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@@ -325,7 +325,7 @@ void main() {
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gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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#include <premultiplied_alpha_fragment>
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#include <premultiplied_alpha_fragment>
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#include <tonemapping_fragment>
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#include <tonemapping_fragment>
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- #include <encodings_fragment>
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+ #include <colorspace_fragment>
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#include <fog_fragment>
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#include <fog_fragment>
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}
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}
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</pre>
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</pre>
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