
 0;b=0;for(var l=a.length;b<l;++b)e(b);return f},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){function c(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]}b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
-g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,l=f.createImageData(d,e),k=l.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>n-1?0:n-1,s=n+1>d-1?d-1:n+1,u=[],x=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+t)]/255*b]);u.push([-1,-1,h[4*(m*d+t)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+s)]/255*b]);u.push([1,0,h[4*(p*d+s)]/255*b]);u.push([1,1,h[4*(q*d+s)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
-b]);u.push([-1,1,h[4*(q*d+t)]/255*b]);m=[];t=u.length;for(q=0;q<t;q++){var s=u[q],v=u[(q+1)%t],s=[s[0]-x[0],s[1]-x[1],s[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];m.push(c([s[1]*v[2]-s[2]*v[1],s[2]*v[0]-s[0]*v[2],s[0]*v[1]-s[1]*v[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;x=4*(p*d+n);k[x]=(u[0]+1)/2*255|0;k[x+1]=(u[1]+1)/2*255|0;k[x+2]=255*u[2]|0;k[x+3]=255}f.putImageData(l,0,0);return g},generateDataTexture:function(a,
+g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,l=f.createImageData(d,e),k=l.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>n-1?0:n-1,s=n+1>d-1?d-1:n+1,u=[],w=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+t)]/255*b]);u.push([-1,-1,h[4*(m*d+t)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+s)]/255*b]);u.push([1,0,h[4*(p*d+s)]/255*b]);u.push([1,1,h[4*(q*d+s)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
+b]);u.push([-1,1,h[4*(q*d+t)]/255*b]);m=[];t=u.length;for(q=0;q<t;q++){var s=u[q],x=u[(q+1)%t],s=[s[0]-w[0],s[1]-w[1],s[2]-w[2]],x=[x[0]-w[0],x[1]-w[1],x[2]-w[2]];m.push(c([s[1]*x[2]-s[2]*x[1],s[2]*x[0]-s[0]*x[2],s[0]*x[1]-s[1]*x[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;w=4*(p*d+n);k[w]=(u[0]+1)/2*255|0;k[w+1]=(u[1]+1)/2*255|0;k[w+2]=255*u[2]|0;k[w+3]=255}f.putImageData(l,0,0);return g},generateDataTexture:function(a,
 b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
 b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,l,k,n,p,m,q,t,s,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),k=b.length,a=0;a<k;)switch(l=b[a++],l){case "m":l=b[a++]*c+d;n=b[a++]*c;e.moveTo(l,n);
-break;case "l":l=b[a++]*c+d;n=b[a++]*c;e.lineTo(l,n);break;case "q":l=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,l,n);if(f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++){var v=f/h;THREE.Shape.Utils.b2(v,p,q,l);THREE.Shape.Utils.b2(v,m,t,n)}break;case "b":if(l=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,t=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,t,s,u,l,n),f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++)v=f/h,THREE.Shape.Utils.b3(v,p,q,s,l),THREE.Shape.Utils.b3(v,
-m,t,u,n)}return{offset:x.ha*c,path:e}}}};
+a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,l,k,n,p,m,q,t,s,u,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),k=b.length,a=0;a<k;)switch(l=b[a++],l){case "m":l=b[a++]*c+d;n=b[a++]*c;e.moveTo(l,n);
+break;case "l":l=b[a++]*c+d;n=b[a++]*c;e.lineTo(l,n);break;case "q":l=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,l,n);if(f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++){var x=f/h;THREE.Shape.Utils.b2(x,p,q,l);THREE.Shape.Utils.b2(x,m,t,n)}break;case "b":if(l=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,t=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,t,s,u,l,n),f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++)x=f/h,THREE.Shape.Utils.b3(x,p,q,s,l),THREE.Shape.Utils.b3(x,
+m,t,u,n)}return{offset:w.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){function b(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e}a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],l,k,n;if(0<b(a))for(k=0;k<e;k++)f[k]=k;else for(k=0;k<e;k++)f[k]=e-1-k;var p=2*e;for(k=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}l=k;e<=l&&(l=0);k=l+1;e<=k&&(k=0);n=k+1;e<=n&&(n=0);var m;a:{var q=m=void 0,t=void 0,s=void 0,u=
 (function(a){function b(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e}a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],l,k,n;if(0<b(a))for(k=0;k<e;k++)f[k]=k;else for(k=0;k<e;k++)f[k]=e-1-k;var p=2*e;for(k=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}l=k;e<=l&&(l=0);k=l+1;e<=k&&(k=0);n=k+1;e<=n&&(n=0);var m;a:{var q=m=void 0,t=void 0,s=void 0,u=
