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@@ -1,1048 +0,0 @@
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-( function () {
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-
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- var CameraControls = function ( object, domElement ) {
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-
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- if ( domElement === undefined ) console.warn( 'THREE.CameraControls: The second parameter "domElement" is now mandatory.' );
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- if ( domElement === document ) console.error( 'THREE.CameraControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
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- this.object = object;
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- this.domElement = domElement; // Set to false to disable this control
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-
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- this.enabled = true; // "target" sets the location of focus, where the object orbits around
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-
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- this.target = new THREE.Vector3(); // Set to true to enable trackball behavior
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-
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- this.trackball = false; // How far you can dolly in and out ( PerspectiveCamera only )
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-
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- this.minDistance = 0;
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- this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
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-
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- this.minZoom = 0;
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- this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
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- // Range is 0 to Math.PI radians.
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-
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- this.minPolarAngle = 0; // radians
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-
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- this.maxPolarAngle = Math.PI; // radians
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- // How far you can orbit horizontally, upper and lower limits.
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- // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
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-
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- this.minAzimuthAngle = - Infinity; // radians
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-
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- this.maxAzimuthAngle = Infinity; // radians
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- // Set to true to enable damping (inertia)
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- // If damping is enabled, you must call controls.update() in your animation loop
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-
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- this.enableDamping = false;
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- this.dampingFactor = 0.05; // This option enables dollying in and out; property named as "zoom" for backwards compatibility
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- // Set to false to disable zooming
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-
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- this.enableZoom = true;
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- this.zoomSpeed = 1.0; // Set to false to disable rotating
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-
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- this.enableRotate = true;
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- this.rotateSpeed = 1.0; // Set to false to disable panning
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-
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- this.enablePan = true;
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- this.panSpeed = 1.0;
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- this.screenSpacePanning = false; // if true, pan in screen-space
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-
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- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
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- // Set to true to automatically rotate around the target
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- // If auto-rotate is enabled, you must call controls.update() in your animation loop
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- // auto-rotate is not supported for trackball behavior
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-
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- this.autoRotate = false;
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- this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
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- // Set to false to disable use of the keys
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-
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- this.enableKeys = true; // The four arrow keys
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-
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- this.keys = {
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- LEFT: 37,
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- UP: 38,
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- RIGHT: 39,
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- BOTTOM: 40
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- }; // Mouse buttons
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-
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- this.mouseButtons = {
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- LEFT: THREE.MOUSE.ROTATE,
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- MIDDLE: THREE.MOUSE.DOLLY,
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- RIGHT: THREE.MOUSE.PAN
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- }; // Touch fingers
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-
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- this.touches = {
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- ONE: THREE.TOUCH.ROTATE,
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- TWO: THREE.TOUCH.DOLLY_PAN
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- }; // for reset
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-
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- this.target0 = this.target.clone();
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- this.position0 = this.object.position.clone();
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- this.quaternion0 = this.object.quaternion.clone();
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- this.zoom0 = this.object.zoom; //
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- // public methods
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- //
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-
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- this.getPolarAngle = function () {
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-
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- return spherical.phi;
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-
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- };
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-
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- this.getAzimuthalAngle = function () {
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-
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- return spherical.theta;
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-
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- };
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-
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- this.saveState = function () {
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-
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- scope.target0.copy( scope.target );
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- scope.position0.copy( scope.object.position );
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- scope.quaternion0.copy( scope.object.quaternion );
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- scope.zoom0 = scope.object.zoom;
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-
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- };
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-
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- this.reset = function () {
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-
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- scope.target.copy( scope.target0 );
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- scope.object.position.copy( scope.position0 );
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- scope.object.quaternion.copy( scope.quaternion0 );
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- scope.object.zoom = scope.zoom0;
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- scope.object.updateProjectionMatrix();
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- scope.dispatchEvent( changeEvent );
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- scope.update();
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- state = STATE.NONE;
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-
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- }; // this method is exposed, but perhaps it would be better if we can make it private...
