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Removed THREE.UniformsLib[ "ambient" ] references.

Mr.doob пре 9 година
родитељ
комит
ac0154cbe7

+ 0 - 2
examples/js/ShaderSkin.js

@@ -25,7 +25,6 @@ THREE.ShaderSkin = {
 		uniforms: THREE.UniformsUtils.merge( [
 
 			THREE.UniformsLib[ "fog" ],
-			THREE.UniformsLib[ "ambient" ],
 			THREE.UniformsLib[ "lights" ],
 
 			{
@@ -309,7 +308,6 @@ THREE.ShaderSkin = {
 		uniforms: THREE.UniformsUtils.merge( [
 
 			THREE.UniformsLib[ "fog" ],
-			THREE.UniformsLib[ "ambient" ],
 			THREE.UniformsLib[ "lights" ],
 
 			{

+ 0 - 1
examples/js/ShaderTerrain.js

@@ -18,7 +18,6 @@ THREE.ShaderTerrain = {
 		uniforms: THREE.UniformsUtils.merge( [
 
 			THREE.UniformsLib[ "fog" ],
-			THREE.UniformsLib[ "ambient" ],
 			THREE.UniformsLib[ "lights" ],
 
 			{

+ 0 - 1
examples/js/loaders/MMDLoader.js

@@ -3634,7 +3634,6 @@ THREE.ShaderLib[ 'mmd' ] = {
 		THREE.UniformsLib[ "normalmap" ],
 		THREE.UniformsLib[ "displacementmap" ],
 		THREE.UniformsLib[ "fog" ],
-		THREE.UniformsLib[ "ambient" ],
 		THREE.UniformsLib[ "lights" ],
 
 		{

+ 0 - 1
examples/js/materials/ShadowMaterial.js

@@ -6,7 +6,6 @@ THREE.ShadowMaterial = function () {
 
 	THREE.ShaderMaterial.call( this, {
 		uniforms: THREE.UniformsUtils.merge( [
-			THREE.UniformsLib[ "ambient" ],
 			THREE.UniformsLib[ "lights" ],
 			{
 				opacity:  { type: 'f', value: 1.0 }

+ 0 - 1
examples/js/nodes/materials/PhongNode.js

@@ -32,7 +32,6 @@ THREE.PhongNode.prototype.build = function( builder ) {
 		material.mergeUniform( THREE.UniformsUtils.merge( [
 
 			THREE.UniformsLib[ "fog" ],
-			THREE.UniformsLib[ "ambient" ],
 			THREE.UniformsLib[ "lights" ]
 
 		] ) );

+ 0 - 1
examples/js/nodes/materials/StandardNode.js

@@ -32,7 +32,6 @@ THREE.StandardNode.prototype.build = function( builder ) {
 		material.mergeUniform( THREE.UniformsUtils.merge( [
 
 			THREE.UniformsLib[ "fog" ],
-			THREE.UniformsLib[ "ambient" ],
 			THREE.UniformsLib[ "lights" ]
 
 		] ) );

+ 2 - 2
examples/webgl_shaders_tonemapping.html

@@ -138,8 +138,8 @@
 					uniforms: THREE.UniformsUtils.merge( [
 
 						THREE.UniformsLib[ "common" ],
-						THREE.UniformsLib[ "ambient" ],
-						THREE.UniformsLib[ "lights" ],
+						THREE.UniformsLib[ "lights" ]
+
 					] ),
 					vertexShader: [
 						"varying vec3 vViewPosition;",