@@ -420,6 +420,12 @@ THREE.Loader.prototype = {
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
var material = new THREE.ShaderMaterial( parameters );
+ if ( mpars.transparent ) {
+
+ material.transparent = true;
+ }
} else {
var material = new THREE[ mtype ]( mpars );