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@@ -1,102 +1,102 @@
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// ThreeWebGL.js r46dev - http://github.com/mrdoob/three.js
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var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this};
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-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var e,h,i;if(d==0)this.r=this.g=this.b=0;else switch(e=Math.floor(b*6),h=b*6-e,b=d*(1-c),i=d*(1-c*h),c=d*(1-c*(1-h)),e){case 1:this.r=i;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=i;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r=
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-d;this.g=b;this.b=i;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var d,h,i;if(e==0)this.r=this.g=this.b=0;else switch(d=Math.floor(b*6),h=b*6-d,b=e*(1-c),i=e*(1-c*h),c=e*(1-c*(1-h)),d){case 1:this.r=i;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=i;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r=
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+e;this.g=b;this.b=i;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},
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divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)},
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-equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.x=b||0;this.y=c||0;this.z=d||0};
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-THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},
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+equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.x=b||0;this.y=c||0;this.z=e||0};
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+THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},
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addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},
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divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},
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cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);
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-Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,e){this.x=b||0;this.y=c||0;this.z=d||0;this.w=e!==void 0?e:1};
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-THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-
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+Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,e,d){this.x=b||0;this.y=c||0;this.z=e||0;this.w=d!==void 0?d:1};
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+THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,d){this.x=b;this.y=c;this.z=e;this.w=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-
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c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
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normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c<d;c++)Array.prototype.push.apply(e,this.intersectObject(b[c]));e.sort(function(b,c){return b.distance-c.distance});return e},intersectObject:function(b){function c(b,c,d){var e;e=d.clone().subSelf(b).dot(c);if(e<=0)return null;b=b.clone().addSelf(c.clone().multiplyScalar(e));return d.distanceTo(b)}function d(b,c,d,e){var e=e.clone().subSelf(c),
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-d=d.clone().subSelf(c),h=b.clone().subSelf(c),b=e.dot(e),c=e.dot(d),e=e.dot(h),i=d.dot(d),d=d.dot(h),h=1/(b*i-c*c),i=(i*e-c*d)*h,b=(b*d-c*e)*h;return i>0&&b>0&&i+b<1}for(var e,h=[],i=0,j=b.children.length;i<j;i++)Array.prototype.push.apply(h,this.intersectObject(b.children[i]));if(b instanceof THREE.Particle){i=c(this.origin,this.direction,b.matrixWorld.getPosition());if(i==null||i>b.scale.x)return[];e={distance:i,point:b.position,face:null,object:b};h.push(e)}else if(b instanceof THREE.Mesh){i=c(this.origin,
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-this.direction,b.matrixWorld.getPosition());if(i==null||i>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return h;for(var k,n,p,q,m,r,t,A,y=b.geometry,E=y.vertices,i=0,j=y.faces.length;i<j;i++)if(e=y.faces[i],t=this.origin.clone(),A=this.direction.clone(),q=b.matrixWorld,k=q.multiplyVector3(e.centroid.clone()).subSelf(t),r=k.dot(A),!(r<=0)&&(k=q.multiplyVector3(E[e.a].position.clone()),n=q.multiplyVector3(E[e.b].position.clone()),p=q.multiplyVector3(E[e.c].position.clone()),
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-q=e instanceof THREE.Face4?q.multiplyVector3(E[e.d].position.clone()):null,m=b.matrixRotationWorld.multiplyVector3(e.normal.clone()),r=A.dot(m),b.doubleSided||(b.flipSided?r>0:r<0)))if(r=m.dot((new THREE.Vector3).sub(k,t))/r,t=t.addSelf(A.multiplyScalar(r)),e instanceof THREE.Face3)d(t,k,n,p)&&(e={distance:this.origin.distanceTo(t),point:t,face:e,object:b},h.push(e));else if(e instanceof THREE.Face4&&(d(t,k,n,q)||d(t,n,p,q)))e={distance:this.origin.distanceTo(t),point:t,face:e,object:b},h.push(e)}return h}};
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-THREE.Rectangle=function(){function b(){i=e-c;j=h-d}var c,d,e,h,i,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(i,j,q,m){k=!1;c=i;d=j;e=q;h=m;b()};this.addPoint=function(i,j){k?(k=!1,c=i,d=j,e=i,h=j):(c=c<i?c:i,d=d<j?d:j,e=e>i?e:i,h=h>j?h:j);b()};this.add3Points=
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-function(i,j,q,m,r,t){k?(k=!1,c=i<q?i<r?i:r:q<r?q:r,d=j<m?j<t?j:t:m<t?m:t,e=i>q?i>r?i:r:q>r?q:r,h=j>m?j>t?j:t:m>t?m:t):(c=i<q?i<r?i<c?i:c:r<c?r:c:q<r?q<c?q:c:r<c?r:c,d=j<m?j<t?j<d?j:d:t<d?t:d:m<t?m<d?m:d:t<d?t:d,e=i>q?i>r?i>e?i:e:r>e?r:e:q>r?q>e?q:e:r>e?r:e,h=j>m?j>t?j>h?j:h:t>h?t:h:m>t?m>h?m:h:t>h?t:h);b()};this.addRectangle=function(i){k?(k=!1,c=i.getLeft(),d=i.getTop(),e=i.getRight(),h=i.getBottom()):(c=c<i.getLeft()?c:i.getLeft(),d=d<i.getTop()?d:i.getTop(),e=e>i.getRight()?e:i.getRight(),h=h>
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-i.getBottom()?h:i.getBottom());b()};this.inflate=function(i){c-=i;d-=i;e+=i;h+=i;b()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();d=d>i.getTop()?d:i.getTop();e=e<i.getRight()?e:i.getRight();h=h<i.getBottom()?h:i.getBottom();b()};this.intersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;h=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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+THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,d=[];c=0;for(e=b.length;c<e;c++)Array.prototype.push.apply(d,this.intersectObject(b[c]));d.sort(function(b,c){return b.distance-c.distance});return d},intersectObject:function(b){function c(b,c,e){var d;d=e.clone().subSelf(b).dot(c);if(d<=0)return null;b=b.clone().addSelf(c.clone().multiplyScalar(d));return e.distanceTo(b)}function e(b,c,e,d){var d=d.clone().subSelf(c),
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+e=e.clone().subSelf(c),h=b.clone().subSelf(c),b=d.dot(d),c=d.dot(e),d=d.dot(h),i=e.dot(e),e=e.dot(h),h=1/(b*i-c*c),i=(i*d-c*e)*h,b=(b*e-c*d)*h;return i>0&&b>0&&i+b<1}for(var d,h=[],i=0,j=b.children.length;i<j;i++)Array.prototype.push.apply(h,this.intersectObject(b.children[i]));if(b instanceof THREE.Particle){i=c(this.origin,this.direction,b.matrixWorld.getPosition());if(i==null||i>b.scale.x)return[];d={distance:i,point:b.position,face:null,object:b};h.push(d)}else if(b instanceof THREE.Mesh){i=c(this.origin,
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+this.direction,b.matrixWorld.getPosition());if(i==null||i>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return h;for(var k,n,p,q,m,r,t,A,y=b.geometry,E=y.vertices,i=0,j=y.faces.length;i<j;i++)if(d=y.faces[i],t=this.origin.clone(),A=this.direction.clone(),q=b.matrixWorld,k=q.multiplyVector3(d.centroid.clone()).subSelf(t),r=k.dot(A),!(r<=0)&&(k=q.multiplyVector3(E[d.a].position.clone()),n=q.multiplyVector3(E[d.b].position.clone()),p=q.multiplyVector3(E[d.c].position.clone()),
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+q=d instanceof THREE.Face4?q.multiplyVector3(E[d.d].position.clone()):null,m=b.matrixRotationWorld.multiplyVector3(d.normal.clone()),r=A.dot(m),b.doubleSided||(b.flipSided?r>0:r<0)))if(r=m.dot((new THREE.Vector3).sub(k,t))/r,t=t.addSelf(A.multiplyScalar(r)),d instanceof THREE.Face3)e(t,k,n,p)&&(d={distance:this.origin.distanceTo(t),point:t,face:d,object:b},h.push(d));else if(d instanceof THREE.Face4&&(e(t,k,n,q)||e(t,n,p,q)))d={distance:this.origin.distanceTo(t),point:t,face:d,object:b},h.push(d)}return h}};
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+THREE.Rectangle=function(){function b(){i=d-c;j=h-e}var c,e,d,h,i,j,k=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(i,j,q,m){k=!1;c=i;e=j;d=q;h=m;b()};this.addPoint=function(i,j){k?(k=!1,c=i,e=j,d=i,h=j):(c=c<i?c:i,e=e<j?e:j,d=d>i?d:i,h=h>j?h:j);b()};this.add3Points=
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+function(i,j,q,m,r,t){k?(k=!1,c=i<q?i<r?i:r:q<r?q:r,e=j<m?j<t?j:t:m<t?m:t,d=i>q?i>r?i:r:q>r?q:r,h=j>m?j>t?j:t:m>t?m:t):(c=i<q?i<r?i<c?i:c:r<c?r:c:q<r?q<c?q:c:r<c?r:c,e=j<m?j<t?j<e?j:e:t<e?t:e:m<t?m<e?m:e:t<e?t:e,d=i>q?i>r?i>d?i:d:r>d?r:d:q>r?q>d?q:d:r>d?r:d,h=j>m?j>t?j>h?j:h:t>h?t:h:m>t?m>h?m:h:t>h?t:h);b()};this.addRectangle=function(i){k?(k=!1,c=i.getLeft(),e=i.getTop(),d=i.getRight(),h=i.getBottom()):(c=c<i.getLeft()?c:i.getLeft(),e=e<i.getTop()?e:i.getTop(),d=d>i.getRight()?d:i.getRight(),h=h>
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+i.getBottom()?h:i.getBottom());b()};this.inflate=function(i){c-=i;e-=i;d+=i;h+=i;b()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();e=e>i.getTop()?e:i.getTop();d=d<i.getRight()?d:i.getRight();h=h<i.getBottom()?h:i.getBottom();b()};this.intersects=function(b){return Math.min(d,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){k=!0;h=d=e=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};
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-THREE.Matrix4=function(b,c,d,e,h,i,j,k,n,p,q,m,r,t,A,y){this.set(b!==void 0?b:1,c||0,d||0,e||0,h||0,i!==void 0?i:1,j||0,k||0,n||0,p||0,q!==void 0?q:1,m||0,r||0,t||0,A||0,y!==void 0?y:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,h,i,j,k,n,p,q,m,r,t,A,y){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=i;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=q;this.n34=m;this.n41=r;this.n42=t;this.n43=A;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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-c,d){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,c).normalize();if(i.length()===0)i.z=1;e.cross(d,i).normalize();e.length()===0&&(i.x+=1.0E-4,e.cross(d,i).normalize());h.cross(i,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=i.x;this.n21=e.y;this.n22=h.y;this.n23=i.y;this.n31=e.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;
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-b.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,h=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*h;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+
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-d*this.n32+e*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,q=b.n31,m=b.n32,r=b.n33,t=b.n34,A=b.n41,y=b.n42,E=b.n43,F=b.n44,wa=c.n11,xa=
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-c.n12,qa=c.n13,ra=c.n14,ja=c.n21,G=c.n22,v=c.n23,U=c.n24,L=c.n31,ka=c.n32,Z=c.n33,ya=c.n34,W=c.n41,M=c.n42,f=c.n43,ua=c.n44;this.n11=d*wa+e*ja+h*L+i*W;this.n12=d*xa+e*G+h*ka+i*M;this.n13=d*qa+e*v+h*Z+i*f;this.n14=d*ra+e*U+h*ya+i*ua;this.n21=j*wa+k*ja+n*L+p*W;this.n22=j*xa+k*G+n*ka+p*M;this.n23=j*qa+k*v+n*Z+p*f;this.n24=j*ra+k*U+n*ya+p*ua;this.n31=q*wa+m*ja+r*L+t*W;this.n32=q*xa+m*G+r*ka+t*M;this.n33=q*qa+m*v+r*Z+t*f;this.n34=q*ra+m*U+r*ya+t*ua;this.n41=A*wa+y*ja+E*L+F*W;this.n42=A*xa+y*G+E*ka+F*M;
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-this.n43=A*qa+y*v+E*Z+F*f;this.n44=A*ra+y*U+E*ya+F*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=
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-b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,h=this.n21,i=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,q=this.n33,m=this.n34,r=this.n41,t=this.n42,A=this.n43,y=this.n44;return e*j*p*r-d*k*p*r-e*i*q*r+c*k*q*r+d*i*m*r-c*j*m*r-e*j*n*t+d*k*n*t+e*h*q*t-b*k*q*t-d*h*m*t+b*j*m*t+e*i*n*A-c*k*n*A-e*h*p*A+b*k*p*A+c*h*m*A-b*i*m*A-
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-d*i*n*y+c*j*n*y+d*h*p*y-b*j*p*y-c*h*q*y+b*i*q*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;
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+THREE.Matrix4=function(b,c,e,d,h,i,j,k,n,p,q,m,r,t,A,y){this.set(b!==void 0?b:1,c||0,e||0,d||0,h||0,i!==void 0?i:1,j||0,k||0,n||0,p||0,q!==void 0?q:1,m||0,r||0,t||0,A||0,y!==void 0?y:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,d,h,i,j,k,n,p,q,m,r,t,A,y){this.n11=b;this.n12=c;this.n13=e;this.n14=d;this.n21=h;this.n22=i;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=q;this.n34=m;this.n41=r;this.n42=t;this.n43=A;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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+c,e){var d=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,c).normalize();if(i.length()===0)i.z=1;d.cross(e,i).normalize();d.length()===0&&(i.x+=1.0E-4,d.cross(e,i).normalize());h.cross(i,d).normalize();this.n11=d.x;this.n12=h.x;this.n13=i.x;this.n21=d.y;this.n22=h.y;this.n23=i.y;this.n31=d.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,d=b.z,h=1/(this.n41*c+this.n42*e+this.n43*d+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*d+this.n14)*h;
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+b.y=(this.n21*c+this.n22*e+this.n23*d+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*d+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,d=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*d+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*d+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*d+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*d+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,d=b.z;b.x=c*this.n11+e*this.n12+d*this.n13;b.y=c*this.n21+e*this.n22+d*this.n23;b.z=c*this.n31+
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+e*this.n32+d*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,d=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,q=b.n31,m=b.n32,r=b.n33,t=b.n34,A=b.n41,y=b.n42,E=b.n43,F=b.n44,wa=c.n11,xa=
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+c.n12,qa=c.n13,ra=c.n14,ja=c.n21,G=c.n22,v=c.n23,U=c.n24,L=c.n31,ka=c.n32,Z=c.n33,ya=c.n34,W=c.n41,M=c.n42,f=c.n43,ua=c.n44;this.n11=e*wa+d*ja+h*L+i*W;this.n12=e*xa+d*G+h*ka+i*M;this.n13=e*qa+d*v+h*Z+i*f;this.n14=e*ra+d*U+h*ya+i*ua;this.n21=j*wa+k*ja+n*L+p*W;this.n22=j*xa+k*G+n*ka+p*M;this.n23=j*qa+k*v+n*Z+p*f;this.n24=j*ra+k*U+n*ya+p*ua;this.n31=q*wa+m*ja+r*L+t*W;this.n32=q*xa+m*G+r*ka+t*M;this.n33=q*qa+m*v+r*Z+t*f;this.n34=q*ra+m*U+r*ya+t*ua;this.n41=A*wa+y*ja+E*L+F*W;this.n42=A*xa+y*G+E*ka+F*M;
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+this.n43=A*qa+y*v+E*Z+F*f;this.n44=A*ra+y*U+E*ya+F*ua;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=
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+b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,d=this.n14,h=this.n21,i=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,q=this.n33,m=this.n34,r=this.n41,t=this.n42,A=this.n43,y=this.n44;return d*j*p*r-e*k*p*r-d*i*q*r+c*k*q*r+e*i*m*r-c*j*m*r-d*j*n*t+e*k*n*t+d*h*q*t-b*k*q*t-e*h*m*t+b*j*m*t+d*i*n*A-c*k*n*A-d*h*p*A+b*k*p*A+c*h*m*A-b*i*m*A-
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+e*i*n*y+c*j*n*y+e*h*p*y-b*j*p*y-c*h*q*y+b*i*q*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;
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b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},
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flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=
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-this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),
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-b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,i=b.x,j=b.y,k=b.z,n=h*i,p=h*j;this.set(n*i+d,n*j-e*k,n*k+e*j,0,n*j+e*k,p*j+d,p*k-e*i,0,n*k-e*j,p*k+e*i,h*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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-new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,e=b.y,h=b.z,i=Math.cos(d),d=Math.sin(d),j=Math.cos(e),e=Math.sin(e),k=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var n=
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-j*k,p=j*h,q=e*k,m=e*h;this.n11=n+m*d;this.n12=q*d-p;this.n13=i*e;this.n21=i*h;this.n22=i*k;this.n23=-d;this.n31=p*d-q;this.n32=m+n*d;this.n33=i*j;break;case "ZXY":n=j*k;p=j*h;q=e*k;m=e*h;this.n11=n-m*d;this.n12=-i*h;this.n13=q+p*d;this.n21=p+q*d;this.n22=i*k;this.n23=m-n*d;this.n31=-i*e;this.n32=d;this.n33=i*j;break;case "ZYX":n=i*k;p=i*h;q=d*k;m=d*h;this.n11=j*k;this.n12=q*e-p;this.n13=n*e+m;this.n21=j*h;this.n22=m*e+n;this.n23=p*e-q;this.n31=-e;this.n32=d*j;this.n33=i*j;break;case "YZX":n=i*j;p=
