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@@ -77,7 +77,8 @@
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<li>bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.</li>
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<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
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<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
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- <li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
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+ <li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded (creates Frames if frames aren't defined).</li>
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+ <li>frames — An object containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
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<li>UVGenerator — Object. object that provides UV generator functions</li>
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</ul>
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@@ -110,7 +111,8 @@
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<li>bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.</li>
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<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
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<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
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- <li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
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+ <li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded (creates Frames if frames aren't defined).</li>
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+ <li>frames — An object containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
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<li>UVGenerator — Object. object that provides UV generator functions</li>
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</ul>
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</div>
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@@ -128,7 +130,8 @@
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<li>bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.</li>
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<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
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<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
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- <li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
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+ <li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded (creates Frames if frames aren't defined).</li>
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+ <li>frames — An object containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
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<li>UVGenerator — Object. object that provides UV generator functions</li>
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</ul>
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</div>
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