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-
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-
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- this.update = function () {
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-
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- var offset = new THREE.Vector3(); // so camera.up is the orbit axis
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-
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- var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
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- var quatInverse = quat.clone().invert();
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- var lastPosition = new THREE.Vector3();
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- var lastQuaternion = new THREE.Quaternion();
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- var q = new THREE.Quaternion();
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- var vec = new THREE.Vector3();
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- return function update() {
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-
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- var position = scope.object.position;
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- offset.copy( position ).sub( scope.target );
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-
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- if ( scope.trackball ) {
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-
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- // rotate around screen-space y-axis
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- if ( sphericalDelta.theta ) {
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-
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- vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion );
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- const factor = scope.enableDamping ? scope.dampingFactor : 1;
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- q.setFromAxisAngle( vec, sphericalDelta.theta * factor );
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- scope.object.quaternion.premultiply( q );
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- offset.applyQuaternion( q );
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-
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- } // rotate around screen-space x-axis
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-
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-
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- if ( sphericalDelta.phi ) {
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-
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- vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion );
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- const factor = scope.enableDamping ? scope.dampingFactor : 1;
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- q.setFromAxisAngle( vec, sphericalDelta.phi * factor );
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- scope.object.quaternion.premultiply( q );
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- offset.applyQuaternion( q );
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-
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- }
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-
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- offset.multiplyScalar( scale );
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- offset.clampLength( scope.minDistance, scope.maxDistance );
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-
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- } else {
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-
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- // rotate offset to "y-axis-is-up" space
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- offset.applyQuaternion( quat );
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-
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- if ( scope.autoRotate && state === STATE.NONE ) {
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-
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- rotateLeft( getAutoRotationAngle() );
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-
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- }
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-
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- spherical.setFromVector3( offset );
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-
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- if ( scope.enableDamping ) {
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-
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- spherical.theta += sphericalDelta.theta * scope.dampingFactor;
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- spherical.phi += sphericalDelta.phi * scope.dampingFactor;
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-
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- } else {
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-
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- spherical.theta += sphericalDelta.theta;
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- spherical.phi += sphericalDelta.phi;
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-
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- } // restrict theta to be between desired limits
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-
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-
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- spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); // restrict phi to be between desired limits
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-
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- spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
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- spherical.makeSafe();
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- spherical.radius *= scale; // restrict radius to be between desired limits
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-
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- spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
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- offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
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-
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- offset.applyQuaternion( quatInverse );
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-
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- } // move target to panned location
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-
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-
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- if ( scope.enableDamping === true ) {
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-
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- scope.target.addScaledVector( panOffset, scope.dampingFactor );
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-
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- } else {
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-
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- scope.target.add( panOffset );
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-
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- }
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-