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-i*e;q=d*j;m=d*e;this.n11=j*k;this.n12=m-n*h;this.n13=q*h+p;this.n21=h;this.n22=i*k;this.n23=-d*k;this.n31=-e*k;this.n32=p*h+q;this.n33=n-m*h;break;case "XZY":n=i*j;p=i*e;q=d*j;m=d*e;this.n11=j*k;this.n12=-h;this.n13=e*k;this.n21=n*h+m;this.n22=i*k;this.n23=p*h-q;this.n31=q*h-p;this.n32=d*k;this.n33=m*h+n;break;default:n=i*k,p=i*h,q=d*k,m=d*h,this.n11=j*k,this.n12=-j*h,this.n13=e,this.n21=p+q*e,this.n22=n-m*e,this.n23=-d*j,this.n31=m-n*e,this.n32=q+p*e,this.n33=i*j}return this},setRotationFromQuaternion:function(b){var c=
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-b.x,d=b.y,e=b.z,h=b.w,i=c+c,j=d+d,k=e+e,b=c*i,n=c*j;c*=k;var p=d*j;d*=k;e*=k;i*=h;j*=h;h*=k;this.n11=1-(p+e);this.n12=n-h;this.n13=c+j;this.n21=n+h;this.n22=1-(b+e);this.n23=d-i;this.n31=c-j;this.n32=d+i;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var e=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2;
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-e.identity();e.setRotationFromQuaternion(c);h.setScale(d.x,d.y,d.z);this.multiply(e,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);i.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=e.length();
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-d.y=h.length();d.z=i.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=d.x;e.n21/=d.x;e.n31/=d.x;e.n12/=d.y;e.n22/=d.y;e.n32/=d.y;e.n13/=d.z;e.n23/=d.z;e.n33/=d.z;c.setFromRotationMatrix(e);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,h=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*h;this.n23=
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+this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),
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+b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),d=Math.sin(c),h=1-e,i=b.x,j=b.y,k=b.z,n=h*i,p=h*j;this.set(n*i+e,n*j-d*k,n*k+d*j,0,n*j+d*k,p*j+e,p*k-d*i,0,n*k-d*j,p*k+d*i,h*k*k+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,d=b.y,h=b.z,i=Math.cos(e),e=Math.sin(e),j=Math.cos(d),d=Math.sin(d),k=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var n=
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+j*k,p=j*h,q=d*k,m=d*h;this.n11=n+m*e;this.n12=q*e-p;this.n13=i*d;this.n21=i*h;this.n22=i*k;this.n23=-e;this.n31=p*e-q;this.n32=m+n*e;this.n33=i*j;break;case "ZXY":n=j*k;p=j*h;q=d*k;m=d*h;this.n11=n-m*e;this.n12=-i*h;this.n13=q+p*e;this.n21=p+q*e;this.n22=i*k;this.n23=m-n*e;this.n31=-i*d;this.n32=e;this.n33=i*j;break;case "ZYX":n=i*k;p=i*h;q=e*k;m=e*h;this.n11=j*k;this.n12=q*d-p;this.n13=n*d+m;this.n21=j*h;this.n22=m*d+n;this.n23=p*d-q;this.n31=-d;this.n32=e*j;this.n33=i*j;break;case "YZX":n=i*j;p=
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+i*d;q=e*j;m=e*d;this.n11=j*k;this.n12=m-n*h;this.n13=q*h+p;this.n21=h;this.n22=i*k;this.n23=-e*k;this.n31=-d*k;this.n32=p*h+q;this.n33=n-m*h;break;case "XZY":n=i*j;p=i*d;q=e*j;m=e*d;this.n11=j*k;this.n12=-h;this.n13=d*k;this.n21=n*h+m;this.n22=i*k;this.n23=p*h-q;this.n31=q*h-p;this.n32=e*k;this.n33=m*h+n;break;default:n=i*k,p=i*h,q=e*k,m=e*h,this.n11=j*k,this.n12=-j*h,this.n13=d,this.n21=p+q*d,this.n22=n-m*d,this.n23=-e*j,this.n31=m-n*d,this.n32=q+p*d,this.n33=i*j}return this},setRotationFromQuaternion:function(b){var c=
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+b.x,e=b.y,d=b.z,h=b.w,i=c+c,j=e+e,k=d+d,b=c*i,n=c*j;c*=k;var p=e*j;e*=k;d*=k;i*=h;j*=h;h*=k;this.n11=1-(p+d);this.n12=n-h;this.n13=c+j;this.n21=n+h;this.n22=1-(b+d);this.n23=e-i;this.n31=c-j;this.n32=e+i;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var d=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2;
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+d.identity();d.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(d,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var d=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);i.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=d.length();
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+e.y=h.length();e.z=i.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=e.x;d.n21/=e.x;d.n31/=e.x;d.n12/=e.y;d.n22/=e.y;d.n32/=e.y;d.n13/=e.z;d.n23/=e.z;d.n33/=e.z;c.setFromRotationMatrix(d);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,d=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*d;this.n22=b.n22*d;this.n32=b.n32*d;this.n13=b.n13*h;this.n23=
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b.n23*h;this.n33=b.n33*h}};
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-THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,q=b.n31,m=b.n32,r=b.n33,t=b.n34,A=b.n41,y=b.n42,E=b.n43,F=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*t*y-p*r*y+p*m*E-k*t*E-n*m*F+k*r*F;c.n12=i*r*y-h*t*y-i*m*E+e*t*E+h*m*F-e*r*F;c.n13=h*p*y-i*n*y+i*k*E-e*p*E-h*k*F+e*n*F;c.n14=i*n*m-h*p*m-i*k*r+e*p*r+h*k*t-e*n*t;c.n21=p*r*A-n*t*A-p*q*E+j*t*E+n*q*F-j*r*F;c.n22=h*t*A-i*r*A+i*q*E-d*t*E-h*q*F+d*r*F;c.n23=i*n*A-h*p*A-i*j*E+d*p*E+h*j*F-d*n*F;c.n24=
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-h*p*q-i*n*q+i*j*r-d*p*r-h*j*t+d*n*t;c.n31=k*t*A-p*m*A+p*q*y-j*t*y-k*q*F+j*m*F;c.n32=i*m*A-e*t*A-i*q*y+d*t*y+e*q*F-d*m*F;c.n33=h*p*A-i*k*A+i*j*y-d*p*y-e*j*F+d*k*F;c.n34=i*k*q-e*p*q-i*j*m+d*p*m+e*j*t-d*k*t;c.n41=n*m*A-k*r*A-n*q*y+j*r*y+k*q*E-j*m*E;c.n42=e*r*A-h*m*A+h*q*y-d*r*y-e*q*E+d*m*E;c.n43=h*k*A-e*n*A-h*j*y+d*n*y+e*j*E-d*k*E;c.n44=e*n*q-h*k*q+h*j*m-d*n*m-e*j*r+d*k*r;c.multiplyScalar(1/b.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*h;d[2]=b*i;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*p;d[7]=b*q;d[8]=b*m;return c};
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-THREE.Matrix4.makeFrustum=function(b,c,d,e,h,i){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(i+h)/(i-h);j.n34=-2*i*h/(i-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var h,b=d*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,d,e)};
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-THREE.Matrix4.makeOrtho=function(b,c,d,e,h,i){var j,k,n,p;j=new THREE.Matrix4;k=c-b;n=d-e;p=i-h;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((d+e)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((i+h)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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|
+THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,d=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,q=b.n31,m=b.n32,r=b.n33,t=b.n34,A=b.n41,y=b.n42,E=b.n43,F=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*t*y-p*r*y+p*m*E-k*t*E-n*m*F+k*r*F;c.n12=i*r*y-h*t*y-i*m*E+d*t*E+h*m*F-d*r*F;c.n13=h*p*y-i*n*y+i*k*E-d*p*E-h*k*F+d*n*F;c.n14=i*n*m-h*p*m-i*k*r+d*p*r+h*k*t-d*n*t;c.n21=p*r*A-n*t*A-p*q*E+j*t*E+n*q*F-j*r*F;c.n22=h*t*A-i*r*A+i*q*E-e*t*E-h*q*F+e*r*F;c.n23=i*n*A-h*p*A-i*j*E+e*p*E+h*j*F-e*n*F;c.n24=
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|
|
+h*p*q-i*n*q+i*j*r-e*p*r-h*j*t+e*n*t;c.n31=k*t*A-p*m*A+p*q*y-j*t*y-k*q*F+j*m*F;c.n32=i*m*A-d*t*A-i*q*y+e*t*y+d*q*F-e*m*F;c.n33=h*p*A-i*k*A+i*j*y-e*p*y-d*j*F+e*k*F;c.n34=i*k*q-d*p*q-i*j*m+e*p*m+d*j*t-e*k*t;c.n41=n*m*A-k*r*A-n*q*y+j*r*y+k*q*E-j*m*E;c.n42=d*r*A-h*m*A+h*q*y-e*r*y-d*q*E+e*m*E;c.n43=h*k*A-d*n*A-h*j*y+e*n*y+d*j*E-e*k*E;c.n44=d*n*q-h*k*q+h*j*m-e*n*m-d*j*r+e*k*r;c.multiplyScalar(1/b.determinant());return c};
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+THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,d=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*d+b.n21*j+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*d;e[1]=b*h;e[2]=b*i;e[3]=b*j;e[4]=b*k;e[5]=b*n;e[6]=b*p;e[7]=b*q;e[8]=b*m;return c};
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+THREE.Matrix4.makeFrustum=function(b,c,e,d,h,i){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(d-e);j.n23=(d+e)/(d-e);j.n24=0;j.n31=0;j.n32=0;j.n33=-(i+h)/(i-h);j.n34=-2*i*h/(i-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,e,d){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,d)};
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+THREE.Matrix4.makeOrtho=function(b,c,e,d,h,i){var j,k,n,p;j=new THREE.Matrix4;k=c-b;n=e-d;p=i-h;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((e+d)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((i+h)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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|
THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
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!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
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|
THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)===
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--1){b.parent!==void 0&&b.parent.remove(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,e,h;d=0;for(e=this.children.length;d<e;d++){h=this.children[d];if(h.name===
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-b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&
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-this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,e=this.children.length;b<e;b++)this.children[b].update(this.matrixWorld,c,d)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
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+-1){b.parent!==void 0&&b.parent.remove(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,e=this.children.indexOf(b);if(e!==-1){b.parent=void 0;for(this.children.splice(e,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var e,d,h;e=0;for(d=this.children.length;e<d;e++){h=this.children[e];if(h.name===
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|
+b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&&
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|
+this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,d=this.children.length;b<d;b++)this.children[b].update(this.matrixWorld,c,e)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
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|
this.remove(b)}};THREE.Object3DCount=0;
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|
|
-THREE.Projector=function(){function b(){var b=n[k]=n[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,f=1,e=b.z+b.w,i=c.z+c.w,h=-b.z+b.w,j=-c.z+c.w;return e>=0&&i>=0&&h>=0&&j>=0?!0:e<0&&i<0||h<0&&j<0?!1:(e<0?d=Math.max(d,e/(e-i)):i<0&&(f=Math.min(f,e/(e-i))),h<0?d=Math.max(d,h/(h-j)):j<0&&(f=Math.min(f,h/(h-j))),f<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-f),!0))}var e,h,i=[],j,k,n=[],p,q,m=[],r,t=[],A,y,E=[],F,wa,xa=[],qa=[],ra=[],ja=new THREE.Vector4,
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|
-G=new THREE.Vector4,v=new THREE.Matrix4,U=new THREE.Matrix4,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ka=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(b,c){v.multiply(c.projectionMatrix,c.matrixWorldInverse);v.multiplyVector3(b);return b};this.unprojectVector=function(b,c){v.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));v.multiplyVector3(b);return b};this.pickingRay=function(b,c){var d;
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|
-b.z=-1;d=new THREE.Vector3(b.x,b.y,1);this.unprojectVector(b,c);this.unprojectVector(d,c);d.subSelf(b).normalize();return new THREE.Ray(b,d)};this.projectObjects=function(b,d,j){var f,k;h=qa.length=0;f=b.objects;b=0;for(d=f.length;b<d;b++){k=f[b];var p;if(!(p=!k.visible))if(p=k instanceof THREE.Mesh)if(p=k.frustumCulled){a:{p=void 0;for(var n=k.matrixWorld,t=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),q=0;q<6;q++)if(p=L[q].x*n.n14+L[q].y*n.n24+L[q].z*n.n34+
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|
-L[q].w,p<=t){p=!1;break a}p=!0}p=!p}if(!p)p=i[h]=i[h]||new THREE.RenderableObject,h++,e=p,ja.copy(k.position),v.multiplyVector3(ja),e.object=k,e.z=ja.z,qa.push(e)}j&&qa.sort(c);return qa};this.projectScene=function(e,i,h){var f=i.near,qa=i.far,ja,va,V,S,J,$,N,la,sa,Q,Aa,Ma,Sa,Ia,Ba,Ea,za;wa=y=r=q=ra.length=0;i.matrixAutoUpdate&&i.update(void 0,!0);e.update(void 0,!1,i);v.multiply(i.projectionMatrix,i.matrixWorldInverse);L[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);L[1].set(v.n41+v.n11,
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|
-v.n42+v.n12,v.n43+v.n13,v.n44+v.n14);L[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);L[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);L[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);L[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(ja=0;ja<6;ja++)sa=L[ja],sa.divideScalar(Math.sqrt(sa.x*sa.x+sa.y*sa.y+sa.z*sa.z));sa=this.projectObjects(e,i,!0);e=0;for(ja=sa.length;e<ja;e++)if(Q=sa[e].object,Q.visible)if(Aa=Q.matrixWorld,Ma=Q.matrixRotationWorld,Sa=Q.materials,
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|
+THREE.Projector=function(){function b(){var b=n[k]=n[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,d=b.z+b.w,i=c.z+c.w,h=-b.z+b.w,j=-c.z+c.w;return d>=0&&i>=0&&h>=0&&j>=0?!0:d<0&&i<0||h<0&&j<0?!1:(d<0?e=Math.max(e,d/(d-i)):i<0&&(f=Math.min(f,d/(d-i))),h<0?e=Math.max(e,h/(h-j)):j<0&&(f=Math.min(f,h/(h-j))),f<e?!1:(b.lerpSelf(c,e),c.lerpSelf(b,1-f),!0))}var d,h,i=[],j,k,n=[],p,q,m=[],r,t=[],A,y,E=[],F,wa,xa=[],qa=[],ra=[],ja=new THREE.Vector4,
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|
+G=new THREE.Vector4,v=new THREE.Matrix4,U=new THREE.Matrix4,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ka=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(b,c){v.multiply(c.projectionMatrix,c.matrixWorldInverse);v.multiplyVector3(b);return b};this.unprojectVector=function(b,c){v.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));v.multiplyVector3(b);return b};this.pickingRay=function(b,c){var e;
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|
+b.z=-1;e=new THREE.Vector3(b.x,b.y,1);this.unprojectVector(b,c);this.unprojectVector(e,c);e.subSelf(b).normalize();return new THREE.Ray(b,e)};this.projectObjects=function(b,e,j){var f,k;h=qa.length=0;f=b.objects;b=0;for(e=f.length;b<e;b++){k=f[b];var p;if(!(p=!k.visible))if(p=k instanceof THREE.Mesh)if(p=k.frustumCulled){a:{p=void 0;for(var n=k.matrixWorld,t=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),q=0;q<6;q++)if(p=L[q].x*n.n14+L[q].y*n.n24+L[q].z*n.n34+
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|
|
+L[q].w,p<=t){p=!1;break a}p=!0}p=!p}if(!p)p=i[h]=i[h]||new THREE.RenderableObject,h++,d=p,ja.copy(k.position),v.multiplyVector3(ja),d.object=k,d.z=ja.z,qa.push(d)}j&&qa.sort(c);return qa};this.projectScene=function(d,i,h){var f=i.near,qa=i.far,ja,va,V,S,J,$,N,la,sa,Q,Aa,Ma,Sa,Ia,Ba,Ea,za;wa=y=r=q=ra.length=0;i.matrixAutoUpdate&&i.update(void 0,!0);d.update(void 0,!1,i);v.multiply(i.projectionMatrix,i.matrixWorldInverse);L[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);L[1].set(v.n41+v.n11,
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|
|
+v.n42+v.n12,v.n43+v.n13,v.n44+v.n14);L[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);L[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);L[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);L[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(ja=0;ja<6;ja++)sa=L[ja],sa.divideScalar(Math.sqrt(sa.x*sa.x+sa.y*sa.y+sa.z*sa.z));sa=this.projectObjects(d,i,!0);d=0;for(ja=sa.length;d<ja;d++)if(Q=sa[d].object,Q.visible)if(Aa=Q.matrixWorld,Ma=Q.matrixRotationWorld,Sa=Q.materials,
|
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|
Ia=Q.overdraw,k=0,Q instanceof THREE.Mesh){Ba=Q.geometry;S=Ba.vertices;Ea=Ba.faces;Ba=Ba.faceVertexUvs;va=0;for(V=S.length;va<V;va++)j=b(),j.positionWorld.copy(S[va].position),Aa.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),v.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>f&&j.positionScreen.z<qa;S=0;for(va=Ea.length;S<va;S++){V=Ea[S];if(V instanceof THREE.Face3)if(J=n[V.a],$=n[V.b],
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|
N=n[V.c],J.visible&&$.visible&&N.visible&&(Q.doubleSided||Q.flipSided!=(N.positionScreen.x-J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(N.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-J.positionScreen.x)<0))la=m[q]=m[q]||new THREE.RenderableFace3,q++,p=la,p.v1.copy(J),p.v2.copy($),p.v3.copy(N);else continue;else if(V instanceof THREE.Face4)if(J=n[V.a],$=n[V.b],N=n[V.c],la=n[V.d],J.visible&&$.visible&&N.visible&&la.visible&&(Q.doubleSided||Q.flipSided!=((la.positionScreen.x-
|
|
|
J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(la.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-J.positionScreen.x)<0||($.positionScreen.x-N.positionScreen.x)*(la.positionScreen.y-N.positionScreen.y)-($.positionScreen.y-N.positionScreen.y)*(la.positionScreen.x-N.positionScreen.x)<0)))za=t[r]=t[r]||new THREE.RenderableFace4,r++,p=za,p.v1.copy(J),p.v2.copy($),p.v3.copy(N),p.v4.copy(la);else continue;p.normalWorld.copy(V.normal);Ma.multiplyVector3(p.normalWorld);p.centroidWorld.copy(V.centroid);
|
|
|
