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@@ -1,102 +0,0 @@
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-// Copyright 2017 The Draco Authors.
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-//
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-// Licensed under the Apache License, Version 2.0 (the "License");
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-// you may not use this file except in compliance with the License.
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-// You may obtain a copy of the License at
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-//
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-// http://www.apache.org/licenses/LICENSE-2.0
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-//
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-// Unless required by applicable law or agreed to in writing, software
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-// distributed under the License is distributed on an "AS IS" BASIS,
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-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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-// See the License for the specific language governing permissions and
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-// limitations under the License.
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-//
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-
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-/**
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- * @fileoverview Helper class implementing various utilities for THREE.js
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- * geometry.
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- */
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-
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-function GeometryHelper() {}
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-
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-GeometryHelper.prototype = {
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- constructor: GeometryHelper,
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-
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- // Computes vertex normals on THREE.js buffer geometry, even when the mesh
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- // uses triangle strip connectivity.
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- computeVertexNormals: function (bufferGeometry) {
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- if (bufferGeometry.drawMode === THREE.TrianglesDrawMode) {
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- bufferGeometry.computeVertexNormals();
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- return;
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- } else if (bufferGeometry.drawMode === THREE.TriangleStripDrawMode) {
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- if (bufferGeometry.attributes.position === undefined) {
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- return;
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- }
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- const inPositions = bufferGeometry.attributes.position.array;
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- if (bufferGeometry.attributes.normal === undefined) {
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- bufferGeometry.addAttribute(
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- 'normal',
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- new THREE.BufferAttribute(new Float32Array(inPositions.length),
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- 3));
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- } else {
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- // Reset existing normals to zero.
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- const array = bufferGeometry.attributes.normal.array;
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- for (let i = 0; i < array.length; ++i) {
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- array[ i ] = 0;
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- }
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- }
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- let outNormals = bufferGeometry.attributes.normal.array;
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-
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- let pos0 = new THREE.Vector3();
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- let pos1 = new THREE.Vector3();
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- let pos2 = new THREE.Vector3();
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- let posDif0 = new THREE.Vector3(), posDif1 = new THREE.Vector3();
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- let localNormal = new THREE.Vector3();
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-
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- const stripIndices = bufferGeometry.index.array;
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- for (let i = 2; i < stripIndices.length; ++i) {
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- let index0 = stripIndices[i - 2] * 3;
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- let index1 = stripIndices[i - 1] * 3;
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- let index2 = stripIndices[i] * 3;
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- // Skip degenerate triangles.
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- if (index0 === index1 || index0 === index2 || index1 === index2) {
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- continue;
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- }
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- if ((i & 1) !== 0) {
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- // Swap index 1 and 0 on odd indexed triangles.
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- const tmpIndex = index1;
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- index1 = index2;
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- index2 = tmpIndex;
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- }
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-
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- // Get position values.
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- pos0.fromArray(inPositions, index0);
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- pos1.fromArray(inPositions, index1);
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- pos2.fromArray(inPositions, index2);
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-
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- // Position differences
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- posDif0.subVectors(pos2, pos0);
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- posDif1.subVectors(pos1, pos0);
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-
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- // Weighted normal.
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- localNormal.crossVectors(posDif1, posDif0);
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-
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- // Update normals on vertices
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- outNormals[index0] += localNormal.x;
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- outNormals[index0 + 1] += localNormal.y;
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- outNormals[index0 + 2] += localNormal.z;
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-
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- outNormals[index1] += localNormal.x;
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- outNormals[index1 + 1] += localNormal.y;
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- outNormals[index1 + 2] += localNormal.z;
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-
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- outNormals[index2] += localNormal.x;
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- outNormals[index2 + 1] += localNormal.y;
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- outNormals[index2 + 2] += localNormal.z;
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- }
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- bufferGeometry.normalizeNormals();
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- bufferGeometry.attributes.normal.needsUpdate = true;
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- }
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- },
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-};
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