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some fix in geometries folder.

gogoend 6 năm trước cách đây
mục cha
commit
ad18d014c1
40 tập tin đã thay đổi với 354 bổ sung346 xóa
  1. 1 1
      docs/api/zh/core/Object3D.html
  2. 1 1
      docs/api/zh/geometries/BoxBufferGeometry.html
  3. 1 1
      docs/api/zh/geometries/BoxGeometry.html
  4. 1 1
      docs/api/zh/geometries/CircleBufferGeometry.html
  5. 2 2
      docs/api/zh/geometries/CircleGeometry.html
  6. 2 2
      docs/api/zh/geometries/ConeBufferGeometry.html
  7. 1 1
      docs/api/zh/geometries/ConeGeometry.html
  8. 1 1
      docs/api/zh/geometries/CylinderBufferGeometry.html
  9. 1 1
      docs/api/zh/geometries/CylinderGeometry.html
  10. 1 1
      docs/api/zh/geometries/DodecahedronBufferGeometry.html
  11. 2 2
      docs/api/zh/geometries/DodecahedronGeometry.html
  12. 2 2
      docs/api/zh/geometries/EdgesGeometry.html
  13. 5 6
      docs/api/zh/geometries/ExtrudeBufferGeometry.html
  14. 5 5
      docs/api/zh/geometries/ExtrudeGeometry.html
  15. 1 1
      docs/api/zh/geometries/IcosahedronBufferGeometry.html
  16. 2 1
      docs/api/zh/geometries/IcosahedronGeometry.html
  17. 3 3
      docs/api/zh/geometries/LatheBufferGeometry.html
  18. 2 2
      docs/api/zh/geometries/LatheGeometry.html
  19. 9 9
      docs/api/zh/geometries/OctahedronBufferGeometry.html
  20. 37 34
      docs/api/zh/geometries/OctahedronGeometry.html
  21. 9 9
      docs/api/zh/geometries/PlaneBufferGeometry.html
  22. 11 11
      docs/api/zh/geometries/PlaneGeometry.html
  23. 16 17
      docs/api/zh/geometries/PolyhedronBufferGeometry.html
  24. 12 13
      docs/api/zh/geometries/PolyhedronGeometry.html
  25. 13 13
      docs/api/zh/geometries/RingBufferGeometry.html
  26. 13 13
      docs/api/zh/geometries/RingGeometry.html
  27. 10 9
      docs/api/zh/geometries/ShapeBufferGeometry.html
  28. 10 9
      docs/api/zh/geometries/ShapeGeometry.html
  29. 17 15
      docs/api/zh/geometries/SphereBufferGeometry.html
  30. 17 15
      docs/api/zh/geometries/SphereGeometry.html
  31. 8 8
      docs/api/zh/geometries/TetrahedronBufferGeometry.html
  32. 9 9
      docs/api/zh/geometries/TetrahedronGeometry.html
  33. 31 31
      docs/api/zh/geometries/TextBufferGeometry.html
  34. 26 26
      docs/api/zh/geometries/TextGeometry.html
  35. 13 13
      docs/api/zh/geometries/TorusBufferGeometry.html
  36. 12 12
      docs/api/zh/geometries/TorusGeometry.html
  37. 12 12
      docs/api/zh/geometries/TorusKnotBufferGeometry.html
  38. 15 14
      docs/api/zh/geometries/TorusKnotGeometry.html
  39. 17 17
      docs/api/zh/geometries/TubeBufferGeometry.html
  40. 3 3
      docs/api/zh/geometries/TubeGeometry.html

+ 1 - 1
docs/api/zh/core/Object3D.html

@@ -41,7 +41,7 @@
 		</p>
 		</p>
 
 
 		<h3>[property:Integer id]</h3>
 		<h3>[property:Integer id]</h3>
-		<p>只读 —— 表示对象实例ID的唯一数字</p>
+		<p>只读 —— 表示对象实例ID的唯一数字</p>
 
 
 		<h3>[property:Boolean isObject3D]</h3>
 		<h3>[property:Boolean isObject3D]</h3>
 		<p>
 		<p>

+ 1 - 1
docs/api/zh/geometries/BoxBufferGeometry.html

@@ -57,7 +57,7 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-				构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 			</p>
 			</p>
  		<p>
  		<p>
 			 使用上面的示例代码来作为我们的基础:
 			 使用上面的示例代码来作为我们的基础:

+ 1 - 1
docs/api/zh/geometries/BoxGeometry.html

@@ -57,7 +57,7 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-				构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 			</p>
 			</p>
  		<p>
  		<p>
 				使用上面的示例代码来作为我们的基础:
 				使用上面的示例代码来作为我们的基础:

+ 1 - 1
docs/api/zh/geometries/CircleBufferGeometry.html

@@ -55,7 +55,7 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-				构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 			</p>
 			</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>

+ 2 - 2
docs/api/zh/geometries/CircleGeometry.html

@@ -57,8 +57,8 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
-		</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+			</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>
 
 

+ 2 - 2
docs/api/zh/geometries/ConeBufferGeometry.html

@@ -57,8 +57,8 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
-		</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+			</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>
 
 

+ 1 - 1
docs/api/zh/geometries/ConeGeometry.html

@@ -57,7 +57,7 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-				构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 			</p>
 			</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>

+ 1 - 1
docs/api/zh/geometries/CylinderBufferGeometry.html

@@ -58,7 +58,7 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-				构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>

+ 1 - 1
docs/api/zh/geometries/CylinderGeometry.html

@@ -58,7 +58,7 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-				构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>

+ 1 - 1
docs/api/zh/geometries/DodecahedronBufferGeometry.html

@@ -44,7 +44,7 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-			构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>

+ 2 - 2
docs/api/zh/geometries/DodecahedronGeometry.html

@@ -45,8 +45,8 @@
 
 
 	<h3>[property:Object parameters]</h3>
 	<h3>[property:Object parameters]</h3>
 	<p>
 	<p>
-		构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
-	</p>
+			一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+		</p>
 
 
 	<h2>源代码</h2>
 	<h2>源代码</h2>
 
 

+ 2 - 2
docs/api/zh/geometries/EdgesGeometry.html

@@ -14,7 +14,7 @@
 
 
 		<p class="desc">这可以作为一个辅助对象来查看[page:Geometry Geometry]的边缘。</p>
 		<p class="desc">这可以作为一个辅助对象来查看[page:Geometry Geometry]的边缘。</p>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		[example:webgl_helpers helpers]
 		[example:webgl_helpers helpers]
 