Aa.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);v.multiplyVector3(p.centroidScreen);N=V.vertexNormals;J=0;for($=N.length;J<$;J++)la=p.vertexNormalsWorld[J],la.copy(N[J]),Ma.multiplyVector3(la);J=0;for($=Ba.length;J<$;J++)if(za=Ba[J][S]){N=0;for(la=za.length;N<la;N++)p.uvs[J][N]=za[N]}p.meshMaterials=Sa;p.faceMaterials=V.materials;p.overdraw=Ia;p.z=p.centroidScreen.z;ra.push(p)}}else if(Q instanceof THREE.Line){U.multiply(v,Aa);S=Q.geometry.vertices;J=b();J.positionScreen.copy(S[0].position);
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|
|
-U.multiplyVector4(J.positionScreen);va=1;for(V=S.length;va<V;va++)if(J=b(),J.positionScreen.copy(S[va].position),U.multiplyVector4(J.positionScreen),$=n[k-2],ka.copy(J.positionScreen),Z.copy($.positionScreen),d(ka,Z))ka.multiplyScalar(1/ka.w),Z.multiplyScalar(1/Z.w),Aa=E[y]=E[y]||new THREE.RenderableLine,y++,A=Aa,A.v1.positionScreen.copy(ka),A.v2.positionScreen.copy(Z),A.z=Math.max(ka.z,Z.z),A.materials=Q.materials,ra.push(A)}else if(Q instanceof THREE.Particle&&(G.set(Q.matrixWorld.n14,Q.matrixWorld.n24,
|
|
|
-Q.matrixWorld.n34,1),v.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,F=Aa,F.x=G.x/G.w,F.y=G.y/G.w,F.z=G.z,F.rotation=Q.rotation.z,F.scale.x=Q.scale.x*Math.abs(F.x-(G.x+i.projectionMatrix.n11)/(G.w+i.projectionMatrix.n14)),F.scale.y=Q.scale.y*Math.abs(F.y-(G.y+i.projectionMatrix.n22)/(G.w+i.projectionMatrix.n24)),F.materials=Q.materials,ra.push(F);h&&ra.sort(c);return ra}};THREE.Quaternion=function(b,c,d,e){this.set(b||0,c||0,d||0,e!==void 0?e:1)};
|
|
|
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,e=b.y*c,h=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-h),h=Math.sin(-h),i=Math.cos(d),d=Math.sin(d),j=b*c,k=e*h;this.w=j*i-k*d;this.x=j*d+k*i;this.y=e*c*i+b*h*d;this.z=b*h*i-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d);
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|
|
-this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
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|
|
+U.multiplyVector4(J.positionScreen);va=1;for(V=S.length;va<V;va++)if(J=b(),J.positionScreen.copy(S[va].position),U.multiplyVector4(J.positionScreen),$=n[k-2],ka.copy(J.positionScreen),Z.copy($.positionScreen),e(ka,Z))ka.multiplyScalar(1/ka.w),Z.multiplyScalar(1/Z.w),Aa=E[y]=E[y]||new THREE.RenderableLine,y++,A=Aa,A.v1.positionScreen.copy(ka),A.v2.positionScreen.copy(Z),A.z=Math.max(ka.z,Z.z),A.materials=Q.materials,ra.push(A)}else if(Q instanceof THREE.Particle&&(G.set(Q.matrixWorld.n14,Q.matrixWorld.n24,
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|
|
+Q.matrixWorld.n34,1),v.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,F=Aa,F.x=G.x/G.w,F.y=G.y/G.w,F.z=G.z,F.rotation=Q.rotation.z,F.scale.x=Q.scale.x*Math.abs(F.x-(G.x+i.projectionMatrix.n11)/(G.w+i.projectionMatrix.n14)),F.scale.y=Q.scale.y*Math.abs(F.y-(G.y+i.projectionMatrix.n22)/(G.w+i.projectionMatrix.n24)),F.materials=Q.materials,ra.push(F);h&&ra.sort(c);return ra}};THREE.Quaternion=function(b,c,e,d){this.set(b||0,c||0,e||0,d!==void 0?d:1)};
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|
|
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,d){this.x=b;this.y=c;this.z=e;this.w=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,d=b.y*c,h=b.z*c,b=Math.cos(d),d=Math.sin(d),c=Math.cos(-h),h=Math.sin(-h),i=Math.cos(e),e=Math.sin(e),j=b*c,k=d*h;this.w=j*i-k*e;this.x=j*e+k*i;this.y=d*c*i+b*h*e;this.z=b*h*i-d*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,d=Math.sin(e);
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|
+this.x=b.x*d;this.y=b.y*d;this.z=b.z*d;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
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|
|
this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
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|
-this.x,d=this.y,e=this.z,h=this.w,i=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+h*i+d*k-e*j;this.y=d*b+h*j+e*i-c*k;this.z=e*b+h*k+c*j-d*i;this.w=h*b-c*i-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,h=b.z,i=this.x,j=this.y,k=this.z,n=this.w,p=n*d+j*h-k*e,q=n*e+k*d-i*h,m=n*h+i*e-j*d,d=-i*
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|
-d-j*e-k*h;c.x=p*n+d*-i+q*-k-m*-j;c.y=q*n+d*-j+m*-i-p*-k;c.z=m*n+d*-k+p*-j-q*-i;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var i=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;h=Math.sin((1-e)*i)/j;e=Math.sin(e*i)/j;d.w=b.w*h+c.w*e;d.x=b.x*h+c.x*e;d.y=b.y*h+c.y*e;d.z=b.z*h+c.z*e;return d};
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|
|
-THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,h,i){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
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|
-THREE.Face4=function(b,c,d,e,h,i,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
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|
+this.x,e=this.y,d=this.z,h=this.w,i=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+h*i+e*k-d*j;this.y=e*b+h*j+d*i-c*k;this.z=d*b+h*k+c*j-e*i;this.w=h*b-c*i-e*j-d*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,d=b.y,h=b.z,i=this.x,j=this.y,k=this.z,n=this.w,p=n*e+j*h-k*d,q=n*d+k*e-i*h,m=n*h+i*d-j*e,e=-i*
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+e-j*d-k*h;c.x=p*n+e*-i+q*-k-m*-j;c.y=q*n+e*-j+m*-i-p*-k;c.z=m*n+e*-k+p*-j-q*-i;return c}};THREE.Quaternion.slerp=function(b,c,e,d){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-d)*i)/j;d=Math.sin(d*i)/j;e.w=b.w*h+c.w*d;e.x=b.x*h+c.x*d;e.y=b.y*h+c.y*d;e.z=b.z*h+c.z*d;return e};
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+THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,d,h,i){this.a=b;this.b=c;this.c=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
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+THREE.Face4=function(b,c,e,d,h,i,j){this.a=b;this.b=c;this.c=e;this.d=d;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
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THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,e=this.vertices.length;d<e;d++)b.multiplyVector3(this.vertices[d].position);d=0;for(e=this.faces.length;d<e;d++){var h=this.faces[d];c.multiplyVector3(h.normal);for(var i=0,j=h.vertexNormals.length;i<j;i++)c.multiplyVector3(h.vertexNormals[i]);b.multiplyVector3(h.centroid)}},computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<
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-c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,
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-d,e,h,i,j,k=new THREE.Vector3,n=new THREE.Vector3;e=0;for(h=this.faces.length;e<h;e++){i=this.faces[e];if(b&&i.vertexNormals.length){k.set(0,0,0);c=0;for(d=i.vertexNormals.length;c<d;c++)k.addSelf(i.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[i.a],d=this.vertices[i.b],j=this.vertices[i.c],k.sub(j.position,d.position),n.sub(c.position,d.position),k.crossSelf(n);k.isZero()||k.normalize();i.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,e;if(this.__tmpVertices==void 0){e=this.__tmpVertices=
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-Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof
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-THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),
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-d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeTangents:function(){function b(b,f,c,d,e,i,h){k=b.vertices[f].position;n=b.vertices[c].position;p=b.vertices[d].position;q=j[e];m=j[i];r=j[h];t=n.x-k.x;A=p.x-k.x;y=n.y-k.y;E=p.y-k.y;F=n.z-k.z;wa=p.z-k.z;xa=m.u-q.u;qa=r.u-q.u;ra=m.v-q.v;ja=r.v-q.v;G=1/(xa*ja-qa*ra);ka.set((ja*t-ra*A)*G,(ja*y-ra*E)*G,(ja*F-ra*wa)*G);Z.set((xa*A-qa*t)*G,(xa*E-qa*y)*G,(xa*wa-qa*F)*G);U[f].addSelf(ka);U[c].addSelf(ka);
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-U[d].addSelf(ka);L[f].addSelf(Z);L[c].addSelf(Z);L[d].addSelf(Z)}var c,d,e,h,i,j,k,n,p,q,m,r,t,A,y,E,F,wa,xa,qa,ra,ja,G,v,U=[],L=[],ka=new THREE.Vector3,Z=new THREE.Vector3,ya=new THREE.Vector3,W=new THREE.Vector3,M=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)U[c]=new THREE.Vector3,L[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)i=this.faces[c],j=this.faceVertexUvs[0][c],i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),
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-b(this,i.a,i.b,i.d,0,1,3));var f=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){i=this.faces[c];for(e=0;e<i.vertexNormals.length;e++)M.copy(i.vertexNormals[e]),h=i[f[e]],v=U[h],ya.copy(v),ya.subSelf(M.multiplyScalar(M.dot(v))).normalize(),W.cross(i.vertexNormals[e],v),h=W.dot(L[h]),h=h<0?-1:1,i.vertexTangents[e]=new THREE.Vector4(ya.x,ya.y,ya.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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-y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<
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-this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},mergeVertices:function(){var b={},c=[],d=[],e,h=Math.pow(10,4),i,j;i=0;for(j=this.vertices.length;i<j;i++)e=this.vertices[i].position,e=[Math.round(e.x*h),Math.round(e.y*h),Math.round(e.z*h)].join("_"),
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|
-b[e]===void 0?(b[e]=i,c.push(this.vertices[i]),d[i]=c.length-1):d[i]=d[b[e]];i=0;for(j=this.faces.length;i<j;i++){b=this.faces[i];if(b instanceof THREE.Face3)b.a=d[b.a],b.b=d[b.b],b.c=d[b.c];if(b instanceof THREE.Face4)b.a=d[b.a],b.b=d[b.b],b.c=d[b.c],b.d=d[b.d]}this.vertices=c}};THREE.GeometryCount=0;
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-THREE.Spline=function(b){function c(b,c,d,e,i,h,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*h+b*i+c}this.points=b;var d=[],e={x:0,y:0,z:0},h,i,j,k,n,p,q,m,r;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){h=(this.points.length-1)*b;i=Math.floor(h);j=h-i;d[0]=i==0?i:i-1;d[1]=i;d[2]=i>this.points.length-2?i:i+1;d[3]=i>this.points.length-3?i:i+2;p=this.points[d[0]];q=this.points[d[1]];
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|
-m=this.points[d[2]];r=this.points[d[3]];k=j*j;n=j*k;e.x=c(p.x,q.x,m.x,r.x,j,k,n);e.y=c(p.y,q.y,m.y,r.y,j,k,n);e.z=c(p.z,q.z,m.z,r.z,j,k,n);return e};this.getControlPointsArray=function(){var b,c,d=this.points.length,e=[];for(b=0;b<d;b++)c=this.points[b],e[b]=[c.x,c.y,c.z];return e};this.getLength=function(b){var c,d,e=c=c=0,i=new THREE.Vector3,h=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;i.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),h.copy(position),
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|
-k+=h.distanceTo(i),i.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=e&&(j[c]=k,e=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,e,i,h,j,k=[],p=new THREE.Vector3,n=this.getLength();k.push(p.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=n.chunks[c]-n.chunks[c-1];j=Math.ceil(b*d/n.total);i=(c-1)/(this.points.length-1);h=c/(this.points.length-1);for(d=1;d<j-1;d++)e=i+d*(1/j)*(h-i),position=this.getPoint(e),k.push(p.copy(position).clone());
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-k.push(p.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,e){this.vertices=[b,c];this.vertexIndices=[d,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};
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+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var e=0,d=this.vertices.length;e<d;e++)b.multiplyVector3(this.vertices[e].position);e=0;for(d=this.faces.length;e<d;e++){var h=this.faces[e];c.multiplyVector3(h.normal);for(var i=0,j=h.vertexNormals.length;i<j;i++)c.multiplyVector3(h.vertexNormals[i]);b.multiplyVector3(h.centroid)}},computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b<
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+c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.divideScalar(3)):e instanceof THREE.Face4&&(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,
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|
+e,d,h,i,j,k=new THREE.Vector3,n=new THREE.Vector3;d=0;for(h=this.faces.length;d<h;d++){i=this.faces[d];if(b&&i.vertexNormals.length){k.set(0,0,0);c=0;for(e=i.vertexNormals.length;c<e;c++)k.addSelf(i.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[i.a],e=this.vertices[i.b],j=this.vertices[i.c],k.sub(j.position,e.position),n.sub(c.position,e.position),k.crossSelf(n);k.isZero()||k.normalize();i.normal.copy(k)}},computeVertexNormals:function(){var b,c,e,d;if(this.__tmpVertices==void 0){d=this.__tmpVertices=
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|
+Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)d[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof
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+THREE.Face3?(d[e.a].addSelf(e.normal),d[e.b].addSelf(e.normal),d[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(d[e.a].addSelf(e.normal),d[e.b].addSelf(e.normal),d[e.c].addSelf(e.normal),d[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(d[e.a]),e.vertexNormals[1].copy(d[e.b]),e.vertexNormals[2].copy(d[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(d[e.a]),
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|
+e.vertexNormals[1].copy(d[e.b]),e.vertexNormals[2].copy(d[e.c]),e.vertexNormals[3].copy(d[e.d]))},computeTangents:function(){function b(b,f,c,e,d,i,h){k=b.vertices[f].position;n=b.vertices[c].position;p=b.vertices[e].position;q=j[d];m=j[i];r=j[h];t=n.x-k.x;A=p.x-k.x;y=n.y-k.y;E=p.y-k.y;F=n.z-k.z;wa=p.z-k.z;xa=m.u-q.u;qa=r.u-q.u;ra=m.v-q.v;ja=r.v-q.v;G=1/(xa*ja-qa*ra);ka.set((ja*t-ra*A)*G,(ja*y-ra*E)*G,(ja*F-ra*wa)*G);Z.set((xa*A-qa*t)*G,(xa*E-qa*y)*G,(xa*wa-qa*F)*G);U[f].addSelf(ka);U[c].addSelf(ka);
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|
+U[e].addSelf(ka);L[f].addSelf(Z);L[c].addSelf(Z);L[e].addSelf(Z)}var c,e,d,h,i,j,k,n,p,q,m,r,t,A,y,E,F,wa,xa,qa,ra,ja,G,v,U=[],L=[],ka=new THREE.Vector3,Z=new THREE.Vector3,ya=new THREE.Vector3,W=new THREE.Vector3,M=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)U[c]=new THREE.Vector3,L[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)i=this.faces[c],j=this.faceVertexUvs[0][c],i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),
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|
+b(this,i.a,i.b,i.d,0,1,3));var f=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){i=this.faces[c];for(d=0;d<i.vertexNormals.length;d++)M.copy(i.vertexNormals[d]),h=i[f[d]],v=U[h],ya.copy(v),ya.subSelf(M.multiplyScalar(M.dot(v))).normalize(),W.cross(i.vertexNormals[d],v),h=W.dot(L[h]),h=h<0?-1:1,i.vertexTangents[d]=new THREE.Vector4(ya.x,ya.y,ya.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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+y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<
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|
+this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},mergeVertices:function(){var b={},c=[],e=[],d,h=Math.pow(10,4),i,j;i=0;for(j=this.vertices.length;i<j;i++)d=this.vertices[i].position,d=[Math.round(d.x*h),Math.round(d.y*h),Math.round(d.z*h)].join("_"),
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|
+b[d]===void 0?(b[d]=i,c.push(this.vertices[i]),e[i]=c.length-1):e[i]=e[b[d]];i=0;for(j=this.faces.length;i<j;i++){b=this.faces[i];if(b instanceof THREE.Face3)b.a=e[b.a],b.b=e[b.b],b.c=e[b.c];if(b instanceof THREE.Face4)b.a=e[b.a],b.b=e[b.b],b.c=e[b.c],b.d=e[b.d]}this.vertices=c}};THREE.GeometryCount=0;
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|
+THREE.Spline=function(b){function c(b,c,e,d,i,h,j){b=(e-b)*0.5;d=(d-c)*0.5;return(2*(c-e)+b+d)*j+(-3*(c-e)-2*b-d)*h+b*i+c}this.points=b;var e=[],d={x:0,y:0,z:0},h,i,j,k,n,p,q,m,r;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){h=(this.points.length-1)*b;i=Math.floor(h);j=h-i;e[0]=i==0?i:i-1;e[1]=i;e[2]=i>this.points.length-2?i:i+1;e[3]=i>this.points.length-3?i:i+2;p=this.points[e[0]];q=this.points[e[1]];
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+m=this.points[e[2]];r=this.points[e[3]];k=j*j;n=j*k;d.x=c(p.x,q.x,m.x,r.x,j,k,n);d.y=c(p.y,q.y,m.y,r.y,j,k,n);d.z=c(p.z,q.z,m.z,r.z,j,k,n);return d};this.getControlPointsArray=function(){var b,c,e=this.points.length,d=[];for(b=0;b<e;b++)c=this.points[b],d[b]=[c.x,c.y,c.z];return d};this.getLength=function(b){var c,e,d=c=c=0,i=new THREE.Vector3,h=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);e=this.points.length*b;i.copy(this.points[0]);for(b=1;b<e;b++)c=b/e,position=this.getPoint(c),h.copy(position),
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+k+=h.distanceTo(i),i.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=d&&(j[c]=k,d=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,e,d,i,h,j,k=[],p=new THREE.Vector3,n=this.getLength();k.push(p.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){e=n.chunks[c]-n.chunks[c-1];j=Math.ceil(b*e/n.total);i=(c-1)/(this.points.length-1);h=c/(this.points.length-1);for(e=1;e<j-1;e++)d=i+e*(1/j)*(h-i),position=this.getPoint(d),k.push(p.copy(position).clone());
