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@@ -993,6 +993,7 @@ function WebGLRenderer( parameters ) {
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this.compile = function ( scene, camera ) {
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this.compile = function ( scene, camera ) {
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+ currentRenderState = renderStates.get( scene, camera );
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currentRenderState.init();
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currentRenderState.init();
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scene.traverse( function ( object ) {
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scene.traverse( function ( object ) {
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