 
@@ -37,7 +37,7 @@ scene.add( line );
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-				构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>

+ 5 - 6
docs/api/zh/geometries/ExtrudeBufferGeometry.html

@@ -71,13 +71,12 @@
 
 
 			<ul>
 			<ul>
 				<li>curveSegments — int,曲线上点的数量,默认值是12。</li>
 				<li>curveSegments — int,曲线上点的数量,默认值是12。</li>
-				<li>steps — int,用于沿着挤出样条的深度细分的点的数量,默认值为1。
-				</li>
+				<li>steps — int,用于沿着挤出样条的深度细分的点的数量,默认值为1。</li>
 				<li>depth — float,挤出的形状的深度,默认值为100。</li>
 				<li>depth — float,挤出的形状的深度,默认值为100。</li>
 				<li>bevelEnabled — bool,对挤出的形状应用是否斜角,默认值为true。</li>
 				<li>bevelEnabled — bool,对挤出的形状应用是否斜角,默认值为true。</li>
-				<li>bevelThickness — float,设置原始形状上的斜角将有多深。默认值为6。</li>
-				<li>bevelSize — float。斜角延伸的形状轮廓之间的距离,默认值为bevelThickness-2。</li>
-				<li>bevelSegments — int。斜角的分段层数,默认值为3。</li>
+				<li>bevelThickness — float,设置原始形状上斜角的厚度。默认值为6。</li>
+				<li>bevelSize — float。斜角与原始形状轮廓之间的延伸距离,默认值为bevelThickness-2。</li>
+				<li>bevelSegments — int。斜角的分段层数,默认值为3。</li>
 				<li>extrudePath — THREE.CurvePath对象。一条沿着被挤出形状的三维样条线。</li>
 				<li>extrudePath — THREE.CurvePath对象。一条沿着被挤出形状的三维样条线。</li>
 				<li>UVGenerator —  Object。提供了UV生成器函数的对象。</li>
 				<li>UVGenerator —  Object。提供了UV生成器函数的对象。</li>
 			</ul>
 			</ul>
@@ -96,7 +95,7 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-			构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+			一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>

+ 5 - 5
docs/api/zh/geometries/ExtrudeGeometry.html

@@ -74,9 +74,9 @@
 				</li>
 				</li>
 				<li>depth — float,挤出的形状的深度,默认值为100。</li>
 				<li>depth — float,挤出的形状的深度,默认值为100。</li>
 				<li>bevelEnabled — bool,对挤出的形状应用是否斜角,默认值为true。</li>
 				<li>bevelEnabled — bool,对挤出的形状应用是否斜角,默认值为true。</li>
-				<li>bevelThickness — float,设置原始形状上的斜角将有多深。默认值为6。</li>
-				<li>bevelSize — float。斜角延伸的形状轮廓之间的距离,默认值为bevelThickness-2。</li>
-				<li>bevelSegments — int。斜角的分段层数,默认值为3。</li>
+				<li>bevelThickness — float,设置原始形状上斜角的厚度。默认值为6。</li>
+				<li>bevelSize — float。斜角与原始形状轮廓之间的延伸距离,默认值为bevelThickness-2。</li>
+				<li>bevelSegments — int。斜角的分段层数,默认值为3。</li>
 				<li>extrudePath — THREE.CurvePath对象。一条沿着被挤出形状的三维样条线。</li>
 				<li>extrudePath — THREE.CurvePath对象。一条沿着被挤出形状的三维样条线。</li>
 				<li>UVGenerator —  Object。提供了UV生成器函数的对象。</li>
 				<li>UVGenerator —  Object。提供了UV生成器函数的对象。</li>
 			</ul>
 			</ul>
@@ -95,8 +95,8 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-				构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。		</p>
-
+			一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+</p>
 		<h2>源代码</h2>
 		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 1 - 1
docs/api/zh/geometries/IcosahedronBufferGeometry.html

@@ -43,7 +43,7 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-			构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>

+ 2 - 1
docs/api/zh/geometries/IcosahedronGeometry.html

@@ -44,7 +44,8 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-			构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>
 
 

+ 3 - 3
docs/api/zh/geometries/LatheBufferGeometry.html

@@ -52,7 +52,7 @@
 		points — 一个Vector2对象数组。每个点的X坐标必须大于0。<br />
 		points — 一个Vector2对象数组。每个点的X坐标必须大于0。<br />
 		segments — 要生成的车削几何体圆周分段的数量,默认值是12。<br />
 		segments — 要生成的车削几何体圆周分段的数量,默认值是12。<br />
 		phiStart — 以弧度表示的起始角度,默认值为0。<br />
 		phiStart — 以弧度表示的起始角度,默认值为0。<br />
-		phiLength — 车削部分的弧度(0-2PI)范围,2PI将是一个完全闭合的、完整的车削几何体,小于2PI是部分车削。默认值是2PI。
+		phiLength — 车削部分的弧度(0-2PI)范围,2PI将是一个完全闭合的、完整的车削几何体,小于2PI是部分车削。默认值是2PI。
 		</p>
 		</p>
 		<p>
 		<p>
 				基于参数创建一个LatheGeometry。
 				基于参数创建一个LatheGeometry。
@@ -62,8 +62,8 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-				构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
-			</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>
 
 

+ 2 - 2
docs/api/zh/geometries/LatheGeometry.html

@@ -62,8 +62,8 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-			构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
-		</p>
+		一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+</p>
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>
 
 

+ 9 - 9
docs/api/zh/geometries/OctahedronBufferGeometry.html

@@ -9,9 +9,9 @@
 	</head>
 	</head>
 	<body>
 	<body>
 		[page:PolyhedronBufferGeometry] &rarr;
 		[page:PolyhedronBufferGeometry] &rarr;
-		<h1>[name]</h1>
+		<h1>八面缓冲几何体([name]</h1>
 
 
-		<p class="desc">A class for generating an octahedron geometry.</p>
+		<p class="desc">一个用于创建八面体的类。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#OctahedronBufferGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#OctahedronBufferGeometry"></iframe>
 
 
@@ -31,22 +31,22 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<p>
 		<p>
-		radius — Radius of the octahedron. Default is 1.<br />
-		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.
+		radius — 八面体的半径,默认值为1。<br />
+		detail — 默认值为0,将这个值设为一个大于0的数将会为它增加一些顶点,使其不再是一个八面体。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
-		</p>
 
 
-		<h2>Source</h2>
+			一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。		</p>
+
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/OctahedronGeometry.js src/geometries/OctahedronGeometry.js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/OctahedronGeometry.js src/geometries/OctahedronGeometry.js]
 	</body>
 	</body>