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+k.push(p.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,e,d){this.vertices=[b,c];this.vertexIndices=[e,d];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};
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THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
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-THREE.Camera.prototype.update=function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};
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-THREE.OrthographicCamera=function(b,c,d,e,h,i){THREE.Camera.call(this);this.left=b;this.right=c;this.top=d;this.bottom=e;this.near=h!==void 0?h:0.1;this.far=i!==void 0?i:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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-THREE.PerspectiveCamera=function(b,c,d,e){THREE.Camera.call(this);this.fov=b!==void 0?b:50;this.aspect=c!==void 0?c:1;this.near=d!==void 0?d:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(b,c){this.fov=2*Math.atan((c!==void 0?c:43.25)/(b*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};
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-THREE.PerspectiveCamera.prototype.setViewOffset=function(b,c,d,e,h,i){this.fullWidth=b;this.fullHeight=c;this.x=d;this.y=e;this.width=h;this.height=i;this.updateProjectionMatrix()};
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-THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,d=-c,e=b*d,b=Math.abs(b*c-e),d=Math.abs(c-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(e+this.x*b/this.fullWidth,e+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*d/this.fullHeight,c-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
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+THREE.Camera.prototype.update=function(b,c,e){this.matrixAutoUpdate&&this.updateMatrix();if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};
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+THREE.OrthographicCamera=function(b,c,e,d,h,i){THREE.Camera.call(this);this.left=b;this.right=c;this.top=e;this.bottom=d;this.near=h!==void 0?h:0.1;this.far=i!==void 0?i:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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+THREE.PerspectiveCamera=function(b,c,e,d){THREE.Camera.call(this);this.fov=b!==void 0?b:50;this.aspect=c!==void 0?c:1;this.near=e!==void 0?e:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(b,c){this.fov=2*Math.atan((c!==void 0?c:43.25)/(b*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};
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+THREE.PerspectiveCamera.prototype.setViewOffset=function(b,c,e,d,h,i){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=d;this.width=h;this.height=i;this.updateProjectionMatrix()};
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+THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,d=b*e,b=Math.abs(b*c-d),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*b/this.fullWidth,d+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
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this.far)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
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-THREE.DirectionalLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};THREE.PointLight.prototype=new THREE.Light;
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-THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,d,e){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0;this.castShadow=e!==void 0?e:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
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+THREE.DirectionalLight=function(b,c,e){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=e!==void 0?e:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,e){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=e!==void 0?e:0};THREE.PointLight.prototype=new THREE.Light;
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+THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,e,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=e!==void 0?e:0;this.castShadow=d!==void 0?d:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
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THREE.Material=function(b){this.name="";this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.depthWrite=b.depthWrite!==void 0?b.depthWrite:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=
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b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits:0;this.alphaTest=b.alphaTest!==void 0?b.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
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THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1;this.fog=b.fog!==void 0?b.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
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@@ -115,27 +115,27 @@ THREE.MeshShaderMaterial=function(b){console.warn("DEPRECATED: MeshShaderMateria
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THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.fog=b.fog!==void 0?b.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
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THREE.ShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog=b.fog!==
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void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
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-THREE.Texture=function(b,c,d,e,h,i){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=h!==void 0?h:THREE.LinearFilter;this.minFilter=i!==void 0?i:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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+THREE.Texture=function(b,c,e,d,h,i){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=h!==void 0?h:THREE.LinearFilter;this.minFilter=i!==void 0?i:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
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THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
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-THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,d,e,h,i,j,k,n){THREE.Texture.call(this,null,h,i,j,k,n);this.image={data:b,width:c,height:d};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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+THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,d,h,i,j,k,n){THREE.Texture.call(this,null,h,i,j,k,n);this.image={data:b,width:c,height:e};this.format=d!==void 0?d:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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THREE.DataTexture.prototype.clone=function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
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-THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=void 0?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
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+THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
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THREE.Line.prototype.constructor=THREE.Line;
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-THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[d].name]=
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-d}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
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+THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[e].name]=
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+e}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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-THREE.Bone.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var e,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<h;e++)b=this.children[e],b instanceof THREE.Bone?b.update(this.skinMatrix,c,d):b.update(this.matrixWorld,!0,d)}else for(e=0;e<h;e++)this.children[e].update(this.skinMatrix,
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-c,d)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
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-THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,h,i,j,k;if(this.geometry.bones!==void 0){for(d=0;d<this.geometry.bones.length;d++)h=this.geometry.bones[d],i=h.pos,j=h.rotq,k=h.scl,e=this.addBone(),e.name=h.name,e.position.set(i[0],i[1],i[2]),e.quaternion.set(j[0],j[1],j[2],j[3]),e.useQuaternion=!0,k!==void 0?e.scale.set(k[0],k[1],k[2]):e.scale.set(1,1,1);for(d=0;d<this.bones.length;d++)h=this.geometry.bones[d],
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-e=this.bones[d],h.parent===-1?this.addChild(e):this.bones[h.parent].addChild(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
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-THREE.SkinnedMesh.prototype.update=function(b,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var e,h=this.children.length;for(e=0;e<h;e++)b=this.children[e],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,d):b.update(this.matrixWorld,c,d);d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
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+THREE.Bone.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var d,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<h;d++)b=this.children[d],b instanceof THREE.Bone?b.update(this.skinMatrix,c,e):b.update(this.matrixWorld,!0,e)}else for(d=0;d<h;d++)this.children[d].update(this.skinMatrix,
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+c,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
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+THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,d,h,i,j,k;if(this.geometry.bones!==void 0){for(e=0;e<this.geometry.bones.length;e++)h=this.geometry.bones[e],i=h.pos,j=h.rotq,k=h.scl,d=this.addBone(),d.name=h.name,d.position.set(i[0],i[1],i[2]),d.quaternion.set(j[0],j[1],j[2],j[3]),d.useQuaternion=!0,k!==void 0?d.scale.set(k[0],k[1],k[2]):d.scale.set(1,1,1);for(e=0;e<this.bones.length;e++)h=this.geometry.bones[e],
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+d=this.bones[e],h.parent===-1?this.addChild(d):this.bones[h.parent].addChild(d);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
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+THREE.SkinnedMesh.prototype.update=function(b,c,e){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var d,h=this.children.length;for(d=0;d<h;d++)b=this.children[d],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,c,e);e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<e;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
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c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
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-THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],d=0;d<this.bones.length;d++)b=this.bones[d],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(b=0;b<this.geometry.skinIndices.length;b++){var d=this.geometry.vertices[b].position,h=this.geometry.skinIndices[b].x,i=this.geometry.skinIndices[b].y;e=new THREE.Vector3(d.x,
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-d.y,d.z);this.geometry.skinVerticesA.push(c[h].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[i].multiplyVector3(e));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(d=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=d,this.geometry.skinWeights[b].y+=d)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
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-THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),d=0;d<this.LODs.length;d++)if(c<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:c,object3D:b});this.add(b)};
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-THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(b>=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1,
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-this.LODs[e].object3D.visible=!0;else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};
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+THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],e=0;e<this.bones.length;e++)b=this.bones[e],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,e*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(b=0;b<this.geometry.skinIndices.length;b++){var e=this.geometry.vertices[b].position,h=this.geometry.skinIndices[b].x,i=this.geometry.skinIndices[b].y;d=new THREE.Vector3(e.x,
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+e.y,e.z);this.geometry.skinVerticesA.push(c[h].multiplyVector3(d));d=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(c[i].multiplyVector3(d));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=e,this.geometry.skinWeights[b].y+=e)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
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+THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),e=0;e<this.LODs.length;e++)if(c<this.LODs[e].visibleAtDistance)break;this.LODs.splice(e,0,{visibleAtDistance:c,object3D:b});this.add(b)};
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+THREE.LOD.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d<this.LODs.length;d++)if(b>=this.LODs[d].visibleAtDistance)this.LODs[d-1].object3D.visible=!1,
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+this.LODs[d].object3D.visible=!0;else break;for(;d<this.LODs.length;d++)this.LODs[d].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};
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THREE.Sprite=function(b){THREE.Object3D.call(this);this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map);this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:
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!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
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THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
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@@ -144,9 +144,9 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.fog=null;this.matrixAutoUp
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b);var c=this.__objectsRemoved.indexOf(b);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.remove=function(b){this.supr.remove.call(this,b);this.removeChildRecurse(b)};
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b),c=this.__objectsAdded.indexOf(b),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
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THREE.Scene.prototype.addChild=function(b){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addObject=function(b){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addLight=function(b){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(b)};THREE.Scene.prototype.removeChild=function(b){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(b)};
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-THREE.Scene.prototype.removeObject=function(b){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove().");this.remove(b)};THREE.Scene.prototype.removeLight=function(b){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove().");this.remove(b)};THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c!==void 0?c:1;this.far=d!==void 0?d:1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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+THREE.Scene.prototype.removeObject=function(b){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove().");this.remove(b)};THREE.Scene.prototype.removeLight=function(b){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove().");this.remove(b)};THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c!==void 0?c:1;this.far=e!==void 0?e:1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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-envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
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+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
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envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
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lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif",
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@@ -158,10 +158,10 @@ morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInflu
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default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
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shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"};
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-THREE.UniformsUtils={merge:function(b){var c,d,e,h={};for(c=0;c<b.length;c++)for(d in e=this.clone(b[c]),e)h[d]=e[d];return h},clone:function(b){var c,d,e,h={};for(c in b)for(d in h[c]={},b[c])e=b[c][d],h[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector2||e instanceof THREE.Vector3||e instanceof THREE.Vector4||e instanceof THREE.Matrix4||e instanceof THREE.Texture?e.clone():e instanceof Array?e.slice():e;return h}};
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-THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",