-void 0,x=void 0,v=void 0,C=void 0,w=void 0,q=a[f[l]].x,t=a[f[l]].y,s=a[f[k]].x,u=a[f[k]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(s-q)*(v-t)-(u-t)*(x-q))m=!1;else{var B=void 0,A=void 0,z=void 0,y=void 0,H=void 0,F=void 0,D=void 0,M=void 0,K=void 0,Q=void 0,K=M=D=w=C=void 0,B=x-s,A=v-u,z=q-x,y=t-v,H=s-q,F=u-t;for(m=0;m<e;m++)if(C=a[f[m]].x,w=a[f[m]].y,!(C===q&&w===t||C===s&&w===u||C===x&&w===v)&&(D=C-q,M=w-t,K=C-s,Q=w-u,C-=x,w-=v,K=B*Q-A*K,D=H*M-F*D,M=z*w-y*C,-1E-10<=K&&-1E-10<=M&&-1E-10<=D)){m=!1;break a}m=
+void 0,w=void 0,x=void 0,E=void 0,v=void 0,q=a[f[l]].x,t=a[f[l]].y,s=a[f[k]].x,u=a[f[k]].y,w=a[f[n]].x,x=a[f[n]].y;if(1E-10>(s-q)*(x-t)-(u-t)*(w-q))m=!1;else{var B=void 0,A=void 0,z=void 0,y=void 0,H=void 0,F=void 0,C=void 0,M=void 0,K=void 0,Q=void 0,K=M=C=v=E=void 0,B=w-s,A=x-u,z=q-w,y=t-x,H=s-q,F=u-t;for(m=0;m<e;m++)if(E=a[f[m]].x,v=a[f[m]].y,!(E===q&&v===t||E===s&&v===u||E===w&&v===x)&&(C=E-q,M=v-t,K=E-s,Q=v-u,E-=w,v-=x,K=B*Q-A*K,C=H*M-F*C,M=z*v-y*E,-1E-10<=K&&-1E-10<=M&&-1E-10<=C)){m=!1;break a}m=
 !0}}if(m){g.push([a[f[l]],a[f[k]],a[f[n]]]);h.push([f[l],f[k],f[n]]);l=k;for(n=k+1;n<e;l++,n++)f[l]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
 !0}}if(m){g.push([a[f[l]],a[f[k]],a[f[n]]]);h.push([f[l],f[k],f[n]]);l=k;for(n=k+1;n<e;l++,n++)f[l]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
 THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
@@ -728,8 +728,8 @@ THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
 THREE.Path.prototype.getPoints=function(a,b){a=a||12;for(var c=[],d,e,g,f,h,l,k,n,p,m,q=0,t=this.actions.length;q<t;q++){p=this.actions[q];var s=p.args;switch(p.action){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:d=s[2];e=s[3];h=s[0];l=s[1];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=
 THREE.Path.prototype.getPoints=function(a,b){a=a||12;for(var c=[],d,e,g,f,h,l,k,n,p,m,q=0,t=this.actions.length;q<t;q++){p=this.actions[q];var s=p.args;switch(p.action){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:d=s[2];e=s[3];h=s[0];l=s[1];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=
 s/a,p=THREE.Shape.Utils.b2(m,k,h,d),m=THREE.Shape.Utils.b2(m,n,l,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.BEZIER_CURVE_TO:d=s[4];e=s[5];h=s[0];l=s[1];g=s[2];f=s[3];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=s/a,p=THREE.Shape.Utils.b3(m,k,h,g,d),m=THREE.Shape.Utils.b3(m,n,l,f,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.CSPLINE_THRU:p=this.actions[q-1].args;m=[new THREE.Vector2(p[p.length-
 s/a,p=THREE.Shape.Utils.b2(m,k,h,d),m=THREE.Shape.Utils.b2(m,n,l,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.BEZIER_CURVE_TO:d=s[4];e=s[5];h=s[0];l=s[1];g=s[2];f=s[3];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=s/a,p=THREE.Shape.Utils.b3(m,k,h,g,d),m=THREE.Shape.Utils.b3(m,n,l,f,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.CSPLINE_THRU:p=this.actions[q-1].args;m=[new THREE.Vector2(p[p.length-
-2],p[p.length-1])];p=a*s[0].length;m=m.concat(s[0]);m=new THREE.SplineCurve(m);for(s=1;s<=p;s++)c.push(m.getPointAt(s/p));break;case THREE.PathActions.ARC:d=s[0];e=s[1];l=s[2];g=s[3];p=s[4];h=!!s[5];k=p-g;n=2*a;for(s=1;s<=n;s++)m=s/n,h||(m=1-m),m=g+m*k,p=d+l*Math.cos(m),m=e+l*Math.sin(m),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.ELLIPSE:d=s[0];e=s[1];l=s[2];f=s[3];g=s[4];p=s[5];h=!!s[6];var u=s[7];k=p-g;n=2*a;var x,v;0!==u&&(x=Math.cos(u),v=Math.sin(u));for(s=1;s<=n;s++){m=s/n;h||
-(m=1-m);m=g+m*k;p=d+l*Math.cos(m);m=e+f*Math.sin(m);if(0!==u){var C=p;p=(C-d)*x-(m-e)*v+d;m=(C-d)*v+(m-e)*x+e}c.push(new THREE.Vector2(p,m))}}}q=c[c.length-1];1E-10>Math.abs(q.x-c[0].x)&&1E-10>Math.abs(q.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+2],p[p.length-1])];p=a*s[0].length;m=m.concat(s[0]);m=new THREE.SplineCurve(m);for(s=1;s<=p;s++)c.push(m.getPointAt(s/p));break;case THREE.PathActions.ARC:d=s[0];e=s[1];l=s[2];g=s[3];p=s[4];h=!!s[5];k=p-g;n=2*a;for(s=1;s<=n;s++)m=s/n,h||(m=1-m),m=g+m*k,p=d+l*Math.cos(m),m=e+l*Math.sin(m),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.ELLIPSE:d=s[0];e=s[1];l=s[2];f=s[3];g=s[4];p=s[5];h=!!s[6];var u=s[7];k=p-g;n=2*a;var w,x;0!==u&&(w=Math.cos(u),x=Math.sin(u));for(s=1;s<=n;s++){m=s/n;h||
+(m=1-m);m=g+m*k;p=d+l*Math.cos(m);m=e+f*Math.sin(m);if(0!==u){var E=p;p=(E-d)*w-(m-e)*x+d;m=(E-d)*x+(m-e)*w+e}c.push(new THREE.Vector2(p,m))}}}q=c[c.length-1];1E-10>Math.abs(q.x-c[0].x)&&1E-10>Math.abs(q.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
 a.x<=h.x))return!0}return d}var e=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;f===THREE.PathActions.MOVE_TO&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var g,f,h,l=[];if(1===e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,l.push(h),l;var k=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),k=