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- position.copy( scope.target ).add( offset );
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-
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- if ( scope.trackball === false ) {
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-
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- scope.object.lookAt( scope.target );
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-
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- }
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-
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- if ( scope.enableDamping === true ) {
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-
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- sphericalDelta.theta *= 1 - scope.dampingFactor;
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- sphericalDelta.phi *= 1 - scope.dampingFactor;
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- panOffset.multiplyScalar( 1 - scope.dampingFactor );
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-
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- } else {
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-
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- sphericalDelta.set( 0, 0, 0 );
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- panOffset.set( 0, 0, 0 );
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-
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- }
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-
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- scale = 1; // update condition is:
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- // min(camera displacement, camera rotation in radians)^2 > EPS
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- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
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-
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- if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
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-
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- scope.dispatchEvent( changeEvent );
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- lastPosition.copy( scope.object.position );
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- lastQuaternion.copy( scope.object.quaternion );
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- zoomChanged = false;
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- return true;
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-
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- }
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-
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- return false;
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-
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- };
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-
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- }();
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-
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- this.dispose = function () {
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-
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- scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
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- scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
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- scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
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- scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
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- scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
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- scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
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- document.removeEventListener( 'mousemove', onMouseMove, false );
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- document.removeEventListener( 'mouseup', onMouseUp, false );
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- scope.domElement.removeEventListener( 'keydown', onKeyDown, false ); //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
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-
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- }; //
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- // internals
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- //
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-
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-
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- var scope = this;
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- var changeEvent = {
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- type: 'change'
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- };
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- var startEvent = {
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- type: 'start'
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- };
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- var endEvent = {
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- type: 'end'
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- };
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- var STATE = {
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- NONE: - 1,
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- ROTATE: 0,
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- DOLLY: 1,
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- PAN: 2,
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- TOUCH_ROTATE: 3,
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- TOUCH_PAN: 4,
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- TOUCH_DOLLY_PAN: 5,
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- TOUCH_DOLLY_ROTATE: 6
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- };
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- var state = STATE.NONE;
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- var EPS = 0.000001; // current position in spherical coordinates
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-
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- var spherical = new THREE.Spherical();
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- var sphericalDelta = new THREE.Spherical();
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- var scale = 1;
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- var panOffset = new THREE.Vector3();
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- var zoomChanged = false;
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- var rotateStart = new THREE.Vector2();
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- var rotateEnd = new THREE.Vector2();
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- var rotateDelta = new THREE.Vector2();
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- var panStart = new THREE.Vector2();
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- var panEnd = new THREE.Vector2();
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- var panDelta = new THREE.Vector2();
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- var dollyStart = new THREE.Vector2();
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- var dollyEnd = new THREE.Vector2();
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- var dollyDelta = new THREE.Vector2();
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-
