@@ -43,8 +43,8 @@
<script id="vertexShader" type="x-shader/x-vertex">
- precision highp float;
- precision highp int;
+ precision mediump float;
+ precision mediump int;
uniform mat4 modelViewMatrix; // optional
uniform mat4 projectionMatrix; // optional
@@ -68,8 +68,8 @@
<script id="fragmentShader" type="x-shader/x-fragment">
uniform float time;