 a.x<=h.x))return!0}return d}var e=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;f===THREE.PathActions.MOVE_TO&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var g,f,h,l=[];if(1===e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,l.push(h),l;var k=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),k=
 a?!k:k;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];for(var t=0,s=e.length;t<s;t++)f=e[t],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!k&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=f.actions,n[m].s.curves=f.curves,k&&m++,p[m]=[]):p[m].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){t=!1;f=[];e=0;for(g=n.length;e<g;e++)h[e]=[];e=0;for(g=n.length;e<g;e++)for(k=p[e],m=0;m<k.length;m++){q=k[m];for(var s=!0,u=0;u<n.length;u++)d(q.p,n[u].p)&&(e!==u&&f.push({froms:e,
 a?!k:k;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];for(var t=0,s=e.length;t<s;t++)f=e[t],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!k&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=f.actions,n[m].s.curves=f.curves,k&&m++,p[m]=[]):p[m].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){t=!1;f=[];e=0;for(g=n.length;e<g;e++)h[e]=[];e=0;for(g=n.length;e<g;e++)for(k=p[e],m=0;m<k.length;m++){q=k[m];for(var s=!0,u=0;u<n.length;u++)d(q.p,n[u].p)&&(e!==u&&f.push({froms:e,
@@ -738,8 +738,8 @@ THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(th
 THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,y=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>y||y>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<y||y<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==y&&y!==z?[a]:[];if(k===z)return!f||0!==y&&y!==z?[b]:[];if(0===
 THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,y=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>y||y>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<y||y<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==y&&y!==z?[a]:[];if(k===z)return!f||0!==y&&y!==z?[b]:[];if(0===
 y)return[d];if(y===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==y||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
 y)return[d];if(y===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==y||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
 k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,l,k,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)k=h[g].x+":"+h[g].y,void 0!==n[k]&&console.warn("THREE.Shape: Duplicate point",k),n[k]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
 k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,l,k,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)k=h[g].x+":"+h[g].y,void 0!==n[k]&&console.warn("THREE.Shape: Duplicate point",k),n[k]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,z,y,H=[],F,D,M,K=0;for(n=b.length;K<n;K++)l.push(K);F=0;for(var Q=2*
-l.length;0<l.length;){Q--;if(0>Q){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){A=h[p];n=-1;for(K=0;K<l.length;K++)if(z=l[K],y=A.x+":"+A.y+":"+z,void 0===H[y]){k=b[z];for(D=0;D<k.length;D++)if(z=k[D],c(p,D)&&!f(A,z)&&!g(A,z)){n=D;l.splice(K,1);F=h.slice(0,p+1);z=h.slice(p);D=k.slice(n);M=k.slice(0,n+1);h=F.concat(D).concat(M).concat(z);F=p;break}if(0<=n)break;H[y]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,z,y,H=[],F,C,M,K=0;for(n=b.length;K<n;K++)l.push(K);F=0;for(var Q=2*
+l.length;0<l.length;){Q--;if(0>Q){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){A=h[p];n=-1;for(K=0;K<l.length;K++)if(z=l[K],y=A.x+":"+A.y+":"+z,void 0===H[y]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(A,z)&&!g(A,z)){n=C;l.splice(K,1);F=h.slice(0,p+1);z=h.slice(p);C=k.slice(n);M=k.slice(0,n+1);h=F.concat(C).concat(M).concat(z);F=p;break}if(0<=n)break;H[y]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
 !1);g=0;for(f=p.length;g<f;g++)for(l=p[g],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=n[k],void 0!==k&&(l[h]=k);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
 !1);g=0;for(f=p.length;g<f;g++)for(l=p[g],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=n[k],void 0!==k&&(l[h]=k);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
 a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
 a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
 THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
 THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
@@ -758,29 +758,29 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
