|
@@ -410,7 +410,7 @@
|
|
|
|
|
|
renderer.autoClear = false;
|
|
|
|
|
|
- renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
|
|
|
+ renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
|
|
|
renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
|
|
|
|
|
|
effectSave = new THREE.SavePass( new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters ) );
|
|
@@ -581,7 +581,7 @@
|
|
|
|
|
|
function generateDropShadowTexture( object, width, height, bluriness ) {
|
|
|
|
|
|
- var renderTargetParameters = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat, stencilBufer: false };
|
|
|
+ var renderTargetParameters = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat, stencilBuffer: false };
|
|
|
var shadowTarget = new THREE.WebGLRenderTarget( width, height, renderTargetParameters );
|
|
|
|
|
|
var shadowMaterial = new THREE.MeshBasicMaterial( { color: 0x000000 } );
|