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- function getAutoRotationAngle() {
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-
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- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
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-
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- }
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-
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- function getZoomScale() {
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-
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- return Math.pow( 0.95, scope.zoomSpeed );
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-
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- }
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-
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- function rotateLeft( angle ) {
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-
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- sphericalDelta.theta -= angle;
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-
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- }
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-
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- function rotateUp( angle ) {
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-
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- sphericalDelta.phi -= angle;
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-
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- }
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-
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- var panLeft = function () {
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-
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- var v = new THREE.Vector3();
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- return function panLeft( distance, objectMatrix ) {
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-
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- v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
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-
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- v.multiplyScalar( - distance );
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- panOffset.add( v );
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-
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- };
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-
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- }();
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-
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- var panUp = function () {
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-
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- var v = new THREE.Vector3();
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- return function panUp( distance, objectMatrix ) {
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-
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- if ( scope.screenSpacePanning === true ) {
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-
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- v.setFromMatrixColumn( objectMatrix, 1 );
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-
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- } else {
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-
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- v.setFromMatrixColumn( objectMatrix, 0 );
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- v.crossVectors( scope.object.up, v );
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-
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- }
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-
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- v.multiplyScalar( distance );
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- panOffset.add( v );
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-
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- };
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-
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- }(); // deltaX and deltaY are in pixels; right and down are positive
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-
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-
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- var pan = function () {
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-
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- var offset = new THREE.Vector3();
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- return function pan( deltaX, deltaY ) {
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-
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- var element = scope.domElement;
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-
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- if ( scope.object.isPerspectiveCamera ) {
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-
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- // perspective
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- var position = scope.object.position;
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- offset.copy( position ).sub( scope.target );
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- var targetDistance = offset.length(); // half of the fov is center to top of screen
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-
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- targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
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-
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- panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
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- panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
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-
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- } else if ( scope.object.isOrthographicCamera ) {
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-
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- // orthographic
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- panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
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- panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
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-
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- } else {
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-
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- // camera neither orthographic nor perspective
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- console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' );
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- scope.enablePan = false;
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-
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- }
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-
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- };
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-
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- }();
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-
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- function dollyIn( dollyScale ) {
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-
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- if ( scope.object.isPerspectiveCamera ) {
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-
