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@@ -1,15 +1,15 @@
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precision highp float;
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-attribute vec3 position;
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-attribute vec3 color;
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+attribute vec3 a_position;
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+attribute vec3 a_color;
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varying vec3 v_color;
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-uniform mat4 modelViewMatrix;
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-uniform mat4 projectionMatrix;
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+uniform mat4 u_modelViewMatrix;
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+uniform mat4 u_projectionMatrix;
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void main(void) {
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- vec4 pos = modelViewMatrix * vec4(position,1.0);
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- v_color = color;
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- gl_Position = projectionMatrix * pos;
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+ vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
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+ v_color = a_color;
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+ gl_Position = u_projectionMatrix * pos;
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}
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