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Merge pull request #13029 from dhritzkiv/patch-24

Fix markup typos in WebGLRenderTargetCube.html
Mr.doob 7 年之前
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共有 1 个文件被更改,包括 70 次插入70 次删除
  1. 70 70
      docs/api/renderers/WebGLRenderTargetCube.html

+ 70 - 70
docs/api/renderers/WebGLRenderTargetCube.html

@@ -1,71 +1,71 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
 		<meta charset="utf-8" />
-		<base href="../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		[page:WebGLRenderTarget] &rarr;
-
-		<h1>[name]</h1>
-
-		<div class="desc">
-			Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
-		</div>
-
-		<h2>Examples</h2>
-
-		<div>See [page:CubeCamera] for examples.</div>
-
-
-		<h2>Constructor</h2>
-
-
-		<h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
-		<div>
-		[page:Float width] - The width of the renderTarget. <br />
-		[page:Float height] - The height of the renderTarget. <br />
-		options - (optional0 object that holds texture parameters for an auto-generated target
-		texture and depthBuffer/stencilBuffer booleans.
-
-		For an explanation of the texture parameters see [page:Texture Texture]. The following are
-		valid options:<br /><br />
-
-		[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
-		[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
-		[page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
-		[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
-		[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
-		[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
-		[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
-		[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
-		[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
-		[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />
-
-		Creates a new [name]]
-		</div>
-
-		<h2>Properties</h2>
-
-		<h3>[property:integer activeCubeFace]</h3>
-		<div>
-		The activeCubeFace property corresponds to a cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) and is
-		used and set internally by the [page:CubeCamera].
-		</div>
-
-		<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
-
-
-		<h2>Methods</h2>
-
-		<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
-
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		[page:WebGLRenderTarget] &rarr;
+
+		<h1>[name]</h1>
+
+		<div class="desc">
+			Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
+		</div>
+
+		<h2>Examples</h2>
+
+		<div>See [page:CubeCamera] for examples.</div>
+
+
+		<h2>Constructor</h2>
+
+
+		<h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
+		<div>
+		[page:Float width] - The width of the renderTarget. <br />
+		[page:Float height] - The height of the renderTarget. <br />
+		options - (optional object that holds texture parameters for an auto-generated target
+		texture and depthBuffer/stencilBuffer booleans.
+
+		For an explanation of the texture parameters see [page:Texture Texture]. The following are
+		valid options:<br /><br />
+
+		[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
+		[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
+		[page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
+		[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
+		[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
+		[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
+		[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
+		[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
+		[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
+		[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />
+
+		Creates a new [name]
+		</div>
+
+		<h2>Properties</h2>
+
+		<h3>[property:integer activeCubeFace]</h3>
+		<div>
+		The activeCubeFace property corresponds to a cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) and is
+		used and set internally by the [page:CubeCamera].
+		</div>
+
+		<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
+
+
+		<h2>Methods</h2>
+
+		<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>