+ 37 - 34
docs/api/zh/geometries/OctahedronGeometry.html

@@ -1,54 +1,57 @@
 <!DOCTYPE html>
 <!DOCTYPE html>
 <html lang="en">
 <html lang="en">
-	<head>
-		<meta charset="utf-8" />
-		<base href="../../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		[page:Geometry] &rarr;
 
 
-		<h1>[name]</h1>
+<head>
+	<meta charset="utf-8" />
+	<base href="../../../" />
+	<script src="list.js"></script>
+	<script src="page.js"></script>
+	<link type="text/css" rel="stylesheet" href="page.css" />
+</head>
 
 
-		<p class="desc">A class for generating an octahedron geometry.</p>
+<body>
+	[page:Geometry] &rarr;
 
 
-		<iframe id="scene" src="scenes/geometry-browser.html#OctahedronGeometry"></iframe>
+	<h1>八面几何体([name])</h1>
 
 
-		<script>
+	<p class="desc">一个用于创建八面体的类。</p>
+
+	<iframe id="scene" src="scenes/geometry-browser.html#OctahedronGeometry"></iframe>
+
+	<script>
 
 
 		// iOS iframe auto-resize workaround
 		// iOS iframe auto-resize workaround
 
 
-		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
+		if (/(iPad|iPhone|iPod)/g.test(navigator.userAgent)) {
 
 
-			var scene = document.getElementById( 'scene' );
+			var scene = document.getElementById('scene');
 
 
-			scene.style.width = getComputedStyle( scene ).width;
-			scene.style.height = getComputedStyle( scene ).height;
-			scene.setAttribute( 'scrolling', 'no' );
+			scene.style.width = getComputedStyle(scene).width;
+			scene.style.height = getComputedStyle(scene).height;
+			scene.setAttribute('scrolling', 'no');
 
 
 		}
 		}
 
 
-		</script>
+	</script>
+
+	<h2>构造器</h2>
+
+	<h3>[name]([param:Float radius], [param:Integer detail])</h3>
+	<p>
+		radius — 八面体的半径,默认值为1。<br />
+		detail — 默认值为0,将这个值设为一个大于0的数将会为它增加一些顶点,使其不再是一个八面体。
+	</p>
 
 
-		<h2>Constructor</h2>
+	<h2>属性</h2>
 
 
-		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<p>
-		radius — Radius of the octahedron. Default is 1.<br />
-		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.
-		</p>
+	<h3>[property:Object parameters]</h3>
+	<p>
 
 
-		<h2>Properties</h2>
+		一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。 </p>
 
 
-		<h3>[property:Object parameters]</h3>
-		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
-		</p>
+	<h2>源代码</h2>
 
 
-		<h2>Source</h2>
+	[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+</body>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+</html>

+ 9 - 9
docs/api/zh/geometries/PlaneBufferGeometry.html

@@ -12,7 +12,7 @@
 
 
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
-		<p class="desc">This is the [page:BufferGeometry] port of [page:PlaneGeometry].</p>
+		<p class="desc">这是[page:PlaneGeometry]中的[page:BufferGeometry]接口。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#PlaneBufferGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#PlaneBufferGeometry"></iframe>
 
 
@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.PlaneBufferGeometry( 5, 20, 32 );
 		<code>var geometry = new THREE.PlaneBufferGeometry( 5, 20, 32 );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
@@ -40,21 +40,21 @@
 		scene.add( plane );
 		scene.add( plane );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
 		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
 		<p>
 		<p>
-		width — Width along the X axis. Default is 1.<br />
-		height — Height along the Y axis. Default is 1.<br />
-		widthSegments — Optional. Default is 1. <br />
-		heightSegments — Optional. Default is 1.
+			width — 平面沿着X轴的宽度。默认值是1。<br />
+			height — 平面沿着Y轴的高度。默认值是1。<br />
+			widthSegments — (可选)平面的宽度分段数,默认值是1。<br />
+			heightSegments — (可选)平面的高度分段数,默认值是1。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>.parameters</h3>
 		<h3>.parameters</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+			一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>

+ 11 - 11
docs/api/zh/geometries/PlaneGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:Geometry] &rarr;
 		[page:Geometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>平面几何体([name]</h1>
 
 
-		<p class="desc">A class for generating plane geometries</p>
+		<p class="desc">一个用于生成平面几何体的类。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#PlaneGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#PlaneGeometry"></iframe>
 
 
@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.PlaneGeometry( 5, 20, 32 );
 		<code>var geometry = new THREE.PlaneGeometry( 5, 20, 32 );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
@@ -40,24 +40,24 @@
 		scene.add( plane );
 		scene.add( plane );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
 		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
 		<p>
 		<p>
-		width — Width along the X axis. Default is 1.<br />
-		height — Height along the Y axis. Default is 1.<br />
-		widthSegments — Optional. Default is 1. <br />
-		heightSegments — Optional. Default is 1.
+		width — 平面沿着X轴的宽度。默认值是1。<br />
+		height — 平面沿着Y轴的高度。默认值是1。<br />
+		widthSegments — (可选)平面的宽度分段数,默认值是1。<br />
+		heightSegments — (可选)平面的高度分段数,默认值是1。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>.parameters</h3>
 		<h3>.parameters</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 16 - 17
docs/api/zh/geometries/PolyhedronBufferGeometry.html

@@ -10,16 +10,15 @@
 	<body>
 	<body>
 		[page:BufferGeometry] &rarr;
 		[page:BufferGeometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>多面缓冲几何体([name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
-			project them onto a sphere, and then divide them up to the desired level of detail. This class is used
-			by [page:DodecahedronBufferGeometry], [page:IcosahedronBufferGeometry], [page:OctahedronBufferGeometry],
-			and [page:TetrahedronBufferGeometry] to generate their respective geometries.
+				多面体在三维空间中具有一些平面的立体图形。这个类将一个顶点数组投射到一个球面上,之后将它们细分为所需的细节级别。
+				这个类由[page:DodecahedronBufferGeometry]、[page:IcosahedronBufferGeometry]、[page:OctahedronBufferGeometry]和[page:TetrahedronBufferGeometry]
+				所使用,以生成它们各自的几何结构。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 <code>
 <code>
 var verticesOfCube = [
 var verticesOfCube = [
     -1,-1,-1,    1,-1,-1,    1, 1,-1,    -1, 1,-1,
     -1,-1,-1,    1,-1,-1,    1, 1,-1,    -1, 1,-1,
@@ -38,27 +37,27 @@ var indicesOfFaces = [
 var geometry = new THREE.PolyhedronBufferGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
 var geometry = new THREE.PolyhedronBufferGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
 </code>
 </code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 
 
