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@@ -30,20 +30,20 @@ THREE.Face4.prototype = {
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clone: function () {
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- var tmp = new THREE.Face4( this.a, this.b, this.c, this.d );
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+ var face = new THREE.Face4( this.a, this.b, this.c, this.d );
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- tmp.normal.copy( this.normal );
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- tmp.color.copy( this.color );
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- tmp.centroid.copy( this.centroid );
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+ face.normal.copy( this.normal );
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+ face.color.copy( this.color );
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+ face.centroid.copy( this.centroid );
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- tmp.materialIndex = this.materialIndex;
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+ face.materialIndex = this.materialIndex;
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var i, il;
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- for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) tmp.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
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- for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) tmp.vertexColors[ i ] = this.vertexColors[ i ].clone();
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- for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) tmp.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
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+ for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
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+ for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone();
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+ for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
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- return tmp;
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+ return face;
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}
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