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@@ -65,7 +65,10 @@
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scene = new THREE.Scene();
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var data = generateHeight( 1024, 1024 );
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- var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture( data, 1024, 1024 ) ), overdraw: true } );
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+ var texture = new THREE.Texture( generateTexture( data, 1024, 1024 ) );
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+ texture.needsUpdate = true;
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+
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+ var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
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var quality = 16, step = 1024 / quality;
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