 		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
 		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
 		<p>
 		<p>
-		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
-		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
-		radius — [page:Float] - The radius of the final shape <br />
-		detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
+		vertices — 一个顶点[page:Array](数组):[1,1,1, -1,-1,-1, ... ]。 <br />
+		indices — 一个构成面的索引[page:Array](数组), [0,1,2, 2,3,0, ... ]。<br />
+		radius — [page:Float] - 最终形状的半径。<br />
+		detail — [page:Integer] - 将对这个几何体细分多少个级别。细节越多,形状就越平滑。
 		</p>
 		</p>
-
-		<h2>Properties</h2>
+		
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
-		</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+			</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/PolyhedronGeometry.js src/geometries/PolyhedronGeometry.js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>
 </html>
 </html>

+ 12 - 13
docs/api/zh/geometries/PolyhedronGeometry.html

@@ -10,14 +10,13 @@
 	<body>
 	<body>
 		[page:Geometry] &rarr;
 		[page:Geometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>多面几何体([name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
-			project them onto a sphere, and then divide them up to the desired level of detail.
+			多面体在三维空间中具有一些平面的立体图形。这个类将一个顶点数组投射到一个球面上,之后将它们细分为所需的细节级别。
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 <code>
 <code>
 var verticesOfCube = [
 var verticesOfCube = [
     -1,-1,-1,    1,-1,-1,    1, 1,-1,    -1, 1,-1,
     -1,-1,-1,    1,-1,-1,    1, 1,-1,    -1, 1,-1,
@@ -36,26 +35,26 @@ var indicesOfFaces = [
 var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
 var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
 </code>
 </code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 
 
 		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
 		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
 		<p>
 		<p>
-		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
-		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
-		radius — [page:Float] - The radius of the final shape <br />
-		detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
+		vertices — 一个顶点[page:Array](数组):[1,1,1, -1,-1,-1, ... ]。 <br />
+		indices — 一个构成面的索引[page:Array](数组), [0,1,2, 2,3,0, ... ]。<br />
+		radius — [page:Float] - 最终形状的半径。<br />
+		detail — [page:Integer] - 将对这个几何体细分多少个级别。细节越多,形状就越平滑。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
-		</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+			</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 13 - 13
docs/api/zh/geometries/RingBufferGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:BufferGeometry] &rarr;
 		[page:BufferGeometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>圆环缓冲几何体([name]</h1>
 
 
-		<p class="desc">This is the [page:BufferGeometry] port of [page:RingGeometry].</p>
+		<p class="desc">这是[page:RingGeometry]中的[page:BufferGeometry]接口。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#RingBufferGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#RingBufferGeometry"></iframe>
 
 
@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.RingBufferGeometry( 1, 5, 32 );
 		<code>var geometry = new THREE.RingBufferGeometry( 1, 5, 32 );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
@@ -40,28 +40,28 @@
 		scene.add( mesh );
 		scene.add( mesh );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<p>
 		<p>
-		innerRadius — Default is 0.5. <br />
-		outerRadius — Default is 1. <br />
-		thetaSegments — Number of segments.  A higher number means the ring will be more round.  Minimum is 3.  Default is 8. <br />
-		phiSegments — Minimum is 1.  Default is 1.<br />
-		thetaStart — Starting angle. Default is 0. <br />
-		thetaLength — Central angle.  Default is Math.PI * 2.
+			innerRadius — 内部半径,默认值为0.5。 <br />
+			outerRadius — 外部半径,默认值为1。<br />
+			thetaSegments — 圆环的分段数。这个值越大,圆环就越圆。最小值为3,默认值为8。<br />
+			phiSegments — 最小值为1,默认值为8。<br />
+			thetaStart — 起始角度,默认值为0。<br />
+			thetaLength — 圆心角,默认值为Math.PI * 2。
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+			一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/RingGeometry.js src/geometries/RingGeometry.js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/RingGeometry.js src/geometries/RingGeometry.js]
 	</body>
 	</body>

+ 13 - 13
docs/api/zh/geometries/RingGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:Geometry] &rarr;
 		[page:Geometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>圆环几何体([name]</h1>
 
 
-		<p class="desc">A class for generating a two-dimensional ring geometry.</p>
+		<p class="desc">一个用于生成二维圆环几何体的类。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#RingGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#RingGeometry"></iframe>
 
 
@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.RingGeometry( 1, 5, 32 );
 		<code>var geometry = new THREE.RingGeometry( 1, 5, 32 );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
@@ -40,27 +40,27 @@
 		scene.add( mesh );
 		scene.add( mesh );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<p>
 		<p>
-		innerRadius — Default is 0.5. <br />
-		outerRadius — Default is 1. <br />
-		thetaSegments — Number of segments.  A higher number means the ring will be more round.  Minimum is 3.  Default is 8. <br />
-		phiSegments — Minimum is 1.  Default is 8.<br />
-		thetaStart — Starting angle. Default is 0. <br />
-		thetaLength — Central angle.  Default is Math.PI * 2.
+		innerRadius — 内部半径,默认值为0.5。 <br />
+		outerRadius — 外部半径,默认值为1。<br />
+		thetaSegments — 圆环的分段数。这个值越大,圆环就越圆。最小值为3,默认值为8。<br />
+		phiSegments — 最小值为1,默认值为8。<br />
+		thetaStart — 起始角度,默认值为0。<br />
+		thetaLength — 圆心角,默认值为Math.PI * 2。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+			一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 		
 		
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 10 - 9
docs/api/zh/geometries/ShapeBufferGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:BufferGeometry] &rarr;
 		[page:BufferGeometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>形状缓冲几何体([name]</h1>
 
 
-		<p class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</p>
+		<p class="desc">从一个或多个路径形状中创建一个单面多边形几何体。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ShapeBufferGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#ShapeBufferGeometry"></iframe>
 
 
@@ -33,7 +33,7 @@
 		</script>
 		</script>
 
 
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 
 
 		<code>
 		<code>
@@ -55,23 +55,24 @@
 		scene.add( mesh );
 		scene.add( mesh );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 
 
 		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
 		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
 		<p>
 		<p>
-		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
-		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.
+		shapes — 一个单独的[page:Shape shape],或者一个包含形状的[page:Array]。<br />
+		curveSegments - [page:Integer] - 每一个形状的分段数,默认值为12。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/ShapeGeometry.js src/geometries/ShapeGeometry.js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/ShapeGeometry.js src/geometries/ShapeGeometry.js]
 	</body>
 	</body>

