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@@ -99,7 +99,7 @@
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var rtTexture, material, quad;
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var delta = 0.01;
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- var valueNode;
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+ var valueNode;
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init();
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animate();
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@@ -128,7 +128,7 @@
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light.position.set( 0, 0, -1 ).normalize();
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sceneRTT.add( light );
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- rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat, type:THREE.FloatType } );
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+ rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat, type:THREE.FloatType } );
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material = new THREE.ShaderMaterial( {
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