Browse Source

__dirtyNormals to normalsNeedUpdate

Mr.doob 13 years ago
parent
commit
aba9f84d8c
1 changed files with 6 additions and 6 deletions
  1. 6 6
      src/renderers/WebGLRenderer.js

+ 6 - 6
src/renderers/WebGLRenderer.js

@@ -1461,7 +1461,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		dirtyVertices = geometry.verticesNeedUpdate,
 		dirtyElements = geometry.elementsNeedUpdate,
 		dirtyUvs = geometry.uvsNeedUpdate,
-		dirtyNormals = geometry.__dirtyNormals,
+		dirtyNormals = geometry.normalsNeedUpdate,
 		dirtyTangents = geometry.__dirtyTangents,
 		dirtyColors = geometry.colorsNeedUpdate,
 		dirtyMorphTargets = geometry.__dirtyMorphTargets,
@@ -3865,7 +3865,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 							geometry.__dirtyMorphTargets = true;
 							geometry.elementsNeedUpdate = true;
 							geometry.uvsNeedUpdate = true;
-							geometry.__dirtyNormals = true;
+							geometry.normalsNeedUpdate = true;
 							geometry.__dirtyTangents = true;
 							geometry.colorsNeedUpdate = true;
 
@@ -4008,7 +4008,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				/*
 				if ( geometry.verticesNeedUpdate || geometry.elementsNeedUpdate ||
-					 geometry.uvsNeedUpdate || geometry.__dirtyNormals ||
+					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
 					 geometry.colorsNeedUpdate  ) {
 
 					// TODO
@@ -4020,7 +4020,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 				geometry.verticesNeedUpdate = false;
 				geometry.elementsNeedUpdate = false;
 				geometry.uvsNeedUpdate = false;
-				geometry.__dirtyNormals = false;
+				geometry.normalsNeedUpdate = false;
 				geometry.colorsNeedUpdate = false;
 
 			} else {
@@ -4036,7 +4036,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 					customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
 					if ( geometry.verticesNeedUpdate || geometry.__dirtyMorphTargets || geometry.elementsNeedUpdate ||
-						 geometry.uvsNeedUpdate || geometry.__dirtyNormals ||
+						 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
 						 geometry.colorsNeedUpdate || geometry.__dirtyTangents || customAttributesDirty ) {
 
 						setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
@@ -4049,7 +4049,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 				geometry.__dirtyMorphTargets = false;
 				geometry.elementsNeedUpdate = false;
 				geometry.uvsNeedUpdate = false;
-				geometry.__dirtyNormals = false;
+				geometry.normalsNeedUpdate = false;
 				geometry.colorsNeedUpdate = false;
 				geometry.__dirtyTangents = false;