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@@ -2,27 +2,46 @@
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<h1>[name]</h1>
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-<div class="desc">todo</div>
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+<div class="desc">A material for drawing wireframe-style geometries.</div>
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<h2>Constructor</h2>
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-<h3>[name]()</h3>
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+<h3>[name]( [page:Object parameters] )</h3>
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+<div>parameters is an object with one or more properties defining the material's appearance.</div>
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+<div>
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+color — An instance of [page:Color Color]. Default is white.<br />
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+linewidth — Line thickness. Default is 1.<br />
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+linecap — Define appearance of line ends. Default is 'round'.<br />
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+linejoin — Define appearance of line joints. Default is 'round'.<br />
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+vertexColors — Define whether the material specifies a color per vertex, or not. Default is false.<br />
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+fog — Define whether the material color is affected by global fog settings. Default is false.
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+</div>
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<h2>Properties</h2>
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-<h3>.[page:Vector3 todo]</h3>
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+<h3>.[page:Color color]</h3>
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+<div>An instance of [page:Color THREE.Color]. Default is a white (0xffffff) instance.</div>
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+<h3>.[page:Float linewidth]</h3>
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+<div>Controls line thickness. Default is 1.</div>
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-<h2>Methods</h2>
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+<h3>.[page:String linecap]</h3>
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+<div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
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+<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
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-<h3>.todo( [page:Vector3 todo] )</h3>
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-<div>
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-todo — todo<br />
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-</div>
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+<h3>.[page:String linejoin]</h3>
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+<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
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+<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
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+
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+<h3>.[page:Boolean vertexColors]</h3>
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+<div>Define whether the material specifies a color per vertex, or not.</div>
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+<h3>.[page:Boolean fog]</h3>
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+<div>Define whether the material color is affected by global fog settings.</div>
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+<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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<h2>Source</h2>
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-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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