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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webvr - cubes</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #101010;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ a {
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+ color: #f00;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/WebVR.js"></script>
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+ <script src="js/effects/VREffect.js"></script>
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+ <script src="js/controls/VRControls.js"></script>
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+
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+ <script src="js/loaders/OBJLoader.js"></script>
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+
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+ <script>
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+
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+ if ( WEBVR.isLatestAvailable() === false ) {
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+
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+ document.body.appendChild( WEBVR.getMessage() );
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+
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+ }
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+
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+ //
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+
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+ var container;
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+ var camera, scene, raycaster, renderer;
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+ var effect, controls;
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+
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+ var box;
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+
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+ var INTERSECTED;
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+ var crosshair;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ var info = document.createElement( 'div' );
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+ info.style.position = 'absolute';
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+ info.style.top = '10px';
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+ info.style.width = '100%';
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+ info.style.textAlign = 'center';
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+ info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive cubes';
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+ container.appendChild( info );
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 1000 );
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+ scene.add( camera );
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+
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+ crosshair = new THREE.Mesh(
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+ new THREE.RingGeometry( 0.02, 0.04, 32 ),
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+ new THREE.MeshBasicMaterial( {
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+ color: 0xffffff,
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+ opacity: 0.5,
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+ transparent: true
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+ } )
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+ );
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+ crosshair.position.z = - 2;
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+ camera.add( crosshair );
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+
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+ box = new THREE.Mesh(
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+ new THREE.BoxGeometry( 6, 6, 6, 10, 10, 10 ),
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+ new THREE.MeshBasicMaterial( { color: 0x202020, wireframe: true } )
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+ );
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+ box.position.y = 3;
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+ scene.add( box );
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+
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+ scene.add( new THREE.HemisphereLight( 0x404020, 0x202040, 0.5 ) );
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+
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+ var light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 1, 1, 1 ).normalize();
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+ scene.add(light);
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+
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+ var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
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+
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+ for ( var i = 0; i < 200; i ++ ) {
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+
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+ var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
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+
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+ object.position.x = Math.random() * 4 - 2;
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+ object.position.y = Math.random() * 4 - 2;
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+ object.position.z = Math.random() * 4 - 2;
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+
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+ object.rotation.x = Math.random() * 2 * Math.PI;
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+ object.rotation.y = Math.random() * 2 * Math.PI;
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+ object.rotation.z = Math.random() * 2 * Math.PI;
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+
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+ object.scale.x = Math.random() + 0.5;
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+ object.scale.y = Math.random() + 0.5;
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+ object.scale.z = Math.random() + 0.5;
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+
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+ object.userData.velocity = new THREE.Vector3();
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+ object.userData.velocity.x = Math.random() * 0.01 - 0.005;
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+ object.userData.velocity.y = Math.random() * 0.01 - 0.005;
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+ object.userData.velocity.z = Math.random() * 0.01 - 0.005;
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+
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+ box.add( object );
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+
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+ }
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+
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+ var material = new THREE.MeshStandardMaterial();
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+
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+ var path = 'models/obj/cerberus/';
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+ var loader = new THREE.OBJLoader();
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+ loader.load(path + 'Cerberus.obj', function (group) {
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+
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+ // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
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+
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+ var loader = new THREE.TextureLoader();
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+
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+ material.roughness = 1;
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+ material.metalness = 1;
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+
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+ material.map = loader.load(path + 'Cerberus_A.jpg');
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+ material.roughnessMap = loader.load(path + 'Cerberus_R.jpg');
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+ material.metalnessMap = loader.load(path + 'Cerberus_M.jpg');
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+ material.normalMap = loader.load(path + 'Cerberus_N.jpg');
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+
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+ material.map.wrapS = THREE.RepeatWrapping;
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+ material.roughnessMap.wrapS = THREE.RepeatWrapping;
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+ material.metalnessMap.wrapS = THREE.RepeatWrapping;
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+ material.normalMap.wrapS = THREE.RepeatWrapping;
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+
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+ group.traverse(function (child) {
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+
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+ if (child instanceof THREE.Mesh) {
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+
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+ child.material = material;
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+
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+ }
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+
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+ });
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+
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+ group.position.y = -2;
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+ group.rotation.y = -Math.PI / 2;
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+ box.add(group);
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+
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+ });
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+
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+ var loader = new THREE.CubeTextureLoader();
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+ loader.setPath('textures/cube/pisa/');
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+ material.envMap = loader.load([
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+ "px.png", "nx.png",
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+ "py.png", "ny.png",
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+ "pz.png", "nz.png"
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+ ]);
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+
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+
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+ raycaster = new THREE.Raycaster();
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setClearColor( 0x101010 );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.sortObjects = false;
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+ container.appendChild( renderer.domElement );
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+
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+ controls = new THREE.VRControls(camera);
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+ controls.standing = true;
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+ effect = new THREE.VREffect( renderer );
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+
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+ if ( WEBVR.isAvailable() === true ) {
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+
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+ document.body.appendChild( WEBVR.getButton( effect ) );
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+
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+ }
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ effect.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+ render();
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+
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+ }
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+
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+ function render() {
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+
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+ // find intersections
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+
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+ raycaster.setFromCamera( { x: 0, y: 0 }, camera );
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+
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+ var intersects = raycaster.intersectObjects( box.children );
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+
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+ if ( intersects.length > 0 ) {
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+
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+ if ( INTERSECTED != intersects[ 0 ].object ) {
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+
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+ if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
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+
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+ INTERSECTED = intersects[ 0 ].object;
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+ INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
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+ INTERSECTED.material.emissive.setHex( 0xff0000 );
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+
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+ }
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+
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+ } else {
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+
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+ if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
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+
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+ INTERSECTED = null;
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+
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+ }
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+
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+ controls.update();
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+
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+
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+ for ( var i = 0; i < box.children.length; i ++ ) {
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+
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+ var cube = box.children[i];
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+
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+ if (cube.geometry instanceof THREE.BoxGeometry === false) continue;
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+
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+ // cube.position.add( cube.userData.velocity );
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+
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+ if ( cube.position.x < - 3 || cube.position.x > 3 ) {
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+
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+ cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
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+ cube.userData.velocity.x = - cube.userData.velocity.x;
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+
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+ }
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+
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+ if ( cube.position.y < - 3 || cube.position.y > 3 ) {
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+
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+ cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
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+ cube.userData.velocity.y = - cube.userData.velocity.y;
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+
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+ }
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+
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+ if ( cube.position.z < - 3 || cube.position.z > 3 ) {
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+
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+ cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
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+ cube.userData.velocity.z = - cube.userData.velocity.z;
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+
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+ }
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+
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+ cube.rotation.x += 0.01;
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+
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+ }
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+
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+ effect.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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