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<body>
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<h1>[name]</h1>
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- <div class="desc">Class for loading a [page:CubeTexture CubeTexture].</div>
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+ <div class="desc">
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+ Class for loading a [page:CubeTexture CubeTexture].
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+ This uses the [page:ImageLoader] internally for loading files.
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+ </div>
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<h2>Example</h2>
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+ <div>
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+ [example:webgl_materials_cubemap materials / cubemap]<br />
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+ [example:webgl_materials_cubemap_balls_reflection materials / cubemap / balls / reflection]<br />
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+ [example:webgl_materials_cubemap_balls_refraction materials / cubemap / balls / refraction]<br />
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+ [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]<br />
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+ [example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2]<br />
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+ [example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
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+ </div>
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+
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<code>
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var scene = new THREE.Scene();
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scene.background = new THREE.CubeTextureLoader()
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@@ -28,22 +40,12 @@ scene.background = new THREE.CubeTextureLoader()
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] );
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</code>
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- <div>
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- [example:webgl_materials_cubemap materials / cubemap]<br />
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- [example:webgl_materials_cubemap_balls_reflection materials / cubemap / balls / reflection]<br />
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- [example:webgl_materials_cubemap_balls_refraction materials / cubemap / balls / refraction]<br />
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- [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]<br />
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- [example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2]<br />
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- [example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
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- </div>
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-
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<h2>Constructor</h2>
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<h3>[name]( [page:LoadingManager manager] )</h3>
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<div>
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- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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- </div>
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- <div>
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+ [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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+
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Creates a new [name].
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</div>
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@@ -52,16 +54,22 @@ scene.background = new THREE.CubeTextureLoader()
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<h3>[property:String crossOrigin]</h3>
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<div>
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- default — *null*.<br />
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- If set, assigns the *crossOrigin* attribute of the image to the value of *crossOrigin*, prior to starting the load.
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+ If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
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+ attribute of the image to the value of *crossOrigin*,
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+ prior to starting the load. Default is *undefined*.
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+ </div>
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+
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+ <h3>[property:LoadingManager manager]</h3>
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+ <div>
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+ The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
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</div>
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<h2>Methods</h2>
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- <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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+ <h3>[method:null load]( [page:String urls], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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<div>
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- [page:String url] — required<br />
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+ [page:String urls] — array of 6 urls to images, one for each side of the CubeTexture.<br />
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[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
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[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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[page:Function onError] — Will be called when load errors.<br />
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@@ -71,13 +79,12 @@ scene.background = new THREE.CubeTextureLoader()
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</div>
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<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
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- <div>
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- Set the crossOrigin attribute.
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- </div>
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+ <div> Set the [page:.crossOrigin] attribute.</div>
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- <h3>[method:null setPath]( [page:String value] )</h3>
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+ <h3>[method:FileLoader setPath]( [page:String path] )</h3>
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<div>
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- Set the path from which to load textures.
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+ Set the base path or URL from which to load files. This can be useful if
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+ you are loading many textures from the same directory.
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</div>
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<h2>Source</h2>
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