@@ -5,7 +5,7 @@ export default /* glsl */`
#ifdef DECODE_VIDEO_TEXTURE
- // use inline sRGB decode until browsers properly support SRGB8_APLHA8 with video textures
+ // use inline sRGB decode until browsers properly support SRGB8_ALPHA8 with video textures (#26516)
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );