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@@ -25,7 +25,6 @@ THREE.ShaderSkin = {
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uniforms: THREE.UniformsUtils.merge( [
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THREE.UniformsLib[ "fog" ],
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- THREE.UniformsLib[ "ambient" ],
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THREE.UniformsLib[ "lights" ],
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{
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@@ -309,7 +308,6 @@ THREE.ShaderSkin = {
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uniforms: THREE.UniformsUtils.merge( [
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THREE.UniformsLib[ "fog" ],
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- THREE.UniformsLib[ "ambient" ],
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THREE.UniformsLib[ "lights" ],
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{
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