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- scale /= dollyScale;
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-
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- } else if ( scope.object.isOrthographicCamera ) {
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-
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- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
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- scope.object.updateProjectionMatrix();
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- zoomChanged = true;
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-
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- } else {
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-
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- console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
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- scope.enableZoom = false;
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-
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- }
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-
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- }
|
|
|
-
|
|
|
- function dollyOut( dollyScale ) {
|
|
|
-
|
|
|
- if ( scope.object.isPerspectiveCamera ) {
|
|
|
-
|
|
|
- scale *= dollyScale;
|
|
|
-
|
|
|
- } else if ( scope.object.isOrthographicCamera ) {
|
|
|
-
|
|
|
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
|
|
|
- scope.object.updateProjectionMatrix();
|
|
|
- zoomChanged = true;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
|
|
|
- scope.enableZoom = false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } //
|
|
|
- // event callbacks - update the object state
|
|
|
- //
|
|
|
-
|
|
|
-
|
|
|
- function handleMouseDownRotate( event ) {
|
|
|
-
|
|
|
- rotateStart.set( event.clientX, event.clientY );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleMouseDownDolly( event ) {
|
|
|
-
|
|
|
- dollyStart.set( event.clientX, event.clientY );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleMouseDownPan( event ) {
|
|
|
-
|
|
|
- panStart.set( event.clientX, event.clientY );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleMouseMoveRotate( event ) {
|
|
|
-
|
|
|
- rotateEnd.set( event.clientX, event.clientY );
|
|
|
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
|
|
|
- var element = scope.domElement;
|
|
|
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
|
|
|
-
|
|
|
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
|
|
|
- rotateStart.copy( rotateEnd );
|
|
|
- scope.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleMouseMoveDolly( event ) {
|
|
|
-
|
|
|
- dollyEnd.set( event.clientX, event.clientY );
|
|
|
- dollyDelta.subVectors( dollyEnd, dollyStart );
|
|
|
-
|
|
|
- if ( dollyDelta.y > 0 ) {
|
|
|
-
|
|
|
- dollyIn( getZoomScale() );
|
|
|
-
|
|
|
- } else if ( dollyDelta.y < 0 ) {
|
|
|
-
|
|
|
- dollyOut( getZoomScale() );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- dollyStart.copy( dollyEnd );
|
|
|
- scope.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleMouseMovePan( event ) {
|
|
|
-
|
|
|
- panEnd.set( event.clientX, event.clientY );
|
|
|
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
|
|
|
- pan( panDelta.x, panDelta.y );
|
|
|
- panStart.copy( panEnd );
|
|
|
- scope.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function
|
|
|
- /*event*/
|
|
|
- handleMouseUp() { // no-op
|
|
|
- }
|
|
|
-
|
|
|
- function handleMouseWheel( event ) {
|
|
|
-
|
|
|
- if ( event.deltaY < 0 ) {
|
|
|
-
|
|
|
- dollyOut( getZoomScale() );
|
|
|
-
|
|
|
- } else if ( event.deltaY > 0 ) {
|
|
|
-
|
|
|
- dollyIn( getZoomScale() );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- scope.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleKeyDown( event ) {
|
|
|
-
|
|
|
- var needsUpdate = false;
|
|
|
-
|
|
|
- switch ( event.keyCode ) {
|
|
|
-
|
|
|
- case scope.keys.UP:
|
|
|
- pan( 0, scope.keyPanSpeed );
|
|
|
- needsUpdate = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case scope.keys.BOTTOM:
|
|
|
- pan( 0, - scope.keyPanSpeed );
|
|
|
- needsUpdate = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case scope.keys.LEFT:
|
|
|
- pan( scope.keyPanSpeed, 0 );
|
|
|
- needsUpdate = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case scope.keys.RIGHT:
|
|
|
- pan( - scope.keyPanSpeed, 0 );
|
|
|
- needsUpdate = true;
|
|
|
- break;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( needsUpdate ) {
|
|
|
-
|
|
|
- // prevent the browser from scrolling on cursor keys
|
|
|
- event.preventDefault();
|
|
|
- scope.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchStartRotate( event ) {
|
|
|
-
|
|
|
- if ( event.touches.length == 1 ) {
|
|
|
-
|
|
|
- rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
|
|
|
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
|
|
|
- rotateStart.set( x, y );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchStartPan( event ) {
|
|
|
-
|
|
|
- if ( event.touches.length == 1 ) {
|
|
|
-
|
|
|
- panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
|
|
|
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
|
|
|
- panStart.set( x, y );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchStartDolly( event ) {
|
|
|
-
|
|
|
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
|
|
|
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
|
|
|
- var distance = Math.sqrt( dx * dx + dy * dy );
|
|
|
- dollyStart.set( 0, distance );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchStartDollyPan( event ) {
|
|
|
-
|
|
|
- if ( scope.enableZoom ) handleTouchStartDolly( event );
|
|
|
- if ( scope.enablePan ) handleTouchStartPan( event );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchStartDollyRotate( event ) {
|
|
|
-
|
|
|
- if ( scope.enableZoom ) handleTouchStartDolly( event );
|
|
|
- if ( scope.enableRotate ) handleTouchStartRotate( event );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchMoveRotate( event ) {
|
|
|
-
|
|
|
- if ( event.touches.length == 1 ) {
|
|
|
-
|
|
|
- rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
|
|
|
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
|
|
|
- rotateEnd.set( x, y );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
|
|
|
- var element = scope.domElement;
|
|
|
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
|
|
|
-
|
|
|
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
|
|
|
- rotateStart.copy( rotateEnd );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchMovePan( event ) {
|
|
|
-
|
|
|
- if ( event.touches.length == 1 ) {
|
|
|
-
|
|
|
- panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
|
|
|
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
|
|
|
- panEnd.set( x, y );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
|
|
|
- pan( panDelta.x, panDelta.y );
|
|
|
- panStart.copy( panEnd );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchMoveDolly( event ) {
|
|
|
-
|
|
|
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
|
|
|
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
|
|
|
- var distance = Math.sqrt( dx * dx + dy * dy );
|
|
|
- dollyEnd.set( 0, distance );
|
|
|
- dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
|
|
|
- dollyIn( dollyDelta.y );
|
|
|
- dollyStart.copy( dollyEnd );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchMoveDollyPan( event ) {
|
|
|
-
|
|
|
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
|
|
|
