Browse Source

Removed Geometry99 experiment

James Baicoianu 11 years ago
parent
commit
acae8e0698
1 changed files with 0 additions and 277 deletions
  1. 0 277
      src/core/Geometry99.js

+ 0 - 277
src/core/Geometry99.js

@@ -1,277 +0,0 @@
-
-THREE.Geometry99 = function ( ) {
-
-	THREE.BufferGeometry.call( this );
-
-};
-
-THREE.Geometry99.prototype = Object.create( THREE.BufferGeometry.prototype );
-
-Object.defineProperties(THREE.Geometry99.prototype, {
-	vertices: { 
-		enumerable: true, 
-		get: function() { return this.createVertexProxies(); } 
-	},
-	faces: {
-		enumerable: true,	
-		get: function() { return this.createFaceProxies() } 
-	},
-	faceVertexUvs: {
-		enumerable: true,	
-		get: function() { return this.createUvProxies() } 
-	},
-	// TODO - fill in additional proxies:
-	// - morphColors
-	// - morphNormals
-	// - morphTargets
-	// - skinIndex
-	// - skinWeights
-
-
-	verticesNeedUpdate: {
-		enumerable: true,	
-		get: function() { return this.attributes[ 'position' ].needsUpdate; } ,
-		set: function(v) { this.attributes[ 'position' ].needsUpdate = v; } 
-	},
-	colorsNeedUpdate: {
-		enumerable: true,	
-		get: function() { if (this.attributes[ 'color' ]) return this.attributes[ 'color' ].needsUpdate; } ,
-		set: function(v) { if (this.attributes[ 'color' ]) this.attributes[ 'color' ].needsUpdate = v; } 
-	},
-	normalsNeedUpdate: {
-		enumerable: true,	
-		get: function() { if (this.attributes[ 'normal' ]) return this.attributes[ 'normal' ].needsUpdate; } ,
-		set: function(v) { if (this.attributes[ 'normal' ]) this.attributes[ 'normal' ].needsUpdate = v; } 
-	},
-});
-
-THREE.Geometry99.prototype.createVertexProxies = function() {
-
-	// Replace the prototype getter with a local array property
-
-	Object.defineProperty( this, "vertices", { value: [] } );
-
-	// If the attribute buffer has already been populated, set up proxy objects
-
-	this.populateProxyFromBuffer(this.vertices, "position", THREE.TypedVector3, 3);
-
-	// Return a reference to the newly-created array
-
-	return this.vertices;
-
-}
-
-THREE.Geometry99.prototype.createFaceProxies = function() {
-
-	// Replace the prototype getter with a local array property
-
-	Object.defineProperty( this, "faces", { value: [] } );
-
-	// If the attribute buffer has already been populated, set up proxy objects
-
-	var faces = this.faces,
-	    indexarray = false,
-	    positionarray = false,
-	    normalarray = false,
-	    colorarray = false;
-
-	if ( this.attributes.position ) {
-		positionarray = this.attributes[ 'position' ].array;
-	}
-	if ( this.attributes.index ) {
-		indexarray = this.attributes[ 'index' ].array;
-	}
-	if (this.attributes[ 'normal' ]) {
-		normalarray = this.attributes[ 'normal' ].array;
-	}
-	if (this.attributes[ 'color' ]) {
-		colorarray = this.attributes[ 'color' ].array;
-	}
-
-	if (indexarray) {
-
-		for ( var i = 0, l = indexarray.length / 3; i < l; i ++ ) {
-
-			var o = i * 3;
-
-			// Generate face.vertexNormals and face.vertexFaceColors
-			var vertexNormals = false,
-			    vertexColors = false;
-			if (normalarray) {
-
-				vertexNormals = [
-					new THREE.TypedVector3(normalarray, indexarray[o] * 3),
-					new THREE.TypedVector3(normalarray, indexarray[o+1] * 3),
-					new THREE.TypedVector3(normalarray, indexarray[o+2] * 3),
-				]
-
-			}
-
-			// TODO - do BufferGeometries support face normals?
-
-			if (colorarray) {
-
-				vertexColors = [
-					new THREE.TypedColor(colorarray, indexarray[o] * 3),
-					new THREE.TypedColor(colorarray, indexarray[o+1] * 3),
-					new THREE.TypedColor(colorarray, indexarray[o+2] * 3),
-				]
-
-			}
-
-			var face = new THREE.TypedFace3( indexarray, i * 3, vertexNormals );
-
-		}
-
-	} else {
-
-		for ( var i = 0, l = positionarray.length / 3; i < l; i += 3 ) {
-
-			var o = i * 3;
-
-			var v1 = i, v2 = i+1, v3 = i+2;
-
-			// Generate face.vertexNormals and face.vertexColors