 b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,l;l=f.length;2>l&&console.log("duh, you need at least 2 points");a*=l-1;h=Math.floor(a);a-=h;0===a&&h===l-1&&(h=l-2,a=1);var k,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),k=b):k=f[h-1];n=f[h];p=f[h+1];h+2<l?f=f[h+2]:(b.subVectors(f[l-1],f[l-2]).add(f[l-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;l=Math.pow(k.distanceToSquared(n),m);
 b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,l;l=f.length;2>l&&console.log("duh, you need at least 2 points");a*=l-1;h=Math.floor(a);a-=h;0===a&&h===l-1&&(h=l-2,a=1);var k,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),k=b):k=f[h-1];n=f[h];p=f[h+1];h+2<l?f=f[h+2]:(b.subVectors(f[l-1],f[l-2]).add(f[l-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;l=Math.pow(k.distanceToSquared(n),m);
 h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(f),m);1E-4>h&&(h=1);1E-4>l&&(l=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(k.x,n.x,p.x,f.x,l,h,m);d.initNonuniformCatmullRom(k.y,n.y,p.y,f.y,l,h,m);e.initNonuniformCatmullRom(k.z,n.z,p.z,f.z,l,h,m)}else"catmullrom"===this.type&&(l=void 0!==this.tension?this.tension:.5,c.initCatmullRom(k.x,n.x,p.x,f.x,l),d.initCatmullRom(k.y,n.y,p.y,f.y,l),e.initCatmullRom(k.z,n.z,p.z,f.z,l));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
 h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(f),m);1E-4>h&&(h=1);1E-4>l&&(l=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(k.x,n.x,p.x,f.x,l,h,m);d.initNonuniformCatmullRom(k.y,n.y,p.y,f.y,l,h,m);e.initNonuniformCatmullRom(k.z,n.z,p.z,f.z,l,h,m)}else"catmullrom"===this.type&&(l=void 0!==this.tension?this.tension:.5,c.initCatmullRom(k.x,n.x,p.x,f.x,l),d.initCatmullRom(k.y,n.y,p.y,f.y,l),e.initCatmullRom(k.z,n.z,p.z,f.z,l));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
 THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,b.z,a);return c});
 THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,b.z,a);return c});
-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var u,x=h.widthSegments,v=h.heightSegments,C=e/2,w=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",x=h.depthSegments;var A=x+1,z=v+1,y=e/x,H=f/v,F=new THREE.Vector3;F[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<A;f++){var D=new THREE.Vector3;D[a]=(f*y-C)*c;D[b]=(e*H-w)*d;D[u]=g;h.vertices.push(D)}for(e=
-0;e<v;e++)for(f=0;f<x;f++)w=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/x,1-e/v),g=new THREE.Vector2(f/x,1-(e+1)/v),u=new THREE.Vector2((f+1)/x,1-(e+1)/v),C=new THREE.Vector2((f+1)/x,1-e/v),w=new THREE.Face3(w+B,a+B,c+B),w.normal.copy(F),w.vertexNormals.push(F.clone(),F.clone(),F.clone()),w.materialIndex=s,h.faces.push(w),h.faceVertexUvs[0].push([d,g,C]),w=new THREE.Face3(a+B,b+B,c+B),w.normal.copy(F),w.vertexNormals.push(F.clone(),F.clone(),F.clone()),w.materialIndex=s,h.faces.push(w),
-h.faceVertexUvs[0].push([g.clone(),u,C.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var u,w=h.widthSegments,x=h.heightSegments,E=e/2,v=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",w=h.depthSegments;var A=w+1,z=x+1,y=e/w,H=f/x,F=new THREE.Vector3;F[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<A;f++){var C=new THREE.Vector3;C[a]=(f*y-E)*c;C[b]=(e*H-v)*d;C[u]=g;h.vertices.push(C)}for(e=
+0;e<x;e++)for(f=0;f<w;f++)v=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/w,1-e/x),g=new THREE.Vector2(f/w,1-(e+1)/x),u=new THREE.Vector2((f+1)/w,1-(e+1)/x),E=new THREE.Vector2((f+1)/w,1-e/x),v=new THREE.Face3(v+B,a+B,c+B),v.normal.copy(F),v.vertexNormals.push(F.clone(),F.clone(),F.clone()),v.materialIndex=s,h.faces.push(v),h.faceVertexUvs[0].push([d,g,E]),v=new THREE.Face3(a+B,b+B,c+B),v.normal.copy(F),v.vertexNormals.push(F.clone(),F.clone(),F.clone()),v.materialIndex=s,h.faces.push(v),
+h.faceVertexUvs[0].push([g.clone(),u,E.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.BoxGeometry(a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.BoxGeometry(a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};
 THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;THREE.CircleGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
 THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;THREE.CircleGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[2]=1;e[0]=.5;e[1]=.5;for(var h=0,l=3,k=2;h<=b;h++,l+=3,k+=2){var n=c+h/b*d;g[l]=a*Math.cos(n);g[l+1]=a*Math.sin(n);f[l+2]=1;e[k]=(g[l]/a+1)/2;e[k+1]=(g[l+1]/a+1)/2}c=
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[2]=1;e[0]=.5;e[1]=.5;for(var h=0,l=3,k=2;h<=b;h++,l+=3,k+=2){var n=c+h/b*d;g[l]=a*Math.cos(n);g[l+1]=a*Math.sin(n);f[l+2]=1;e[k]=(g[l]/a+1)/2;e[k+1]=(g[l+1]/a+1)/2}c=