- if ( scope.enablePan ) handleTouchMovePan( event );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function handleTouchMoveDollyRotate( event ) {
|
|
|
-
|
|
|
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
|
|
|
- if ( scope.enableRotate ) handleTouchMoveRotate( event );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function
|
|
|
- /*event*/
|
|
|
- handleTouchEnd() { // no-op
|
|
|
- } //
|
|
|
- // event handlers - FSM: listen for events and reset state
|
|
|
- //
|
|
|
-
|
|
|
-
|
|
|
- function onMouseDown( event ) {
|
|
|
-
|
|
|
- if ( scope.enabled === false ) return; // Prevent the browser from scrolling.
|
|
|
-
|
|
|
- event.preventDefault(); // Manually set the focus since calling preventDefault above
|
|
|
- // prevents the browser from setting it automatically.
|
|
|
-
|
|
|
- scope.domElement.focus ? scope.domElement.focus() : window.focus();
|
|
|
- var mouseAction;
|
|
|
-
|
|
|
- switch ( event.button ) {
|
|
|
-
|
|
|
- case 0:
|
|
|
- mouseAction = scope.mouseButtons.LEFT;
|
|
|
- break;
|
|
|
-
|
|
|
- case 1:
|
|
|
- mouseAction = scope.mouseButtons.MIDDLE;
|
|
|
- break;
|
|
|
-
|
|
|
- case 2:
|
|
|
- mouseAction = scope.mouseButtons.RIGHT;
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- mouseAction = - 1;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- switch ( mouseAction ) {
|
|
|
-
|
|
|
- case THREE.MOUSE.DOLLY:
|
|
|
- if ( scope.enableZoom === false ) return;
|
|
|
- handleMouseDownDolly( event );
|
|
|
- state = STATE.DOLLY;
|
|
|
- break;
|
|
|
-
|
|
|
- case THREE.MOUSE.ROTATE:
|
|
|
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
|
|
|
-
|
|
|
- if ( scope.enablePan === false ) return;
|
|
|
- handleMouseDownPan( event );
|
|
|
- state = STATE.PAN;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- if ( scope.enableRotate === false ) return;
|
|
|
- handleMouseDownRotate( event );
|
|
|
- state = STATE.ROTATE;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case THREE.MOUSE.PAN:
|
|
|
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
|
|
|
-
|
|
|
- if ( scope.enableRotate === false ) return;
|
|
|
- handleMouseDownRotate( event );
|
|
|
- state = STATE.ROTATE;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- if ( scope.enablePan === false ) return;
|
|
|
- handleMouseDownPan( event );
|
|
|
- state = STATE.PAN;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- state = STATE.NONE;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( state !== STATE.NONE ) {
|
|
|
-
|
|
|
- document.addEventListener( 'mousemove', onMouseMove, false );
|
|
|
- document.addEventListener( 'mouseup', onMouseUp, false );
|
|
|
- scope.dispatchEvent( startEvent );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onMouseMove( event ) {
|
|
|
-
|
|
|
- if ( scope.enabled === false ) return;
|
|
|
- event.preventDefault();
|
|
|
-
|
|
|
- switch ( state ) {
|
|
|
-
|
|
|
- case STATE.ROTATE:
|
|
|
- if ( scope.enableRotate === false ) return;
|
|
|
- handleMouseMoveRotate( event );
|
|
|
- break;
|
|
|
-
|
|
|
- case STATE.DOLLY:
|
|
|
- if ( scope.enableZoom === false ) return;
|
|
|
- handleMouseMoveDolly( event );
|
|
|
- break;
|
|
|
-
|
|
|
- case STATE.PAN:
|
|
|
- if ( scope.enablePan === false ) return;
|
|
|
- handleMouseMovePan( event );
|
|
|
- break;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onMouseUp( event ) {
|
|
|
-
|
|
|
- if ( scope.enabled === false ) return;
|
|
|
- handleMouseUp( event );
|
|
|
- document.removeEventListener( 'mousemove', onMouseMove, false );
|
|
|
- document.removeEventListener( 'mouseup', onMouseUp, false );
|
|
|
- scope.dispatchEvent( endEvent );
|
|
|
- state = STATE.NONE;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onMouseWheel( event ) {
|
|
|
-
|
|
|
- if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
|
|
|
- event.preventDefault();
|
|
|
- event.stopPropagation();
|
|
|
- scope.dispatchEvent( startEvent );
|
|
|
- handleMouseWheel( event );
|
|
|
- scope.dispatchEvent( endEvent );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onKeyDown( event ) {
|
|
|
-
|
|
|
- if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
|
|
|
- handleKeyDown( event );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onTouchStart( event ) {
|
|
|
-
|
|
|
- if ( scope.enabled === false ) return;
|
|
|
- event.preventDefault();
|
|
|
-
|
|
|
- switch ( event.touches.length ) {
|
|
|
-
|
|
|
- case 1:
|
|
|
- switch ( scope.touches.ONE ) {
|
|
|
-
|
|
|
- case THREE.TOUCH.ROTATE:
|
|
|
- if ( scope.enableRotate === false ) return;
|
|
|
- handleTouchStartRotate( event );
|
|
|
- state = STATE.TOUCH_ROTATE;
|
|
|
- break;
|
|
|
-
|
|
|
- case THREE.TOUCH.PAN:
|
|
|
- if ( scope.enablePan === false ) return;
|
|
|
- handleTouchStartPan( event );
|
|
|
- state = STATE.TOUCH_PAN;
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- state = STATE.NONE;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case 2:
|
|
|
- switch ( scope.touches.TWO ) {
|
|
|
-
|
|
|
- case THREE.TOUCH.DOLLY_PAN:
|
|
|
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
|
|
|
- handleTouchStartDollyPan( event );
|
|
|
- state = STATE.TOUCH_DOLLY_PAN;
|
|
|
- break;
|
|
|
-
|
|
|
- case THREE.TOUCH.DOLLY_ROTATE:
|
|
|
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
|
|
|
- handleTouchStartDollyRotate( event );
|
|
|
- state = STATE.TOUCH_DOLLY_ROTATE;
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- state = STATE.NONE;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- state = STATE.NONE;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( state !== STATE.NONE ) {
|
|
|
-
|
|
|
- scope.dispatchEvent( startEvent );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onTouchMove( event ) {
|
|
|
-
|
|
|
- if ( scope.enabled === false ) return;
|
|
|
- event.preventDefault();
|
|
|
- event.stopPropagation();
|
|
|
-
|
|
|
- switch ( state ) {
|
|
|
-
|
|
|
- case STATE.TOUCH_ROTATE:
|
|
|
- if ( scope.enableRotate === false ) return;
|
|
|
- handleTouchMoveRotate( event );
|
|
|
- scope.update();
|
|
|
- break;
|
|
|
-
|
|
|
- case STATE.TOUCH_PAN:
|
|
|
- if ( scope.enablePan === false ) return;
|
|
|
- handleTouchMovePan( event );
|
|
|
- scope.update();
|
|
|
- break;
|
|
|
-
|
|
|
- case STATE.TOUCH_DOLLY_PAN:
|
|
|
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
|
|
|
- handleTouchMoveDollyPan( event );
|
|
|
- scope.update();
|
|
|
- break;
|
|
|
-
|
|
|
- case STATE.TOUCH_DOLLY_ROTATE:
|
|
|
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
|
|
|
- handleTouchMoveDollyRotate( event );
|
|
|
- scope.update();
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- state = STATE.NONE;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onTouchEnd( event ) {
|
|
|
-
|
|
|
- if ( scope.enabled === false ) return;
|
|
|
- handleTouchEnd( event );
|
|
|
- scope.dispatchEvent( endEvent );
|
|
|
- state = STATE.NONE;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onContextMenu( event ) {
|
|
|
-
|
|
|
- if ( scope.enabled === false ) return;
|
|
|
- event.preventDefault();
|
|
|
-
|
|
|
- } //
|
|
|
-
|
|
|
-
|
|
|
- scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
|
|
|
- scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
|
|
|
- scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
|
|
|
- scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
|
|
|
- scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
|
|
|
- scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
|
|
|
- scope.domElement.addEventListener( 'keydown', onKeyDown, false ); // make sure element can receive keys.