+ 10 - 9
docs/api/zh/geometries/ShapeGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:Geometry] &rarr;
 		[page:Geometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>形状几何体([name]</h1>
 
 
-		<p class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</p>
+		<p class="desc">从一个或多个路径形状中创建一个单面多边形几何体。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ShapeGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#ShapeGeometry"></iframe>
 
 
@@ -33,7 +33,7 @@
 		</script>
 		</script>
 
 
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 
 
 		<code>
 		<code>
@@ -55,24 +55,25 @@
 		scene.add( mesh );
 		scene.add( mesh );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 
 
 		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
 		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
 		<p>
 		<p>
-		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
-		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.
+		shapes — 一个单独的[page:Shape shape],或者一个包含形状的[page:Array]。<br />
+		curveSegments - [page:Integer] - 每一个形状的分段数,默认值为12。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 17 - 15
docs/api/zh/geometries/SphereBufferGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:BufferGeometry] &rarr;
 		[page:BufferGeometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>球缓冲几何体([name]</h1>
 
 
-		<p class="desc">This is the [page:BufferGeometry] port of [page:SphereGeometry].</p>
+		<p class="desc">这是[page:SphereGeometry]中的[page:BufferGeometry]接口。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#SphereBufferGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#SphereBufferGeometry"></iframe>
 
 
@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
 		<code>var geometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
@@ -40,32 +40,34 @@
 		scene.add( sphere );
 		scene.add( sphere );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
 
 		<p>
 		<p>
-		radius — sphere radius. Default is 1.<br />
-		widthSegments — number of horizontal segments. Minimum value is 3, and the default is 8.<br />
-		heightSegments — number of vertical segments. Minimum value is 2, and the default is 6.<br />
-		phiStart — specify horizontal starting angle. Default is 0.<br />
-		phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br />
-		thetaStart — specify vertical starting angle. Default is 0.<br />
-		thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
+			radius — 球体半径,默认为1。<br />
+			widthSegments — 水平分段数(沿着经线分段),最小值为3,默认值为8。<br />
+			heightSegments — 垂直分段数(沿着纬线分段),最小值为2,默认值为6。<br />
+			phiStart — 指定水平(经线)起始角度,默认值为0。。<br />
+			phiLength — 指定水平(经线)扫描角度的大小,默认值为 Math.PI * 2。<br />
+			thetaStart — 指定垂直(纬线)起始角度,默认值为0。<br />
+			thetaLength — 指定垂直(纬线)扫描角度大小,默认值为 Math.PI。<br />
 		</p>
 		</p>
 
 
 		<p>
 		<p>
-		The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to <em>'sphere slices'</em>) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.
+			该几何体是通过扫描并计算围绕着Y轴(水平扫描)和X轴(垂直扫描)的顶点来创建的。
+			因此,不完整的球体(类似<em>球形切片</em>)可以通过为phiStart,phiLength,thetaStart和thetaLength设置不同的值来创建,
+			以定义我们开始(或结束)计算这些顶点的起点(或终点)。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>.parameters</h3>
 		<h3>.parameters</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/SphereGeometry.js src/geometries/SphereGeometry.js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/SphereGeometry.js src/geometries/SphereGeometry.js]
 	</body>
 	</body>

+ 17 - 15
docs/api/zh/geometries/SphereGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:Geometry] &rarr;
 		[page:Geometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>球几何体[name]</h1>
 
 
-		<p class="desc">A class for generating sphere geometries</p>
+		<p class="desc">一个用于生成球体的类。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#SphereGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#SphereGeometry"></iframe>
 
 
@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.SphereGeometry( 5, 32, 32 );
 		<code>var geometry = new THREE.SphereGeometry( 5, 32, 32 );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
@@ -40,32 +40,34 @@
 		scene.add( sphere );
 		scene.add( sphere );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
 
 		<p>
 		<p>
-		radius — sphere radius. Default is 1.<br />
-		widthSegments — number of horizontal segments. Minimum value is 3, and the default is 8.<br />
-		heightSegments — number of vertical segments. Minimum value is 2, and the default is 6.<br />
-		phiStart — specify horizontal starting angle. Default is 0.<br />
-		phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br />
-		thetaStart — specify vertical starting angle. Default is 0.<br />
-		thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
+		radius — 球体半径,默认为1。<br />
+		widthSegments — 水平分段数(沿着经线分段),最小值为3,默认值为8。<br />
+		heightSegments — 垂直分段数(沿着纬线分段),最小值为2,默认值为6。<br />
+		phiStart — 指定水平(经线)起始角度,默认值为0。。<br />
+		phiLength — 指定水平(经线)扫描角度的大小,默认值为 Math.PI * 2。<br />
+		thetaStart — 指定垂直(纬线)起始角度,默认值为0。<br />
+		thetaLength — 指定垂直(纬线)扫描角度大小,默认值为 Math.PI。<br />
 		</p>
 		</p>
 
 
 		<p>
 		<p>
-		The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to <em>'sphere slices'</em>) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.
+			该几何体是通过扫描并计算围绕着Y轴(水平扫描)和X轴(垂直扫描)的顶点来创建的。
+			因此,不完整的球体(类似<em>球形切片</em>)可以通过为phiStart,phiLength,thetaStart和thetaLength设置不同的值来创建,
+			以定义我们开始(或结束)计算这些顶点的起点(或终点)。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>.parameters</h3>
 		<h3>.parameters</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 8 - 8
docs/api/zh/geometries/TetrahedronBufferGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:PolyhedronBufferGeometry] &rarr;
 		[page:PolyhedronBufferGeometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>四面缓冲几何体([name]</h1>
 
 
-		<p class="desc">A class for generating a tetrahedron geometries.</p>
+		<p class="desc">一个用于生成四面几何体的类。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TetrahedronBufferGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#TetrahedronBufferGeometry"></iframe>
 
 
@@ -32,24 +32,24 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<p>
 		<p>
-		radius — Radius of the tetrahedron. Default is 1.<br />
-		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.
+				radius — 四面体的半径,默认值为1。<br />
+				detail — 默认值为0。将这个值设为一个大于0的数将会为它增加一些顶点,使其不再是一个四面体。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
 
 
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/TetrahedronGeometry.js src/geometries/TetrahedronGeometry.js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/TetrahedronGeometry.js src/geometries/TetrahedronGeometry.js]
 	</body>
 	</body>

