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@@ -32,7 +32,7 @@ THREE.CircleBufferGeometry = function ( radius, segments, thetaStart, thetaLengt
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uvs[0] = 0.5;
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uvs[1] = 0.5;
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- for ( var s = 0, i = 3, ii = 2 ; s < vertices; s++, i += 3, ii += 2 ) {
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+ for ( var s = 0, i = 3, ii = 2 ; s <= segments; s++, i += 3, ii += 2 ) {
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var segment = thetaStart + s / segments * thetaLength;
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