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@@ -3675,30 +3675,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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}
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- // update must be called after objects adding / removal
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-
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- //for ( var o = 0, ol = scene.__webglObjects.length; o < ol; o ++ ) {
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- // var object = scene.__webglObjects[ o ].object;
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-
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- // TODO: Remove this hack (WebGLRenderer refactoring)
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-
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- // if ( object.__webglInit === undefined ) {
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-
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- // if ( object.__webglActive !== undefined ) {
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-
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- // removeObject( object, scene );
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- // }
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-
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- // addObject( object, scene );
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- // }
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-
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- // updateObject(scene, object );
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-
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- //}
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-
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};
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};
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// Objects adding
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// Objects adding
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