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@@ -771,7 +771,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var u = cx1 * scale;
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var v = cx2 * scale;
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- shader( data, offset * 4, cxtu, cxtv, cxnz * 255, face, material );
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+ shader( data, offset * 4, cxtu, 1-cxtv, cxnz * 255, face, material );
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}
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cx1 += dy12;
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@@ -825,7 +825,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var v = cx2 * scale;
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zbuffer[ offset ] = z;
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- shader( data, offset * 4, cxtu, cxtv, cxnz * 255, face, material );
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+ shader( data, offset * 4, cxtu, 1-cxtv, cxnz * 255, face, material );
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}
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