|
@@ -0,0 +1,48 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <meta charset="utf-8" />
|
|
|
+ <base href="../../../" />
|
|
|
+ <script src="list.js"></script>
|
|
|
+ <script src="page.js"></script>
|
|
|
+ <link type="text/css" rel="stylesheet" href="page.css" />
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+ [page:WebGLRenderer] →
|
|
|
+
|
|
|
+ <h1>[name]</h1>
|
|
|
+
|
|
|
+ <p class="desc">
|
|
|
+ Since r118 [page:WebGLRenderer] automatically uses a WebGL 2 rendering context. When upgrading an existing project to
|
|
|
+ => r118, applications might break because of two reasons:
|
|
|
+
|
|
|
+ <ul>
|
|
|
+ <li>Custom shader code needs to be GLSL 3.0 conform.</li>
|
|
|
+ <li>WebGL 1 extension checks have to be changed.</li>
|
|
|
+ </ul>
|
|
|
+
|
|
|
+ If you can't afford the time to upgrade your code but still want to use the latest version, you can use [name]. This
|
|
|
+ version of the renderer will enforce a WebGL 1 rendering context.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <h2>Constructor</h2>
|
|
|
+
|
|
|
+ <h3>[name]( [param:Object parameters] )</h3>
|
|
|
+ <p>
|
|
|
+ Creates a new [name].
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <h2>Properties</h2>
|
|
|
+ <p>See the base [page:WebGLRenderer] class for common properties.</p>
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Methods</h2>
|
|
|
+ <p>See the base [page:WebGLRenderer] class for common methods.</p>
|
|
|
+
|
|
|
+ <h2>Source</h2>
|
|
|
+
|
|
|
+ <p>
|
|
|
+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
|
+ </p>
|
|
|
+ </body>
|
|
|
+</html>
|