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@@ -1,64 +1,66 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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<meta charset="utf-8" />
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- <base href="../../" />
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- <script src="list.js"></script>
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- <script src="page.js"></script>
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- <link type="text/css" rel="stylesheet" href="page.css" />
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- </head>
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- <body>
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- [page:Object3D] →
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-
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- <h1>[name]</h1>
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-
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- <div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
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-
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- <h2>Example</h2>
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-
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- <code>
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- var map = new THREE.TextureLoader().load( "sprite.png" );
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- var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
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- var sprite = new THREE.Sprite( material );
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- scene.add( sprite );
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- </code>
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-
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-
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- <h2>Constructor</h2>
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-
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- <h3>[name]([page:Material material])</h3>
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- <div>
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- material — An instance of [page:Material] (optional).
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- </div>
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- <div>
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- This creates a new sprite with an specific material.
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- </div>
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-
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-
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- <h2>Properties</h2>
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-
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- <h3>[property:SpriteMaterial material]</h3>
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- <div>
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- An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
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- </div>
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--
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- <h2>Methods</h2>
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-
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- <h3>[method:Sprite clone]()</h3>
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- <div>
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- This creates a new clone of the sprite.
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- </div>
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-
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- <h3>[method:Object3D clone]([page:Object3D object])</h3>
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- <div>
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- object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
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- </div>
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- <div>
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- Clone a Sprite Object.
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- </div>
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-
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- <h2>Source</h2>
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-
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- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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- </body>
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-</html>
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ [page:Object3D] →
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+
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+ <h1>[name]</h1>
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+
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+ <div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
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+
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+ <div class="desc">Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.</div>
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+
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+ <h2>Example</h2>
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+
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+ <code>
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+ var map = new THREE.TextureLoader().load( "sprite.png" );
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+ var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
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+ var sprite = new THREE.Sprite( material );
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+ scene.add( sprite );
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+ </code>
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+
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]([page:Material material])</h3>
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+ <div>
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+ material — An instance of [page:Material] (optional).
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+ </div>
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+ <div>
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+ This creates a new sprite with an specific material.
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:SpriteMaterial material]</h3>
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+ <div>
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+ An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
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+ </div>
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+-
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+ <h2>Methods</h2>
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+
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+ <h3>[method:Sprite clone]()</h3>
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+ <div>
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+ This creates a new clone of the sprite.
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+ </div>
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+
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+ <h3>[method:Object3D clone]([page:Object3D object])</h3>
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+ <div>
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+ object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
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+ </div>
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+ <div>
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+ Clone a Sprite Object.
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+ </div>
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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