+ 9 - 9
docs/api/zh/geometries/TetrahedronGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:Geometry] &rarr;
 		[page:Geometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>四面几何体([name]</h1>
 
 
-		<p class="desc">A class for generating a tetrahedron geometries.</p>
+		<p class="desc">一个用于生成四面几何体的类。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TetrahedronGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#TetrahedronGeometry"></iframe>
 
 
@@ -32,22 +32,22 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<p>
 		<p>
-		radius — Radius of the tetrahedron. Default is 1.<br />
-		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.
+		radius — 四面体的半径,默认值为1。<br />
+		detail — 默认值为0。将这个值设为一个大于0的数将会为它增加一些顶点,使其不再是一个四面体。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
-		</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+					</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 31 - 31
docs/api/zh/geometries/TextBufferGeometry.html

@@ -10,13 +10,13 @@
 	<body>
 	<body>
 		[page:ExtrudeBufferGeometry] &rarr;
 		[page:ExtrudeBufferGeometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>文本缓冲几何体([name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of
-			parameters consisting of a loaded [page:Font] and settings for the geometry's parent [page:ExtrudeBufferGeometry].
-			See the [page:Font], [page:FontLoader] and [page:Creating_Text] pages for additional details.
-		</p>
+				一个用于将文本生成为单一的几何体的类。
+				它是由一串给定的文本,以及由加载的[page:Font](字体)和该几何体[page:ExtrudeGeometry]父类中的设置所组成的参数来构造的。
+				请参阅[page:Font]、[page:FontLoader]和[page:Creating_Text]页面来查看更多详细信息。
+			</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TextBufferGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#TextBufferGeometry"></iframe>
 
 
@@ -36,7 +36,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Examples</h2>
+		<h2>示例</h2>
 
 
 		<p>
 		<p>
 		[example:webgl_geometry_text geometry / text ]
 		[example:webgl_geometry_text geometry / text ]
@@ -60,37 +60,37 @@
 		} );
 		} );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:String text], [param:Object parameters])</h3>
 		<h3>[name]([param:String text], [param:Object parameters])</h3>
 		<p>
 		<p>
-		text — The text that needs to be shown. <br />
-		parameters — Object that can contains the following parameters.
+		text — 将要显示的文本。<br />
+		parameters — 包含有下列参数的对象:
 		<ul>
 		<ul>
-			<li>font — an instance of THREE.Font.</li>
-			<li>size — Float. Size of the text. Default is 100.</li>
-			<li>height — Float. Thickness to extrude text.  Default is 50.</li>
-			<li>curveSegments — Integer. Number of points on the curves. Default is 12.</li>
-			<li>bevelEnabled — Boolean. Turn on bevel. Default is False.</li>
-			<li>bevelThickness — Float. How deep into text bevel goes. Default is 10.</li>
-			<li>bevelSize — Float. How far from text outline is bevel. Default is 8.</li>
-			<li>bevelSegments — Integer. Number of bevel segments. Default is 3.</li>
+			<li>font — THREE.Font的实例。</li>
+			<li>size — Float。字体大小,默认值为100。</li>
+			<li>height — Float。挤出文本的厚度。默认值为50。</li>
+			<li>curveSegments — Integer。(表示文本的)曲线上点的数量。默认值为12。</li>
+			<li>bevelEnabled — Boolean。是否开启斜角,默认为false。</li>
+			<li>bevelThickness — Float。文本上斜角的深度,默认值为20。</li>
+			<li>bevelSize — Float。斜角与原始文本轮廓之间的延伸距离。默认值为8。</li>
+			<li>bevelSegments — Integer。斜角的分段数。默认值为3。</li>
 		</ul>
 		</ul>
 		</p>
 		</p>
 
 
-		<h2>Available Fonts</h2>
+		<h2>可用的字体</h2>
 
 
 		<p>
 		<p>
-		TextGeometry uses <a href='http://gero3.github.io/facetype.js/' target="_top">typeface.json</a> generated fonts.
-		Some existing fonts can be found located in <b>/examples/fonts</b> and must be included in the page.
-		</p>
+				文本几何体使用 <a href='http://gero3.github.io/facetype.js/' target="_top">typeface.json</a>所生成的字体。
+				一些已有的字体可以在<b>/examples/fonts</b>中找到,且必须在页面中引入。
+			</p>
 		<table>
 		<table>
-			<tr>
-				<th>Font</th>
-				<th>Weight</th>
-				<th>Style</th>
-				<th>File Path</th>
-			</tr>
+				<tr>
+						<th>字体</th>
+						<th>字重</th>
+						<th>风格</th>
+						<th>文件路径</th>
+					</tr>
 			<tr>
 			<tr>
 				<td>helvetiker</td>
 				<td>helvetiker</td>
 				<td>normal</td>
 				<td>normal</td>
@@ -153,15 +153,15 @@
 			</tr>
 			</tr>
 		</table>
 		</table>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/TextGeometry.js src/geometries/TextGeometry.js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>
 </html>
 </html>

+ 26 - 26
docs/api/zh/geometries/TextGeometry.html

@@ -10,12 +10,12 @@
 	<body>
 	<body>
 		[page:ExtrudeGeometry] &rarr;
 		[page:ExtrudeGeometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>文本几何体([name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of
-			parameters consisting of a loaded [page:Font] and settings for the geometry's parent [page:ExtrudeGeometry].
-			See the [page:Font], [page:FontLoader] and [page:Creating_Text] pages for additional details.
+			一个用于将文本生成为单一的几何体的类。
+			它是由一串给定的文本,以及由加载的[page:Font](字体)和该几何体[page:ExtrudeGeometry]父类中的设置所组成的参数来构造的。
+			请参阅[page:Font]、[page:FontLoader]和[page:Creating_Text]页面来查看更多详细信息。
 		</p>
 		</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TextGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#TextGeometry"></iframe>
@@ -36,7 +36,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Examples</h2>
+		<h2>示例</h2>
 
