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@@ -67,14 +67,14 @@
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scene.add( camera );
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crosshair = new THREE.Mesh(
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- new THREE.RingGeometry( 0.5, 1, 32 ),
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+ new THREE.RingGeometry( 0.02, 0.04, 32 ),
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new THREE.MeshBasicMaterial( {
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color: 0xffffff,
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opacity: 0.5,
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transparent: true
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} )
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);
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- crosshair.position.z = - 40;
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+ crosshair.position.z = - 2;
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camera.add( crosshair );
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var mesh = new THREE.Mesh(
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@@ -89,15 +89,15 @@
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light.position.set( 1, 1, 1 ).normalize();
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scene.add( light );
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- var geometry = new THREE.BoxGeometry( 3, 3, 3 );
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+ var geometry = new THREE.BoxGeometry( 5, 5, 5 );
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for ( var i = 0; i < 200; i ++ ) {
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var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
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- object.position.x = Math.random() * 100 - 50;
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- object.position.y = Math.random() * 100 - 50;
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- object.position.z = Math.random() * 100 - 50;
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+ object.position.x = Math.random() * 200 - 100;
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+ object.position.y = Math.random() * 200 - 100;
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+ object.position.z = Math.random() * 200 - 100;
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object.rotation.x = Math.random() * 2 * Math.PI;
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object.rotation.y = Math.random() * 2 * Math.PI;
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@@ -202,13 +202,23 @@
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cube.position.add( cube.userData.velocity );
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- if ( cube.position.x < 100 ) cube.position.x += 200;
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- if ( cube.position.y < 100 ) cube.position.y += 200;
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- if ( cube.position.z < 100 ) cube.position.z += 200;
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+ if ( cube.position.x < - 100 || cube.position.x > 100 ) {
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- if ( cube.position.x > 100 ) cube.position.x -= 200;
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- if ( cube.position.y > 100 ) cube.position.y -= 200;
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- if ( cube.position.z > 100 ) cube.position.z -= 200;
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+ cube.userData.velocity.x = - cube.userData.velocity.x;
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+
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+ }
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+
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+ if ( cube.position.y < - 100 || cube.position.y > 100 ) {
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+
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+ cube.userData.velocity.y = - cube.userData.velocity.y;
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+
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+ }
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+
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+ if ( cube.position.z < - 100 || cube.position.z > 100 ) {
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+
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+ cube.userData.velocity.z = - cube.userData.velocity.z;
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+
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+ }
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cube.rotation.x += 0.01;
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