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@@ -107,7 +107,7 @@ THREE.BufferGeometry.prototype = {
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if ( hasFaceVertexUv === true ) {
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var uvs = new Float32Array( faces.length * 3 * 2 );
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- this.addAttribute( 'uvs', new THREE.BufferAttribute( uvs, 2 ) );
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+ this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
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}
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