 
 		<p>
 		<p>
 		[example:webgl_geometry_text geometry / text ]
 		[example:webgl_geometry_text geometry / text ]
@@ -60,36 +60,36 @@
 		} );
 		} );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:String text], [param:Object parameters])</h3>
 		<h3>[name]([param:String text], [param:Object parameters])</h3>
 		<p>
 		<p>
-		text — The text that needs to be shown. <br />
-		parameters — Object that can contains the following parameters.
+		text — 将要显示的文本。<br />
+		parameters — 包含有下列参数的对象:
 		<ul>
 		<ul>
-			<li>font — an instance of THREE.Font.</li>
-			<li>size — Float. Size of the text. Default is 100.</li>
-			<li>height — Float. Thickness to extrude text.  Default is 50.</li>
-			<li>curveSegments — Integer. Number of points on the curves. Default is 12.</li>
-			<li>bevelEnabled — Boolean. Turn on bevel. Default is False.</li>
-			<li>bevelThickness — Float. How deep into text bevel goes. Default is 10.</li>
-			<li>bevelSize — Float. How far from text outline is bevel. Default is 8.</li>
-			<li>bevelSegments — Integer. Number of bevel segments. Default is 3.</li>
+			<li>font — THREE.Font的实例。</li>
+			<li>size — Float。字体大小,默认值为100。</li>
+			<li>height — Float。挤出文本的厚度。默认值为50。</li>
+			<li>curveSegments — Integer。(表示文本的)曲线上点的数量。默认值为12。</li>
+			<li>bevelEnabled — Boolean。是否开启斜角,默认为false。</li>
+			<li>bevelThickness — Float。文本上斜角的深度,默认值为20。</li>
+			<li>bevelSize — Float。斜角与原始文本轮廓之间的延伸距离。默认值为8。</li>
+			<li>bevelSegments — Integer。斜角的分段数。默认值为3。</li>
 		</ul>
 		</ul>
 		</p>
 		</p>
 
 
-		<h2>Available Fonts</h2>
+		<h2>可用的字体</h2>
 
 
 		<p>
 		<p>
-		TextGeometry uses <a href='http://gero3.github.io/facetype.js/' target="_top">typeface.json</a> generated fonts.
-		Some existing fonts can be found located in <b>/examples/fonts</b> and must be included in the page.
+			文本几何体使用 <a href='http://gero3.github.io/facetype.js/' target="_top">typeface.json</a>所生成的字体。
+			一些已有的字体可以在<b>/examples/fonts</b>中找到,且必须在页面中引入。
 		</p>
 		</p>
 		<table>
 		<table>
 			<tr>
 			<tr>
-				<th>Font</th>
-				<th>Weight</th>
-				<th>Style</th>
-				<th>File Path</th>
+				<th>字体</th>
+				<th>字重</th>
+				<th>风格</th>
+				<th>文件路径</th>
 			</tr>
 			</tr>
 			<tr>
 			<tr>
 				<td>helvetiker</td>
 				<td>helvetiker</td>
@@ -153,14 +153,14 @@
 			</tr>
 			</tr>
 		</table>
 		</table>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 13 - 13
docs/api/zh/geometries/TorusBufferGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:BufferGeometry] &rarr;
 		[page:BufferGeometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>圆环缓冲几何体([name]</h1>
 
 
-		<p class="desc">This is the [page:BufferGeometry] port of [page:TorusGeometry].</p>
+		<p class="desc">这是[page:TorusGeometry]中的[page:BufferGeometry]接口。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusBufferGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusBufferGeometry"></iframe>
 
 
@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.TorusBufferGeometry( 10, 3, 16, 100 );
 		<code>var geometry = new THREE.TorusBufferGeometry( 10, 3, 16, 100 );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
@@ -40,25 +40,25 @@
 		scene.add( torus );
 		scene.add( torus );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
 		<p>
 		<p>
-		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
-		tube — Radius of the tube.  Default is 0.4. <br />
-		radialSegments — Default is 8 <br />
-		tubularSegments — Default is 6. <br />
-		arc — Central angle.  Default is Math.PI * 2.
-		</p>
+				radius - 圆环的半径,从圆环的中心到管道(横截面)的中心。默认值是1。<br />
+				tube — 管道的半径,默认值为0.4。<br />
+				radialSegments — 圆环的分段数,默认值为8。<br />
+				tubularSegments — 管道的分段数,默认值为6。<br />
+				arc — 圆环的圆心角(单位是弧度),默认值为Math.PI * 2。
+				</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>.parameters</h3>
 		<h3>.parameters</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/TorusGeometry.js src/geometries/TorusGeometry.js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/TorusGeometry.js src/geometries/TorusGeometry.js]
 	</body>
 	</body>

+ 12 - 12
docs/api/zh/geometries/TorusGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:Geometry] &rarr;
 		[page:Geometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>圆环几何体[name]</h1>
 
 
-		<p class="desc">A class for generating torus geometries</p>
+		<p class="desc">一个用于生成圆环几何体的类。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusGeometry"></iframe>
 
 
@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.TorusGeometry( 10, 3, 16, 100 );
 		<code>var geometry = new THREE.TorusGeometry( 10, 3, 16, 100 );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
@@ -40,25 +40,25 @@
 		scene.add( torus );
 		scene.add( torus );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
 		<p>
 		<p>
-		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
-		tube — Radius of the tube.  Default is 0.4. <br />
-		radialSegments — Default is 8 <br />
-		tubularSegments — Default is 6. <br />
-		arc — Central angle.  Default is Math.PI * 2.
+		radius - 圆环的半径,从圆环的中心到管道(横截面)的中心。默认值是1。<br />
+		tube — 管道的半径,默认值为0.4。<br />
+		radialSegments — 圆环的分段数,默认值为8。<br />
+		tubularSegments — 管道的分段数,默认值为6。<br />
+		arc — 圆环的中心角(单位是弧度),默认值为Math.PI * 2。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>.parameters</h3>
 		<h3>.parameters</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
+			一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 12 - 12
docs/api/zh/geometries/TorusKnotBufferGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.TorusKnotBufferGeometry( 10, 3, 100, 16 );
 		<code>var geometry = new THREE.TorusKnotBufferGeometry( 10, 3, 100, 16 );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
@@ -40,28 +40,28 @@
 		scene.add( torusKnot );
 		scene.add( torusKnot );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
 		<p>
 		<p>
 			<ul>
 			<ul>
-				<li>radius - Radius of the torus. Default is 1.</li>
-				<li>tube — Radius of the tube. Default is 0.4.</li>
-				<li>tubularSegments — Default is 64.</li>
-				<li>radialSegments — Default is 8.</li>
-				<li>p — This value determines, how many times the geometry winds around its axis of rotational symmetry. Default is 2.</li>
-				<li>q — This value determines, how many times the geometry winds around a circle in the interior of the torus. Default is 3.</li>
+					<li>radius - 圆环的半径,默认值为1。</li>
+					<li>tube — 管道的半径,默认值为0.4。</li>
+					<li>tubularSegments — 管道的分段数量,默认值为64。</li>
+					<li>radialSegments — 横截面分段数量,默认值为8。</li>
+					<li>p — 这个值决定了几何体将绕着其旋转对称轴旋转多少次,默认值是2。</li>
+					<li>q — 这个值决定了几何体将绕着其内部圆环旋转多少次,默认值是3。</li>
 			</ul>
 			</ul>
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>.parameters</h3>
 		<h3>.parameters</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
-		</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/TorusKnotGeometry.js src/geometries/TorusKnotGeometry.js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/TorusKnotGeometry.js src/geometries/TorusKnotGeometry.js]
 	</body>
 	</body>

