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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - materials - texture - rotation</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ margin: 0px;
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+ background-color: #050505;
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+ color: #fff;
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+ overflow: hidden;
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+ }
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+
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+ a { color: #e00 }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ }
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+
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+ </style>
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+ </head>
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+
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+ <body>
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+
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - texture rotation
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+
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+ <script src="js/controls/OrbitControls.js"></script>
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+
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+ <script src="js/libs/dat.gui.min.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var mesh, renderer, scene, camera;
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+
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+ var gui;
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+
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+ var API = {
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+ translateX: 0,
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+ translateY: 0,
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+ scaleX: 0.25,
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+ scaleY: 0.25,
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+ rotation: Math.PI / 4, // positive is counter-clockwise
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+ centerX: 0.5,
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+ centerY: 0.5
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+ };
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+
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+ init();
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+ render();
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+
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+
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+ function init() {
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.set( 10, 15, 25 );
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+ scene.add( camera );
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+
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+ var controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.addEventListener( 'change', render );
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+ controls.minDistance = 20;
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+ controls.maxDistance = 50;
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+ controls.maxPolarAngle = Math.PI / 2;
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+
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+ var geometry = new THREE.BoxGeometry( 10, 10, 10 );
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+
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+ var loader = new THREE.TextureLoader();
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+ var texture = loader.load( 'textures/UV_Grid_Sm.jpg', render );
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+ texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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+
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+ var material = new THREE.MeshBasicMaterial( { map: texture } );
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+
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+ mesh = new THREE.Mesh( geometry, material );
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+ scene.add( mesh );
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+
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+ updateTextureParams();
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+
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+ initGui();
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function render() {
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ render();
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+
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+ }
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+
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+ function updateTextureParams() {
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+
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+ var map = mesh.material.map;
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+
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+ map.offset.x = API.translateX;
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+ map.offset.y = API.translateY;
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+ map.repeat.x = API.scaleX;
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+ map.repeat.y = API.scaleY;
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+ map.rotation = API.rotation;
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+ map.center.x = API.centerX;
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+ map.center.y = API.centerY;
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+
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+ render();
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+
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+ }
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+
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+ function initGui() {
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+
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+ var drop;
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+
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+ gui = new dat.GUI();
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+
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+ gui.add( API, 'translateX', 0.0, 1.0 ).name( 'offset.x' ).onChange( updateTextureParams );
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+ gui.add( API, 'translateY', 0.0, 1.0 ).name( 'offset.y' ).onChange( updateTextureParams );
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+ gui.add( API, 'scaleX', 0.25, 2.0 ).name( 'repeat.x' ).onChange( updateTextureParams );
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+ gui.add( API, 'scaleY', 0.25, 2.0 ).name( 'repeat.y' ).onChange( updateTextureParams );
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+ gui.add( API, 'rotation', - 2.0, 2.0 ).name( 'rotation' ).onChange( updateTextureParams );
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+ gui.add( API, 'centerX', 0.0, 1.0 ).name( 'center.x' ).onChange( updateTextureParams );
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+ gui.add( API, 'centerY', 0.0, 1.0 ).name( 'center.y' ).onChange( updateTextureParams );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+
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+</html>
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