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-value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
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-value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
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+THREE.UniformsUtils={merge:function(b){var c,e,d,h={};for(c=0;c<b.length;c++)for(e in d=this.clone(b[c]),d)h[e]=d[e];return h},clone:function(b){var c,e,d,h={};for(c in b)for(e in h[c]={},b[c])d=b[c][e],h[c][e]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return h}};
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+THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
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+value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
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+value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
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THREE.ShaderLib={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"},
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depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
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vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
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@@ -177,55 +177,55 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
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THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
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THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
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"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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-THREE.WebGLRenderer=function(b){function c(b,c,d){var e,i,h,j=b.vertices,T=j.length,x=b.colors,k=x.length,D=b.__vertexArray,p=b.__colorArray,n=b.__sortArray,C=b.__dirtyVertices,q=b.__dirtyColors,m=b.__webglCustomAttributes,r,t;if(m)for(r in m)m[r].offset=0;if(d.sortParticles){Fa.multiplySelf(d.matrixWorld);for(e=0;e<T;e++)i=j[e].position,Ka.copy(i),Fa.multiplyVector3(Ka),n[e]=[Ka.z,e];n.sort(function(b,c){return c[0]-b[0]});for(e=0;e<T;e++)i=j[n[e][1]].position,h=e*3,D[h]=i.x,D[h+1]=i.y,D[h+2]=i.z;
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-for(e=0;e<k;e++)h=e*3,color=x[n[e][1]],p[h]=color.r,p[h+1]=color.g,p[h+2]=color.b;if(m)for(r in m){e=m[r];x=e.value.length;for(h=0;h<x;h++){index=n[h][1];k=e.offset;if(e.size===1){if(e.boundTo===void 0||e.boundTo==="vertices")e.array[k]=e.value[index]}else{if(e.boundTo===void 0||e.boundTo==="vertices")t=e.value[index];e.size===2?(e.array[k]=t.x,e.array[k+1]=t.y):e.size===3?e.type==="c"?(e.array[k]=t.r,e.array[k+1]=t.g,e.array[k+2]=t.b):(e.array[k]=t.x,e.array[k+1]=t.y,e.array[k+2]=t.z):(e.array[k]=
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-t.x,e.array[k+1]=t.y,e.array[k+2]=t.z,e.array[k+3]=t.w)}e.offset+=e.size}}}else{if(C)for(e=0;e<T;e++)i=j[e].position,h=e*3,D[h]=i.x,D[h+1]=i.y,D[h+2]=i.z;if(q)for(e=0;e<k;e++)color=x[e],h=e*3,p[h]=color.r,p[h+1]=color.g,p[h+2]=color.b;if(m)for(r in m)if(e=m[r],e.__original.needsUpdate){x=e.value.length;for(h=0;h<x;h++){k=e.offset;if(e.size===1){if(e.boundTo===void 0||e.boundTo==="vertices")e.array[k]=e.value[h]}else{if(e.boundTo===void 0||e.boundTo==="vertices")t=e.value[h];e.size===2?(e.array[k]=
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-t.x,e.array[k+1]=t.y):e.size===3?e.type==="c"?(e.array[k]=t.r,e.array[k+1]=t.g,e.array[k+2]=t.b):(e.array[k]=t.x,e.array[k+1]=t.y,e.array[k+2]=t.z):(e.array[k]=t.x,e.array[k+1]=t.y,e.array[k+2]=t.z,e.array[k+3]=t.w)}e.offset+=e.size}}}if(C||d.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,D,c);if(q||d.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,b.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,p,c);if(m)for(r in m)if(e=m[r],e.__original.needsUpdate||d.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,
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-e.buffer),f.bufferData(f.ARRAY_BUFFER,e.array,c)}function d(b,c,d,e,i){e.program||M.initMaterial(e,c,d,i);if(e.morphTargets&&!i.__webglMorphTargetInfluences){i.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets);for(var h=0,j=M.maxMorphTargets;h<j;h++)i.__webglMorphTargetInfluences[h]=0}var k=!1,h=e.program,j=h.uniforms,x=e.uniforms;h!=Xa&&(f.useProgram(h),Xa=h,k=!0);if(e.id!=V)V=e.id,k=!0;if(k){f.uniformMatrix4fv(j.projectionMatrix,!1,Ua);if(d&&e.fog)if(x.fogColor.value=d.color,d instanceof
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-THREE.Fog)x.fogNear.value=d.near,x.fogFar.value=d.far;else if(d instanceof THREE.FogExp2)x.fogDensity.value=d.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){for(var p,D,n=0,q=0,C=0,m,t,r,u=Za,H=u.directional.colors,A=u.directional.positions,z=u.point.colors,y=u.point.positions,F=u.point.distances,E=0,K=0,d=p=r=0,k=c.length;d<k;d++)if(p=c[d],D=p.color,m=p.position,t=p.intensity,r=p.distance,p instanceof THREE.AmbientLight)n+=D.r,q+=D.g,C+=D.b;else if(p instanceof
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-THREE.DirectionalLight)r=E*3,H[r]=D.r*t,H[r+1]=D.g*t,H[r+2]=D.b*t,A[r]=m.x,A[r+1]=m.y,A[r+2]=m.z,E+=1;else if(p instanceof THREE.SpotLight)r=E*3,H[r]=D.r*t,H[r+1]=D.g*t,H[r+2]=D.b*t,D=1/m.length(),A[r]=m.x*D,A[r+1]=m.y*D,A[r+2]=m.z*D,E+=1;else if(p instanceof THREE.PointLight)p=K*3,z[p]=D.r*t,z[p+1]=D.g*t,z[p+2]=D.b*t,y[p]=m.x,y[p+1]=m.y,y[p+2]=m.z,F[K]=r,K+=1;d=E*3;for(k=H.length;d<k;d++)H[d]=0;d=K*3;for(k=z.length;d<k;d++)z[d]=0;u.point.length=K;u.directional.length=E;u.ambient[0]=n;u.ambient[1]=
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-q;u.ambient[2]=C;c=Za;x.enableLighting.value=c.directional.length+c.point.length;x.ambientLightColor.value=c.ambient;x.directionalLightColor.value=c.directional.colors;x.directionalLightDirection.value=c.directional.positions;x.pointLightColor.value=c.point.colors;x.pointLightPosition.value=c.point.positions;x.pointLightDistance.value=c.point.distances}if(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)x.diffuse.value=e.color,x.opacity.value=
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-e.opacity,(x.map.texture=e.map)&&x.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),x.lightMap.texture=e.lightMap,x.envMap.texture=e.envMap,x.reflectivity.value=e.reflectivity,x.refractionRatio.value=e.refractionRatio,x.combine.value=e.combine,x.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof THREE.LineBasicMaterial)x.diffuse.value=e.color,x.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)x.psColor.value=
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-e.color,x.opacity.value=e.opacity,x.size.value=e.size,x.scale.value=Ca.height/2,x.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)x.ambient.value=e.ambient,x.specular.value=e.specular,x.shininess.value=e.shininess;else if(e instanceof THREE.MeshDepthMaterial)x.mNear.value=b.near,x.mFar.value=b.far,x.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)x.opacity.value=e.opacity;if(i.receiveShadow&&!e._shadowPass&&x.shadowMatrix){for(c=0;c<Ta.length;c++)x.shadowMatrix.value[c]=
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-Ta[c],x.shadowMap.texture[c]=M.shadowMap[c];x.shadowDarkness.value=M.shadowMapDarkness;x.shadowBias.value=M.shadowMapBias}c=e.uniformsList;x=0;for(d=c.length;x<d;x++)if(q=h.uniforms[c[x][1]])if(n=c[x][0],C=n.type,k=n.value,C=="i")f.uniform1i(q,k);else if(C=="f")f.uniform1f(q,k);else if(C=="v2")f.uniform2f(q,k.x,k.y);else if(C=="v3")f.uniform3f(q,k.x,k.y,k.z);else if(C=="v4")f.uniform4f(q,k.x,k.y,k.z,k.w);else if(C=="c")f.uniform3f(q,k.r,k.g,k.b);else if(C=="fv1")f.uniform1fv(q,k);else if(C=="fv")f.uniform3fv(q,
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-k);else if(C=="v3v"){if(!n._array)n._array=new Float32Array(3*k.length);C=0;for(m=k.length;C<m;C++)u=C*3,n._array[u]=k[C].x,n._array[u+1]=k[C].y,n._array[u+2]=k[C].z;f.uniform3fv(q,n._array)}else if(C=="m4"){if(!n._array)n._array=new Float32Array(16);k.flattenToArray(n._array);f.uniformMatrix4fv(q,!1,n._array)}else if(C=="m4v"){if(!n._array)n._array=new Float32Array(16*k.length);C=0;for(m=k.length;C<m;C++)k[C].flattenToArrayOffset(n._array,C*16);f.uniformMatrix4fv(q,!1,n._array)}else if(C=="t"){if(f.uniform1i(q,
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-k),q=n.texture)if(q.image instanceof Array&&q.image.length==6){if(n=q,n.image.length==6)if(n.needsUpdate){if(!n.image.__webglTextureCube)n.image.__webglTextureCube=f.createTexture();f.activeTexture(f.TEXTURE0+k);f.bindTexture(f.TEXTURE_CUBE_MAP,n.image.__webglTextureCube);for(k=0;k<6;k++)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,n.image[k]);v(f.TEXTURE_CUBE_MAP,n,n.image[0]);n.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+k),f.bindTexture(f.TEXTURE_CUBE_MAP,n.image.__webglTextureCube)}else q instanceof
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-THREE.WebGLRenderTargetCube?(n=q,f.activeTexture(f.TEXTURE0+k),f.bindTexture(f.TEXTURE_CUBE_MAP,n.__webglTexture)):U(q,k)}else if(C=="tv"){if(!n._array){n._array=[];C=0;for(m=n.texture.length;C<m;C++)n._array[C]=k+C}f.uniform1iv(q,n._array);C=0;for(m=n.texture.length;C<m;C++)(q=n.texture[C])&&U(q,n._array[C])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&j.cameraPosition!==null&&f.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(e instanceof
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-THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&j.viewMatrix!==null&&f.uniformMatrix4fv(j.viewMatrix,!1,Va);e.skinning&&(f.uniformMatrix4fv(j.cameraInverseMatrix,!1,Va),f.uniformMatrix4fv(j.boneGlobalMatrices,!1,i.boneMatrices))}f.uniformMatrix4fv(j.modelViewMatrix,!1,i._modelViewMatrixArray);j.normalMatrix&&f.uniformMatrix3fv(j.normalMatrix,!1,i._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||i.receiveShadow)&&
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-j.objectMatrix!==null&&f.uniformMatrix4fv(j.objectMatrix,!1,i._objectMatrixArray);return h}function e(b,c,e,i,h,j){if(i.opacity!=0){var k,e=d(b,c,e,i,j),b=e.attributes,c=!1,e=h.id*16777215+e.id*2+(i.wireframe?1:0);e!=S&&(S=e,c=!0);if(!i.morphTargets&&b.position>=0)c&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglVertexBuffer),f.vertexAttribPointer(b.position,3,f.FLOAT,!1,0,0));else if(j.morphTargetBase){e=i.program.attributes;j.morphTargetBase!==-1?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),
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-f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0)):e.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglVertexBuffer),f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var n=0,x=j.morphTargetForcedOrder,p=j.morphTargetInfluences;n<i.numSupportedMorphTargets&&n<x.length;)f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[x[n]]),f.vertexAttribPointer(e["morphTarget"+n],3,f.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[n]=p[x[n]],n++;else{var x=[],q=-1,
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-m=0,p=j.morphTargetInfluences,t,C=p.length,n=0;for(j.morphTargetBase!==-1&&(x[j.morphTargetBase]=!0);n<i.numSupportedMorphTargets;){for(t=0;t<C;t++)!x[t]&&p[t]>q&&(m=t,q=p[m]);f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m]);f.vertexAttribPointer(e["morphTarget"+n],3,f.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[n]=q;x[m]=1;q=-1;n++}}i.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(i.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=
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-0&&(e=h.__webglCustomAttributes[k],f.bindBuffer(f.ARRAY_BUFFER,e.buffer),f.vertexAttribPointer(b[k],e.size,f.FLOAT,!1,0,0));b.color>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));b.normal>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER,
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-h.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));i.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4,
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-f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(i.wireframe?(f.lineWidth(i.wireframeLinewidth),c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),f.drawElements(f.LINES,h.__webglLineCount,
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-f.UNSIGNED_SHORT,0)):(c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),f.drawElements(f.TRIANGLES,h.__webglFaceCount,f.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=h.__webglFaceCount,M.info.render.faces+=h.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?f.LINE_STRIP:f.LINES,f.lineWidth(i.linewidth),f.drawArrays(j,0,h.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,h.__webglParticleCount),M.info.render.calls++):
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-j instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,h.__webglVertexCount),M.info.render.calls++)}}function h(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,b.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,
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-b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,h,i,j,k,x,n,p,q,m,C=b.count*3;for(m=0;m<C;m+=9)d=b.normalArray,e=d[m],h=d[m+1],i=d[m+2],j=d[m+3],x=d[m+4],p=d[m+5],k=d[m+6],n=d[m+7],q=d[m+8],e=(e+j+k)/3,h=(h+x+n)/3,i=(i+p+q)/3,d[m]=e,d[m+1]=h,d[m+2]=i,d[m+3]=e,d[m+4]=h,d[m+5]=i,d[m+6]=e,d[m+7]=h,d[m+8]=i}f.bufferData(f.ARRAY_BUFFER,b.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(c.attributes.normal);f.vertexAttribPointer(c.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,
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-0,b.count);b.count=0}function i(b){if($!=b.doubleSided)b.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE),$=b.doubleSided;if(N!=b.flipSided)b.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW),N=b.flipSided}function j(b){sa!=b&&(b?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST),sa=b)}function k(b){Q!=b&&(f.depthMask(b),Q=b)}function n(b,c,d){Aa!=b&&(b?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL),Aa=b);if(b&&(Ma!=c||Sa!=d))f.polygonOffset(c,d),Ma=c,Sa=d}function p(b){aa[0].set(b.n41-
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-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);aa[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);aa[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);aa[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);aa[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);aa[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=aa[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function q(b){for(var c=b.matrixWorld,f=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,
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|
|
-Math.max(b.scale.y,b.scale.z)),d=0;d<6;d++)if(b=aa[d].x*c.n14+aa[d].y*c.n24+aa[d].z*c.n34+aa[d].w,b<=f)return!1;return!0}function m(b,c){b.list[b.count]=c;b.count+=1}function r(b){var c,f,d=b.object,e=b.opaque,h=b.transparent;h.count=0;b=e.count=0;for(c=d.materials.length;b<c;b++)f=d.materials[b],f.transparent?m(h,f):m(e,f)}function t(b){var c,f,d,e,h=b.object,i=b.buffer,j=b.opaque,k=b.transparent;k.count=0;b=j.count=0;for(d=h.materials.length;b<d;b++)if(c=h.materials[b],c instanceof THREE.MeshFaceMaterial){c=
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|
|
-0;for(f=i.materials.length;c<f;c++)(e=i.materials[c])&&(e.transparent?m(k,e):m(j,e))}else(e=c)&&(e.transparent?m(k,e):m(j,e))}function A(b,c){return c.z-b.z}function y(b){var c,k,n,I=0,m,t,r,x,u=b.lights;X||(X=new THREE.PerspectiveCamera(M.shadowCameraFov,M.shadowMapWidth/M.shadowMapHeight,M.shadowCameraNear,M.shadowCameraFar));c=0;for(k=u.length;c<k;c++)if(n=u[c],n instanceof THREE.SpotLight&&n.castShadow){V=-1;M.shadowMap[I]||(M.shadowMap[I]=new THREE.WebGLRenderTarget(M.shadowMapWidth,M.shadowMapHeight,
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|
|
-{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));Ta[I]||(Ta[I]=new THREE.Matrix4);m=M.shadowMap[I];t=Ta[I];X.position.copy(n.position);X.lookAt(n.target.position);X.update(void 0,!0);b.update(void 0,!1,X);t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiplySelf(X.projectionMatrix);t.multiplySelf(X.matrixWorldInverse);X.matrixWorldInverse.flattenToArray(Va);X.projectionMatrix.flattenToArray(Ua);Fa.multiply(X.projectionMatrix,X.matrixWorldInverse);p(Fa);
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|
|
-M.initWebGLObjects(b);L(m);f.clearColor(1,1,1,1);M.clear();f.clearColor(ha.r,ha.g,ha.b,Ga);t=b.__webglObjects.length;n=b.__webglObjectsImmediate.length;for(m=0;m<t;m++)r=b.__webglObjects[m],x=r.object,x.visible&&x.castShadow?!(x instanceof THREE.Mesh)||!x.frustumCulled||q(x)?(x.matrixWorld.flattenToArray(x._objectMatrixArray),F(x,X,!1),r.render=!0):r.render=!1:r.render=!1;j(!0);G(THREE.NormalBlending);for(m=0;m<t;m++)if(r=b.__webglObjects[m],r.render)x=r.object,buffer=r.buffer,i(x),r=x.customDepthMaterial?
