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prevent animation from searching forever for next key. When next key has lower index than prev, we have looped, and expect the time value to be less then the current

rchadwic 11 년 전
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ac28e886f4
2개의 변경된 파일18개의 추가작업 그리고 5개의 파일을 삭제
  1. 4 1
      examples/webgl_loader_collada_skinning.html
  2. 14 4
      src/extras/animation/Animation.js

+ 4 - 1
examples/webgl_loader_collada_skinning.html

@@ -39,7 +39,10 @@
 
 		<script src="../build/three.min.js"></script>
 		<script src="./js/loaders/ColladaLoader.js"></script>
-
+		<script src="../src/extras/animation/Animation.js"></script>
+		<script src="../src/extras/animation/AnimationHandler.js"></script>
+		<script src="../src/extras/animation/AnimationMorphTarget.js"></script>
+		<script src="../src/extras/animation/KeyFrameAnimation.js"></script>
 		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 

+ 14 - 4
src/extras/animation/Animation.js

@@ -128,7 +128,14 @@ THREE.Animation.prototype.update = function ( deltaTimeMS ) {
 	this.currentTime += deltaTimeMS * this.timeScale;
 
 	unloopedCurrentTime = this.currentTime;
+
+	//Mod operation fails on floats
+	//was this supposed to be in frames?
+	while (this.currentTime > this.data.length)
+		this.currentTime -= this.data.length;
 	currentTime = this.currentTime = this.currentTime % this.data.length;
+
+	
 	frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 );
 
 
@@ -148,19 +155,20 @@ THREE.Animation.prototype.update = function ( deltaTimeMS ) {
 			nextKey = animationCache.nextKey[ type ];
 
 			// switch keys?
-
+			if(!nextKey) debugger;
 			if ( nextKey.time <= unloopedCurrentTime ) {
 
 				// did we loop?
 
-				if ( currentTime < unloopedCurrentTime ) {
+				if ( currentTime <= unloopedCurrentTime ) {
 
 					if ( this.loop ) {
 
 						prevKey = this.data.hierarchy[ h ].keys[ 0 ];
 						nextKey = this.getNextKeyWith( type, h, 1 );
 
-						while( nextKey.time < currentTime ) {
+						//if(nextKey.index < prevKey.index ) then we have wrapped over the end, and nextKey.time < currentTime will loop forever
+						while( nextKey && nextKey.time < currentTime  && nextKey.index > prevKey.index) {
 
 							prevKey = nextKey;
 							nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
@@ -181,7 +189,8 @@ THREE.Animation.prototype.update = function ( deltaTimeMS ) {
 						prevKey = nextKey;
 						nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
 
-					} while( nextKey.time < currentTime )
+					} while( nextKey && nextKey.time < currentTime && nextKey.index > prevKey.index )
+					//if(nextKey.index < prevKey.index ) then we have wrapped over the end, and nextKey.time < currentTime will loop forever
 
 				}
 
@@ -322,6 +331,7 @@ THREE.Animation.prototype.getNextKeyWith = function ( type, h, key ) {
 
 	var keys = this.data.hierarchy[ h ].keys;
 
+	if(keys.length === undefined) debugger;
 	if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
 		 this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {