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@@ -1305,7 +1305,7 @@ THREE.LDrawLoader = ( function () {
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var material = parseColourCode( lp );
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var material = parseColourCode( lp );
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var inverted = currentParseScope.inverted;
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var inverted = currentParseScope.inverted;
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- var ccw = ! bfcEnabled || bfcEnabled && bfcCCW && ! inverted;
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+ var ccw = ! bfcEnabled || ( bfcCCW !== inverted );
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var v0, v1, v2;
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var v0, v1, v2;
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if ( ccw === true ) {
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if ( ccw === true ) {
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@@ -1338,7 +1338,7 @@ THREE.LDrawLoader = ( function () {
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var material = parseColourCode( lp );
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var material = parseColourCode( lp );
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var inverted = currentParseScope.inverted;
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var inverted = currentParseScope.inverted;
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- var ccw = ! bfcEnabled || bfcEnabled && bfcCCW && ! inverted;
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+ var ccw = ! bfcEnabled || ( bfcCCW !== inverted );
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var v0, v1, v2, v3;
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var v0, v1, v2, v3;
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if ( ccw === true ) {
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if ( ccw === true ) {
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