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|
|
-x.customDepthMaterial:x.geometry.morphTargets.length?$a:Wa,e(X,u,null,r,buffer,x);for(m=0;m<n;m++)r=b.__webglObjectsImmediate[m],x=r.object,x.visible&&x.castShadow&&(x.matrixAutoUpdate&&x.matrixWorld.flattenToArray(x._objectMatrixArray),S=-1,F(x,X,!1),i(x),program=d(X,u,null,Wa,x),x.immediateRenderCallback?x.immediateRenderCallback(program,f,aa):x.render(function(b){h(b,program,Wa.shading)}));I++}}function E(b,c){var d,e,h;d=u.attributes;var i=u.uniforms,j=za/Ea,k,x=[],n=Ea*0.5,m=za*0.5,p=!0;f.useProgram(u.program);
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|
|
-Xa=u.program;S=sa=la=-1;ab||(f.enableVertexAttribArray(u.attributes.position),f.enableVertexAttribArray(u.attributes.uv),ab=!0);f.disable(f.CULL_FACE);f.enable(f.BLEND);f.depthMask(!0);f.bindBuffer(f.ARRAY_BUFFER,u.vertexBuffer);f.vertexAttribPointer(d.position,2,f.FLOAT,!1,16,0);f.vertexAttribPointer(d.uv,2,f.FLOAT,!1,16,8);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,u.elementBuffer);f.uniformMatrix4fv(i.projectionMatrix,!1,Ua);f.activeTexture(f.TEXTURE0);f.uniform1i(i.map,0);d=0;for(e=b.__webglSprites.length;d<
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|
-e;d++)if(h=b.__webglSprites[d],h.visible&&h.opacity!=0)h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(A);d=0;for(e=b.__webglSprites.length;d<e;d++)h=b.__webglSprites[d],h.visible&&h.opacity!=0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(f.uniform1i(i.useScreenCoordinates,1),f.uniform3f(i.screenPosition,(h.position.x-n)/n,(m-h.position.y)/
|
|
|
-m,Math.max(0,Math.min(1,h.position.z)))):(f.uniform1i(i.useScreenCoordinates,0),f.uniform1i(i.affectedByDistance,h.affectedByDistance?1:0),f.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?za:1),x[0]=k*j*h.scale.x,x[1]=k*h.scale.y,f.uniform2f(i.uvScale,h.uvScale.x,h.uvScale.y),f.uniform2f(i.uvOffset,h.uvOffset.x,h.uvOffset.y),f.uniform2f(i.alignment,h.alignment.x,h.alignment.y),f.uniform1f(i.opacity,h.opacity),f.uniform3f(i.color,h.color.r,h.color.g,
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|
-h.color.b),f.uniform1f(i.rotation,h.rotation),f.uniform2fv(i.scale,x),h.mergeWith3D&&!p?(f.enable(f.DEPTH_TEST),p=!0):!h.mergeWith3D&&p&&(f.disable(f.DEPTH_TEST),p=!1),G(h.blending),U(h.map,0),f.drawElements(f.TRIANGLES,6,f.UNSIGNED_SHORT,0));f.enable(f.CULL_FACE);f.enable(f.DEPTH_TEST);f.depthMask(Q)}function F(b,c,f){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);f&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
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|
|
-function wa(b){var c,f,d,e;e=b.__materials;b=0;for(f=e.length;b<f;b++)if(d=e[b],d.attributes)for(c in d.attributes)if(d.attributes[c].needsUpdate)return!0;return!1}function xa(b){var c,f,d,e;e=b.__materials;b=0;for(f=e.length;b<f;b++)if(d=e[b],d.attributes)for(c in d.attributes)d.attributes[c].needsUpdate=!1}function qa(b,c){var f;for(f=b.length-1;f>=0;f--)b[f].object==c&&b.splice(f,1)}function ra(b){function c(b){var e=[];f=0;for(d=b.length;f<d;f++)b[f]==void 0?e.push("undefined"):e.push(b[f].id);
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|
-return e.join("_")}var f,d,e,h,i,j,k,n,m={},p=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};e=0;for(h=b.faces.length;e<h;e++)i=b.faces[e],j=i.materials,k=c(j),m[k]==void 0&&(m[k]={hash:k,counter:0}),n=m[k].hash+"_"+m[k].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:j,vertices:0,numMorphTargets:p}),i=i instanceof THREE.Face3?3:4,b.geometryGroups[n].vertices+i>65535&&(m[k].counter+=1,n=m[k].hash+"_"+m[k].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]=
|
|
|
-{faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(e),b.geometryGroups[n].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=J++,b.geometryGroupsList.push(b.geometryGroups[q])}function ja(b,c,f){b.push({buffer:c,object:f,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=la){switch(b){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD);
|
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|
-f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}la=b}}function v(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(f.texParameteri(b,f.TEXTURE_WRAP_S,W(c.wrapS)),f.texParameteri(b,f.TEXTURE_WRAP_T,W(c.wrapT)),f.texParameteri(b,f.TEXTURE_MAG_FILTER,W(c.magFilter)),
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|
|
-f.texParameteri(b,f.TEXTURE_MIN_FILTER,W(c.minFilter)),f.generateMipmap(b)):(f.texParameteri(b,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_MAG_FILTER,ya(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,ya(c.minFilter)))}function U(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=f.createTexture(),M.info.memory.textures++;f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_2D,b.__webglTexture);b instanceof
|
|
|
-THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,W(b.format),b.image.width,b.image.height,0,W(b.format),f.UNSIGNED_BYTE,b.image.data):f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,b.image);v(f.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+c),f.bindTexture(f.TEXTURE_2D,b.__webglTexture)}function L(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;
|
|
|
-b.__webglRenderbuffer=f.createRenderbuffer();b.__webglTexture=f.createTexture();if(c){f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture);v(f.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=f.createFramebuffer(),f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,W(b.format),b.width,b.height,0,W(b.format),W(b.type),null)}else b.__webglFramebuffer=f.createFramebuffer(),f.bindTexture(f.TEXTURE_2D,b.__webglTexture),v(f.TEXTURE_2D,b,b),f.texImage2D(f.TEXTURE_2D,0,W(b.format),
|
|
|
-b.width,b.height,0,W(b.format),W(b.type),null);f.bindRenderbuffer(f.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer[d]),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,
|
|
|
-f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height);c?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,
|
|
|
-null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var e,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=e=0):(c=null,d=Ea,b=za,e=Ia,h=Ba);c!=va&&(f.bindFramebuffer(f.FRAMEBUFFER,c),f.viewport(e,h,d,b),va=c)}function ka(b){b instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,b.__webglTexture),f.generateMipmap(f.TEXTURE_2D),
|
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|
-f.bindTexture(f.TEXTURE_2D,null))}function Z(b,c){var d;b=="fragment"?d=f.createShader(f.FRAGMENT_SHADER):b=="vertex"&&(d=f.createShader(f.VERTEX_SHADER));f.shaderSource(d,c);f.compileShader(d);if(!f.getShaderParameter(d,f.COMPILE_STATUS))return console.error(f.getShaderInfoLog(d)),console.error(c),null;return d}function ya(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function W(b){switch(b){case THREE.RepeatWrapping:return f.REPEAT;
|
|
|
-case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;
|
|
|
-case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=this,f,ua=[],Xa=
|
|
|
-null,va=null,V=-1,S=null,J=0,$=null,N=null,la=null,sa=null,Q=null,Aa=null,Ma=null,Sa=null,Ia=0,Ba=0,Ea=0,za=0,aa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Matrix4,Ua=new Float32Array(16),Va=new Float32Array(16),Ka=new THREE.Vector4,Za={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ca=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
|
|
|
+THREE.WebGLRenderer=function(b){function c(b,c,e){var d,i,h,j=b.vertices,T=j.length,x=b.colors,k=x.length,D=b.__vertexArray,p=b.__colorArray,n=b.__sortArray,C=b.__dirtyVertices,q=b.__dirtyColors,m=b.__webglCustomAttributes,r,t;if(m)for(r in m)m[r].offset=0;if(e.sortParticles){Fa.multiplySelf(e.matrixWorld);for(d=0;d<T;d++)i=j[d].position,Ka.copy(i),Fa.multiplyVector3(Ka),n[d]=[Ka.z,d];n.sort(function(b,c){return c[0]-b[0]});for(d=0;d<T;d++)i=j[n[d][1]].position,h=d*3,D[h]=i.x,D[h+1]=i.y,D[h+2]=i.z;
|
|
|
+for(d=0;d<k;d++)h=d*3,color=x[n[d][1]],p[h]=color.r,p[h+1]=color.g,p[h+2]=color.b;if(m)for(r in m){d=m[r];x=d.value.length;for(h=0;h<x;h++){index=n[h][1];k=d.offset;if(d.size===1){if(d.boundTo===void 0||d.boundTo==="vertices")d.array[k]=d.value[index]}else{if(d.boundTo===void 0||d.boundTo==="vertices")t=d.value[index];d.size===2?(d.array[k]=t.x,d.array[k+1]=t.y):d.size===3?d.type==="c"?(d.array[k]=t.r,d.array[k+1]=t.g,d.array[k+2]=t.b):(d.array[k]=t.x,d.array[k+1]=t.y,d.array[k+2]=t.z):(d.array[k]=
|
|
|
+t.x,d.array[k+1]=t.y,d.array[k+2]=t.z,d.array[k+3]=t.w)}d.offset+=d.size}}}else{if(C)for(d=0;d<T;d++)i=j[d].position,h=d*3,D[h]=i.x,D[h+1]=i.y,D[h+2]=i.z;if(q)for(d=0;d<k;d++)color=x[d],h=d*3,p[h]=color.r,p[h+1]=color.g,p[h+2]=color.b;if(m)for(r in m)if(d=m[r],d.__original.needsUpdate){x=d.value.length;for(h=0;h<x;h++){k=d.offset;if(d.size===1){if(d.boundTo===void 0||d.boundTo==="vertices")d.array[k]=d.value[h]}else{if(d.boundTo===void 0||d.boundTo==="vertices")t=d.value[h];d.size===2?(d.array[k]=
|
|
|
+t.x,d.array[k+1]=t.y):d.size===3?d.type==="c"?(d.array[k]=t.r,d.array[k+1]=t.g,d.array[k+2]=t.b):(d.array[k]=t.x,d.array[k+1]=t.y,d.array[k+2]=t.z):(d.array[k]=t.x,d.array[k+1]=t.y,d.array[k+2]=t.z,d.array[k+3]=t.w)}d.offset+=d.size}}}if(C||e.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,D,c);if(q||e.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,b.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,p,c);if(m)for(r in m)if(d=m[r],d.__original.needsUpdate||e.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
+d.buffer),f.bufferData(f.ARRAY_BUFFER,d.array,c)}function e(b,c,e,d,i){d.program||M.initMaterial(d,c,e,i);if(d.morphTargets&&!i.__webglMorphTargetInfluences){i.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets);for(var h=0,j=M.maxMorphTargets;h<j;h++)i.__webglMorphTargetInfluences[h]=0}var k=!1,h=d.program,j=h.uniforms,x=d.uniforms;h!=Xa&&(f.useProgram(h),Xa=h,k=!0);if(d.id!=V)V=d.id,k=!0;if(k){f.uniformMatrix4fv(j.projectionMatrix,!1,Ua);if(e&&d.fog)if(x.fogColor.value=e.color,e instanceof
|
|
|
+THREE.Fog)x.fogNear.value=e.near,x.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)x.fogDensity.value=e.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var p,D,n=0,q=0,C=0,m,t,r,u=Za,H=u.directional.colors,A=u.directional.positions,z=u.point.colors,y=u.point.positions,F=u.point.distances,E=0,K=0,e=p=r=0,k=c.length;e<k;e++)if(p=c[e],D=p.color,m=p.position,t=p.intensity,r=p.distance,p instanceof THREE.AmbientLight)n+=D.r,q+=D.g,C+=D.b;else if(p instanceof
|
|
|
+THREE.DirectionalLight)r=E*3,H[r]=D.r*t,H[r+1]=D.g*t,H[r+2]=D.b*t,A[r]=m.x,A[r+1]=m.y,A[r+2]=m.z,E+=1;else if(p instanceof THREE.SpotLight)r=E*3,H[r]=D.r*t,H[r+1]=D.g*t,H[r+2]=D.b*t,D=1/m.length(),A[r]=m.x*D,A[r+1]=m.y*D,A[r+2]=m.z*D,E+=1;else if(p instanceof THREE.PointLight)p=K*3,z[p]=D.r*t,z[p+1]=D.g*t,z[p+2]=D.b*t,y[p]=m.x,y[p+1]=m.y,y[p+2]=m.z,F[K]=r,K+=1;e=E*3;for(k=H.length;e<k;e++)H[e]=0;e=K*3;for(k=z.length;e<k;e++)z[e]=0;u.point.length=K;u.directional.length=E;u.ambient[0]=n;u.ambient[1]=
|
|
|
+q;u.ambient[2]=C;c=Za;x.enableLighting.value=c.directional.length+c.point.length;x.ambientLightColor.value=c.ambient;x.directionalLightColor.value=c.directional.colors;x.directionalLightDirection.value=c.directional.positions;x.pointLightColor.value=c.point.colors;x.pointLightPosition.value=c.point.positions;x.pointLightDistance.value=c.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)x.diffuse.value=d.color,x.opacity.value=
|
|
|
+d.opacity,(x.map.texture=d.map)&&x.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),x.lightMap.texture=d.lightMap,x.envMap.texture=d.envMap,x.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,x.reflectivity.value=d.reflectivity,x.refractionRatio.value=d.refractionRatio,x.combine.value=d.combine,x.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)x.diffuse.value=d.color,x.opacity.value=
|
|
|
+d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)x.psColor.value=d.color,x.opacity.value=d.opacity,x.size.value=d.size,x.scale.value=Ca.height/2,x.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)x.ambient.value=d.ambient,x.specular.value=d.specular,x.shininess.value=d.shininess;else if(d instanceof THREE.MeshDepthMaterial)x.mNear.value=b.near,x.mFar.value=b.far,x.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)x.opacity.value=d.opacity;if(i.receiveShadow&&
|
|
|
+!d._shadowPass&&x.shadowMatrix){for(c=0;c<Ta.length;c++)x.shadowMatrix.value[c]=Ta[c],x.shadowMap.texture[c]=M.shadowMap[c];x.shadowDarkness.value=M.shadowMapDarkness;x.shadowBias.value=M.shadowMapBias}c=d.uniformsList;x=0;for(e=c.length;x<e;x++)if(q=h.uniforms[c[x][1]])if(n=c[x][0],C=n.type,k=n.value,C=="i")f.uniform1i(q,k);else if(C=="f")f.uniform1f(q,k);else if(C=="v2")f.uniform2f(q,k.x,k.y);else if(C=="v3")f.uniform3f(q,k.x,k.y,k.z);else if(C=="v4")f.uniform4f(q,k.x,k.y,k.z,k.w);else if(C=="c")f.uniform3f(q,
|
|
|
+k.r,k.g,k.b);else if(C=="fv1")f.uniform1fv(q,k);else if(C=="fv")f.uniform3fv(q,k);else if(C=="v3v"){if(!n._array)n._array=new Float32Array(3*k.length);C=0;for(m=k.length;C<m;C++)u=C*3,n._array[u]=k[C].x,n._array[u+1]=k[C].y,n._array[u+2]=k[C].z;f.uniform3fv(q,n._array)}else if(C=="m4"){if(!n._array)n._array=new Float32Array(16);k.flattenToArray(n._array);f.uniformMatrix4fv(q,!1,n._array)}else if(C=="m4v"){if(!n._array)n._array=new Float32Array(16*k.length);C=0;for(m=k.length;C<m;C++)k[C].flattenToArrayOffset(n._array,
|
|
|