 [];for(l=1;l<=b;l++)c.push(l,l+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
 [];for(l=1;l<=b;l++)c.push(l,l+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
 THREE.CircleBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleBufferGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
 THREE.CircleBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleBufferGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
-THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var l=c/2,k,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],s=n/e,u=s*(b-a)+a;for(k=0;k<=d;k++){var x=k/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
-f);v.y=-s*c+l;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);t.push(new THREE.Vector2(x,1-s))}p.push(q);m.push(t)}c=(b-a)/c;for(k=0;k<d;k++)for(0!==a?(f=this.vertices[p[0][k]].clone(),h=this.vertices[p[0][k+1]].clone()):(f=this.vertices[p[1][k]].clone(),h=this.vertices[p[1][k+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][k],t=p[n+1][k],s=p[n+1][k+1],u=p[n][k+1],x=f.clone(),v=f.clone(),
-C=h.clone(),w=h.clone(),B=m[n][k].clone(),A=m[n+1][k].clone(),z=m[n+1][k+1].clone(),y=m[n][k+1].clone();this.faces.push(new THREE.Face3(q,t,u,[x,v,w]));this.faceVertexUvs[0].push([B,A,y]);this.faces.push(new THREE.Face3(t,s,u,[v.clone(),C,w.clone()]));this.faceVertexUvs[0].push([A.clone(),z,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],t=p[0][k+1],s=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),C=new THREE.Vector3(0,
-1,0),B=m[0][k].clone(),A=m[0][k+1].clone(),z=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,t,s,[x,v,C],void 0,1)),this.faceVertexUvs[0].push([B,A,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],t=p[e][k],s=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),C=new THREE.Vector3(0,-1,0),B=m[e][k+1].clone(),A=m[e][k].clone(),z=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,t,s,[x,v,C],void 0,2)),this.faceVertexUvs[0].push([B,
+THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var l=c/2,k,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],s=n/e,u=s*(b-a)+a;for(k=0;k<=d;k++){var w=k/d,x=new THREE.Vector3;x.x=u*Math.sin(w*h+
+f);x.y=-s*c+l;x.z=u*Math.cos(w*h+f);this.vertices.push(x);q.push(this.vertices.length-1);t.push(new THREE.Vector2(w,1-s))}p.push(q);m.push(t)}c=(b-a)/c;for(k=0;k<d;k++)for(0!==a?(f=this.vertices[p[0][k]].clone(),h=this.vertices[p[0][k+1]].clone()):(f=this.vertices[p[1][k]].clone(),h=this.vertices[p[1][k+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][k],t=p[n+1][k],s=p[n+1][k+1],u=p[n][k+1],w=f.clone(),x=f.clone(),
+E=h.clone(),v=h.clone(),B=m[n][k].clone(),A=m[n+1][k].clone(),z=m[n+1][k+1].clone(),y=m[n][k+1].clone();this.faces.push(new THREE.Face3(q,t,u,[w,x,v]));this.faceVertexUvs[0].push([B,A,y]);this.faces.push(new THREE.Face3(t,s,u,[x.clone(),E,v.clone()]));this.faceVertexUvs[0].push([A.clone(),z,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],t=p[0][k+1],s=this.vertices.length-1,w=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),E=new THREE.Vector3(0,
+1,0),B=m[0][k].clone(),A=m[0][k+1].clone(),z=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,t,s,[w,x,E],void 0,1)),this.faceVertexUvs[0].push([B,A,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],t=p[e][k],s=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),E=new THREE.Vector3(0,-1,0),B=m[e][k+1].clone(),A=m[e][k].clone(),z=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,t,s,[w,x,E],void 0,2)),this.faceVertexUvs[0].push([B,
 A,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
 A,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],g={},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var l=h.vertices;h=h.faces;for(var k=0,n=h.length;k<n;k++)for(var p=h[k],m=0;3>m;m++){e[0]=p[f[m]];e[1]=p[f[(m+1)%3]];e.sort(c);var q=e.toString();void 0===g[q]?g[q]={vert1:e[0],vert2:e[1],face1:k,
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],g={},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var l=h.vertices;h=h.faces;for(var k=0,n=h.length;k<n;k++)for(var p=h[k],m=0;3>m;m++){e[0]=p[f[m]];e[1]=p[f[(m+1)%3]];e.sort(c);var q=e.toString();void 0===g[q]?g[q]={vert1:e[0],vert2:e[1],face1:k,
