@@ -181,6 +181,9 @@ THREE.BufferGeometry.prototype = {
box.center( center );
+ // hoping to find a boundingSphere with a radius smaller than the
+ // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
+
var maxRadiusSq = 0;
for ( var i = 0, il = positions.length; i < il; i += 3 ) {