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@@ -1158,6 +1158,7 @@ class Renderer {
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let overridePositionNode;
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let overrideFragmentNode;
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+ let overrideDepthNode;
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//
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@@ -1174,7 +1175,6 @@ class Renderer {
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if ( material.positionNode && material.positionNode.isNode ) {
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overridePositionNode = overrideMaterial.positionNode;
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-
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overrideMaterial.positionNode = material.positionNode;
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}
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@@ -1183,6 +1183,14 @@ class Renderer {
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overrideMaterial.side = material.shadowSide === null ? material.side : material.shadowSide;
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+ if ( material.depthNode && material.depthNode.isNode ) {
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+
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+ overrideDepthNode = overrideMaterial.depthNode;
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+ overrideMaterial.depthNode = material.depthNode;
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+
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+ }
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+
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+
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if ( material.shadowNode && material.shadowNode.isNode ) {
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overrideFragmentNode = overrideMaterial.fragmentNode;
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@@ -1248,6 +1256,12 @@ class Renderer {
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}
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+ if ( overrideDepthNode !== undefined ) {
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+
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+ scene.overrideMaterial.depthNode = overrideDepthNode;
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+
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+ }
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+
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if ( overrideFragmentNode !== undefined ) {
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scene.overrideMaterial.fragmentNode = overrideFragmentNode;
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