 face2:void 0}:g[q].face2=k}e=[];for(q in g)if(f=g[q],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=d)k=l[f.vert1],e.push(k.x),e.push(k.y),e.push(k.z),k=l[f.vert2],e.push(k.x),e.push(k.y),e.push(k.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 face2:void 0}:g[q].face2=k}e=[];for(q in g)if(f=g[q],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=d)k=l[f.vert1],e.push(k.x),e.push(k.y),e.push(k.z),k=l[f.vert2],e.push(k.x),e.push(k.y),e.push(k.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+M,g=g+M,l=l+M,h=h+M;D.faces.push(new THREE.Face3(k,g,h,null,null,v));D.faces.push(new THREE.Face3(g,l,h,null,null,v));k=C.generateSideWallUV(D,k,g,l,h);D.faceVertexUvs[0].push([k[0],
-k[1],k[3]]);D.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function g(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=M;b+=M;c+=M;D.faces.push(new THREE.Face3(a,b,c,null,null,x));a=C.generateTopUV(D,a,b,c);D.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:
-12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,s,u=!1,x=b.material,v=b.extrudeMaterial,C=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,B,A,z;t&&(s=t.getSpacedPoints(q),u=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),B=new THREE.Vector3,A=new THREE.Vector3,z=new THREE.Vector3);p||(k=l=n=0);var y,H,F,D=this,M=this.vertices.length,t=a.extractPoints(m),m=t.shape,K=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();H=0;for(F=
-K.length;H<F;H++)y=K[H],THREE.Shape.Utils.isClockWise(y)&&(K[H]=y.reverse());t=!1}var Q=THREE.Shape.Utils.triangulateShape(m,K),N=m;H=0;for(F=K.length;H<F;H++)y=K[H],m=m.concat(y);var I,E,L,U,P,R=m.length,T,V=Q.length,t=[],G=0;L=N.length;I=L-1;for(E=G+1;G<L;G++,I++,E++)I===L&&(I=0),E===L&&(E=0),t[G]=d(N[G],N[I],N[E]);var Z=[],Y,ga=t.concat();H=0;for(F=K.length;H<F;H++){y=K[H];Y=[];G=0;L=y.length;I=L-1;for(E=G+1;G<L;G++,I++,E++)I===L&&(I=0),E===L&&(E=0),Y[G]=d(y[G],y[I],y[E]);Z.push(Y);ga=ga.concat(Y)}for(I=
-0;I<n;I++){L=I/n;U=l*(1-L);E=k*Math.sin(L*Math.PI/2);G=0;for(L=N.length;G<L;G++)P=c(N[G],t[G],E),g(P.x,P.y,-U);H=0;for(F=K.length;H<F;H++)for(y=K[H],Y=Z[H],G=0,L=y.length;G<L;G++)P=c(y[G],Y[G],E),g(P.x,P.y,-U)}E=k;for(G=0;G<R;G++)P=p?c(m[G],ga[G],E):m[G],u?(A.copy(w.normals[0]).multiplyScalar(P.x),B.copy(w.binormals[0]).multiplyScalar(P.y),z.copy(s[0]).add(A).add(B),g(z.x,z.y,z.z)):g(P.x,P.y,0);for(L=1;L<=q;L++)for(G=0;G<R;G++)P=p?c(m[G],ga[G],E):m[G],u?(A.copy(w.normals[L]).multiplyScalar(P.x),B.copy(w.binormals[L]).multiplyScalar(P.y),
-z.copy(s[L]).add(A).add(B),g(z.x,z.y,z.z)):g(P.x,P.y,h/q*L);for(I=n-1;0<=I;I--){L=I/n;U=l*(1-L);E=k*Math.sin(L*Math.PI/2);G=0;for(L=N.length;G<L;G++)P=c(N[G],t[G],E),g(P.x,P.y,h+U);H=0;for(F=K.length;H<F;H++)for(y=K[H],Y=Z[H],G=0,L=y.length;G<L;G++)P=c(y[G],Y[G],E),u?g(P.x,P.y+s[q-1].y,s[q-1].x+U):g(P.x,P.y,h+U)}(function(){if(p){var a;a=0*R;for(G=0;G<V;G++)T=Q[G],f(T[2]+a,T[1]+a,T[0]+a);a=q+2*n;a*=R;for(G=0;G<V;G++)T=Q[G],f(T[0]+a,T[1]+a,T[2]+a)}else{for(G=0;G<V;G++)T=Q[G],f(T[2],T[1],T[0]);for(G=
+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+M,g=g+M,l=l+M,h=h+M;C.faces.push(new THREE.Face3(k,g,h,null,null,x));C.faces.push(new THREE.Face3(g,l,h,null,null,x));k=E.generateSideWallUV(C,k,g,l,h);C.faceVertexUvs[0].push([k[0],
+k[1],k[3]]);C.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function g(a,b,c){C.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=M;b+=M;c+=M;C.faces.push(new THREE.Face3(a,b,c,null,null,w));a=E.generateTopUV(C,a,b,c);C.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:
+12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,s,u=!1,w=b.material,x=b.extrudeMaterial,E=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,B,A,z;t&&(s=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),B=new THREE.Vector3,A=new THREE.Vector3,z=new THREE.Vector3);p||(k=l=n=0);var y,H,F,C=this,M=this.vertices.length,t=a.extractPoints(m),m=t.shape,K=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();H=0;for(F=
+K.length;H<F;H++)y=K[H],THREE.Shape.Utils.isClockWise(y)&&(K[H]=y.reverse());t=!1}var Q=THREE.Shape.Utils.triangulateShape(m,K),N=m;H=0;for(F=K.length;H<F;H++)y=K[H],m=m.concat(y);var I,D,L,U,P,R=m.length,T,V=Q.length,t=[],G=0;L=N.length;I=L-1;for(D=G+1;G<L;G++,I++,D++)I===L&&(I=0),D===L&&(D=0),t[G]=d(N[G],N[I],N[D]);var Z=[],Y,ga=t.concat();H=0;for(F=K.length;H<F;H++){y=K[H];Y=[];G=0;L=y.length;I=L-1;for(D=G+1;G<L;G++,I++,D++)I===L&&(I=0),D===L&&(D=0),Y[G]=d(y[G],y[I],y[D]);Z.push(Y);ga=ga.concat(Y)}for(I=
+0;I<n;I++){L=I/n;U=l*(1-L);D=k*Math.sin(L*Math.PI/2);G=0;for(L=N.length;G<L;G++)P=c(N[G],t[G],D),g(P.x,P.y,-U);H=0;for(F=K.length;H<F;H++)for(y=K[H],Y=Z[H],G=0,L=y.length;G<L;G++)P=c(y[G],Y[G],D),g(P.x,P.y,-U)}D=k;for(G=0;G<R;G++)P=p?c(m[G],ga[G],D):m[G],u?(A.copy(v.normals[0]).multiplyScalar(P.x),B.copy(v.binormals[0]).multiplyScalar(P.y),z.copy(s[0]).add(A).add(B),g(z.x,z.y,z.z)):g(P.x,P.y,0);for(L=1;L<=q;L++)for(G=0;G<R;G++)P=p?c(m[G],ga[G],D):m[G],u?(A.copy(v.normals[L]).multiplyScalar(P.x),B.copy(v.binormals[L]).multiplyScalar(P.y),
