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WebGLRenderer: material.side support in shadowmap.

Mr.doob 11 years ago
parent
commit
aa4b395983
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/extras/renderers/plugins/ShadowMapPlugin.js

+ 2 - 0
src/extras/renderers/plugins/ShadowMapPlugin.js

@@ -298,6 +298,8 @@ THREE.ShadowMapPlugin = function () {
 
 					}
 
+					_renderer.setMaterialFaces( objectMaterial );
+
 					if ( buffer instanceof THREE.BufferGeometry ) {
 
 						_renderer.renderBufferDirect( shadowCamera, scene.__lights, fog, material, buffer, object );