+ 15 - 14
docs/api/zh/geometries/TorusKnotGeometry.html

@@ -10,9 +10,10 @@
 	<body>
 	<body>
 		[page:Geometry] &rarr;
 		[page:Geometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>圆环扭结几何体([name]</h1>
 
 
-		<p class="desc">Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q.  If p and q are not coprime, the result will be a torus link.</p>
+		<p class="desc">
+			创建一个圆环扭结,其特殊形状由一对互质的整数,p和q所定义。如果p和q不互质,创建出来的几何体将是一个环面链接。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusKnotGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusKnotGeometry"></iframe>
 
 
@@ -32,7 +33,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>var geometry = new THREE.TorusKnotGeometry( 10, 3, 100, 16 );
 		<code>var geometry = new THREE.TorusKnotGeometry( 10, 3, 100, 16 );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
 		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
@@ -40,28 +41,28 @@
 		scene.add( torusKnot );
 		scene.add( torusKnot );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
 		<p>
 		<p>
 			<ul>
 			<ul>
-				<li>radius - Radius of the torus. Default is 1.</li>
-				<li>tube — Radius of the tube. Default is 0.4.</li>
-				<li>tubularSegments — Default is 64.</li>
-				<li>radialSegments — Default is 8.</li>
-				<li>p — This value determines, how many times the geometry winds around its axis of rotational symmetry. Default is 2.</li>
-				<li>q — This value determines, how many times the geometry winds around a circle in the interior of the torus. Default is 3.</li>
+				<li>radius - 圆环的半径,默认值为1。</li>
+				<li>tube — 管道的半径,默认值为0.4。</li>
+				<li>tubularSegments — 管道的分段数量,默认值为64。</li>
+				<li>radialSegments — 横截面分段数量,默认值为8。</li>
+				<li>p — 这个值决定了几何体将绕着其旋转对称轴旋转多少次,默认值是2。</li>
+				<li>q — 这个值决定了几何体将绕着其内部圆环旋转多少次,默认值是3。</li>
 			</ul>
 			</ul>
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>.parameters</h3>
 		<h3>.parameters</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
-		</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 17 - 17
docs/api/zh/geometries/TubeBufferGeometry.html

@@ -10,9 +10,9 @@
 	<body>
 	<body>
 		[page:BufferGeometry] &rarr;
 		[page:BufferGeometry] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>管道缓冲几何体([name]</h1>
 
 
-		<p class="desc">Creates a tube that extrudes along a 3d curve.</p>
+		<p class="desc">创建一个沿着三维曲线延伸的管道。</p>
 
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TubeBufferGeometry"></iframe>
 		<iframe id="scene" src="scenes/geometry-browser.html#TubeBufferGeometry"></iframe>
 
 
@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 
 		<code>
 		<code>
 		function CustomSinCurve( scale ) {
 		function CustomSinCurve( scale ) {
@@ -63,43 +63,43 @@
 		scene.add( mesh );
 		scene.add( mesh );
 		</code>
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 
 
 		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
 		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
 		<p>
 		<p>
-		path — [page:Curve] - A path that inherits from the [page:Curve] base class<br />
-		tubularSegments — [page:Integer] - The number of segments that make up the tube, default is 64<br />
-		radius — [page:Float] - The radius of the tube, default is 1<br />
-		radialSegments — [page:Integer] - The number of segments that make up the cross-section, default is 8 <br />
-		closed — [page:Boolean] Is the tube open or closed, default is false <br />
+				path — [page:Curve] - 一个由基类[page:Curve]继承而来的路径。<br />
+				tubularSegments — [page:Integer] - 组成这一管道的分段数,默认值为64。<br />
+				radius — [page:Float] - 管道的半径,默认值为1。<br />
+				radialSegments — [page:Integer] - 管道横截面的分段数目,默认值为8。<br />
+				closed — [page:Boolean] 管道的两端是否闭合,默认值为false。<br />
 		</p>
 		</p>
 
 
 
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
-		</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+</p>
 
 
 		<h3>[property:Array tangents]</h3>
 		<h3>[property:Array tangents]</h3>
 		<p>
 		<p>
-		An array of [page:Vector3] tangents
+			一个[page:Vector3]切线数组。
 		</p>
 		</p>
 
 
 		<h3>[property:Array normals]</h3>
 		<h3>[property:Array normals]</h3>
 		<p>
 		<p>
-		An array of [page:Vector3] normals
+			一个[page:Vector3]法线数组。
 		</p>
 		</p>
 
 
 		<h3>[property:Array binormals]</h3>
 		<h3>[property:Array binormals]</h3>
 		<p>
 		<p>
-		An array of [page:Vector3] binormals
+			一个[page:Vector3]次法线数组。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/TubeGeometry.js src/geometries/TubeGeometry.js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 3
docs/api/zh/geometries/TubeGeometry.html

@@ -68,7 +68,7 @@
 
 
 		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
 		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
 		<p>
 		<p>
-		path — [page:Curve] - 一个通过由基类[page:Curve]继承而来的路径。<br />
+		path — [page:Curve] - 一个由基类[page:Curve]继承而来的路径。<br />
 		tubularSegments — [page:Integer] - 组成这一管道的分段数,默认值为64。<br />
 		tubularSegments — [page:Integer] - 组成这一管道的分段数,默认值为64。<br />
 		radius — [page:Float] - 管道的半径,默认值为1。<br />
 		radius — [page:Float] - 管道的半径,默认值为1。<br />
 		radialSegments — [page:Integer] - 管道横截面的分段数目,默认值为8。<br />
 		radialSegments — [page:Integer] - 管道横截面的分段数目,默认值为8。<br />
@@ -80,8 +80,8 @@
 
 
 		<h3>[property:Object parameters]</h3>
 		<h3>[property:Object parameters]</h3>
 		<p>
 		<p>
-			构造函数中所包含着的每一个参数的对象。在实例化之后,该属性的任何更改都不会改变这个几何体。
-		</p>
+				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
+</p>
 
 
 		<h3>[property:Array tangents]</h3>
 		<h3>[property:Array tangents]</h3>
 		<p>
 		<p>