+C*16);f.uniformMatrix4fv(q,!1,n._array)}else if(C=="t"){if(f.uniform1i(q,k),q=n.texture)if(q.image instanceof Array&&q.image.length==6){if(n=q,n.image.length==6)if(n.needsUpdate){if(!n.image.__webglTextureCube)n.image.__webglTextureCube=f.createTexture();f.activeTexture(f.TEXTURE0+k);f.bindTexture(f.TEXTURE_CUBE_MAP,n.image.__webglTextureCube);for(k=0;k<6;k++)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,n.image[k]);v(f.TEXTURE_CUBE_MAP,n,n.image[0]);n.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+
|
|
|
+k),f.bindTexture(f.TEXTURE_CUBE_MAP,n.image.__webglTextureCube)}else q instanceof THREE.WebGLRenderTargetCube?(n=q,f.activeTexture(f.TEXTURE0+k),f.bindTexture(f.TEXTURE_CUBE_MAP,n.__webglTexture)):U(q,k)}else if(C=="tv"){if(!n._array){n._array=[];C=0;for(m=n.texture.length;C<m;C++)n._array[C]=k+C}f.uniform1iv(q,n._array);C=0;for(m=n.texture.length;C<m;C++)(q=n.texture[C])&&U(q,n._array[C])}(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&j.cameraPosition!==null&&
|
|
|
+f.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&j.viewMatrix!==null&&f.uniformMatrix4fv(j.viewMatrix,!1,Va);d.skinning&&(f.uniformMatrix4fv(j.cameraInverseMatrix,!1,Va),f.uniformMatrix4fv(j.boneGlobalMatrices,!1,i.boneMatrices))}f.uniformMatrix4fv(j.modelViewMatrix,!1,i._modelViewMatrixArray);j.normalMatrix&&f.uniformMatrix3fv(j.normalMatrix,!1,i._normalMatrixArray);
|
|
|
+(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||i.receiveShadow)&&j.objectMatrix!==null&&f.uniformMatrix4fv(j.objectMatrix,!1,i._objectMatrixArray);return h}function d(b,c,d,i,h,j){if(i.opacity!=0){var k,d=e(b,c,d,i,j),b=d.attributes,c=!1,d=h.id*16777215+d.id*2+(i.wireframe?1:0);d!=S&&(S=d,c=!0);if(!i.morphTargets&&b.position>=0)c&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglVertexBuffer),f.vertexAttribPointer(b.position,3,f.FLOAT,!1,0,0));else if(j.morphTargetBase){d=i.program.attributes;j.morphTargetBase!==
|
|
|
+-1?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),f.vertexAttribPointer(d.position,3,f.FLOAT,!1,0,0)):d.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglVertexBuffer),f.vertexAttribPointer(d.position,3,f.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var n=0,x=j.morphTargetForcedOrder,p=j.morphTargetInfluences;n<i.numSupportedMorphTargets&&n<x.length;)f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[x[n]]),f.vertexAttribPointer(d["morphTarget"+n],3,
|
|
|
+f.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[n]=p[x[n]],n++;else{var x=[],q=-1,m=0,p=j.morphTargetInfluences,t,C=p.length,n=0;for(j.morphTargetBase!==-1&&(x[j.morphTargetBase]=!0);n<i.numSupportedMorphTargets;){for(t=0;t<C;t++)!x[t]&&p[t]>q&&(m=t,q=p[m]);f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m]);f.vertexAttribPointer(d["morphTarget"+n],3,f.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[n]=q;x[m]=1;q=-1;n++}}i.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(i.program.uniforms.morphTargetInfluences,
|
|
|
+j.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=0&&(d=h.__webglCustomAttributes[k],f.bindBuffer(f.ARRAY_BUFFER,d.buffer),f.vertexAttribPointer(b[k],d.size,f.FLOAT,!1,0,0));b.color>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));b.normal>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
+h.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));i.skinning&&b.skinVertexA>=0&&b.skinVertexB>=
|
|
|
+0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(i.wireframe?
|
|
|
+(f.lineWidth(i.wireframeLinewidth),c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),f.drawElements(f.LINES,h.__webglLineCount,f.UNSIGNED_SHORT,0)):(c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),f.drawElements(f.TRIANGLES,h.__webglFaceCount,f.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=h.__webglFaceCount,M.info.render.faces+=h.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?f.LINE_STRIP:f.LINES,f.lineWidth(i.linewidth),f.drawArrays(j,
|
|
|
+0,h.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,h.__webglParticleCount),M.info.render.calls++):j instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,h.__webglVertexCount),M.info.render.calls++)}}function h(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,b.positionArray,
|
|
|
+f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,h,i,j,k,x,n,p,q,m,C=b.count*3;for(m=0;m<C;m+=9)d=b.normalArray,e=d[m],h=d[m+1],i=d[m+2],j=d[m+3],x=d[m+4],p=d[m+5],k=d[m+6],n=d[m+7],q=d[m+8],e=(e+j+k)/3,h=(h+x+n)/3,i=(i+p+q)/3,d[m]=e,d[m+1]=h,d[m+2]=i,d[m+3]=e,d[m+4]=h,d[m+5]=i,d[m+6]=e,d[m+7]=h,d[m+8]=i}f.bufferData(f.ARRAY_BUFFER,
|
|
|
+b.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(c.attributes.normal);f.vertexAttribPointer(c.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,b.count);b.count=0}function i(b){if($!=b.doubleSided)b.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE),$=b.doubleSided;if(N!=b.flipSided)b.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW),N=b.flipSided}function j(b){sa!=b&&(b?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST),sa=b)}function k(b){Q!=b&&(f.depthMask(b),Q=b)}function n(b,
|
|
|
+c,d){Aa!=b&&(b?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL),Aa=b);if(b&&(Ma!=c||Sa!=d))f.polygonOffset(c,d),Ma=c,Sa=d}function p(b){aa[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);aa[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);aa[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);aa[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);aa[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);aa[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);
|
|
|
+for(var c,b=0;b<6;b++)c=aa[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function q(b){for(var c=b.matrixWorld,f=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),d=0;d<6;d++)if(b=aa[d].x*c.n14+aa[d].y*c.n24+aa[d].z*c.n34+aa[d].w,b<=f)return!1;return!0}function m(b,c){b.list[b.count]=c;b.count+=1}function r(b){var c,f,d=b.object,e=b.opaque,h=b.transparent;h.count=0;b=e.count=0;for(c=d.materials.length;b<c;b++)f=d.materials[b],f.transparent?m(h,f):m(e,f)}function t(b){var c,
|
|
|
+f,d,e,h=b.object,i=b.buffer,j=b.opaque,k=b.transparent;k.count=0;b=j.count=0;for(d=h.materials.length;b<d;b++)if(c=h.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(f=i.materials.length;c<f;c++)(e=i.materials[c])&&(e.transparent?m(k,e):m(j,e))}else(e=c)&&(e.transparent?m(k,e):m(j,e))}function A(b,c){return c.z-b.z}function y(b){var c,k,n,I=0,m,t,r,x,u=b.lights;X||(X=new THREE.PerspectiveCamera(M.shadowCameraFov,M.shadowMapWidth/M.shadowMapHeight,M.shadowCameraNear,M.shadowCameraFar));c=
|
|
|
+0;for(k=u.length;c<k;c++)if(n=u[c],n instanceof THREE.SpotLight&&n.castShadow){V=-1;M.shadowMap[I]||(M.shadowMap[I]=new THREE.WebGLRenderTarget(M.shadowMapWidth,M.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));Ta[I]||(Ta[I]=new THREE.Matrix4);m=M.shadowMap[I];t=Ta[I];X.position.copy(n.position);X.lookAt(n.target.position);X.update(void 0,!0);b.update(void 0,!1,X);t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiplySelf(X.projectionMatrix);
|
|
|
+t.multiplySelf(X.matrixWorldInverse);X.matrixWorldInverse.flattenToArray(Va);X.projectionMatrix.flattenToArray(Ua);Fa.multiply(X.projectionMatrix,X.matrixWorldInverse);p(Fa);M.initWebGLObjects(b);L(m);f.clearColor(1,1,1,1);M.clear();f.clearColor(ha.r,ha.g,ha.b,Ga);t=b.__webglObjects.length;n=b.__webglObjectsImmediate.length;for(m=0;m<t;m++)r=b.__webglObjects[m],x=r.object,x.visible&&x.castShadow?!(x instanceof THREE.Mesh)||!x.frustumCulled||q(x)?(x.matrixWorld.flattenToArray(x._objectMatrixArray),
|
|
|
+F(x,X,!1),r.render=!0):r.render=!1:r.render=!1;j(!0);G(THREE.NormalBlending);for(m=0;m<t;m++)if(r=b.__webglObjects[m],r.render)x=r.object,buffer=r.buffer,i(x),r=x.customDepthMaterial?x.customDepthMaterial:x.geometry.morphTargets.length?$a:Wa,d(X,u,null,r,buffer,x);for(m=0;m<n;m++)r=b.__webglObjectsImmediate[m],x=r.object,x.visible&&x.castShadow&&(x.matrixAutoUpdate&&x.matrixWorld.flattenToArray(x._objectMatrixArray),S=-1,F(x,X,!1),i(x),program=e(X,u,null,Wa,x),x.immediateRenderCallback?x.immediateRenderCallback(program,
|
|
|
+f,aa):x.render(function(b){h(b,program,Wa.shading)}));I++}}function E(b,c){var d,e,h;d=u.attributes;var i=u.uniforms,j=za/Ea,k,x=[],n=Ea*0.5,m=za*0.5,p=!0;f.useProgram(u.program);Xa=u.program;S=sa=la=-1;ab||(f.enableVertexAttribArray(u.attributes.position),f.enableVertexAttribArray(u.attributes.uv),ab=!0);f.disable(f.CULL_FACE);f.enable(f.BLEND);f.depthMask(!0);f.bindBuffer(f.ARRAY_BUFFER,u.vertexBuffer);f.vertexAttribPointer(d.position,2,f.FLOAT,!1,16,0);f.vertexAttribPointer(d.uv,2,f.FLOAT,!1,16,
|
|
|
+8);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,u.elementBuffer);f.uniformMatrix4fv(i.projectionMatrix,!1,Ua);f.activeTexture(f.TEXTURE0);f.uniform1i(i.map,0);d=0;for(e=b.__webglSprites.length;d<e;d++)if(h=b.__webglSprites[d],h.visible&&h.opacity!=0)h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(A);d=0;for(e=b.__webglSprites.length;d<e;d++)h=b.__webglSprites[d],h.visible&&
|
|
|
+h.opacity!=0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(f.uniform1i(i.useScreenCoordinates,1),f.uniform3f(i.screenPosition,(h.position.x-n)/n,(m-h.position.y)/m,Math.max(0,Math.min(1,h.position.z)))):(f.uniform1i(i.useScreenCoordinates,0),f.uniform1i(i.affectedByDistance,h.affectedByDistance?1:0),f.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?za:1),x[0]=k*j*h.scale.x,x[1]=k*h.scale.y,f.uniform2f(i.uvScale,h.uvScale.x,
|
|
|
+h.uvScale.y),f.uniform2f(i.uvOffset,h.uvOffset.x,h.uvOffset.y),f.uniform2f(i.alignment,h.alignment.x,h.alignment.y),f.uniform1f(i.opacity,h.opacity),f.uniform3f(i.color,h.color.r,h.color.g,h.color.b),f.uniform1f(i.rotation,h.rotation),f.uniform2fv(i.scale,x),h.mergeWith3D&&!p?(f.enable(f.DEPTH_TEST),p=!0):!h.mergeWith3D&&p&&(f.disable(f.DEPTH_TEST),p=!1),G(h.blending),U(h.map,0),f.drawElements(f.TRIANGLES,6,f.UNSIGNED_SHORT,0));f.enable(f.CULL_FACE);f.enable(f.DEPTH_TEST);f.depthMask(Q)}function F(b,
|
|
|
+c,f){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);f&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function wa(b){var c,f,d,e;e=b.__materials;b=0;for(f=e.length;b<f;b++)if(d=e[b],d.attributes)for(c in d.attributes)if(d.attributes[c].needsUpdate)return!0;return!1}function xa(b){var c,f,d,e;e=b.__materials;b=0;for(f=e.length;b<f;b++)if(d=e[b],d.attributes)for(c in d.attributes)d.attributes[c].needsUpdate=!1}
|
|
|
+function qa(b,c){var f;for(f=b.length-1;f>=0;f--)b[f].object==c&&b.splice(f,1)}function ra(b){function c(b){var e=[];f=0;for(d=b.length;f<d;f++)b[f]==void 0?e.push("undefined"):e.push(b[f].id);return e.join("_")}var f,d,e,h,i,j,k,n,m={},p=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};e=0;for(h=b.faces.length;e<h;e++)i=b.faces[e],j=i.materials,k=c(j),m[k]==void 0&&(m[k]={hash:k,counter:0}),n=m[k].hash+"_"+m[k].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],
|
|
|
+materials:j,vertices:0,numMorphTargets:p}),i=i instanceof THREE.Face3?3:4,b.geometryGroups[n].vertices+i>65535&&(m[k].counter+=1,n=m[k].hash+"_"+m[k].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(e),b.geometryGroups[n].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=J++,b.geometryGroupsList.push(b.geometryGroups[q])}function ja(b,c,f){b.push({buffer:c,object:f,
|
|
|
+opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=la){switch(b){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}la=
|
|
|
+b}}function v(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(f.texParameteri(b,f.TEXTURE_WRAP_S,W(c.wrapS)),f.texParameteri(b,f.TEXTURE_WRAP_T,W(c.wrapT)),f.texParameteri(b,f.TEXTURE_MAG_FILTER,W(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,W(c.minFilter)),f.generateMipmap(b)):(f.texParameteri(b,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_MAG_FILTER,ya(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,ya(c.minFilter)))}
|
|
|
+function U(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=f.createTexture(),M.info.memory.textures++;f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,W(b.format),b.image.width,b.image.height,0,W(b.format),f.UNSIGNED_BYTE,b.image.data):f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,b.image);v(f.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+c),f.bindTexture(f.TEXTURE_2D,
|
|
|
+b.__webglTexture)}function L(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=f.createRenderbuffer();b.__webglTexture=f.createTexture();if(c){f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture);v(f.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=f.createFramebuffer(),f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,W(b.format),
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+b.width,b.height,0,W(b.format),W(b.type),null)}else b.__webglFramebuffer=f.createFramebuffer(),f.bindTexture(f.TEXTURE_2D,b.__webglTexture),v(f.TEXTURE_2D,b,b),f.texImage2D(f.TEXTURE_2D,0,W(b.format),b.width,b.height,0,W(b.format),W(b.type),null);f.bindRenderbuffer(f.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer[d]),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else f.bindFramebuffer(f.FRAMEBUFFER,
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+b.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,