|
|
|
-
|
|
|
- if ( scope.domElement.tabIndex === - 1 ) {
|
|
|
-
|
|
|
- scope.domElement.tabIndex = 0;
|
|
|
-
|
|
|
- } // force an update at start
|
|
|
-
|
|
|
-
|
|
|
- this.object.lookAt( scope.target );
|
|
|
- this.update();
|
|
|
- this.saveState();
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- CameraControls.prototype = Object.create( THREE.EventDispatcher.prototype );
|
|
|
- CameraControls.prototype.constructor = CameraControls; // OrbitControls maintains the "up" direction, camera.up (+Y by default).
|
|
|
- //
|
|
|
- // Orbit - left mouse / touch: one-finger move
|
|
|
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
|
|
|
- // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
|
|
|
-
|
|
|
- var OrbitControls = function ( object, domElement ) {
|
|
|
-
|
|
|
- CameraControls.call( this, object, domElement );
|
|
|
- this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;
|
|
|
- this.mouseButtons.RIGHT = THREE.MOUSE.PAN;
|
|
|
- this.touches.ONE = THREE.TOUCH.ROTATE;
|
|
|
- this.touches.TWO = THREE.TOUCH.DOLLY_PAN;
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
|
|
|
- OrbitControls.prototype.constructor = OrbitControls; // MapControls maintains the "up" direction, camera.up (+Y by default)
|
|
|
- //
|
|
|
- // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
|
|
|
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
|
|
|
- // Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger move
|
|
|
-
|
|
|
- var MapControls = function ( object, domElement ) {
|
|
|
-
|
|
|
- CameraControls.call( this, object, domElement );
|
|
|
- this.mouseButtons.LEFT = THREE.MOUSE.PAN;
|
|
|
- this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
|
|
|
- this.touches.ONE = THREE.TOUCH.PAN;
|
|
|
- this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
|
|
|
- MapControls.prototype.constructor = MapControls; // TrackballControls allows the camera to rotate over the polls and does not maintain camera.up
|
|
|
- //
|
|
|
- // Orbit - left mouse / touch: one-finger move
|
|
|
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
|
|
|
- // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
|
|
|
-
|
|
|
- var TrackballControls = function ( object, domElement ) {
|
|
|
-
|
|
|
- CameraControls.call( this, object, domElement );
|
|
|
- this.trackball = true;
|
|
|
- this.screenSpacePanning = true;
|
|
|
- this.autoRotate = false;
|
|
|
- this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;
|
|
|
- this.mouseButtons.RIGHT = THREE.MOUSE.PAN;
|
|
|
- this.touches.ONE = THREE.TOUCH.ROTATE;
|
|
|
- this.touches.TWO = THREE.TOUCH.DOLLY_PAN;
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
|
|
|
- TrackballControls.prototype.constructor = TrackballControls;
|
|
|
-
|
|
|
- THREE.CameraControls = CameraControls;
|
|
|
- THREE.MapControls = MapControls;
|
|
|
- THREE.OrbitControls = OrbitControls;
|
|
|
- THREE.TrackballControls = TrackballControls;
|
|
|
-
|
|
|
-} )();
|