+z.copy(s[L]).add(A).add(B),g(z.x,z.y,z.z)):g(P.x,P.y,h/q*L);for(I=n-1;0<=I;I--){L=I/n;U=l*(1-L);D=k*Math.sin(L*Math.PI/2);G=0;for(L=N.length;G<L;G++)P=c(N[G],t[G],D),g(P.x,P.y,h+U);H=0;for(F=K.length;H<F;H++)for(y=K[H],Y=Z[H],G=0,L=y.length;G<L;G++)P=c(y[G],Y[G],D),u?g(P.x,P.y+s[q-1].y,s[q-1].x+U):g(P.x,P.y,h+U)}(function(){if(p){var a;a=0*R;for(G=0;G<V;G++)T=Q[G],f(T[2]+a,T[1]+a,T[0]+a);a=q+2*n;a*=R;for(G=0;G<V;G++)T=Q[G],f(T[0]+a,T[1]+a,T[2]+a)}else{for(G=0;G<V;G++)T=Q[G],f(T[2],T[1],T[0]);for(G=
 0;G<V;G++)T=Q[G],f(T[0]+R*q,T[1]+R*q,T[2]+R*q)}})();(function(){var a=0;e(N,a);a+=N.length;H=0;for(F=K.length;H<F;H++)y=K[H],e(y,a),a+=y.length})()};
 0;G<V;G++)T=Q[G],f(T[0]+R*q,T[1]+R*q,T[2]+R*q)}})();(function(){var a=0;e(N,a);a+=N.length;H=0;for(F=K.length;H<F;H++)y=K[H],e(y,a),a+=y.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -798,7 +798,7 @@ THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingG
 THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,g,f))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,g,f))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
 THREE.SphereGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
 THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,l=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*l),3),n=new THREE.BufferAttribute(new Float32Array(3*
 THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,l=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*l),3),n=new THREE.BufferAttribute(new Float32Array(3*
-l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var s=[],u=t/c,x=0;x<=b;x++){var v=x/b,C=-a*Math.cos(d+v*e)*Math.sin(g+u*f),w=a*Math.cos(g+u*f),B=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(C,w,B).normalize();k.setXYZ(p,C,w,B);n.setXYZ(p,q.x,q.y,q.z);l.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(t=0;t<c;t++)for(x=0;x<b;x++)e=m[t][x+1],f=m[t][x],p=m[t+1][x],q=m[t+1][x+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
+l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var s=[],u=t/c,w=0;w<=b;w++){var x=w/b,E=-a*Math.cos(d+x*e)*Math.sin(g+u*f),v=a*Math.cos(g+u*f),B=a*Math.sin(d+x*e)*Math.sin(g+u*f);q.set(E,v,B).normalize();k.setXYZ(p,E,v,B);n.setXYZ(p,q.x,q.y,q.z);l.setXY(p,x,1-u);s.push(p);p++}m.push(s)}d=[];for(t=0;t<c;t++)for(w=0;w<b;w++)e=m[t][w+1],f=m[t][w],p=m[t+1][w],q=m[t+1][w+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
 k.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",k);this.addAttribute("normal",n);this.addAttribute("uv",l);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 k.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",k);this.addAttribute("normal",n);this.addAttribute("uv",l);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.SphereBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereBufferGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
 THREE.SphereBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereBufferGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
 THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
@@ -806,12 +806,12 @@ THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="Tor
 d,l/c));h.push(m.clone().sub(g).normalize())}for(l=1;l<=c;l++)for(k=1;k<=d;k++)a=(d+1)*l+k-1,b=(d+1)*(l-1)+k-1,e=(d+1)*(l-1)+k,g=(d+1)*l+k,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
 d,l/c));h.push(m.clone().sub(g).normalize())}for(l=1;l<=c;l++)for(k=1;k<=d;k++)a=(d+1)*l+k-1,b=(d+1)*(l-1)+k-1,e=(d+1)*(l-1)+k,g=(d+1)*l+k,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;THREE.TorusGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc)};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;THREE.TorusGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc)};
 THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var l=Array(c),k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){l[m]=
 THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var l=Array(c),k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){l[m]=
-Array(d);var q=m/c*2*e*Math.PI,t=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);k.subVectors(q,t);n.addVectors(q,t);p.crossVectors(k,n);n.crossVectors(p,k);p.normalize();n.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),x=new THREE.Vector3;x.x=t.x+u*n.x+s*p.x;x.y=t.y+u*n.y+s*p.y;x.z=t.z+u*n.z+s*p.z;l[m][q]=this.vertices.push(x)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=l[m][q],b=l[e][q],e=l[e][g],g=l[m][g],f=new THREE.Vector2(m/c,q/d),k=new THREE.Vector2((m+1)/c,