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+b.__webglRenderbuffer)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height);c?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var e,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=e=0):(c=null,d=Ea,b=za,e=Ia,h=Ba);c!=va&&(f.bindFramebuffer(f.FRAMEBUFFER,c),f.viewport(e,h,d,b),va=c)}function ka(b){b instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,
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+b.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,b.__webglTexture),f.generateMipmap(f.TEXTURE_2D),f.bindTexture(f.TEXTURE_2D,null))}function Z(b,c){var d;b=="fragment"?d=f.createShader(f.FRAGMENT_SHADER):b=="vertex"&&(d=f.createShader(f.VERTEX_SHADER));f.shaderSource(d,c);f.compileShader(d);if(!f.getShaderParameter(d,f.COMPILE_STATUS))return console.error(f.getShaderInfoLog(d)),console.error(c),null;return d}function ya(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;
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+default:return f.LINEAR}}function W(b){switch(b){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
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+case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}
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+var M=this,f,ua=[],Xa=null,va=null,V=-1,S=null,J=0,$=null,N=null,la=null,sa=null,Q=null,Aa=null,Ma=null,Sa=null,Ia=0,Ba=0,Ea=0,za=0,aa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Matrix4,Ua=new Float32Array(16),Va=new Float32Array(16),Ka=new THREE.Vector4,Za={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ca=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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R=b.stencil!==void 0?b.stencil:!0,db=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,eb=b.antialias!==void 0?b.antialias:!1,ha=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ga=b.clearAlpha!==void 0?b.clearAlpha:0,Ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
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this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var X,Ta=[],b=THREE.ShaderLib.depthRGBA,bb=THREE.UniformsUtils.clone(b.uniforms),Wa=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:bb}),$a=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,
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uniforms:bb,morphTargets:!0});Wa._shadowPass=!0;$a._shadowPass=!0;try{if(!(f=Ca.getContext("experimental-webgl",{antialias:eb,stencil:R,preserveDrawingBuffer:db})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+f.getParameter(f.VERSION)+" | "+f.getParameter(f.VENDOR)+" | "+f.getParameter(f.RENDERER)+" | "+f.getParameter(f.SHADING_LANGUAGE_VERSION))}catch(fb){console.error(fb)}f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);
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@@ -249,10 +249,10 @@ C=e;u=0;for(c=C.length;u<c;u++)d=C[u],r.attributes[d]=f.getAttribLocation(r,d);r
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f.enableVertexAttribArray(C.skinVertexB),f.enableVertexAttribArray(C.skinIndex),f.enableVertexAttribArray(C.skinWeight));if(b.attributes)for(i in b.attributes)C[i]!==void 0&&C[i]>=0&&f.enableVertexAttribArray(C[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i<this.maxMorphTargets;i++)u="morphTarget"+i,C[u]>=0&&(f.enableVertexAttribArray(C[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){L(b);
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this.clear(c,d,f)};this.render=function(b,c,m,u){var I,Ja,v,T,x,J,D,Qa,Ra=b.lights,C=b.fog;V=-1;this.shadowMapEnabled&&y(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;if(c.matrixAutoUpdate){for(x=c;x.parent;)x=x.parent;x.update(void 0,!0)}b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Va);c.projectionMatrix.flattenToArray(Ua);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);p(Fa);this.initWebGLObjects(b);L(m);(this.autoClear||u)&&this.clear(this.autoClearColor,
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this.autoClearDepth,this.autoClearStencil);x=b.__webglObjects.length;for(u=0;u<x;u++)if(I=b.__webglObjects[u],D=I.object,D.visible)if(!(D instanceof THREE.Mesh)||!D.frustumCulled||q(D)){if(D.matrixWorld.flattenToArray(D._objectMatrixArray),F(D,c,!0),t(I),I.render=!0,this.sortObjects)I.object.renderDepth?I.z=I.object.renderDepth:(Ka.copy(D.position),Fa.multiplyVector3(Ka),I.z=Ka.z)}else I.render=!1;else I.render=!1;this.sortObjects&&b.__webglObjects.sort(A);J=b.__webglObjectsImmediate.length;for(u=
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-0;u<J;u++)I=b.__webglObjectsImmediate[u],D=I.object,D.visible&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),F(D,c,!0),r(I));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(u=0;u<x;u++)if(I=b.__webglObjects[u],I.render)D=I.object,Qa=I.buffer,i(D),e(c,Ra,C,b.overrideMaterial,Qa,D);for(u=0;u<J;u++)I=b.__webglObjectsImmediate[u],D=I.object,D.visible&&(S=-1,i(D),Ja=d(c,Ra,C,b.overrideMaterial,D),D.immediateRenderCallback?D.immediateRenderCallback(Ja,
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-f,aa):D.render(function(c){h(c,Ja,b.overrideMaterial.shading)}))}else{G(THREE.NormalBlending);for(u=x-1;u>=0;u--)if(I=b.__webglObjects[u],I.render){D=I.object;Qa=I.buffer;v=I.opaque;i(D);for(I=0;I<v.count;I++)T=v.list[I],j(T.depthTest),k(T.depthWrite),n(T.polygonOffset,T.polygonOffsetFactor,T.polygonOffsetUnits),e(c,Ra,C,T,Qa,D)}for(u=0;u<J;u++)if(I=b.__webglObjectsImmediate[u],D=I.object,D.visible){S=-1;v=I.opaque;i(D);for(I=0;I<v.count;I++)T=v.list[I],j(T.depthTest),k(T.depthWrite),n(T.polygonOffset,
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-T.polygonOffsetFactor,T.polygonOffsetUnits),Ja=d(c,Ra,C,T,D),D.immediateRenderCallback?D.immediateRenderCallback(Ja,f,aa):D.render(function(b){h(b,Ja,T.shading)})}for(u=0;u<x;u++)if(I=b.__webglObjects[u],I.render){D=I.object;Qa=I.buffer;v=I.transparent;i(D);for(I=0;I<v.count;I++)T=v.list[I],G(T.blending),j(T.depthTest),k(T.depthWrite),n(T.polygonOffset,T.polygonOffsetFactor,T.polygonOffsetUnits),e(c,Ra,C,T,Qa,D)}for(u=0;u<J;u++)if(I=b.__webglObjectsImmediate[u],D=I.object,D.visible){S=-1;v=I.transparent;
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-i(D);for(I=0;I<v.count;I++)T=v.list[I],G(T.blending),j(T.depthTest),k(T.depthWrite),n(T.polygonOffset,T.polygonOffsetFactor,T.polygonOffsetUnits),Ja=d(c,Ra,C,T,D),D.immediateRenderCallback?D.immediateRenderCallback(Ja,f,aa):D.render(function(b){h(b,Ja,T.shading)})}}b.__webglSprites.length&&E(b,c);m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter&&ka(m)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];
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+0;u<J;u++)I=b.__webglObjectsImmediate[u],D=I.object,D.visible&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),F(D,c,!0),r(I));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(u=0;u<x;u++)if(I=b.__webglObjects[u],I.render)D=I.object,Qa=I.buffer,i(D),d(c,Ra,C,b.overrideMaterial,Qa,D);for(u=0;u<J;u++)I=b.__webglObjectsImmediate[u],D=I.object,D.visible&&(S=-1,i(D),Ja=e(c,Ra,C,b.overrideMaterial,D),D.immediateRenderCallback?D.immediateRenderCallback(Ja,
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|
+f,aa):D.render(function(c){h(c,Ja,b.overrideMaterial.shading)}))}else{G(THREE.NormalBlending);for(u=x-1;u>=0;u--)if(I=b.__webglObjects[u],I.render){D=I.object;Qa=I.buffer;v=I.opaque;i(D);for(I=0;I<v.count;I++)T=v.list[I],j(T.depthTest),k(T.depthWrite),n(T.polygonOffset,T.polygonOffsetFactor,T.polygonOffsetUnits),d(c,Ra,C,T,Qa,D)}for(u=0;u<J;u++)if(I=b.__webglObjectsImmediate[u],D=I.object,D.visible){S=-1;v=I.opaque;i(D);for(I=0;I<v.count;I++)T=v.list[I],j(T.depthTest),k(T.depthWrite),n(T.polygonOffset,
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+T.polygonOffsetFactor,T.polygonOffsetUnits),Ja=e(c,Ra,C,T,D),D.immediateRenderCallback?D.immediateRenderCallback(Ja,f,aa):D.render(function(b){h(b,Ja,T.shading)})}for(u=0;u<x;u++)if(I=b.__webglObjects[u],I.render){D=I.object;Qa=I.buffer;v=I.transparent;i(D);for(I=0;I<v.count;I++)T=v.list[I],G(T.blending),j(T.depthTest),k(T.depthWrite),n(T.polygonOffset,T.polygonOffsetFactor,T.polygonOffsetUnits),d(c,Ra,C,T,Qa,D)}for(u=0;u<J;u++)if(I=b.__webglObjectsImmediate[u],D=I.object,D.visible){S=-1;v=I.transparent;
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+i(D);for(I=0;I<v.count;I++)T=v.list[I],G(T.blending),j(T.depthTest),k(T.depthWrite),n(T.polygonOffset,T.polygonOffsetFactor,T.polygonOffsetUnits),Ja=e(c,Ra,C,T,D),D.immediateRenderCallback?D.immediateRenderCallback(Ja,f,aa):D.render(function(b){h(b,Ja,T.shading)})}}b.__webglSprites.length&&E(b,c);m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter&&ka(m)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];
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|
for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],e=b,h=void 0,i=void 0,j=void 0;if(!d.__webglInit)if(d.__webglInit=!0,d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray),d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups==void 0&&ra(i),i.geometryGroups){if(j=i.geometryGroups[h],!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=
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|
f.createBuffer();k.__webglNormalBuffer=f.createBuffer();k.__webglTangentBuffer=f.createBuffer();k.__webglColorBuffer=f.createBuffer();k.__webglUVBuffer=f.createBuffer();k.__webglUV2Buffer=f.createBuffer();k.__webglSkinVertexABuffer=f.createBuffer();k.__webglSkinVertexBBuffer=f.createBuffer();k.__webglSkinIndicesBuffer=f.createBuffer();k.__webglSkinWeightsBuffer=f.createBuffer();k.__webglFaceBuffer=f.createBuffer();k.__webglLineBuffer=f.createBuffer();if(k.numMorphTargets){var n=void 0,m=void 0;k.__webglMorphTargetsBuffers=
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|
[];n=0;for(m=k.numMorphTargets;n<m;n++)k.__webglMorphTargetsBuffers.push(f.createBuffer())}M.info.memory.geometries++;for(var k=d,p=void 0,q=void 0,r=void 0,u=r=void 0,t=void 0,v=void 0,A=v=n=0,y=r=q=void 0,r=m=y=q=p=void 0,u=k.geometry,t=u.faces,y=j.faces,p=0,q=y.length;p<q;p++)r=y[p],r=t[r],r instanceof THREE.Face3?(n+=3,v+=1,A+=3):r instanceof THREE.Face4&&(n+=4,v+=2,A+=4);for(var p=j,q=k,F=y=t=void 0,H=void 0,F=void 0,r=[],t=0,y=q.materials.length;t<y;t++)if(F=q.materials[t],F instanceof THREE.MeshFaceMaterial){F=
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@@ -291,7 +291,7 @@ delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArr
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|
i.colors;q=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(A=0;A<q;A++)u=p[A].position,k=A*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,t,j)}if(y){for(A=0;A<m;A++)color=n[A],k=A*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;f.bindBuffer(f.ARRAY_BUFFER,i.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.Line){h=i.geometry;
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|
if(h.__dirtyVertices||h.__dirtyColors){i=h;j=f.DYNAMIC_DRAW;k=u=A=A=void 0;p=i.vertices;n=i.colors;q=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(A=0;A<q;A++)u=p[A].position,k=A*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,t,j)}if(y){for(A=0;A<m;A++)color=n[A],k=A*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;f.bindBuffer(f.ARRAY_BUFFER,i.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,
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|
v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.ParticleSystem)h=i.geometry,m=wa(h),(h.__dirtyVertices||h.__dirtyColors||i.sortParticles||m)&&c(h,f.DYNAMIC_DRAW,i),h.__dirtyVertices=!1,h.__dirtyColors=!1,xa(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW),b=="back"?f.cullFace(f.BACK):b=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK),f.enable(f.CULL_FACE)):f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return cb}};
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|
-THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
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|
-THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
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|
-THREE.WebGLRenderTarget.prototype.clone=function(){var b=new THREE.WebGLRenderTarget(this.width,this.height);b.wrapS=this.wrapS;b.wrapT=this.wrapT;b.magFilter=this.magFilter;b.minFilter=this.minFilter;b.offset.copy(this.offset);b.repeat.copy(this.repeat);b.format=this.format;b.type=this.type;b.depthBuffer=this.depthBuffer;b.stencilBuffer=this.stencilBuffer;return b};THREE.WebGLRenderTargetCube=function(b,c,d){THREE.WebGLRenderTarget.call(this,b,c,d);this.activeCubeFace=0};
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+THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
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+THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};
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+THREE.WebGLRenderTarget.prototype.clone=function(){var b=new THREE.WebGLRenderTarget(this.width,this.height);b.wrapS=this.wrapS;b.wrapT=this.wrapT;b.magFilter=this.magFilter;b.minFilter=this.minFilter;b.offset.copy(this.offset);b.repeat.copy(this.repeat);b.format=this.format;b.type=this.type;b.depthBuffer=this.depthBuffer;b.stencilBuffer=this.stencilBuffer;return b};THREE.WebGLRenderTargetCube=function(b,c,e){THREE.WebGLRenderTarget.call(this,b,c,e);this.activeCubeFace=0};
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THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
|