-
-			// TODO - do BufferGeometries support face normals/face colors?
-			// Maybe they could be implemented using some sort of TypedMultiVector3 which would let us expose a single
-			// face.normal Vector3, and it would simultaneously update the three vertexNormals involved in this face with the same values
-
-			var vertexNormals = false,
-			    vertexColors = false;
-			if (normalarray) {
-
-				vertexNormals = [
-					new THREE.TypedVector3(normalarray, o),
-					new THREE.TypedVector3(normalarray, o+3),
-					new THREE.TypedVector3(normalarray, o+6),
-				];
-
-			}
-
-			if (colorarray) {
-
-				vertexColors = [
-					new THREE.TypedColor(colorarray, o),
-					new THREE.TypedColor(colorarray, o+3),
-					new THREE.TypedColor(colorarray, o+6),
-				];
-
-			}
-
-			var face = new THREE.Face3( v1, v2, v3, vertexNormals, vertexColors );
-
-			faces.push(face);
-
-		}
-
-	}
-
-	// Return a reference to the newly-created array
-
-	return this.faces;
-
-}
-THREE.Geometry99.prototype.createUvProxies = function() {
-
-	// Replace the prototype getter with a local array property
-
-	Object.defineProperty( this, "faceVertexUvs", { value: [[]] } );
-
-	// If the attribute buffer has already been populated, set up proxy objects
-
-	if ( this.attributes.uv ) {
-
-		var faces = this.faces;
-		var uvarray = this.attributes.uv.array;
-
-		for (var i = 0, l = faces.length; i < l; i++) {
-			var f = faces[i];
-
-			this.faceVertexUvs[0][i] = [];
-			this.faceVertexUvs[0][i][0] = new THREE.TypedVector2(uvarray, f.a * 2);
-			this.faceVertexUvs[0][i][1] = new THREE.TypedVector2(uvarray, f.b * 2);
-			this.faceVertexUvs[0][i][2] = new THREE.TypedVector2(uvarray, f.c * 2);
-
-		}
-	
-	}
-
-	// Return a reference to the newly-created array
-
-	return this.faceVertexUvs;
-
-}
-
-THREE.Geometry99.prototype.populateProxyFromBuffer = function(attr, buffername, proxytype, itemsize, offset, count) {
-
-	if ( this.attributes[ buffername ] ) {
-
-		var array = this.attributes[ buffername ].array;
-		var size = itemsize || this.attributes[ buffername ].itemSize;
-		var start = offset || 0;
-		var count = count || (array.length / size - start);
-
-		for ( var i = start, l = start + count; i < l; i ++ ) {
-
-			attr.push( new proxytype( array, i * size ) );
-
-		}
-
-	}
-
-}
-
-THREE.TypedFace3 = function ( array, offset, vertexNormals ) {
-
-	this.array = array;
-	this.offset = offset;
-	this.vertexNormals = vertexNormals;
-
-	//THREE.Face3.call( this, array[offset], array[offset+1], array[offset+2] /*, normal, color, materialIndex */);
-
-}
-
-THREE.TypedFace3.prototype = Object.create( THREE.Face3.prototype );
-
-Object.defineProperties( THREE.TypedFace3.prototype, {
-	'a': {
-		enumerable: true,	
-		get: function () { return this.array[ this.offset ]; },
-		set: function ( v ) { this.array[ this.offset ] = v; }
-	},
-	'b': {
-		enumerable: true,	
-		get: function () { return this.array[ this.offset + 1 ]; },
-		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
-	},
-	'c': {
-		enumerable: true,	
-		get: function () { return this.array[ this.offset + 2 ]; },
-		set: function ( v ) { this.array[ this.offset + 2 ] = v; }
-	},
-} );
-
-THREE.TypedColor = function ( array, offset ) {
-	this.array = array;
-	this.offset = offset;
-}
-THREE.TypedColor.prototype = Object.create( THREE.Color.prototype );
-
-Object.defineProperties( THREE.TypedColor.prototype, {
-	'r': {
-		enumerable: true,	
-		get: function () { return this.array[ this.offset ]; },
-		set: function ( v ) { this.array[ this.offset ] = v; }
-	},
-	'g': {
-		enumerable: true,	
-		get: function () { return this.array[ this.offset + 1 ]; },
-		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
-	},
-	'b': {
-		enumerable: true,	
-		get: function () { return this.array[ this.offset + 2 ]; },
-		set: function ( v ) { this.array[ this.offset + 2 ] = v; }
-	}
-} );