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@@ -196,9 +196,9 @@
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directionalLight.position.set( 1, 1, 0.5 ).normalize();
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scene.add( directionalLight );
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- renderer = new THREE.WebGLRenderer();
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+ renderer = new THREE.WebGLRenderer( { alpha: false } );
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+ renderer.setClearColor( 0xbfd1e5, 1 );
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renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.setClearColor(new THREE.Color(0xbfd1e5));
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// Here is the effect for the Oculus Rift
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// worldScale 100 means that 100 Units == 1m
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