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-DirectionalLight - A directional light
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-
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-.. ...............................................................................
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-.. rubric:: Constructor
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-.. ...............................................................................
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-
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-.. class:: DirectionalLight( hex, intensity, distance )
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-
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- A directional light
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-
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- Part of scene graph
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-
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- Inherits from :class:`Light` :class:`Object3D`
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-
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- Affects :class:`MeshLambertMaterial` and :class:`MeshPhongMaterial`
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-
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- :param integer hex: light color
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- :param float intensity: light intensity
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- :param float distance: distance affected by light
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-
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-
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-.. ...............................................................................
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-.. rubric:: Attributes
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-.. ...............................................................................
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-
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-.. attribute:: DirectionalLight.color
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-
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- Light :class:`Color`
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-
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-.. attribute:: DirectionalLight.intensity
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-
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- Light intensity
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-
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- ``default 1.0``
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-
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-.. attribute:: DirectionalLight.position
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-
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- Direction of the light is normalized vector from ``position`` to ``(0,0,0)``.
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-
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-.. attribute:: DirectionalLight.distance
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-
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- Modulating directional light by distance not implemented in :class:`WebGLRenderer`
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-
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-
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-.. ...............................................................................
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-.. rubric:: Shadow attributes
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-.. ...............................................................................
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-
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-.. attribute:: DirectionalLight.castShadow
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-
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- If set to `true` light will cast dynamic shadows
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-
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- Warning: this is expensive and requires tweaking to get shadows looking right.
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-
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- ``default false``
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-
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-.. attribute:: DirectionalLight.onlyShadow
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-
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- If set to `true` light will only cast shadow but not contribute any lighting (as if intensity was 0 but cheaper to compute)
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-
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- ``default false``
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-
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-.. attribute:: DirectionalLight.target
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-
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- :class:`Object3D` target used for shadow camera orientation
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-
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-.. attribute:: DirectionalLight.shadowCameraNear
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-
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- Orthographic shadow camera frustum parameter
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-
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- ``default 50``
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-
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-.. attribute:: DirectionalLight.shadowCameraFar
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-
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- Orthographic shadow camera frustum parameter
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-
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- ``default 5000``
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-
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-.. attribute:: DirectionalLight.shadowCameraLeft
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-
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- Orthographic shadow camera frustum parameter
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-
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- ``default -500``
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-
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-.. attribute:: DirectionalLight.shadowCameraRight
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-
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- Orthographic shadow camera frustum parameter
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-
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- ``default 500``
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-
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-.. attribute:: DirectionalLight.shadowCameraTop
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-
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- Orthographic shadow camera frustum parameter
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-
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- ``default 500``
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-
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-.. attribute:: DirectionalLight.shadowCameraBottom
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-
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- Orthographic shadow camera frustum parameter
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-
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- ``default -500``
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-
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-.. attribute:: DirectionalLight.shadowCameraVisible
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-
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- Show debug shadow camera frustum
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-
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- ``default false``
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-
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-.. attribute:: DirectionalLight.shadowBias
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-
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- Shadow map bias
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-
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- ``default 0``
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-
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-.. attribute:: DirectionalLight.shadowDarkness
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-
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- Darkness of shadow casted by this light (``float`` from 0 to 1)
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-
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- ``default 0.5``
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-
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-.. attribute:: DirectionalLight.shadowMapWidth
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-
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- Shadow map texture width in pixels
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-
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- ``default 512``
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-
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-.. attribute:: DirectionalLight.shadowMapHeight
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-
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- Shadow map texture height in pixels
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-
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- ``default 512``
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-
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-
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-.. ...............................................................................
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-.. rubric:: Example
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-.. ...............................................................................
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-
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-::
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-
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- // white directional light at half intensity shining from the top
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-
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- var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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- directionalLight.position.set( 0, 1, 0 );
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- scene.add( directionalLight );
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