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Changed `stencilBufer` to `stencilBuffer` in `examples/webgl_materials_cubemap_dynamic.html`.

Michael Rienstra 13 years ago
parent
commit
ad831711c2
1 changed files with 2 additions and 2 deletions
  1. 2 2
      examples/webgl_materials_cubemap_dynamic.html

+ 2 - 2
examples/webgl_materials_cubemap_dynamic.html

@@ -410,7 +410,7 @@
 
 				renderer.autoClear = false;
 
-				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
+				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
 				renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
 
 				effectSave = new THREE.SavePass( new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters ) );
@@ -581,7 +581,7 @@
 
 			function generateDropShadowTexture( object, width, height, bluriness ) {
 
-				var renderTargetParameters = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat, stencilBufer: false };
+				var renderTargetParameters = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat, stencilBuffer: false };
 				var shadowTarget = new THREE.WebGLRenderTarget( width, height, renderTargetParameters );
 
 				var shadowMaterial = new THREE.MeshBasicMaterial( { color: 0x000000 } );