+Array(d);var q=m/c*2*e*Math.PI,t=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);k.subVectors(q,t);n.addVectors(q,t);p.crossVectors(k,n);n.crossVectors(p,k);p.normalize();n.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),w=new THREE.Vector3;w.x=t.x+u*n.x+s*p.x;w.y=t.y+u*n.y+s*p.y;w.z=t.z+u*n.z+s*p.z;l[m][q]=this.vertices.push(w)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=l[m][q],b=l[e][q],e=l[e][g],g=l[m][g],f=new THREE.Vector2(m/c,q/d),k=new THREE.Vector2((m+1)/c,
 q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,k,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([k.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
 q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,k,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([k.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
 THREE.TorusKnotGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusKnotGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.p,a.q,a.heightScale)};
 THREE.TorusKnotGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusKnotGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.p,a.q,a.heightScale)};
-THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:g};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,l,k=b+1,n,p,m,q,t,s=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<k;u++)for(f[u]=[],n=u/(k-1),t=a.getPointAt(n),h=x[u],l=v[u],m=c*g(n),n=0;n<
-d;n++)p=n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(t),s.x+=q*h.x+p*l.x,s.y+=q*h.y+p*l.y,s.z+=q*h.z+p*l.z,f[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,k=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][k],k=f[u][k],s=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,k)),this.faceVertexUvs[0].push([s,x,h]),this.faces.push(new THREE.Face3(c,
-g,k)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.prototype.clone=function(){return new this.constructor(this.parameters.path,this.parameters.segments,this.parameters.radius,this.parameters.radialSegments,this.parameters.closed,this.parameters.taper)};THREE.TubeGeometry.NoTaper=function(a){return 1};
+THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:g};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,l,k=b+1,n,p,m,q,t,s=new THREE.Vector3,u,w,x;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);w=u.normals;x=u.binormals;this.tangents=u.tangents;this.normals=w;this.binormals=x;for(u=0;u<k;u++)for(f[u]=[],n=u/(k-1),t=a.getPointAt(n),h=w[u],l=x[u],m=c*g(n),n=0;n<
+d;n++)p=n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(t),s.x+=q*h.x+p*l.x,s.y+=q*h.y+p*l.y,s.z+=q*h.z+p*l.z,f[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,k=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][k],k=f[u][k],s=new THREE.Vector2(u/b,n/d),w=new THREE.Vector2((u+1)/b,n/d),x=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,k)),this.faceVertexUvs[0].push([s,w,h]),this.faces.push(new THREE.Face3(c,
+g,k)),this.faceVertexUvs[0].push([w.clone(),x,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.prototype.clone=function(){return new this.constructor(this.parameters.path,this.parameters.segments,this.parameters.radius,this.parameters.radialSegments,this.parameters.closed,this.parameters.taper)};THREE.TubeGeometry.NoTaper=function(a){return 1};
 THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,l=new THREE.Matrix4;b+=1;var k,n,p;this.tangents=e;this.normals=g;this.binormals=f;for(k=0;k<b;k++)n=k/(b-1),e[k]=a.getTangentAt(n),e[k].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,l=new THREE.Matrix4;b+=1;var k,n,p;this.tangents=e;this.normals=g;this.binormals=f;for(k=0;k<b;k++)n=k/(b-1),e[k]=a.getTangentAt(n),e[k].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
 h);f[0].crossVectors(e[0],g[0]);for(k=1;k<b;k++)g[k]=g[k-1].clone(),f[k]=f[k-1].clone(),h.crossVectors(e[k-1],e[k]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[k-1].dot(e[k]),-1,1)),g[k].applyMatrix4(l.makeRotationAxis(h,d))),f[k].crossVectors(e[k],g[k]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),k=1;k<b;k++)g[k].applyMatrix4(l.makeRotationAxis(e[k],d*k)),f[k].crossVectors(e[k],g[k])};
 h);f[0].crossVectors(e[0],g[0]);for(k=1;k<b;k++)g[k]=g[k-1].clone(),f[k]=f[k-1].clone(),h.crossVectors(e[k-1],e[k]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[k-1].dot(e[k]),-1,1)),g[k].applyMatrix4(l.makeRotationAxis(h,d))),f[k].crossVectors(e[k],g[k]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),k=1;k<b;k++)g[k].applyMatrix4(l.makeRotationAxis(e[k],d*k)),f[k].crossVectors(e[k],g[k])};